"Hey, I'ma make some metric ton of alumentum here, yeah, why not."
"Cool, gravel is useless and has what I need. Let's grab two whole stacks to throw in! Oh I'll just add this block of coal, too."
"Oh nevermind all that excess Terra. I got plenty of q......AAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH"
*sound funeral march*
*threw in a stack of 64 blocks of coal*
*everything's purple now*
- Adventures in Flux Rifts Chapter -1, to never be continued
I did something similar in the first iteration of my 1.10.2 world. I accidentally shift-right-clicked an empty phial on a full jar of Perditio. FOOM.
"...Uh-oh. I'm betting that was Bad."
The first taint crawler appeared about five minutes later. I tried to fight back the taint, but in 20 minutes I was getting 1-3fps and dying on spawn before I could teleport away. By morning, everything devourable within a seven-chunk radius around my base was just gone. Nothing there but taint.
I did something similar in the first iteration of my 1.10.2 world. I accidentally shift-right-clicked an empty phial on a full jar of Perditio. FOOM.
"...Uh-oh. I'm betting that was Bad."
The first taint crawler appeared about five minutes later. I tried to fight back the taint, but in 20 minutes I was getting 1-3fps and dying on spawn before I could teleport away. By morning, everything devourable within a seven-chunk radius around my base was just gone. Nothing there but taint.
Yeah, Angelxtion warned me in time and I've been working at a separate base... but oh man.
It kind of grows.... fast. I can't fight it either, I keep getting debuffed when my health is too low so it's impossible to destroy any tainted blocks at all.
I really wonder if it's meant to hit that hard though, one heart per second!? I can see this putting some people off for good, the way it is now.
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Can you use an exchange focus to remove tainted blocks?
Though what we really need is a ward modifier that can be used for shields, barriers, and warding blocks, or even a modifier for it that prevents the passage of taint, perhaps by placing down a near invisible block that taint can't affect. (heck, better ways to manage and exploit taint would be better, but i guess that shall come in time. would really like if flux processing took cues from tc2 though. A man may dream.)
Gotta say, pipes are looking good in this version. nice work on them! (I've also noticed they seem small enough that you could potentially fit four of them in the same space.)
Aah, and the "research complete" banners that pops up are fancy, so that's nice too.
Can you use an exchange focus to remove tainted blocks?
You can. Now that I think about it, the "exchange, planning (full)" focus which I made by accident might be useful after all.
Unfortunately, you can't kill taint with fire or lava. Pouring lava over the taintseed works, but the actual taint is absolutely immune. Also, the rift itself can catch fire, but it doesn't seem to harm it in any way.
I think I'll build a hovering "taint shield" over my roof. The rift seems to manifest at the topmost block, fortunately. Imagine it were to spawn somewhere inside, you'd never catch every single taint block...
I found that getting shot by a Blaze helped get the fire projectile. Did you figure out what a "sticky projectile" is? The only thing I could think of was using a dispenser to bop myself in the face with slime balls and that didn't work at all (though on the bright side I do have slime balls now).
I haven't tried it in 1.12 yet because LAG...
But try plan + break/dig/whatever-it's-called. Insanely useful. I know it works in 1.10.
I know this isn't directly Thaumcraft related but I still don't understand your lag issues. 1.12 is so much less laggy than 1.10. If you aren't trying to run some huge modpack I recommend an average of around 4GB of RAM to Minecraft (leaving about the same for your PC) and reducing your Mipmap levels to zero or lowest available (this may take a moment or two to update). On top of that, set your Forge settings (hit escape > Mod Options > type "Forge" without quotes > click Minecraft Forge > click config > click Client settings > and set "Force threaded chunk rendering" to true (or false if it's already true). That should help in most situations.
Regarding your suggestion of a casting spell. Keep in mind the magic system has been revamped again since 1.10
"You install Forge 2637", I already instal this on my vanilla Minecraft, but where could I change this "and set the Profile to use the new version of Forge"? On FTB ontions ?
