I did do that via copy/paste; It's how i figured out what was wrong in the first place.
The first thing I notice is the line that I have highlighted in the above screenshot. The left is the generic .json made when loading the game, while the right is the BoP addon's. I'm unsure why 17 (The DesertHills Biome) is different. It's just a minor curiosity since that Biome doesn't give me trouble usually. My second issue that I've fixed before my original post was that the BoP addon doesn't add some biomes. I did add those, and double checked numbers with a Biome Dump from NEI. Here's what the Biome_textures.json looks like
As i said, I had to add some BoP biomes (the Hell ones, Alps, Quagmire etc). Every thing 200+ is Realistic World Gen (207 is the Wyvern Biome from Mo' Creatures though). I copy this file to replace the .json that was there previously, run Minecraft, and here's what the RWG_HotDesert looks like.
It's what plains is because the file reset itself back to vanilla again. Here's a log as requested.. well it seems to be way to long to fit here.. where should i post it?
^The log as requested. Also, I spawned a new world before doing the log. I spawned in the Frost Forest Biome (a BoP Biome) and AA read it correctly. I also passed by an Ice River from Realistic World Generation, and it too read correctly. However, when I came to a Garden Biome, AA read it as a desert biome. I checked the files and the Biome_texture.json file and it was refreshed (maybe your mod reads some biomes by tree's/ice?). Also to note, the other file that comes with the addon never refreshes, it's just the Biome_texture.json file.
Is there a way to disable the icons for vanilla villages? They're are SO many its just cluttering up my map other markers...and they already are shown on the map itself so I wouldn't mind not seeing a marker for them.
Last time I was on this forum, I didn't see the poll. I think it should be an item and a GUI, such that the item works as is for data collection, but filters it to a map that's a UI, rather than a map within the book. Sharing data would expand the GUI with eachothers' data. If/when you lose the book, you wouldn't be able to update your map, but could still use the map for what you have. Adding a death point marker on the event of death would also be helpful, so users could have a map that leads to where you were and then get the book and keep expanding the map you have. Basically: untie map access from the book but tie map updating to it.
I have a couple mods that let me display large wall maps, but I LOVE this mod and am addicted to it's aesthetic. It would be so cool if this could be saved as a vintage style map (or even if it registered as one) so it could be used with things like bibliocraft frames.
Thank you for writing about this issue, TheLoreSeeker.
As for NPC village markers, I'm planning to add a filter by marker type to the GUI. For now I've added a config option to disable automatic marker creation for villages, which you can edit at .minecraft/config/antiqueatlas/settings.cfg. The idea behind village markers is that they don't completely disappear from the map at a very large scale.
Update! Antique Atlas v4.2.7 for Minecraft 1.7.10 and 1.8 is out!
As i said the mod is awesome, but it needs something. I think that more icons (like trees, mountains etc.) can be markered by yourself, And make so i could regenerate atlas and scarn new natural structures. that would be soooo awesomee