If you use Zone shapes instead of Wall shapes, you don't need an entity to activate the spell, the slight downside being it casts slightly slower. But it can be used much more freely. Also, try using AoE instead of Touch.
Wrong. The storm spell (Wallx3, Channel: Storm) requires an entity to sit inside of a wall other than a player. Test it.
This community is amazing to work with, and I've come to feel like I have created something pretty cool here with AM2. I like logging on to see what people have to say about the mod (good or bad, because that is how we improve - as long as bad is still constructive), and offering my help with the various things that come up.
I was looking at the logs for the web server that handles the update checks, and I noticed something pretty amazing.
Background: AM2 does an update check when it is launched, and only then. A single update ping. Once running, it does not ping again.
That server is being queried fourteen times per second. That's incredible. That's 50,400 launches of the game every hour around the world. Honestly, I had no idea the mod was so widely used.
I still don't intend to come back to modding this game after the final update, but I've realized I don't want to see this mod die if possible. Not with how many people are getting enjoyment (or frustration...darn hecates!) out of what I have created.
So, I've decided, that if and only if I can find the right license, I will open-source the mod. If I can't, then the plan will revert back to what I have been doing so far.
Here are the conditions that it needs to meet:
The license is a limited license, and does not release the code into public domain as GPL and other like licenses do.
The code itself, and the mod, is still my intellectual property, meaning you cannot release it on your own, nor take the code verbatim into another mod, program, or project of that nature.
I retain the rights to the code and the mod, and can use them to my discretion.
Additional conditions are:
Atlas Games will continue to be credited for their allowing the use of the name. At no point will said credit be removed.
I will handle all releases of the mod, and keep this forum post up to date, and will continue to be involved in the community. I enjoy it too much
I will manage pull requests and the code repo. I'm new at it, but I need to learn to manage these kinds of things better for future plans. I'm open to suggestions and the like, but I will retain the final say.
This includes new content additions - if I don't feel it fits with the mod, I reserve the right to deny it, or say that it should be an addon rather than a core addition. I'm pretty open about it, though, so this likely won't come up too often.
Same goes for code formatting - try to mimic my code style so that it is consistent.
I would like to keep a focus on the API for content additions. This allows the mod to become more modular, and allows users to pick and choose the content they want to have, so API development would be a key concept.
If anyone knows a license that meets these conditions, please let me know and I will read it over and decide.
I do still plan to make a full game about magic, and I have some really neat ideas!
I hope most you will support me and give it a try, and be involved in it's creation by giving feedback, and following the development blog. The site is almost done, and I will be announcing the address very shortly.
This community is amazing to work with, and I've come to feel like I have created something pretty cool here with AM2. I like logging on to see what people have to say about the mod (good or bad, because that is how we improve - as long as bad is still constructive), and offering my help with the various things that come up.
I was looking at the logs for the web server that handles the update checks, and I noticed something pretty amazing.
Background: AM2 does an update check when it is launched, and only then. A single update ping. Once running, it does not ping again.
That server is being queried fourteen times per second. That's incredible. That's 50,400 launches of the game every hour around the world. Honestly, I had no idea the mod was so widely used.
I still don't intend to come back to modding this game after the final update, but I've realized I don't want to see this mod die if possible. Not with how many people are getting enjoyment (or frustration...darn hecates!) out of what I have created.
So, I've decided, that if and only if I can find the right license, I will open-source the mod. If I can't, then the plan will revert back to what I have been doing so far.
Here are the conditions that it needs to meet:
The license is a limited license, and does not release the code into public domain as GPL and other like licenses do.
The code itself, and the mod, is still my intellectual property, meaning you cannot release it on your own, nor take the code verbatim into another mod, program, or project of that nature.
I retain the rights to the code and the mod, and can use them to my discretion.
Additional conditions are:
Atlas Games will continue to be credited for their allowing the use of the name. At no point will said credit be removed.
