java.lang.NullPointerException: Ticking block entity
at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVis(ItemWandCasting.java:322)
at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVisCrafting(ItemWandCasting.java:305)
at thaumic.tinkerer.common.block.tile.TileEnchanter.func_145845_h(TileEnchanter.java:159)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVis(ItemWandCasting.java:322)
at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVisCrafting(ItemWandCasting.java:305)
at thaumic.tinkerer.common.block.tile.TileEnchanter.func_145845_h(TileEnchanter.java:159)
-- Block entity being ticked --
Details:
Name: ttinkerer:enchanter // thaumic.tinkerer.common.block.tile.TileEnchanter
Block type: ID #1069 (tile.enchanter // thaumic.tinkerer.common.block.BlockEnchanter)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-275,117,340), Chunk: (at 13,7,4 in -18,21; contains blocks -288,0,336 to -273,255,351), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #1069 (tile.enchanter // thaumic.tinkerer.common.block.BlockEnchanter)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: The Malasium
All players: 1 total; [EntityPlayerMP['basiliskboy17'/319, l='The Malasium', x=-274,48, y=117,68, z=342,14]]
Chunk stats: ServerChunkCache: 868 Drop: 0
Level seed: -8075050696830725762
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (97,64,286), Chunk: (at 1,4,14 in 6,17; contains blocks 96,0,272 to 111,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 5169886 game time, 5819324 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 416 (now: true), thunder time: 3533 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Oh oH OH, I just got an idea what the camera could be used for. Taking pictures of the aura! Normally the magical under-workings of the aura and magic in general is invisible, But what if you could take a snapshot of it at the current state? You set a timer as well as calibrate the settings and it produces a still image that shows the "structure" of magic, Like taking a picture of a magnetic field. Might look a bit like the effects from this (but obviously a little different and easier to see):
Later upgrades (or versions) might have better resolution, Color, Movement, Etc.
So what do you think?
before az announced the change to the research in the next version, i thought about using the camera as a device to scan the contents of entire containers, to quickly scan through all your items. as opposed to pulling them out manually, and scan them one by one with the thaumometer.
- arcane levitator checks against shift instead of if the entity is sneaking
So, basically, on an unexplained whim, Arcane Levitator is now practically broken because it now can barely be used by anyone who has sneak on a different key (such as me with it on my mouse) along with any of various pass-on-sneak-platforms, whether TT, Botania, or something else, and flat-out cannot be used by people who have Shift bound to something else than sneak? claps slowly
So, basically, on an unexplained whim, Arcane Levitator is now practically broken because it now can barely be used by anyone who has sneak on a different key (such as me with it on my mouse) along with any of various pass-on-sneak-platforms, whether TT, Botania, or something else, and flat-out cannot be used by people who have Shift bound to something else than sneak? claps slowly
I was about to say, that it is probably checked using key bindings, but I've tested it myself - yes, it it actually checks the shift key itself, not the key binding, and I have to say - that's unexpected! I hope, that a small fix will get released pretty soon, since this is really an easy thing to do...
I encountered a graphical armor bug where the armor does not rotate with the player and is always aligned in the same direction when ti animates. I have attached an image of this:
Does anyone happen to know what might be causing this?
If I remember correctly that's caused by smart moving. It'll do that with any armor that has a unique model.
It is indeed a compatibility issue between Thaumcraft and Smart Moving/Player API. The very latest release of both contains a fix that is supposed to make MOST third-party armors work better with Smart Moving, but apparently it does not solve the problem for Thaumcraft's armors.
Ahh, I just ran a test without smart moving and that resolved the issue. It's a shame that happens.
Thanks bunch!
It is fixable, but has to be fixed from Azanor's side. I confess on being unclear on the details, not being a mod developer myself, but I have little doubt it has to do with using PlayerAPI if it is detected to be present.
