I did do that via copy/paste; It's how i figured out what was wrong in the first place.
The first thing I notice is the line that I have highlighted in the above screenshot. The left is the generic .json made when loading the game, while the right is the BoP addon's. I'm unsure why 17 (The DesertHills Biome) is different. It's just a minor curiosity since that Biome doesn't give me trouble usually. My second issue that I've fixed before my original post was that the BoP addon doesn't add some biomes. I did add those, and double checked numbers with a Biome Dump from NEI. Here's what the Biome_textures.json looks like
As i said, I had to add some BoP biomes (the Hell ones, Alps, Quagmire etc). Every thing 200+ is Realistic World Gen (207 is the Wyvern Biome from Mo' Creatures though). I copy this file to replace the .json that was there previously, run Minecraft, and here's what the RWG_HotDesert looks like.
It's what plains is because the file reset itself back to vanilla again. Here's a log as requested.. well it seems to be way to long to fit here.. where should i post it?
^The log as requested. Also, I spawned a new world before doing the log. I spawned in the Frost Forest Biome (a BoP Biome) and AA read it correctly. I also passed by an Ice River from Realistic World Generation, and it too read correctly. However, when I came to a Garden Biome, AA read it as a desert biome. I checked the files and the Biome_texture.json file and it was refreshed (maybe your mod reads some biomes by tree's/ice?). Also to note, the other file that comes with the addon never refreshes, it's just the Biome_texture.json file.
Is there a way to disable the icons for vanilla villages? They're are SO many its just cluttering up my map other markers...and they already are shown on the map itself so I wouldn't mind not seeing a marker for them.
Last time I was on this forum, I didn't see the poll. I think it should be an item and a GUI, such that the item works as is for data collection, but filters it to a map that's a UI, rather than a map within the book. Sharing data would expand the GUI with eachothers' data. If/when you lose the book, you wouldn't be able to update your map, but could still use the map for what you have. Adding a death point marker on the event of death would also be helpful, so users could have a map that leads to where you were and then get the book and keep expanding the map you have. Basically: untie map access from the book but tie map updating to it.
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for the poll i think having a button on the book to add it as a GUI in the upper right hand corner of your screen as long as its in your inventory would be cool.
Edit: Righto! Back to report the first odd thing I noticed in this new version. For some reason, all of the icons I label on my map only use the first word I type.
So for example if I type "Friendly Village of the Swamp" the icon will just read back as "Friendly".
Thats.....not right...is it?
Also, is there a way I can disable the auto icon on vanilla villages?
They already have map tiles.... so I don't really see the need to icon label them. Also...it's causing major map clutter.
I have a couple mods that let me display large wall maps, but I LOVE this mod and am addicted to it's aesthetic. It would be so cool if this could be saved as a vintage style map (or even if it registered as one) so it could be used with things like bibliocraft frames.
Thank you for writing about this issue, TheLoreSeeker.
As for NPC village markers, I'm planning to add a filter by marker type to the GUI. For now I've added a config option to disable automatic marker creation for villages, which you can edit at .minecraft/config/antiqueatlas/settings.cfg. The idea behind village markers is that they don't completely disappear from the map at a very large scale.
Update! Antique Atlas v4.2.7 for Minecraft 1.7.10 and 1.8 is out!
Something went wrong during the build process, and the release file was not obfuscated correctly. I now replaced it with the correct one, please re-download it from the same link as before.
As i said the mod is awesome, but it needs something. I think that more icons (like trees, mountains etc.) can be markered by yourself, And make so i could regenerate atlas and scarn new natural structures. that would be soooo awesomee
Would it be possible to get a config setting to make the Atlas not be lost on death? The death markers are cool but almost pointless as you must refind your death spot before you can ever look at it.
Haha, you're right, it does seem rather pointless. The idea seemed so easy to implement and kinda useful, so I just dug straight into coding without giving it much thought.
But it actually can be useful if you have cloned your atlas and stored the copy back at your house. The data between the clones of the same atlas is shared, including terrain and markers.