I will handle all releases of the mod, and keep this forum post up to date, and will continue to be involved in the community. I enjoy it too much
I will manage pull requests and the code repo. I'm new at it, but I need to learn to manage these kinds of things better for future plans. I'm open to suggestions and the like, but I will retain the final say.
This includes new content additions - if I don't feel it fits with the mod, I reserve the right to deny it, or say that it should be an addon rather than a core addition. I'm pretty open about it, though, so this likely won't come up too often.
Same goes for code formatting - try to mimic my code style so that it is consistent.
I would like to keep a focus on the API for content additions. This allows the mod to become more modular, and allows users to pick and choose the content they want to have, so API development would be a key concept.
If anyone knows a license that meets these conditions, please let me know and I will read it over and decide.
I do still plan to make a full game about magic, and I have some really neat ideas!
I hope most you will support me and give it a try, and be involved in it's creation by giving feedback, and following the development blog. The site is almost done, and I will be announcing the address very shortly.
Mithion.
I am excited to hear this. And I don't believe it's as hard as you think.
I don't see why you couldn't keep your setup exactly as you have it, but carefully vet some partner coders that you trust, and allow them access to the code. I know you worked with someone else on the Flicker system, it would be similar to that but with a larger team. You would maintain all rights, etc, etc. As team leader, you can delegate the role of operating the team to your trusted partner(s). Very quickly, you would back up to a supervisory role only, and guide any policy decisions about how the team operates (ie, who is invited on board, direction of the mod and API, design decisions, etc.) Once your direction is firmly impregnated into the brain of your partner(s), and encoded in directives for the team, you can relax and just keep an eye on your baby from time to time, and then keep coming on the forum to socialize. You are still the leader, so you can step in whenever things are seriously about to go off the rails, but otherwise you trust in your partners.
This is the same process EVERY business person goes through when they grow beyond themselves - moving from the stage where you run everything right down to the tiniest detail and drive yourself insane with the volume of work to the stage where command and control of the project/business/organization is so well documented and understood by all involved that it runs itself with you having only a light touch on the steering wheel. You transition from main driver to teacher and advisor.
I hope you figure out how to proceed in a way that's right for you. I'll help if I can.
This community is amazing to work with, and I've come to feel like I have created something pretty cool here with AM2. I like logging on to see what people have to say about the mod (good or bad, because that is how we improve - as long as bad is still constructive), and offering my help with the various things that come up.
I was looking at the logs for the web server that handles the update checks, and I noticed something pretty amazing.
Background: AM2 does an update check when it is launched, and only then. A single update ping. Once running, it does not ping again.
That server is being queried fourteen times per second. That's incredible. That's 50,400 launches of the game every hour around the world. Honestly, I had no idea the mod was so widely used.
I still don't intend to come back to modding this game after the final update, but I've realized I don't want to see this mod die if possible. Not with how many people are getting enjoyment (or frustration...darn hecates!) out of what I have created.
So, I've decided, that if and only if I can find the right license, I will open-source the mod. If I can't, then the plan will revert back to what I have been doing so far.
Here are the conditions that it needs to meet:
The license is a limited license, and does not release the code into public domain as GPL and other like licenses do.
The code itself, and the mod, is still my intellectual property, meaning you cannot release it on your own, nor take the code verbatim into another mod, program, or project of that nature.
I retain the rights to the code and the mod, and can use them to my discretion.
Additional conditions are:
Atlas Games will continue to be credited for their allowing the use of the name. At no point will said credit be removed.
I will handle all releases of the mod, and keep this forum post up to date, and will continue to be involved in the community. I enjoy it too much
I will manage pull requests and the code repo. I'm new at it, but I need to learn to manage these kinds of things better for future plans. I'm open to suggestions and the like, but I will retain the final say.
This includes new content additions - if I don't feel it fits with the mod, I reserve the right to deny it, or say that it should be an addon rather than a core addition. I'm pretty open about it, though, so this likely won't come up too often.
Same goes for code formatting - try to mimic my code style so that it is consistent.