I don't know whether it would be possible to fix it with a separate shim.
java.lang.NullPointerException: Ticking block entity
at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVis(ItemWandCasting.java:322)
at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVisCrafting(ItemWandCasting.java:305)
at thaumic.tinkerer.common.block.tile.TileEnchanter.func_145845_h(TileEnchanter.java:159)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVis(ItemWandCasting.java:322)
at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVisCrafting(ItemWandCasting.java:305)
at thaumic.tinkerer.common.block.tile.TileEnchanter.func_145845_h(TileEnchanter.java:159)
-- Block entity being ticked --
Details:
Name: ttinkerer:enchanter // thaumic.tinkerer.common.block.tile.TileEnchanter
Block type: ID #1069 (tile.enchanter // thaumic.tinkerer.common.block.BlockEnchanter)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-275,117,340), Chunk: (at 13,7,4 in -18,21; contains blocks -288,0,336 to -273,255,351), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #1069 (tile.enchanter // thaumic.tinkerer.common.block.BlockEnchanter)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: The Malasium
All players: 1 total; [EntityPlayerMP['basiliskboy17'/319, l='The Malasium', x=-274,48, y=117,68, z=342,14]]
Chunk stats: ServerChunkCache: 868 Drop: 0
Level seed: -8075050696830725762
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (97,64,286), Chunk: (at 1,4,14 in 6,17; contains blocks 96,0,272 to 111,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 5169886 game time, 5819324 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 416 (now: true), thunder time: 3533 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
what if some players have their levitators set up in such a way that they need to be able to use the go-down feature without sneaking, for example if they want to interact with a tile entity or GUI, or need to be visible to other players through walls.
Then it sucks to be them if they use default keybinds, because if you do the change is immaterial.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
-snip-I love rambling too. Its fun having someone to discuss this stuff with.
-snip-
One final thought: I think that the main enemies in the Outer lands are all made from failed applicants. Since the primary source of applicants are Crimson Cultists, most of those enemies are made from them. Note how shambling husks are obviously dressed in Cult attire, and how Guardians have Cult sigils on their skirts and the Exanimis aspect. The apalling thing is how they got into the Outer Lands. One would think that if they had found a way to perform the ritual without thaumaturgy or the intellect of a box of rocks, they would at least know to share it with their compatriots rather than going in alone to try and hog all of the glory. Maybe their method is unreliable, as that would explain why they don't have working portals at all of their obelisks.
I like your rambling Though to me it seems clear that at least some of the Crimson Cultist know a little thaumaturgy (or some of its principles) even if they don't know that's what they're using in some of their rituals. The Crimson Portal is one such example, they managed to create an unstable portal to get into the Outer Lands, but probably don't know how to get out again once their portal closes. They also carry void seeds which require access to eldritch knowledge, which they could have obtained through some warpy rituals you described, and the fire motes that the clerics soot at you could come from wands which they hide in their long sleeves, but I like your idea better The Eldritch Guardians could either be members of a different race or something like a Thaumcraft equivalent of the ringwraiths from LotR, and I agree with you that the shambling husks could be fallen Crimson Knights.
I had a couple of crazy ideas this morning that could be used for some end game gear. Might as well put it in a spoiler:
1) Taint Thaumaturge Robes: unlocked after unlocking and scanning the Void Thaumaturge Robes, taint tendrils and unlocking the Primal Crusher. It would need a Primal Pearl in it's construction as well as a few taint tendrils.
This is an upgrade of the Void Robes which look and function like them in every way except that they are adorned with taint tendrils and make you register as being a tainted creature. Tainted mobs will ignore you unless provoked, and taint poison will provide a short regeneration for you instead of being harmful, just as it seems to do with tainted mobs (it could even refill your hunger bar a little when that happens). The set would include an upgrade of the Boots of the Traveller into "Boots of the Taint Traveller" or something like that. Wearing these robes and boots, which form a symbiotic relationship with the taint takes a heavy toll on the user's mind, every piece has the warping 3 ability and a new ability I've called tainting 1 (you need to wear the full set to gain the benefit of the symbiosis).
The tainting ability would be a slight drawback (or benefit depending on your point of view). Wearing such equipment (or having it in your inventory) would every now and then create a patch of fibrous taint on a block you're in contact with.
