OH! Thanks!! I just remember how he said in all of the previous versions that it would be soon, Is it in 2.0?
It says in the abilities tab on the blog "Usable abilities
Right now, usable abilities are planned. What are usable abilities? Stuff you can trigger on command, like teleportation, exploding, shooting projectiles, etc. HOWEVER, these are not included in Morph just yet, and will most likely come in the later update."
..I thought this meant that they don't work yet.
the passive abilities are in version 0.3.0 and they are: Climb: Mimics spider climbing up walls etc, you have to push yourself against a wall and you’ll climb up it. You need to remain pushed against the wall to climb up it, of course, and you fall if you let go. Fly: Mimics creative flying, available for vanilla mobs that fly. Float: Only one mob in vanilla supports this, and that’s the chicken. Instead of falling to your doom, you slowly float downwards like chickens do. Fire Immunity: A variety of mobs have this, especially all the nether mobs. This will make you fire resistant and let you swim around in lava if you want to. Hostile: Certain mobs are labelled hostile specifically because they try to target players. There is no use of this ability unless you enable Hostile Mode in the config (explained later). Swim: This ability allows mobs to breathe underwater, and optionally, make them drown when out of water. Sunburn: Think Zombies and Skeletons burning in sunlight. Yeah. Water allergy: You take damage when wet. Like endermen and blazes
i like the mod its realy awsome but i have found some balance issues witch i think is possible to fix.
1: when you have abilities on and are a bat or another flying creature you can fly free and its early game. most mods dont give you this before late game. way to fix: maby make a config that will make it impossible to use any armour when you morph into a creature or make it impossible to use items when you are morphed. ofcorse the config would not have any effect if you morphed to a mob that can wear armour like a skeleton or a zombie.
2: when you have killed a blaze and you are in the nether you are pretty much unkillable, fire proof and can fly. i think you can fix this the same way as in 1: make it impossible to wear armour when you are a blaze.
Also you could make it so you cant fly forever. you could get up an GUI bar that went downwards the longer you fly and you would get slower and slower the more it went down and you would not be able to fly wen its totaly empty. that could be added to boath or just the bat.
i hope you will consider my suggestions and maby add them as config options or something.
This mod is really cool. But you cant go to bed while in morph.
And the blaze should fly and the mobs one block should fit in one block places.
Actually, both of those are possible in the new release. There's a config option for the sleeping, and I was just yesterday messing around in a 1v1 mine tunnel as a chicken.
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+ Morph + InvTweaks + Forestry + Extra Bees + Thaumcraft + Buildcraft + EE3 + XyCraft! + NEI + about 100 other things :]
i like the mod its realy awsome but i have found some balance issues witch i think is possible to fix.
1: when you have abilities on and are a bat or another flying creature you can fly free and its early game. most mods dont give you this before late game. way to fix: maby make a config that will make it impossible to use any armour when you morph into a creature or make it impossible to use items when you are morphed. ofcorse the config would not have any effect if you morphed to a mob that can wear armour like a skeleton or a zombie.
2: when you have killed a blaze and you are in the nether you are pretty much unkillable, fire proof and can fly. i think you can fix this the same way as in 1: make it impossible to wear armour when you are a blaze.
Also you could make it so you cant fly forever. you could get up an GUI bar that went downwards the longer you fly and you would get slower and slower the more it went down and you would not be able to fly wen its totaly empty. that could be added to boath or just the bat.
i hope you will consider my suggestions and maby add them as config options or something.
do you try to kill a bat?? its Very annoying because he is so small
but I can see your point
A couple suggestions in case iChun is reading this for ideas:
In the config file:
Allow the adding of custom creatures to the power list. I don't know about custom stuff, but duplicating powers that are already in the mod would make sense. If I kill a bee from Mo Creatures, I should be able to fly just like a bat. Same goes for underwater powers for killing a shark or dolphin.
Make Morphing cost something. A lvl of exp maybe? I love the concept, I just think it could be made much more balanced with some sort of cost.
Add morph list limits (already suggested)
Make acquiring forms a toggle, so I can choose what forms I want.
BTW, this is quite an awesome mod, please keep up the great work!
A couple suggestions in case iChun is reading this for ideas:
In the config file:
Allow the adding of custom creatures to the power list. I don't know about custom stuff, but duplicating powers that are already in the mod would make sense. If I kill a bee from Mo Creatures, I should be able to fly just like a bat. Same goes for underwater powers for killing a shark or dolphin.
Make Morphing cost something. A lvl of exp maybe? I love the concept, I just think it could be made much more balanced with some sort of cost.
Add morph list limits (already suggested)
Make acquiring forms a toggle, so I can choose what forms I want.
BTW, this is quite an awesome mod, please keep up the great work!
- The first one is already a (beta) feature.
- It isn't finished yet (hence the message that gets printed to chat everytime you log-in with the mod). The level cost is interesting, but I don't think it's the ability to switch between forms/morphs that is overpowered; it's the newly added and yet-to-be-balanced abilities that make it seem OP. What you look like aesthetically isn't that important, it's the powers you have while that morph is active.