I would like to keep a focus on the API for content additions. This allows the mod to become more modular, and allows users to pick and choose the content they want to have, so API development would be a key concept.
If anyone knows a license that meets these conditions, please let me know and I will read it over and decide.
I do still plan to make a full game about magic, and I have some really neat ideas!
I hope most you will support me and give it a try, and be involved in it's creation by giving feedback, and following the development blog. The site is almost done, and I will be announcing the address very shortly.
I'm very glad to know that you're open to letting AM2 live on in someone else's hands, and I completely understand you wanting to keep it so closely guarded. Such a unique idea, with so very many (potentially infinite) possibilities has honestly never been seen before AM2 came out. I sincerely hope that you can make this work out and we can continue to see AM2 live on a while longer!
Being a fan of the Gulliver mod I was excited to see the shrink spell in the Occulus, however when I use it my avatar does not actually shrink. The buff works, in the sense that I can walk through 1 block spaces and fall slowly. I guess I was just curious to know if this is a bug or a WIP.
Couldn't you just write your own license/find one that's almost perfect and modify it?
It looks like you already have most of what you'd need in the license thought out.
Couldn't you just write your own license/find one that's almost perfect and modify it?
It looks like you already have most of what you'd need in the license thought out.
This...exactly this. If Mithion intends to go into software design and sell stuff he's going to need this developed anyway by a legal team. Write your own license that protects what you want to protect but still allow the development of this legacy of magic that you have created.
I'm a little astounded that Mithion didn't realize how big AM has become...I've not seen a single mod pack out there that is magic oriented not use it in some fashion. It's like saying that only a few modded servers use Thaumcraft.
I cant seem to get any armor xp for any armors in my modded server. If anyone can help please just let me know what you need. I also seem to crash the game everyime i get a mage follower so i just used /respec and got rid of my mage posse. Thanks in advance
Wrong. The storm spell (Wallx3, Channel: Storm) requires an entity to sit inside of a wall other than a player. Test it.
That's what I said. Wall shape requires a target entity, Zone does not, but ticks less often than Wall. Also, you CAN activate your own wall spell, but you won't be able to see anything lol.
Start with projectile, add area of effect, then what you want it to do.
If you want a projectile the does cold damage, and an AOE of freezing, you put the 'cold damage' before the AOE and the freeze after. If you want the damage to be all the area, put the damage after AOE with the freeze.
There IS no mixing damage types. Whichever gets applied first is the only one that will hit, but the cost will go up because there's more (useless) components to the spell.
Mithion what happened to the ender boots and lightning charm?? They arent in the mod but they're still in the arcane compendium
I'm not Mithion, but I'm pretty certain I can help you. Those are part of the Core AM2 mod which hasn't been updated to 1.7.10 just yet. That will be updated in Mithion's last update to this mod.
Here's hoping Mithion finds/creates a license he likes and someone who will honor said license.
This community is amazing to work with, and I've come to feel like I have created something pretty cool here with AM2. I like logging on to see what people have to say about the mod (good or bad, because that is how we improve - as long as bad is still constructive), and offering my help with the various things that come up.
I was looking at the logs for the web server that handles the update checks, and I noticed something pretty amazing.
Background: AM2 does an update check when it is launched, and only then. A single update ping. Once running, it does not ping again.
That server is being queried fourteen times per second. That's incredible. That's 50,400 launches of the game every hour around the world. Honestly, I had no idea the mod was so widely used.
I still don't intend to come back to modding this game after the final update, but I've realized I don't want to see this mod die if possible. Not with how many people are getting enjoyment (or frustration...darn hecates!) out of what I have created.
So, I've decided, that if and only if I can find the right license, I will open-source the mod. If I can't, then the plan will revert back to what I have been doing so far.
Here are the conditions that it needs to meet:
The license is a limited license, and does not release the code into public domain as GPL and other like licenses do.
The code itself, and the mod, is still my intellectual property, meaning you cannot release it on your own, nor take the code verbatim into another mod, program, or project of that nature.
