Hello! This is an amazing mod to use with Pixelmon, but I keep getting a crash when I try to interact with either of the bike shop merchants. Since I can't figure out how to craft the tools needed for repair (if they can even be crafted at all) the merchants are my only source for the repair tools. The mods I have installed alongside Pokecycles are:
Mod updated for better configuration handling and ID assignment, so changes can be handled gracefully, and conflicts can be automatically detected and corrected to prevent unpredictable bugs.
Also fixes Merchant crashes, and allows merchants to be more easily distinguishable. Tellers always hold money, merchants never hold money. They also have name tags over their heads. Spawning merchants via spawn eggs will randomly choose between merchant or teller. Also... baby merchants, if for some reason, you really want that.
Finally, the mod will let you know now if an update is available.
we originally were working with sheen to tweak the dirt bike mod and then he allowed us to use his base code for movement which needed to be rehauled anyways, but we just kept the two mods combined for now and made the pokecycle mod for the pokepack. We also are making a jurassic park vehicle mod we plan on adding the hum v, RV + trailers from 2nd movie and also some more vehicles from first
Maybe make a page for it please? Also, why can't you find it in NEI anymore....at least, I can't, and it says NOTHING about a jeep or dirtbike anywhere in the config...did you remove it?I hope not, I really wanted to try it. ;_;
Maybe make a page for it please? Also, why can't you find it in NEI anymore....at least, I can't, and it says NOTHING about a jeep or dirtbike anywhere in the config...did you remove it?I hope not, I really wanted to try it. ;_;
We are working on a few more vehicles and then it will be released!
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Did a Mod Showcase on this mod, and will be really thankful if you would showcase my video on the forums, thanks! And this is a pretty decent mod too, enjoyed showcasing it!
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I really would like to use this mod on my server, but is there any way you could add a config option for invulnerable bikes? The damage is really a big problem on my server.
I second this.
I tried using nbtedit to make the bikes invulnerable and it works but the change goes away once you pick up your bike.
I really would like to use this mod on my server, but is there any way you could add a config option for invulnerable bikes? The damage is really a big problem on my server.
Explain how the damage is a problem? Bikes can only be damaged if the owner is riding them, people cannot grief them. What about adding bike tools to a kit?
I can add this option if it is really needed, i just currently do not see why it is necessary.
Just want to say, thank you guys for updating the mod! The merchants work perfectly fine for me now, and I can still have my Pokeloot installed! You guys are amazing! Diamond for you !
Pokecycles Updated!
In the RDVehicles config, you can now disable vehicle damage. This is a server side option, setting this client side works fine in single player, but may cause odd behavior on servers, but will not make your vehicle invulnerable on servers unless they too have them set to invulnerable.
You can now see a vehicles actual health without reducing the vehicle to an item first.
World gen massively improved, and detects if pixelmon is installed for more integration. ie: A pc will generate inside of a bikeshop if you have pixelmon installed.
All blocks now correctly rotate, meaning the bikeshop can now more easily mesh into a village without any odd block rotations.
Bike Shops now generate with a bit of light preset, so the inside is not so dark before the glowstone blocks update.
The Bike Shop chest is now more random in regards to the number of items that spawn in them.
Ignore that but please I hope you plan on disabling the economy system in the config! its really not good for economy servers!
In that case it would be better if I added the ability to disable merchant spawns, as 'replacing' the currency is too limited to be of much use, because of the stack limits, and vast difference in value of the items offered.
Hello i just found this mod a few hours ago and since the moment i found it have been trying to remove the ability for it to spawn bikeshops in villages as i wish to setup my own, but i do not wish to remove building spawns as villages allow people to get resources if they can find them. I have done everything i could thing of and everythig i have done caused the server to crash. If you could please make it so that its an option to disable bikeshop spawns aswell as bikeshop owner spaws i would greatly appreciate this as i use a Econ. system myself and it does create a problem with a second physical econ. being added.
I know someone else has brought up one of the things stated above, but i was unable to find anyone else mention the ability to disable bike shops spawning in villages.
EDIT: I looked back and did find someone on the 5th mention the same thing i have with the bike shops but it went without a response to it. So i am hoping that my post will go noticed.
Hello i just found this mod a few hours ago and since the moment i found it have been trying to remove the ability for it to spawn bikeshops in villages as i wish to setup my own, but i do not wish to remove building spawns as villages allow people to get resources if they can find them. I have done everything i could thing of and everythig i have done caused the server to crash. If you could please make it so that its an option to disable bikeshop spawns aswell as bikeshop owner spaws i would greatly appreciate this as i use a Econ. system myself and it does create a problem with a second physical econ. being added.