Haha, you're right, it does seem rather pointless. The idea seemed so easy to implement and kinda useful, so I just dug straight into coding without giving it much thought.
But it actually can be useful if you have cloned your atlas and stored the copy back at your house. The data between the clones of the same atlas is shared, including terrain and markers.
Hmm That is true, I never thought of that xD Still pretty new to the mod.
I did do that via copy/paste; It's how i figured out what was wrong in the first place.
The first thing I notice is the line that I have highlighted in the above screenshot. The left is the generic .json made when loading the game, while the right is the BoP addon's. I'm unsure why 17 (The DesertHills Biome) is different. It's just a minor curiosity since that Biome doesn't give me trouble usually. My second issue that I've fixed before my original post was that the BoP addon doesn't add some biomes. I did add those, and double checked numbers with a Biome Dump from NEI. Here's what the Biome_textures.json looks like
{
"version": 1,
"data": {
"0": "WATER",
"1": "PLAINS",
"2": "DESERT",
"3": "MOUNTAINS",
"4": "FOREST",
"5": "PINES",
"6": "SWAMP",
"7": "WATER",
"8": "CAVE_WALLS",
"9": "SHORE",
"10": "ICE",
"11": "ICE",
"12": "SNOW",
"13": "SNOW_HILLS",
"14": "MUSHROOM",
"15": "SHORE",
"16": "SHORE",
"17": "V_DESERT_HILLS",
"18": "FOREST_HILLS",
"19": "PINES_HILLS",
"20": "MOUNTAINS",
"21": "JUNGLE",
"22": "JUNGLE_HILLS",
"23": "JUNGLE_EDGE",
"24": "WATER",
"25": "ROCK_SHORE",
"26": "SHORE",
"27": "BIRCH",
"28": "BIRCH_HILLS",
"29": "DENSE_FOREST",
"30": "SNOW_PINES",
"31": "SNOW_PINES_HILLS",
"32": "MEGA_TAIGA",
"33": "MEGA_TAIGA_HILLS",
"34": "MOUNTAINS_ALL",
"35": "SAVANNA",
"36": "PLATEAU_SAVANNA",
"37": "MESA",
"38": "PLATEAU_MESA_TREES",
"39": "PLATEAU_MESA",
"40": "SNOW_PINES_HILLS",
"41": "ICE",
"42": "BOP_BAMBOO",
"43": "BOP_BAYOU",
"44": "BOP_BOG",
"45": "BOP_BOR_FOREST",
"46": "SAVANNA",
"47": "BOP_CANYON",
"48": "PLAINS",
"49": "BOP_CHERRY",
"50": "PINES_HILLS",
"51": "SNOW_PINES_HILLS",
"52": "BOP_CRAG",
"53": "BOP_DEAD_FOREST",
"54": "SWAMP",
"55": "BOP_DECFOREST",
"56": "BOP_FEN",
"57": "BOP_FLOWERFIELD",
"59": "BOP_FUNGIFOREST",
"60": "FOREST_FLOWERS",
"61": "PLAINS",
"62": "BOP_GROVE",
"63": "BOP_HEATHLAND",
"64": "BOP_HIGHLAND",
"65": "BOP_JADECLIFFS",
"66": "BOP_LAVFIELDS",
"67": "JUNGLE",
"68": "BOP_LUSHSWAMP",
"69": "BOP_MAPLE",
"70": "BOP_MARSH",
"71": "PLAINS",
"72": "BOP_MOOR",
"73": "FOREST",
"74": "BOP_MYSTICAL",
"75": "BOP_OMNIOUS",
"76": "FOREST",
"77": "BOP_OUTBACK",
"78": "PLAINS",
"79": "FOREST_HILLS",
"80": "PINES",
"81": "DENSE_FOREST",
"82": "BOP_SEASONAL",
"83": "BOP_SHIELD",
"84": "BOP_SHRUBLAND",
"85": "BOP_SLUDGEPIT",
"86": "SAVANNA",
"87": "PINES_HILLS",
"88": "BOP_THICKET",
"89": "JUNGLE",
"90": "ICE",
"91": "BOP_WASTELAND",
"92": "BOP_WETLAND",
"93": "FOREST",