I retain the rights to the code and the mod, and can use them to my discretion.
Additional conditions are:
Atlas Games will continue to be credited for their allowing the use of the name. At no point will said credit be removed.
I will handle all releases of the mod, and keep this forum post up to date, and will continue to be involved in the community. I enjoy it too much
I will manage pull requests and the code repo. I'm new at it, but I need to learn to manage these kinds of things better for future plans. I'm open to suggestions and the like, but I will retain the final say.
This includes new content additions - if I don't feel it fits with the mod, I reserve the right to deny it, or say that it should be an addon rather than a core addition. I'm pretty open about it, though, so this likely won't come up too often.
Same goes for code formatting - try to mimic my code style so that it is consistent.
I would like to keep a focus on the API for content additions. This allows the mod to become more modular, and allows users to pick and choose the content they want to have, so API development would be a key concept.
If anyone knows a license that meets these conditions, please let me know and I will read it over and decide.
I do still plan to make a full game about magic, and I have some really neat ideas!
I hope most you will support me and give it a try, and be involved in it's creation by giving feedback, and following the development blog. The site is almost done, and I will be announcing the address very shortly.
So can I undedicate my series on my channel if this is continued? NEED ANSWER! Link to the video is two pages back.
Mithion I have never posted in this thread before, but I will now that I know the state of the mod and the possible future for it.
Seeing as I had a small contact with you through bug reporting. I would like to say: Thank you! You have realized all my dreams in Minecraft with a mod that gives me quite a degree of freedom, challenge and fun with MAGIC! I am glad in your future plans something grand will come of your very own creation and I am looking forward to seeing it and enjoying it.
Thank you from a fan of the mod! and very good luck for your future endeavors!
Mithion I have never posted in this thread before, but I will now that I know the state of the mod and the possible future for it.
Seeing as I had a small contact with you through bug reporting. I would like to say: Thank you! You have realized all my dreams in Minecraft with a mod that gives me quite a degree of freedom, challenge and fun with MAGIC! I am glad in your future plans something grand will come of your very own creation and I am looking forward to seeing it and enjoying it.
Thank you from a fan of the mod! and very good luck for your future endeavors!
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 1/12/15 2:44 PM
Description: Reading NBT data
java.lang.ClassCastException: net.minecraft.nbt.NBTTagString cannot be cast to net.minecraft.nbt.NBTTagIntArray
at net.minecraft.nbt.NBTTagCompound.func_74759_k(SourceFile:202)
at am2.spell.SpellUtils.getShapeGroupParts(SpellUtils.java:418)
at am2.guis.AMIngameGUI.RenderManaBar(AMIngameGUI.java:196)
at am2.guis.AMIngameGUI.RenderArsMagicaGUIItems(AMIngameGUI.java:96)
at am2.guis.AMIngameGUI.renderGameOverlay(AMIngameGUI.java:76)
at am2.proxy.tick.ClientTickHandler.renderOverlays(ClientTickHandler.java:289)
at am2.proxy.ClientProxy.renderGameOverlay(ClientProxy.java:228)
at am2.AMClientEventHandler.onGuiRender(AMClientEventHandler.java:158)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_729_AMClientEventHandler_onGuiRender_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:895)
at net.minecraftforge.client.GuiIngameForge.renderCrosshairs(GuiIngameForge.java:217)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:130)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1324)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.nbt.NBTTagCompound.func_74759_k(SourceFile:202)
-- Corrupt NBT tag --
Details:
Tag type found: STRING
Tag type expected: INT[]
Tag name: ShapeGroup_0
Stacktrace:
at net.minecraft.nbt.NBTTagCompound.func_74759_k(SourceFile:202)
at am2.spell.SpellUtils.getShapeGroupParts(SpellUtils.java:418)
at am2.guis.AMIngameGUI.RenderManaBar(AMIngameGUI.java:196)
at am2.guis.AMIngameGUI.RenderArsMagicaGUIItems(AMIngameGUI.java:96)
at am2.guis.AMIngameGUI.renderGameOverlay(AMIngameGUI.java:76)
at am2.proxy.tick.ClientTickHandler.renderOverlays(ClientTickHandler.java:289)
at am2.proxy.ClientProxy.renderGameOverlay(ClientProxy.java:228)
at am2.AMClientEventHandler.onGuiRender(AMClientEventHandler.java:158)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_729_AMClientEventHandler_onGuiRender_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:895)