THX very much
EDIT:
I want to play on FTB with this, not on valinna louncher with only this mod
FTB's modpacks should be set to work from the get-go. If you want to play your own set of mods, MultiMC is the best option for this, as it is so customizable. http://multimc.org/
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Hey quick question I just jumped back into Thaumcraft on B13 and I've made it to Essentia Smeltery, but can't seem to finish it. It asks for the primal vis crystals to be subjected to destructive testing. My first assumption was to use the crucible to break them down but that doesn't seem to satisfy it. Strangely some of the crystals occasionally have a check mark in the thaumonomicon as though there requirements have been met but shortly thereafter the check disappears. Am I making an obvious mistake? If it's bugged that's fine as I can just use the research commands as a work around but I'd rather avoid using those especially if I'm just making a dumb mistake.
You have to hold all of the listed items in your inventory at the same time in order to satisfy all the requirements. Once that's done, you'll see the "Complete" button appear. They will be consumed as part of the progress, which is why the text refers to "destructive testing"--it's not an action you have to take at any research station
Usually if you hover over the icons at the very left, besides the ingredients, it'll sometimes tell you "These have to be crafted" or something similar, that means you have to do something at a station.
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Interesting thank you very much I had tried that before but it seems that it takes some time and reopening the book several times before it registers them in my inventory. Dunno why that is although it may just be me. It's not that big of a deal but I hope by the time it's released it scans the inventory a bit more efficiently. Regardless I'm having lots of fun and I'm so glad it's back thanks again!
Interesting thank you very much I had tried that before but it seems that it takes some time and reopening the book several times before it registers them in my inventory. Dunno why that is although it may just be me.
That bug has been reported, yep. Should be fixed in a future release.
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Anyone playing with Beta 13 have a little time to spare for some field study? Just take a dioptra and wander about the world a bit by various methods of differing speeds, plunking the dioptra down here and there and looking for swathes of chunks with no aura. (Not just low aura, zero aura.) Trying to reproduce/isolate a problem and determine how common it is, and gather data to figure out whether specific combinations of mods trigger it.
SOLVED!
It wasn't a mod conflict. It was a Forge configuration issue.
Forge has the following optional feature, which you'll find in config/forgeChunkLoading.cfg:
# Unloaded chunks can first be kept in a dormant cache for quicker
# loading times. Specify the size (in chunks) of that cache here
I:dormantChunkCacheSize=0
DO NOT ENABLE THIS CACHE. It sounds like it would be useful, but it totally breaks Thaumcraft aura generation.
I did something similar in the first iteration of my 1.10.2 world. I accidentally shift-right-clicked an empty phial on a full jar of Perditio. FOOM.
"...Uh-oh. I'm betting that was Bad."
The first taint crawler appeared about five minutes later. I tried to fight back the taint, but in 20 minutes I was getting 1-3fps and dying on spawn before I could teleport away. By morning, everything devourable within a seven-chunk radius around my base was just gone. Nothing there but taint.
Yeah, Angelxtion warned me in time and I've been working at a separate base... but oh man.
It kind of grows.... fast. I can't fight it either, I keep getting debuffed when my health is too low so it's impossible to destroy any tainted blocks at all.
I really wonder if it's meant to hit that hard though, one heart per second!? I can see this putting some people off for good, the way it is now.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Is flux supposed to dissipate btw? Just using an infernal furnace (even with 4 bellows) seems to cause taint on a regular basis.
I can see on the dioptra how a peak of flux is building, then it gets down, and, sure enough, I have a taint seed on my roof.
The worst part is imo that taint eats blocks, converting them to porous stone, making it necessary to rebuild stuff.
Can you use an exchange focus to remove tainted blocks?
Though what we really need is a ward modifier that can be used for shields, barriers, and warding blocks, or even a modifier for it that prevents the passage of taint, perhaps by placing down a near invisible block that taint can't affect. (heck, better ways to manage and exploit taint would be better, but i guess that shall come in time. would really like if flux processing took cues from tc2 though. A man may dream.)
Gotta say, pipes are looking good in this version. nice work on them! (I've also noticed they seem small enough that you could potentially fit four of them in the same space.)
Aah, and the "research complete" banners that pops up are fancy, so that's nice too.