I know someone else has brought up one of the things stated above, but i was unable to find anyone else mention the ability to disable bike shops spawning in villages.
EDIT: I looked back and did find someone on the 5th mention the same thing i have with the bike shops but it went without a response to it. So i am hoping that my post will go noticed.
Well to be honest, this mod was created for a modpack(actually core functions for a couple of mods and a couple of modpacks) which are still in development. This mod was released just so people could use it while work continues, and to function as some beta testing as well. Although I do try to make time for adding features, as you can tell from some of the features I have added, I usually do this when doing things relavant to the modpack, however I will try to get around to adding this soon.
Just wanted to make it clear that this is a portion of a larger project, so I may not have time to immediately add a requested feature.
This might sound like an odd request, because I don't understand how mods work.
The bikes seem to be counted as 'mobs'. The WorldGuard Bukkit plugin detects them as mobs, so when people ride them they are able to break through WorldGuard barriers because the plugin can't detect the person when they are riding the 'mob' bike.
I'm not even sure if I am making sense lol But is there anything that can be done about the bikes being detected as 'mobs', or is that just the way that every vehicle mod works?
That is strange since the player itself is simply positioned to that of the mob, i would think it could easily still detect the player is past the barrier and still be able to prevent entry. Can people ride pigs with carrots through barriers too? If they cant, it seems they only check vanilla specific mobs, and if so, I may be able to do something about it. Otherwise it is a world guard limitation I cannot do much about.
This Mod works extraordinary with..
Poke Radar.
Pixelmon
And Poke loot c:
Your post does not work for me.
The above post is satire. Your post also did not include adequate information. Post crash reports.
Fixed. Update.
Actually it was the other way around. Their was a bug where the mod would crash if pixelmon was not installed. This is now fixed.
Also fixes Merchant crashes, and allows merchants to be more easily distinguishable. Tellers always hold money, merchants never hold money. They also have name tags over their heads. Spawning merchants via spawn eggs will randomly choose between merchant or teller. Also... baby merchants, if for some reason, you really want that.
Finally, the mod will let you know now if an update is available.
We are working on a few more vehicles and then it will be released!
Yea its Really Me
PS: Help me reached a 200 Subscribers by the end of this year, will be much appreciated to all those who would be willing the Subscribe and check out my content! (Currently on a 170 Subscribers, and Partnered with TGN)
And I still want to help you. POST YOUR CRASH REPORT
I second this.
I tried using nbtedit to make the bikes invulnerable and it works but the change goes away once you pick up your bike.
Explain how the damage is a problem? Bikes can only be damaged if the owner is riding them, people cannot grief them. What about adding bike tools to a kit?
I can add this option if it is really needed, i just currently do not see why it is necessary.
In the RDVehicles config, you can now disable vehicle damage. This is a server side option, setting this client side works fine in single player, but may cause odd behavior on servers, but will not make your vehicle invulnerable on servers unless they too have them set to invulnerable.
You can now see a vehicles actual health without reducing the vehicle to an item first.
World gen massively improved, and detects if pixelmon is installed for more integration. ie: A pc will generate inside of a bikeshop if you have pixelmon installed.
All blocks now correctly rotate, meaning the bikeshop can now more easily mesh into a village without any odd block rotations.
Bike Shops now generate with a bit of light preset, so the inside is not so dark before the glowstone blocks update.
The Bike Shop chest is now more random in regards to the number of items that spawn in them.
In that case it would be better if I added the ability to disable merchant spawns, as 'replacing' the currency is too limited to be of much use, because of the stack limits, and vast difference in value of the items offered.
Thanks for the report, redownload.
I know someone else has brought up one of the things stated above, but i was unable to find anyone else mention the ability to disable bike shops spawning in villages.
EDIT: I looked back and did find someone on the 5th mention the same thing i have with the bike shops but it went without a response to it. So i am hoping that my post will go noticed.
Well to be honest, this mod was created for a modpack(actually core functions for a couple of mods and a couple of modpacks) which are still in development. This mod was released just so people could use it while work continues, and to function as some beta testing as well. Although I do try to make time for adding features, as you can tell from some of the features I have added, I usually do this when doing things relavant to the modpack, however I will try to get around to adding this soon.
Just wanted to make it clear that this is a portion of a larger project, so I may not have time to immediately add a requested feature.
That is strange since the player itself is simply positioned to that of the mob, i would think it could easily still detect the player is past the barrier and still be able to prevent entry. Can people ride pigs with carrots through barriers too? If they cant, it seems they only check vanilla specific mobs, and if so, I may be able to do something about it. Otherwise it is a world guard limitation I cannot do much about.
And yes they are 'mobs'. with unique behavior.