at net.minecraftforge.client.GuiIngameForge.renderCrosshairs(GuiIngameForge.java:217)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:130)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['dogman_35'/26829, l='MpServer', x=1177.69, y=5.72, z=-163.15]]
Chunk stats: MultiplayerChunkCache: 225, 234
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (1172,4,-140), Chunk: (at 4,0,4 in 73,-9; contains blocks 1168,0,-144 to 1183,255,-129), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
Level time: 246 game time, 246 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 7 total; [EntityClientPlayerMP['dogman_35'/26829, l='MpServer', x=1177.69, y=5.72, z=-163.15], EntitySlime['Slime'/26864, l='MpServer', x=1107.50, y=4.00, z=-201.50], EntitySlime['Slime'/26932, l='MpServer', x=1116.50, y=4.00, z=-206.66], EntitySlime['Slime'/26935, l='MpServer', x=1179.50, y=5.08, z=-95.04], EntityTrail['unknown'/26842, l='MpServer', x=1177.69, y=5.72, z=-163.15], EntitySlime['Slime'/26927, l='MpServer', x=1232.81, y=4.00, z=-107.09], EntitySlime['Slime'/26943, l='MpServer', x=1125.40, y=4.00, z=-116.60]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I think I already know what caused this, just wondering WHY it happened...
I tried to save a fire projectile spell as something I spawned with using the Starting Inventory mod... But as soon as I tried to load it, it crashed...
Wrong. The storm spell (Wallx3, Channel: Storm) requires an entity to sit inside of a wall other than a player. Test it.
This community is amazing to work with, and I've come to feel like I have created something pretty cool here with AM2. I like logging on to see what people have to say about the mod (good or bad, because that is how we improve - as long as bad is still constructive), and offering my help with the various things that come up.
I was looking at the logs for the web server that handles the update checks, and I noticed something pretty amazing.
Background: AM2 does an update check when it is launched, and only then. A single update ping. Once running, it does not ping again.
That server is being queried fourteen times per second. That's incredible. That's 50,400 launches of the game every hour around the world. Honestly, I had no idea the mod was so widely used.
I still don't intend to come back to modding this game after the final update, but I've realized I don't want to see this mod die if possible. Not with how many people are getting enjoyment (or frustration...darn hecates!) out of what I have created.
So, I've decided, that if and only if I can find the right license, I will open-source the mod. If I can't, then the plan will revert back to what I have been doing so far.
Here are the conditions that it needs to meet:
Additional conditions are:
This includes new content additions - if I don't feel it fits with the mod, I reserve the right to deny it, or say that it should be an addon rather than a core addition. I'm pretty open about it, though, so this likely won't come up too often.
- Same goes for code formatting - try to mimic my code style so that it is consistent.
If anyone knows a license that meets these conditions, please let me know and I will read it over and decide.
I do still plan to make a full game about magic, and I have some really neat ideas!
I hope most you will support me and give it a try, and be involved in it's creation by giving feedback, and following the development blog. The site is almost done, and I will be announcing the address very shortly.
Mithion.
I am excited to hear this. And I don't believe it's as hard as you think.
I don't see why you couldn't keep your setup exactly as you have it, but carefully vet some partner coders that you trust, and allow them access to the code. I know you worked with someone else on the Flicker system, it would be similar to that but with a larger team. You would maintain all rights, etc, etc. As team leader, you can delegate the role of operating the team to your trusted partner(s). Very quickly, you would back up to a supervisory role only, and guide any policy decisions about how the team operates (ie, who is invited on board, direction of the mod and API, design decisions, etc.) Once your direction is firmly impregnated into the brain of your partner(s), and encoded in directives for the team, you can relax and just keep an eye on your baby from time to time, and then keep coming on the forum to socialize. You are still the leader, so you can step in whenever things are seriously about to go off the rails, but otherwise you trust in your partners.