You can. Now that I think about it, the "exchange, planning (full)" focus which I made by accident might be useful after all.
Unfortunately, you can't kill taint with fire or lava. Pouring lava over the taintseed works, but the actual taint is absolutely immune. Also, the rift itself can catch fire, but it doesn't seem to harm it in any way.
I think I'll build a hovering "taint shield" over my roof. The rift seems to manifest at the topmost block, fortunately. Imagine it were to spawn somewhere inside, you'd never catch every single taint block...
Is it normal to have a rift move or am I seeing another one form after the previous one expired?
Is it possible to get multiple rifts at the same time that anyone has found?
Can you contain them and prevent the bad stuff from happening?
Is there an easier way to kill a giant taint seed (it has a ton of health and spews that taint cloud that causes massive degen)?
These are the things I wonder at this point. I plan to test but if others have the answers it would be appreciated.
I found that getting shot by a Blaze helped get the fire projectile. Did you figure out what a "sticky projectile" is? The only thing I could think of was using a dispenser to bop myself in the face with slime balls and that didn't work at all (though on the bright side I do have slime balls now).
Hrm, I could try that. But you're right, that's not really a projectile. If only I had some idea about what counts as a sticky projectile...
The "Sticky projectile" is...
Get Spit at by a Llama.
As I should have suspected. Thank you.
I haven't tried it in 1.12 yet because LAG...
But try plan + break/dig/whatever-it's-called. Insanely useful. I know it works in 1.10.
I know this isn't directly Thaumcraft related but I still don't understand your lag issues. 1.12 is so much less laggy than 1.10. If you aren't trying to run some huge modpack I recommend an average of around 4GB of RAM to Minecraft (leaving about the same for your PC) and reducing your Mipmap levels to zero or lowest available (this may take a moment or two to update). On top of that, set your Forge settings (hit escape > Mod Options > type "Forge" without quotes > click Minecraft Forge > click config > click Client settings > and set "Force threaded chunk rendering" to true (or false if it's already true). That should help in most situations.
Regarding your suggestion of a casting spell. Keep in mind the magic system has been revamped again since 1.10
I just wanted to go ahead and mention that the semi official Thaumcraft Server is up and running.
It runs nicely along with the semi official Thaumcraft Discord.
Just mentioned it in case somebody did not get the message about the discord back then in January.
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
You install Forge 2637 or above and set the Profile to use the new version of Forge.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
FTB's modpacks should be set to work from the get-go. If you want to play your own set of mods, MultiMC is the best option for this, as it is so customizable. http://multimc.org/
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Hey quick question I just jumped back into Thaumcraft on B13 and I've made it to Essentia Smeltery, but can't seem to finish it. It asks for the primal vis crystals to be subjected to destructive testing. My first assumption was to use the crucible to break them down but that doesn't seem to satisfy it. Strangely some of the crystals occasionally have a check mark in the thaumonomicon as though there requirements have been met but shortly thereafter the check disappears. Am I making an obvious mistake? If it's bugged that's fine as I can just use the research commands as a work around but I'd rather avoid using those especially if I'm just making a dumb mistake.
You have to hold all of the listed items in your inventory at the same time in order to satisfy all the requirements. Once that's done, you'll see the "Complete" button appear. They will be consumed as part of the progress, which is why the text refers to "destructive testing"--it's not an action you have to take at any research station
Usually if you hover over the icons at the very left, besides the ingredients, it'll sometimes tell you "These have to be crafted" or something similar, that means you have to do something at a station.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Interesting thank you very much I had tried that before but it seems that it takes some time and reopening the book several times before it registers them in my inventory. Dunno why that is although it may just be me. It's not that big of a deal but I hope by the time it's released it scans the inventory a bit more efficiently. Regardless I'm having lots of fun and I'm so glad it's back thanks again!
That bug has been reported, yep. Should be fixed in a future release.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
SOLVED!
It wasn't a mod conflict. It was a Forge configuration issue.
Forge has the following optional feature, which you'll find in config/forgeChunkLoading.cfg:
DO NOT ENABLE THIS CACHE. It sounds like it would be useful, but it totally breaks Thaumcraft aura generation.