2) Claws of the Taint Beast: unlocked after unlocking the Taint Thaumaturge Robes and Thaumostatic Girdle, and scanning a Crimson Blade. The infusion recipe uses taint tendrils and a Primordial Pearl together with a voidmetal sword, the Sword of the Zephyr, the Crimson Blade and a Thaumostatic Girdle.
This weapon deals 8 damage (1 more than diamond swords), is highly enchantable and has the self-repair of voidmetal tools, warping 3, tainting 1 and greater sapping abilities. In addition it makes sweeping attacks when sneak+attacking, allows the wielder to fly (like the SotZ only faster, still causes durability damage) and reduces fall damage (like the TG). Blocking, however, is impossible with this weapon, and wielding it without also wearing a full set of Taint Thaumaturge Robes causes constant taint poisoning to the wielder (but not when wearing the full Taint Robe set, that would be too OP in my oppinion).
So, if you want to use it without injuring yourself you would have to cope with having a total of warping 15 and tainting 5.I guess you could imagine how that's going to be
Mwuahahahahaaaa! I've become a god of Taint! Now begone all you Eldritch Guardians and mind spiders!
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
AlphaeusXVIII's creations - the templates require the Ruins Mod to work (the screenshots obviously don't) and the README!.txt file is there for a reason. Enjoy now with templates for 1.8.8!
before az announced the change to the research in the next version, i thought about using the camera as a device to scan the contents of entire containers, to quickly scan through all your items. as opposed to pulling them out manually, and scan them one by one with the thaumometer.
Huh, Sounds neat. Could place the cam on top of a chest and open it up, Then it would scan them all in sequence.
Of course, Now when i think about it in this context it would mean scanning would become pretty much useless. So maybe you don't need to scan for aspects, But rather as a part of the research itself. Like, Scanning would be used to expand your understanding of the world and its mechanisms and through that progress your research. but how...?
Maybe something like...? You are trying to research an arcane door, so you do some paper stuff first, Then you have to go out and scan a door for example?
Thant line of thought however gave rise to another idea. The Thaumotorium (Research desk) Requiring essentia for certain research. It is an place for unlocking the secrets, And through it, Understanding of reality Is it not? Like how we would study chemicals to better understand how stuff works. Eventually we would include the live study of essentia and its reactions/behavior to complete specific research. Or maybe it's used to power and maintain a sort of helping brain, That allows you to quicker learn and understand the advanced studies of thaumaturgy.
...My brain Seems to have lost its tracks somewhere. If you find them, Could you bring them back? they're sorta necessary for consistent thought.
Hey you mon. Do you have the world/schematics of that airship in the background of your profile pic uploaded somewhere?:D
Not yet, but I'm working on making a template for it using Ruins, cause I'd really like to have it every world I play in I have failed a couple of times, but I'm trying to fix that one way or another (which could be using Schematica). Either way, when it works and when I'm happy with it I will make the airship and some of my other creations available in a dropbox link in my signature.
That link will be added some time in the delibarately unspecified future. You'll see it when it's there
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
AlphaeusXVIII's creations - the templates require the Ruins Mod to work (the screenshots obviously don't) and the README!.txt file is there for a reason. Enjoy now with templates for 1.8.8!
Scanning is such a weird and fun way to progress, like those grocery store barcode scanning games from the 90s! Hopefully some scanning component will still be in the mod, although I'm sure any changes are part of some brilliant master plan.
So, having played with Auric's essentia storage a bit, I'm a little nonplused. In particular, the bellowed buffer completely prevents the void jar from filling, much less actually voiding, even when there's a full alembic and clear pipe to it. Is there something I'm missing there?
Also, the centrifuges and machines aren't doing "overflow" very well (I've tried attaching them at a few different points), but that's less of a problem since I gave it a netherwart farm big enough to keep the works in sorcerers-apprentice mode. But it's still limited by storage for anything that doesn't have a crystallizer or centrifuge, because those void jars aren't working.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
So, having played with Auric's essentia storage a bit, I'm a little nonplused. In particular, the bellowed buffer completely prevents the void jar from filling, much less actually voiding, even when there's a full alembic and clear pipe to it. Is there something I'm missing there?