This is the same process EVERY business person goes through when they grow beyond themselves - moving from the stage where you run everything right down to the tiniest detail and drive yourself insane with the volume of work to the stage where command and control of the project/business/organization is so well documented and understood by all involved that it runs itself with you having only a light touch on the steering wheel. You transition from main driver to teacher and advisor.
I hope you figure out how to proceed in a way that's right for you. I'll help if I can.
ICMan
I'm very glad to know that you're open to letting AM2 live on in someone else's hands, and I completely understand you wanting to keep it so closely guarded. Such a unique idea, with so very many (potentially infinite) possibilities has honestly never been seen before AM2 came out. I sincerely hope that you can make this work out and we can continue to see AM2 live on a while longer!
Couldn't you just write your own license/find one that's almost perfect and modify it?
It looks like you already have most of what you'd need in the license thought out.
This...exactly this. If Mithion intends to go into software design and sell stuff he's going to need this developed anyway by a legal team. Write your own license that protects what you want to protect but still allow the development of this legacy of magic that you have created.
I'm a little astounded that Mithion didn't realize how big AM has become...I've not seen a single mod pack out there that is magic oriented not use it in some fashion. It's like saying that only a few modded servers use Thaumcraft.
:nssnss::creeperdance: I AM SO AWESOME!!!!
Why reinvent the wheel, you know?
Maybe not reinvent, but tinker to make it work better for you I'd say.
That's what I said. Wall shape requires a target entity, Zone does not, but ticks less often than Wall. Also, you CAN activate your own wall spell, but you won't be able to see anything lol.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
If you want a projectile the does cold damage, and an AOE of freezing, you put the 'cold damage' before the AOE and the freeze after. If you want the damage to be all the area, put the damage after AOE with the freeze.
There IS no mixing damage types. Whichever gets applied first is the only one that will hit, but the cost will go up because there's more (useless) components to the spell.
I'm not Mithion, but I'm pretty certain I can help you. Those are part of the Core AM2 mod which hasn't been updated to 1.7.10 just yet. That will be updated in Mithion's last update to this mod.
Here's hoping Mithion finds/creates a license he likes and someone who will honor said license.
So can I undedicate my series on my channel if this is continued? NEED ANSWER! Link to the video is two pages back.
Seeing as I had a small contact with you through bug reporting. I would like to say: Thank you! You have realized all my dreams in Minecraft with a mod that gives me quite a degree of freedom, challenge and fun with MAGIC! I am glad in your future plans something grand will come of your very own creation and I am looking forward to seeing it and enjoying it.
Thank you from a fan of the mod! and very good luck for your future endeavors!
