Hi, me and some friends have been playing with this mod on a private server. The server is working, but this error keep appearing on the console:
[Server thread/ERROR] [TragicMC]: Error caught while reflecting experience value from a mob for the Luck attribute.
java.lang.NoSuchMethodException: net.minecraft.entity.EntityLiving.getExperiencePoints(net.minecraft.entity.player.EntityPlayer)
at java.lang.Class.getDeclaredMethod(Unknown Source) ~[?:1.8.0_91]
at tragicneko.tragicmc.events.AmuletEvents.doomRechargeDeath(AmuletEvents.java:655) [AmuletEvents.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_277_AmuletEvents_doomRechargeDeath_LivingDeathEvent.invoke(.dynamic) [?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) [ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303) [ForgeHooks.class:?]
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891) [sv.class:?]
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855) [sv.class:?]
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:54) [yg.class:?]
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232) [yz.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:821) [nh.class:?]
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55) [ja.class:?]
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10) [ja.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at fastcraft.at.a(F:978) [fastcraft-1.23.jar:?]
at fastcraft.H.aq(F:36) [fastcraft-1.23.jar:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Hi, me and some friends have been playing with this mod on a private server. The server is working, but this error keep appearing on the console:
[Server thread/ERROR] [TragicMC]: Error caught while reflecting experience value from a mob for the Luck attribute.
java.lang.NoSuchMethodException: net.minecraft.entity.EntityLiving.getExperiencePoints(net.minecraft.entity.player.EntityPlayer)
at java.lang.Class.getDeclaredMethod(Unknown Source) ~[?:1.8.0_91]
at tragicneko.tragicmc.events.AmuletEvents.doomRechargeDeath(AmuletEvents.java:655) [AmuletEvents.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_277_AmuletEvents_doomRechargeDeath_LivingDeathEvent.invoke(.dynamic) [?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) [ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303) [ForgeHooks.class:?]
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891) [sv.class:?]
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855) [sv.class:?]
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:54) [yg.class:?]
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232) [yz.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:821) [nh.class:?]
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55) [ja.class:?]
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10) [ja.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at fastcraft.at.a(F:978) [fastcraft-1.23.jar:?]
at fastcraft.H.aq(F:36) [fastcraft-1.23.jar:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Any solution? Ty
Just a fail-safe so that if the luck attribute fails to reflect it doesn't crash the server, can just be ignored.
Good recently install your mod in the version of minecraft 1.7.10 and when I enter the nether I crash, I attach the crash,, any solution please i lovely your mods
Please use pastebin next time. I know quite a few people who won't download files from strangers. That aside, does it happen without TragicMC? I never had such an issue with the 1.7 versions. Perhaps one of your other mods is doing this?
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
First thanks for replying, and sorry for not putting it in pastebin. When I disable the mod everything works fine, I even got to change the next line of the config
Original # Are the mod-exclusive Dimensions and Biomes allowed?
B:allowDimensions=true
Modified # Are the mod-exclusive Dimensions and Biomes allowed?
B:allowDimensions=false
This way it does not crash but the mod is not present in other biomes like the nether
The full log for that session would also be better than just the crash also but let's see... it would appear that Biomes O Plenty is running chunk generation code in that error, so most likely you have a Dimension ID conflict somewhere. Aside from that the only cause for StackOverflowError would be that you ran out of memory, which is either due to that dimension conflict running cascading generation code (resulting in endless generation) or you simply don't have enough memory set for Minecraft. Also you should probably update to 2878 for 1.7.10.
Im going at this mod in survival with a few other mods in, no issues in terms of crashes, but a couple of the monsters are insanely difficult. The minotaur and the Tox, Minotaur with being really fast and dealing lots of damage, currently using a full set of the red mercury armor, and a red mercury dagger, and really had issues with them. Tox, that poison and fire rate, really strong. i understand it being a difficult mod but i feel like minotaurs spawn a bit much, in my world im seeing a couple every time i leave my house and its hard to avoid them. i know others may have posted about this, and i really like the mod so far, with the piano fires, and the shadow kid things... but its just really freaking hard in the beginning, more than i was ready for.
Didn't you say before that when you do update it that it will become TragicMC3? I'm pretty sure I remember that was the plan. I'm already psyched about the idea charging through the Collision with my Lycanites Mobs allies! Anyone up for some Minotaur cooked to perfection from an Afrit's Scorch Fire blasts?