Also, the centrifuges and machines aren't doing "overflow" very well (I've tried attaching them at a few different points), but that's less of a problem since I gave it a netherwart farm big enough to keep the works in sorcerers-apprentice mode.
Did you add the blue band on the output side of the buffer?
I know i made the same mistake at first as well.
I found 16 chests hidden under large oak trees in a single magic biome. Is this just me being lucky or their spawn rate increased by like 2x-3x in 4.2.3.5? A lot of those oak trees got smaller, btw.
Edit: found 1 more chest, making it total 17...
You do seem to have a lot. I assume you're actually talking about the spider greatwoods, which show on your map. There were quite a few in my stretch of magical forest, but maybe not that many.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
I saw the sinister lode stone and i think its cool. But maybe there could be a pure lode stone and a hungry lode stone. Plus a aura compass whick is made with a thaumometer 4 thaumium and 4 mixed crystal clusters. it could also be attached to the goggles of revealing and can be upgraded to pinpoint nodes with lodestone upgrades
Did you add the blue band on the output side of the buffer?
I know i made the same mistake at first as well.
Red band, for 1 suction as per Auric's pictures.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
well. thats gonna be hard to track down. never mind then
What were you doing when it crashed? need more than just a crash log.
Question: does the latest Thaumcraft have the new Foci upgrading system?
before az announced the change to the research in the next version, i thought about using the camera as a device to scan the contents of entire containers, to quickly scan through all your items. as opposed to pulling them out manually, and scan them one by one with the thaumometer.
So, basically, on an unexplained whim, Arcane Levitator is now practically broken because it now can barely be used by anyone who has sneak on a different key (such as me with it on my mouse) along with any of various pass-on-sneak-platforms, whether TT, Botania, or something else, and flat-out cannot be used by people who have Shift bound to something else than sneak?
claps slowly
I was about to say, that it is probably checked using key bindings, but I've tested it myself - yes, it it actually checks the shift key itself, not the key binding, and I have to say - that's unexpected! I hope, that a small fix will get released pretty soon, since this is really an easy thing to do...
public static Redirect[] accountsInDifferentPlaces = new Redirect[]{FTB,Technic,Youtube,GitHub,Curseforge};
Yup, known problem.
It is indeed a compatibility issue between Thaumcraft and Smart Moving/Player API. The very latest release of both contains a fix that is supposed to make MOST third-party armors work better with Smart Moving, but apparently it does not solve the problem for Thaumcraft's armors.
It is fixable, but has to be fixed from Azanor's side. I confess on being unclear on the details, not being a mod developer myself, but I have little doubt it has to do with using PlayerAPI if it is detected to be present.
I don't know whether it would be possible to fix it with a separate shim.
mods with weird little side effects can be so annoying.
I think Forge 1232 is unstable. You should probably go down to 1230 or up to 1236.
Yes.
Then it sucks to be them if they use default keybinds, because if you do the change is immaterial.
I like your rambling Though to me it seems clear that at least some of the Crimson Cultist know a little thaumaturgy (or some of its principles) even if they don't know that's what they're using in some of their rituals. The Crimson Portal is one such example, they managed to create an unstable portal to get into the Outer Lands, but probably don't know how to get out again once their portal closes. They also carry void seeds which require access to eldritch knowledge, which they could have obtained through some warpy rituals you described, and the fire motes that the clerics soot at you could come from wands which they hide in their long sleeves, but I like your idea better The Eldritch Guardians could either be members of a different race or something like a Thaumcraft equivalent of the ringwraiths from LotR, and I agree with you that the shambling husks could be fallen Crimson Knights.
I had a couple of crazy ideas this morning that could be used for some end game gear. Might as well put it in a spoiler:
This is an upgrade of the Void Robes which look and function like them in every way except that they are adorned with taint tendrils and make you register as being a tainted creature. Tainted mobs will ignore you unless provoked, and taint poison will provide a short regeneration for you instead of being harmful, just as it seems to do with tainted mobs (it could even refill your hunger bar a little when that happens). The set would include an upgrade of the Boots of the Traveller into "Boots of the Taint Traveller" or something like that. Wearing these robes and boots, which form a symbiotic relationship with the taint takes a heavy toll on the user's mind, every piece has the warping 3 ability and a new ability I've called tainting 1 (you need to wear the full set to gain the benefit of the symbiosis).