- You can delete morphs you don't want [with the delete key]
- You can delete morphs you don't want after you get them [with the delete key]
And I think that covers it, everything you requested is already implemented or being worked on! :]
iChun, you probably are the best modder I've seen ever. You have the best mods and the ability to make such an awesome mod in such a short period. I'd like to see this mod progress into having more abilities and all that magical stuff. It's just so mind blowing what stuff you can do in Minecraft. I totally like the animation when you kill the animal and it's corpse gets sucked into you.
Maybe add a config file that allows you to make the sounds of the mob that you morphed into, that would be cool.
You should make it so that the ender dragon will damage anything it collides into when flying at high speed, currently it's impossible to damage anything with melee when you're the ender dragon.
Also I can't morph into the Wither for some reason even though I tried changing the config file (enderdragon works fine)
Looking forward to be able to shoot mob projectiles!
This is a great mod! I like the hostile mode ability! Keep up the good work!
Things That I Would Like to See This Mod Have:(If They Are Possible)
When you are the Wither, I would like to see the particle effects around you and the ability to shoot wither skulls
When you are undead instant health potions harm you and instant damage potions heal you
When you are an Enderman you can teleport
That's all
Climb: Mimics spider climbing up walls etc, you have to push yourself against a wall and you’ll climb up it. You need to remain pushed against the wall to climb up it, of course, and you fall if you let go.
Fly: Mimics creative flying, available for vanilla mobs that fly.
Float: Only one mob in vanilla supports this, and that’s the chicken. Instead of falling to your doom, you slowly float downwards like chickens do.
Fire Immunity: A variety of mobs have this, especially all the nether mobs. This will make you fire resistant and let you swim around in lava if you want to.
Hostile: Certain mobs are labelled hostile specifically because they try to target players. There is no use of this ability unless you enable Hostile Mode in the config (explained later).
Swim: This ability allows mobs to breathe underwater, and optionally, make them drown when out of water.
Sunburn: Think Zombies and Skeletons burning in sunlight. Yeah.
Water allergy: You take damage when wet. Like endermen and blazes
<a href='http://internetometer.com/give/44370'><img src='http://internetometer.com/imagesmall/44370.png'/></a>
1: when you have abilities on and are a bat or another flying creature you can fly free and its early game. most mods dont give you this before late game. way to fix: maby make a config that will make it impossible to use any armour when you morph into a creature or make it impossible to use items when you are morphed. ofcorse the config would not have any effect if you morphed to a mob that can wear armour like a skeleton or a zombie.
2: when you have killed a blaze and you are in the nether you are pretty much unkillable, fire proof and can fly. i think you can fix this the same way as in 1: make it impossible to wear armour when you are a blaze.
Also you could make it so you cant fly forever. you could get up an GUI bar that went downwards the longer you fly and you would get slower and slower the more it went down and you would not be able to fly wen its totaly empty. that could be added to boath or just the bat.
i hope you will consider my suggestions and maby add them as config options or something.
And the blaze should fly and the mobs one block should fit in one block places.
If you go into the config file of this mod there is an option for the bed thing.
Actually, both of those are possible in the new release. There's a config option for the sleeping, and I was just yesterday messing around in a 1v1 mine tunnel as a chicken.
do you try to kill a bat?? its Very annoying because he is so small
but I can see your point
In the config file:
BTW, this is quite an awesome mod, please keep up the great work!
- The first one is already a (beta) feature.
- It isn't finished yet (hence the message that gets printed to chat everytime you log-in with the mod). The level cost is interesting, but I don't think it's the ability to switch between forms/morphs that is overpowered; it's the newly added and yet-to-be-balanced abilities that make it seem OP. What you look like aesthetically isn't that important, it's the powers you have while that morph is active.
- You can delete morphs you don't want [with the delete key]
- You can delete morphs you don't want after you get them [with the delete key]
And I think that covers it, everything you requested is already implemented or being worked on! :]
- Omni5cient
only 1.6.x ( x = 2,3 or 4 )
Maybe add a config file that allows you to make the sounds of the mob that you morphed into, that would be cool.
You should make it so that the ender dragon will damage anything it collides into when flying at high speed, currently it's impossible to damage anything with melee when you're the ender dragon.
Also I can't morph into the Wither for some reason even though I tried changing the config file (enderdragon works fine)
Looking forward to be able to shoot mob projectiles!
cool
if u have forestry mod like me butterfly can go in (even bats can pass)
nvm bats cant... i did it before... maybe i did by glitch or something... lol what a luck...
Things That I Would Like to See This Mod Have:(If They Are Possible)
When you are the Wither, I would like to see the particle effects around you and the ability to shoot wither skulls
When you are undead instant health potions harm you and instant damage potions heal you
When you are an Enderman you can teleport
That's all