Great mod, great balance, fun and challenging
Hey, yup I remember you! Thanks
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 1/12/15 2:44 PM
Description: Reading NBT data
java.lang.ClassCastException: net.minecraft.nbt.NBTTagString cannot be cast to net.minecraft.nbt.NBTTagIntArray
at net.minecraft.nbt.NBTTagCompound.func_74759_k(SourceFile:202)
at am2.spell.SpellUtils.getShapeGroupParts(SpellUtils.java:418)
at am2.guis.AMIngameGUI.RenderManaBar(AMIngameGUI.java:196)
at am2.guis.AMIngameGUI.RenderArsMagicaGUIItems(AMIngameGUI.java:96)
at am2.guis.AMIngameGUI.renderGameOverlay(AMIngameGUI.java:76)
at am2.proxy.tick.ClientTickHandler.renderOverlays(ClientTickHandler.java:289)
at am2.proxy.ClientProxy.renderGameOverlay(ClientProxy.java:228)
at am2.AMClientEventHandler.onGuiRender(AMClientEventHandler.java:158)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_729_AMClientEventHandler_onGuiRender_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:895)
at net.minecraftforge.client.GuiIngameForge.renderCrosshairs(GuiIngameForge.java:217)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:130)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1324)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.nbt.NBTTagCompound.func_74759_k(SourceFile:202)
-- Corrupt NBT tag --
Details:
Tag type found: STRING
Tag type expected: INT[]
Tag name: ShapeGroup_0
Stacktrace:
at net.minecraft.nbt.NBTTagCompound.func_74759_k(SourceFile:202)
at am2.spell.SpellUtils.getShapeGroupParts(SpellUtils.java:418)
at am2.guis.AMIngameGUI.RenderManaBar(AMIngameGUI.java:196)
at am2.guis.AMIngameGUI.RenderArsMagicaGUIItems(AMIngameGUI.java:96)
at am2.guis.AMIngameGUI.renderGameOverlay(AMIngameGUI.java:76)
at am2.proxy.tick.ClientTickHandler.renderOverlays(ClientTickHandler.java:289)
at am2.proxy.ClientProxy.renderGameOverlay(ClientProxy.java:228)
at am2.AMClientEventHandler.onGuiRender(AMClientEventHandler.java:158)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_729_AMClientEventHandler_onGuiRender_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:895)
at net.minecraftforge.client.GuiIngameForge.renderCrosshairs(GuiIngameForge.java:217)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:130)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['dogman_35'/26829, l='MpServer', x=1177.69, y=5.72, z=-163.15]]
Chunk stats: MultiplayerChunkCache: 225, 234
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (1172,4,-140), Chunk: (at 4,0,4 in 73,-9; contains blocks 1168,0,-144 to 1183,255,-129), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
Level time: 246 game time, 246 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 7 total; [EntityClientPlayerMP['dogman_35'/26829, l='MpServer', x=1177.69, y=5.72, z=-163.15], EntitySlime['Slime'/26864, l='MpServer', x=1107.50, y=4.00, z=-201.50], EntitySlime['Slime'/26932, l='MpServer', x=1116.50, y=4.00, z=-206.66], EntitySlime['Slime'/26935, l='MpServer', x=1179.50, y=5.08, z=-95.04], EntityTrail['unknown'/26842, l='MpServer', x=1177.69, y=5.72, z=-163.15], EntitySlime['Slime'/26927, l='MpServer', x=1232.81, y=4.00, z=-107.09], EntitySlime['Slime'/26943, l='MpServer', x=1125.40, y=4.00, z=-116.60]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 116953184 bytes (111 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 Optifine OptiFine_1.7.10_HD_B1 101 mods loaded, 101 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenModsCore{0.6} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
StartingInventory{1.7.10.r03} [StartingInventory] ([1.7.10]StartingInventory-universal-1.7.10.r03.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
arsmagica2{1.4.0.005} [Ars Magica 2] (AM2-1.4.0.006.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BattleTowers{1.5.1} [Battle Towers] (BattleTowers-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioCraft{1.9.1} [BiblioCraft] (BiblioCraft[v1.9.1][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1034-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Thaumcraft{4.2.3.0} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Botania{r1.3-145} [Botania] (Botania r1.3-145.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Core{5.0.7} [BuildCraft] (buildcraft-5.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Builders{5.0.7} [BC Builders] (buildcraft-5.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Energy{5.0.7} [BC Energy] (buildcraft-5.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Factory{5.0.7} [BC Factory] (buildcraft-5.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Transport{5.0.7} [BC Transport] (buildcraft-5.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon{5.0.7} [BC Silicon] (buildcraft-5.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
CarpentersBlocks{3.3.4} [Carpenter's Blocks] (Carpenter's Blocks v3.3.4 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.0B9} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B9-57.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded{1.7.10R2.8.0RC6} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderIO{1.7.10-2.2.5.311} [Ender IO] (EnderIO-1.7.10-2.2.5.311.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderZoo{1.7.10-1.0.7.16} [Ender Zoo] (EnderZoo-1.7.10-1.0.7.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0RC1} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0RC1-13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.0B8} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B8-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Waila{1.5.6a} [Waila] (Waila-1.5.6a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TConstruct{1.7.10-1.7.1.build771} [Tinkers' Construct] (TConstruct-1.7.10-1.7.1c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForgeMultipart{1.1.1.320} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraUtilities{1.2.1} [Extra Utilities] (extrautilities-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