"94": "WATER",
"95": "WATER",
"96": "BOP_TROPICS",
"97": "BOP_VOLCANIC",
"98": "SWAMP",
"99": "SNOW_PINES",
"100": "V_DESERT_HILLS",
"101": "ICE",
"102": "FOREST",
"103": "JUNGLE",
"104": "BOP_ORCHARD",
"105": "BOP_WASTELAND",
"106": "SAVANNA",
"107": "SWAMP_HILLS",
"108": "PINES",
"109": "DESERT",
"110": "BOP_WASTELAND",
"111": "BOP_WASTELAND",
"112": "BOP_WASTELAND",
"113": "BOP_FLOWERFIELD",
"114": "ICE_SPIKES",
"115": "FOREST",
"116": "WATER",
"117": "WATER",
"127": "PLAINS",
"129": "SUNFLOWERS",
"130": "DESERT",
"131": "MOUNTAINS_SNOW_CAPS",
"132": "FOREST_FLOWERS",
"133": "PINES_HILLS",
"134": "SWAMP_HILLS",
"140": "ICE_SPIKES",
"149": "JUNGLE_CLIFFS",
"151": "JUNGLE_EDGE_HILLS",
"155": "BIRCH",
"156": "BIRCH_HILLS",
"157": "DENSE_FOREST_HILLS",
"158": "SNOW_PINES_HILLS",
"160": "MEGA_SPRUCE",
"161": "MEGA_SPRUCE_HILLS",
"162": "MOUNTAINS_SNOW_CAPS",
"163": "SAVANNA_CLIFFS",
"164": "PLATEAU_SAVANNA_M",
"165": "BRYCE",
"166": "PLATEAU_MESA_TREES_LOW",
"167": "PLATEAU_MESA_LOW",
"200": "ICE",
"201": "WATER",
"202": "WATER",
"203": "WATER",
"204": "WATER",
"205": "WATER",
"206": "ICE",
"207": "MOUNTAINS_SNOW_CAPS",
"208": "WATER",
"209": "WATER",
"210": "WATER",
"211": "WATER",
"212": "SNOW_HILLS",
"213": "SNOW_PINES",
"214": "SNOW",
"215": "PINES",
"216": "DESERT",
"217": "FOREST",
"218": "V_DESERT_HILLS",
"219": "PLAINS",
"220": "BOP_TROPICS",
"221": "PINES",
"222": "JUNGLE",
"223": "JUNGLE",
"224": "FOREST",
}
}
As i said, I had to add some BoP biomes (the Hell ones, Alps, Quagmire etc). Every thing 200+ is Realistic World Gen (207 is the Wyvern Biome from Mo' Creatures though). I copy this file to replace the .json that was there previously, run Minecraft, and here's what the RWG_HotDesert looks like.
It's what plains is because the file reset itself back to vanilla again. Here's a log as requested.. well it seems to be way to long to fit here.. where should i post it?
The V_DESERT_HILLS name looks like something the author forgot to rename. I'll ask him about that.
Try pastebin.com
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
http://pastebin.com/bbR8dUkL
^The log as requested. Also, I spawned a new world before doing the log. I spawned in the Frost Forest Biome (a BoP Biome) and AA read it correctly. I also passed by an Ice River from Realistic World Generation, and it too read correctly. However, when I came to a Garden Biome, AA read it as a desert biome. I checked the files and the Biome_texture.json file and it was refreshed (maybe your mod reads some biomes by tree's/ice?). Also to note, the other file that comes with the addon never refreshes, it's just the Biome_texture.json file.
Is there a way to disable the icons for vanilla villages? They're are SO many its just cluttering up my map other markers...and they already are shown on the map itself so I wouldn't mind not seeing a marker for them.
