The Magical Crops mod has support for things like sunstone, moonstone, vintieum dust (sry for wrong spelling), and some of the other basic items needed.
Anyone having issue with levels/occulus being reset? Was up to lvl 30 once and lost it, now I'm back up to lvl 15 and I have lost all my progress on the occulus.
Edit: Ok odd now I put a few points back in and they are all back x.x. Is their a way or command to clear out infinity points, had to make some infinity orbs creative when I lost them randomly
After having problems finding AM2 plants, I wrote a small mod to allow the use of bonemeal to acquire them. Generally not needed but in my case I had some mod making them extremely difficult to locate (I believe Biomes O Plenty or some other world gen mod was messing with it).
Link to the forum post and download can be found here. Please post any question, complaints, etc about the mod on that thread.
Very minor thing that you might want to change in the compendium: Under "Dig" it says that the base dig works at a iron pick level (which it does) but under the "Mining Strength" modifier it says the base dig works at stone level. Just a little confusing.
It'll be good to see this move to 1.8. For a while, I was thinking about updating it myself, as my Brother and Niece just started playing MC, so it would be cool to see them playing this. But then...apparently the update to 1.8 is rather...painful.
So now I have some help, and someone to continue on past that. Worked out well.
The master Arch-Mage and the apprentice, heir of magic! Most excellent
Don't know if its from any of my other mods, but when i die in The End my items that are soul-bounded seem to disappear completely, is this part of the game, or what?
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So i have a few questions. First what it the best level for getting soul bound? Second if i dye the spell book will it delete the enchants? And Third what is the best use for the bounce effect?
So i have a few questions. First what it the best level for getting soul bound? Second if i dye the spell book will it delete the enchants? And Third what is the best use for the bounce effect?
So i have a few questions. First what it the best level for getting soul bound? Second if i dye the spell book will it delete the enchants? And Third what is the best use for the bounce effect?
What enchants can you put on the spell book? I've only seen the fancy book from the Arcane Guardian that has "Soulbound I". Dying that book doesn't strip enchantments tho.
Use bounce when you want your projectile to bounce around. I use it for fireballs.
It is either or both, depending, it is absolutely required for ars magica 2 server side as well as client side from my earlier testing.
on a more helpful front, I think they might be downloading the 1.7.2 version of the mod and not the 1.7.10, as that's what happened when trying to use the 1.7.2 version of animation api on 1.7.10 before.
java.lang.NullPointerException: Ticking entity
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:105)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:524)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:293)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1995)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:105)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:524)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:293)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
The Magical Crops mod has support for things like sunstone, moonstone, vintieum dust (sry for wrong spelling), and some of the other basic items needed.
Anyone having issue with levels/occulus being reset? Was up to lvl 30 once and lost it, now I'm back up to lvl 15 and I have lost all my progress on the occulus.
Edit: Ok odd now I put a few points back in and they are all back x.x. Is their a way or command to clear out infinity points, had to make some infinity orbs creative when I lost them randomly
Help fixer is the mod that fixes this, sometimes, it seems pretty common of mods to break this.
Just wondering if anyone else is having the same issue as me:
When i try to change spells only the "next spell" key works, the "previous spell" key functions as though it is also a "next spell" key
I have checked my key bindings and they are not the same binding lol, also I have tried changing them to other keys, but that diddnt change anything.
I have also tried removing all my mods except for Ars Magica 2, but the issue persisted.
Any thoughts?
Thanks!
AM2 Plant Fix Mod
After having problems finding AM2 plants, I wrote a small mod to allow the use of bonemeal to acquire them. Generally not needed but in my case I had some mod making them extremely difficult to locate (I believe Biomes O Plenty or some other world gen mod was messing with it).
Link to the forum post and download can be found here. Please post any question, complaints, etc about the mod on that thread.
Very minor thing that you might want to change in the compendium: Under "Dig" it says that the base dig works at a iron pick level (which it does) but under the "Mining Strength" modifier it says the base dig works at stone level. Just a little confusing.
The master Arch-Mage and the apprentice, heir of magic! Most excellent
Hey guys,
Don't know if its from any of my other mods, but when i die in The End my items that are soul-bounded seem to disappear completely, is this part of the game, or what?
@ArcaneGod: that is a bug in the mod, has happened to a few people on the Mianite livestream series as well
Could anyone help me with this crash that I keep getting.
Every time I put a potion effect from a spell on myself, most of them cause me to crash with NullPointerException.
Plus, the ones that do work show up as vanilla effects.
Any help would be greatly appreciated.
I can't even tell you how unhelpful this post is. I'll spell it out very clearly for future reference.
CRASH LOGS OR IT NEVER
HAPPENED
I advise that you do use pastebin.com for big inserts of crash logs, lists, etc.
So i have a few questions. First what it the best level for getting soul bound? Second if i dye the spell book will it delete the enchants? And Third what is the best use for the bounce effect?
Soulbound can only be gotten with lvl1 on a book
Not sure, but probably yes
no idea. shooting around corners maybe?
Remove AnimationAPI from the server mods folder.
What enchants can you put on the spell book? I've only seen the fancy book from the Arcane Guardian that has "Soulbound I". Dying that book doesn't strip enchantments tho.
Use bounce when you want your projectile to bounce around. I use it for fireballs.
...No. No, don't do that. That's actually the worst idea ever. Fairly certain that Animation API isn't a client-side mod. It's a dependency.
I've gone on vanilla server's with the animation api and animated player before and it works. This would mean It's client side.
It is either or both, depending, it is absolutely required for ars magica 2 server side as well as client side from my earlier testing.
on a more helpful front, I think they might be downloading the 1.7.2 version of the mod and not the 1.7.10, as that's what happened when trying to use the 1.7.2 version of animation api on 1.7.10 before.
Well thanks or being subtle, man....
Here you go.
Time: 3/30/15 5:25 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:105)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:524)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:293)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1995)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:105)
at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:524)
at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:293)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)