IC2{2.2.660-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.660-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-162.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForbiddenMagic{1.7.10-0.552} [Forbidden Magic] (Forbidden Magic-1.7.10-0.552.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
HardcoreEnderExpansion{1.6.7} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.6.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
iChunUtil{4.1.2} [iChunUtil] (iChunUtil-4.1.2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
JABBA{1.2.0a} [JABBA] (Jabba-1.2.0a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0RC6} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0RC6} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0RC6} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0RC6} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0RC6} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0RC6} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0RC6} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0RC6} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0RC6} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Mystcraft{0.11.0.00} [Mystcraft] (mystcraft-1.7.10-0.11.0.00.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0RC6} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MrTJPCoreMod{1.0} [MrTJPCoreMod] (MrTJPCore-1.7.10-1.0.3.5-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Core{4.5.8.59} [ProjectRed] (ProjectRed-1.7.10-4.5.8.59-Base.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Exploration{4.5.8.59} [ProjectRed-Exploration] (ProjectRed-1.7.10-4.5.8.59-World.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0RC6} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0RC6} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRP2{1.7.10R2.8.0RC6} [MFR Compat: RP2] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0RC6} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0RC6} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0RC6} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0RC6} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0RC6} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0RC6} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0RC6-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
notenoughkeys{@MOD_VERSION@} [NotEnoughKEys] (NotEnoughKeys-1.7.10-1.0.0b29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Transmission{4.5.8.59} [ProjectRed-Transmission] (ProjectRed-1.7.10-4.5.8.59-Integration.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Transportation{4.5.8.59} [ProjectRed-Transportation] (ProjectRed-1.7.10-4.5.8.59-Mechanical_beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Compatibility{4.5.8.59} [ProjectRed-Compatibility] (ProjectRed-1.7.10-4.5.8.59-Compat.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Integration{4.5.8.59} [ProjectRed-Integration] (ProjectRed-1.7.10-4.5.8.59-Integration.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Illumination{4.5.8.59} [ProjectRed-Illumination] (ProjectRed-1.7.10-4.5.8.59-Lighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Expansion{4.5.8.59} [ProjectRed-Expansion] (ProjectRed-1.7.10-4.5.8.59-Mechanical_beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
quartznsteel{2.0} [Quartz 'N' Steel] (QuartzAndSteel-2.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
RWG{Alpha 1.3.01} [Realistic World Gen Alpha] (RWG-alpha-1.3.01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
telepads{1.6.4 v5} [Teleportation Pads] (Telepads-1.7.2_1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
thaumicenergistics{0.8.7.2b-rv1} [Thaumic Energistics] (thaumicenergistics-0.8.7.2b-rv1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
thaumicinfusion{3.8.1} [Thaumic Infusion] (ThaumicInfusion-1.7.10-3.83.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TiCTooltips{1.1.11b} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TMechworks{1.7.10-86.e500b88} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Torched{4.0.0} [Torched] (Torched-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
McMultipart{1.1.1.320} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForgeMicroblock{1.1.1.320} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.320-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenModsLib crash transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:OFF, BC:ON, MJ6:OFF, MJ5:ON, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: 1.7.10-Forge10.13.2.1272
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4600 GL version 4.2.0 - Build 10.18.10.3412, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I think I already know what caused this, just wondering WHY it happened...
I tried to save a fire projectile spell as something I spawned with using the Starting Inventory mod... But as soon as I tried to load it, it crashed...
Why?