Last time I was on this forum, I didn't see the poll. I think it should be an item and a GUI, such that the item works as is for data collection, but filters it to a map that's a UI, rather than a map within the book. Sharing data would expand the GUI with eachothers' data. If/when you lose the book, you wouldn't be able to update your map, but could still use the map for what you have. Adding a death point marker on the event of death would also be helpful, so users could have a map that leads to where you were and then get the book and keep expanding the map you have. Basically: untie map access from the book but tie map updating to it.
Update! Antique Atlas v4.2.6 for Minecraft 1.7.10 and 1.8 is out!
1.7.10 Download: http://adf.ly/1LTuVk
1.8 Download: http://adf.ly/1LTuaJ
or on Curse Forge - be sure to pick the appropriate download!
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
Yeah, let's go to 1.8 ! Thanks !
for the poll i think having a button on the book to add it as a GUI in the upper right hand corner of your screen as long as its in your inventory would be cool.
On another note
Is there any way i can add custom tiles for things from mods without the api?
Say i want battle towers to show on the map is there any way i could edit the battle tower file to add custom tiles for them?
Updates! Sweet!
Edit: Righto! Back to report the first odd thing I noticed in this new version. For some reason, all of the icons I label on my map only use the first word I type.
So for example if I type "Friendly Village of the Swamp" the icon will just read back as "Friendly".
Thats.....not right...is it?
Also, is there a way I can disable the auto icon on vanilla villages?
They already have map tiles.... so I don't really see the need to icon label them. Also...it's causing major map clutter.
I have a couple mods that let me display large wall maps, but I LOVE this mod and am addicted to it's aesthetic. It would be so cool if this could be saved as a vintage style map (or even if it registered as one) so it could be used with things like bibliocraft frames.
My bad! /)_(\
Thank you for writing about this issue, TheLoreSeeker.
As for NPC village markers, I'm planning to add a filter by marker type to the GUI. For now I've added a config option to disable automatic marker creation for villages, which you can edit at .minecraft/config/antiqueatlas/settings.cfg. The idea behind village markers is that they don't completely disappear from the map at a very large scale.
Update! Antique Atlas v4.2.7 for Minecraft 1.7.10 and 1.8 is out!
1.7.10 Download: http://adf.ly/1LzcJ5
1.8 Download:http://adf.ly/1LzcE6
or on Curse Forge - be sure to pick the appropriate download!
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
I also got NeonJ's problem.
Mods are
Battlegear
AncientWarfare
AnimationAPI
AlternateTerrainGeneration
Baubles
ChocolateQuest
CodeChickenCore
EE3
AntiqueAtlas
ExAstris-Rebirth
ExNihilo
NEI
EBXL
ExtraPlanets
Galacticraft(Core,planets,MicdoodleCore)
MorePlanets
Morph
Mystcraft
RunicDungeons
UndergroundBiomesConstruct
WAILA
Balkon's Weaponmod
The only mods we have in common are CodeChickenCore and NEI, though I doubt either of those are the problem. I'll test really quick, and make sure.
EDIT: Nope, not either of those mods.
Sorry guys!
Something went wrong during the build process, and the release file was not obfuscated correctly. I now replaced it with the correct one, please re-download it from the same link as before.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
OOOO THIS IS SUCH AN AWESOME looking. Just what minecraft is missing with it's combat update.
As i said the mod is awesome, but it needs something. I think that more icons (like trees, mountains etc.) can be markered by yourself, And make so i could regenerate atlas and scarn new natural structures. that would be soooo awesomee
Would it be possible to get a config setting to make the Atlas not be lost on death? The death markers are cool but almost pointless as you must refind your death spot before you can ever look at it.
Haha, you're right, it does seem rather pointless. The idea seemed so easy to implement and kinda useful, so I just dug straight into coding without giving it much thought.But it actually can be useful if you have cloned your atlas and stored the copy back at your house. The data between the clones of the same atlas is shared, including terrain and markers.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
Hmm That is true, I never thought of that xD Still pretty new to the mod.
I always keep a few clones around the house.