The tainting ability would be a slight drawback (or benefit depending on your point of view). Wearing such equipment (or having it in your inventory) would every now and then create a patch of fibrous taint on a block you're in contact with.
2) Claws of the Taint Beast: unlocked after unlocking the Taint Thaumaturge Robes and Thaumostatic Girdle, and scanning a Crimson Blade. The infusion recipe uses taint tendrils and a Primordial Pearl together with a voidmetal sword, the Sword of the Zephyr, the Crimson Blade and a Thaumostatic Girdle.
This weapon deals 8 damage (1 more than diamond swords), is highly enchantable and has the self-repair of voidmetal tools, warping 3, tainting 1 and greater sapping abilities. In addition it makes sweeping attacks when sneak+attacking, allows the wielder to fly (like the SotZ only faster, still causes durability damage) and reduces fall damage (like the TG). Blocking, however, is impossible with this weapon, and wielding it without also wearing a full set of Taint Thaumaturge Robes causes constant taint poisoning to the wielder (but not when wearing the full Taint Robe set, that would be too OP in my oppinion).
So, if you want to use it without injuring yourself you would have to cope with having a total of warping 15 and tainting 5.I guess you could imagine how that's going to be
Mwuahahahahaaaa! I've become a god of Taint! Now begone all you Eldritch Guardians and mind spiders!
Environmentalist Thaumaturge & Crimson Cultist Wannabe
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
Huh, Sounds neat. Could place the cam on top of a chest and open it up, Then it would scan them all in sequence.
Of course, Now when i think about it in this context it would mean scanning would become pretty much useless. So maybe you don't need to scan for aspects, But rather as a part of the research itself. Like, Scanning would be used to expand your understanding of the world and its mechanisms and through that progress your research. but how...?
Maybe something like...? You are trying to research an arcane door, so you do some paper stuff first, Then you have to go out and scan a door for example?
Thant line of thought however gave rise to another idea. The Thaumotorium (Research desk) Requiring essentia for certain research. It is an place for unlocking the secrets, And through it, Understanding of reality Is it not? Like how we would study chemicals to better understand how stuff works. Eventually we would include the live study of essentia and its reactions/behavior to complete specific research. Or maybe it's used to power and maintain a sort of helping brain, That allows you to quicker learn and understand the advanced studies of thaumaturgy.
...My brain Seems to have lost its tracks somewhere. If you find them, Could you bring them back? they're sorta necessary for consistent thought.
Not yet, but I'm working on making a template for it using Ruins, cause I'd really like to have it every world I play in I have failed a couple of times, but I'm trying to fix that one way or another (which could be using Schematica). Either way, when it works and when I'm happy with it I will make the airship and some of my other creations available in a dropbox link in my signature.
That link will be added some time in the delibarately unspecified future. You'll see it when it's there
Environmentalist Thaumaturge & Crimson Cultist Wannabe
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
Scanning is such a weird and fun way to progress, like those grocery store barcode scanning games from the 90s! Hopefully some scanning component will still be in the mod, although I'm sure any changes are part of some brilliant master plan.
Also, the centrifuges and machines aren't doing "overflow" very well (I've tried attaching them at a few different points), but that's less of a problem since I gave it a netherwart farm big enough to keep the works in sorcerers-apprentice mode. But it's still limited by storage for anything that doesn't have a crystallizer or centrifuge, because those void jars aren't working.
Did you add the blue band on the output side of the buffer?
I know i made the same mistake at first as well.
You do seem to have a lot. I assume you're actually talking about the spider greatwoods, which show on your map. There were quite a few in my stretch of magical forest, but maybe not that many.
Red band, for 1 suction as per Auric's pictures.
This Is Me.
This Is Me When Im Angry.
This Is Me When Im Sad.
This Is Flare My Dragon.
Visit the Typing Test and try!
Red band is 0 suction, so nothing can get through.
You need to use the blue band so it's not completely shut off.