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
Didn't you say before that when you do update it that it will become TragicMC3? I'm pretty sure I remember that was the plan. I'm already psyched about the idea charging through the Collision with my Lycanites Mobs allies! Anyone up for some Minotaur cooked to perfection from an Afrit's Scorch Fire blasts?
That is the plan currently! If it takes me too long to finish up though, I might delay it and update TragicMC 2 to 1.9 and 1.10.
Neko, when i entered the collision in creative using optifine and fastcraft, i've noticed that when i fly around, there is a chunk loading error. There were no lags at all but for some reason, no new chunk was loaded and the entities seemed to freeze. I also can't throw items on the ground. I play Minecraft 1.7.10 with 1 GB of RAM and forge version not 2878. (I play with forge version around 1558 (I can't remember the exact version))
Will There be a 1.11 Version or 1.12 if so Plzzz Tell me!
Currently working on a new version for 1.10.2, if that gets released with no issue then I'll update it to 1.11 and whatever other major versions that come out.
Hi, me and some friends have been playing with this mod on a private server. The server is working, but this error keep appearing on the console:
Any solution? Ty
Just a fail-safe so that if the luck attribute fails to reflect it doesn't crash the server, can just be ignored.
Please use pastebin next time. I know quite a few people who won't download files from strangers. That aside, does it happen without TragicMC? I never had such an issue with the 1.7 versions. Perhaps one of your other mods is doing this?
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
The full log for that session would also be better than just the crash also but let's see... it would appear that Biomes O Plenty is running chunk generation code in that error, so most likely you have a Dimension ID conflict somewhere. Aside from that the only cause for StackOverflowError would be that you ran out of memory, which is either due to that dimension conflict running cascading generation code (resulting in endless generation) or you simply don't have enough memory set for Minecraft. Also you should probably update to 2878 for 1.7.10.
Im going at this mod in survival with a few other mods in, no issues in terms of crashes, but a couple of the monsters are insanely difficult. The minotaur and the Tox, Minotaur with being really fast and dealing lots of damage, currently using a full set of the red mercury armor, and a red mercury dagger, and really had issues with them. Tox, that poison and fire rate, really strong. i understand it being a difficult mod but i feel like minotaurs spawn a bit much, in my world im seeing a couple every time i leave my house and its hard to avoid them. i know others may have posted about this, and i really like the mod so far, with the piano fires, and the shadow kid things... but its just really freaking hard in the beginning, more than i was ready for.
Are the download links down or something? It keeps saying "Not Found" whenever I click it
Will this mod ever update to Minecraft 1.10.2?
Fixed.
Yes, eventually.
Didn't you say before that when you do update it that it will become TragicMC3? I'm pretty sure I remember that was the plan. I'm already psyched about the idea charging through the Collision with my Lycanites Mobs allies! Anyone up for some Minotaur cooked to perfection from an Afrit's Scorch Fire blasts?
If regular is Vanilla then what flavor is your Minecraft?
That is the plan currently! If it takes me too long to finish up though, I might delay it and update TragicMC 2 to 1.9 and 1.10.
Neko, when i entered the collision in creative using optifine and fastcraft, i've noticed that when i fly around, there is a chunk loading error. There were no lags at all but for some reason, no new chunk was loaded and the entities seemed to freeze. I also can't throw items on the ground. I play Minecraft 1.7.10 with 1 GB of RAM and forge version not 2878. (I play with forge version around 1558 (I can't remember the exact version))
Currently working on a new version for 1.10.2, if that gets released with no issue then I'll update it to 1.11 and whatever other major versions that come out.
You know you can just... er... check here, right? And it's really not a good idea to post your e-mail online.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
When will you update to 1.10.2. This is a very good and well put together mod but i cant play because its not updated to 1.10.2.
I'm in the process of updating it to 1.10.2, it'll be released when it's done and I believe it's stable.
Is there any way to disable the mod's drops from vanilla minecraft mobs?
No, unless you use another mod or plugin to alter drops.
Could you suggest one or add a config? I'm trying to limit access to the mod stuff on my server til people get to the dimensions.
nice mod bit will it ever be updated to other versions of minecraft like 1.10 and 1.11?XD
Working on a 1.10.2 version currently.