Selecting all items from a particular mod usually means selecting that mod on the right and then bulk selecting everything that shows up for that mod on the left. You can select more than one item on the left at a time by the way, which REALLY speeds things up.
Brad, will you consider a new look for the backpacks?
so one can color the flap, or top and bottom differently?
I've definitely already used all 16 colors..
B:
Also would you consider a option AutoCollect By-Mod option?
Right now i see by Meta, and by NBT, but no option to say, just auto collect all of "Blood Magic" items, "Relequary", "Botania" or "Thaumcraft" items. to name a few. Im aware that keeping at least one of an item in the bag lets it continue to funnel said items in with the right settings. And also that you can select 'all of a meta data range' but this falls short of intended use, to just keep each mods items filling a particular bag. Im often stuck by needing to have one of said items in there already to collect similar. ~if this functionality is already in there, my apologies for being a bit too naive to locate it.
A:
It's a nice idea, but it's been a long time since I needed to add major features and the hassle of updating to 1.13 has put me off working on the mod.
I haven't tried it, but it looks like OptiFine allows you to customize item textures based on their NBT tag. If it works you could create a texture pack that would change the texture for specific backpacks based on their name, you can find documentation about the OptiFine feature here.
B:
The collect/resupply interface allows you to filter by mod-id, so if you enter 'thaumcraft:' into the Filter textbox it should show you all the items from Thaumcraft. You can select all the items at once by clicking the first item then shift+clicking the last item.
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on B:
Selecting them all that way, would create a hefty list though to parse through any time somethings picked up? I don't suppose there is some sort of meta/nbt/<mod> data variable or something to search for? or is it coded so that its faster to search through a big list of items only as deep as their meta enumeration? Im not sure which would be less processing per item pickup.
as for A:
I would only be able to change the current pic used for the backpack of said color or such.
the need was to have more colored spots on each bag, to allow for quick visualization.
so for example,
a Red Top, and White Bottom bag, (color scheme of pokeballs)
____ for all my spawn eggs, spawner cages, poke-captured pets, and mobs.
Where a Red Top, Red Bottom, (all red)
____for my redstone wires dust blocks comparitors repeaters dispensers and so on.
and a Black Top, Red Bottom,
____ for all my Blood Magic gear.
All 3 of these have Red involved, only 1 is entirely red. Black and White are also involved with 2 of said bags.
(conceptually anyway.)
This allows for easier viability in stressful situations. Such as falling from the clouds, managing to easily see which bag is your
green plant bag, with lime green lid, vs your all lime green bag, which holds your slime shoes of fall-bouncing.
Opening the wrong bag in a moment like that because they were both lime grean could mean the difference between equipping your boots and safely bouncing off the ground. Or equipping some flowers to lay neatly over your tomb stone when you land 6-feet-under the ground. hehe ⋆^-^⋆
on B:
Selecting them all that way, would create a hefty list though to parse through any time somethings picked up? I don't suppose there is some sort of meta/nbt/<mod> data variable or something to search for? or is it coded so that its faster to search through a big list of items only as deep as their meta enumeration? Im not sure which would be less processing per item pickup.
as for A:
I would only be able to change the current pic used for the backpack of said color or such.
the need was to have more colored spots on each bag, to allow for quick visualization.
so for example,
a Red Top, and White Bottom bag, (color scheme of pokeballs)
____ for all my spawn eggs, spawner cages, poke-captured pets, and mobs.
Where a Red Top, Red Bottom, (all red)
____for my redstone wires dust blocks comparitors repeaters dispensers and so on.
and a Black Top, Red Bottom,
____ for all my Blood Magic gear.
All 3 of these have Red involved, only 1 is entirely red. Black and White are also involved with 2 of said bags.
(conceptually anyway.)
This allows for easier viability in stressful situations. Such as falling from the clouds, managing to easily see which bag is your
green plant bag, with lime green lid, vs your all lime green bag, which holds your slime shoes of fall-bouncing.
Opening the wrong bag in a moment like that because they were both lime grean could mean the difference between equipping your boots and safely bouncing off the ground. Or equipping some flowers to lay neatly over your tomb stone when you land 6-feet-under the ground. hehe ⋆^-^⋆
>> Selecting them all that way, would create a hefty list though to parse through any time somethings picked up?
The auto-collect list gets stored as a dictionary (technically a HashMap) and when an item is picked up it just checks if the dictionary contains that item.
Since the dictionary knows exactly where each item should go, it can find it almost instantly even if the dictionary contains millions of items.
>> I would only be able to change the current pic used for the backpack of said color
With a normal texture pack you can only have one texture per backpack color, but the OptiFine mod allows you to change an items texture based on its NBT data.
Here's an example texture pack I just created which will give any backpack named 'Blood Magic gear' its own custom texture.
Selecting all items from a particular mod usually means selecting that mod on the right and then bulk selecting everything that shows up for that mod on the left. You can select more than one item on the left at a time by the way, which REALLY speeds things up.
A:
It's a nice idea, but it's been a long time since I needed to add major features and the hassle of updating to 1.13 has put me off working on the mod.
I haven't tried it, but it looks like OptiFine allows you to customize item textures based on their NBT tag. If it works you could create a texture pack that would change the texture for specific backpacks based on their name, you can find documentation about the OptiFine feature here.
B:
The collect/resupply interface allows you to filter by mod-id, so if you enter 'thaumcraft:' into the Filter textbox it should show you all the items from Thaumcraft. You can select all the items at once by clicking the first item then shift+clicking the last item.
on B:
Selecting them all that way, would create a hefty list though to parse through any time somethings picked up? I don't suppose there is some sort of meta/nbt/<mod> data variable or something to search for? or is it coded so that its faster to search through a big list of items only as deep as their meta enumeration? Im not sure which would be less processing per item pickup.
as for A:
I would only be able to change the current pic used for the backpack of said color or such.
the need was to have more colored spots on each bag, to allow for quick visualization.
so for example,
a Red Top, and White Bottom bag, (color scheme of pokeballs)
____ for all my spawn eggs, spawner cages, poke-captured pets, and mobs.
Where a Red Top, Red Bottom, (all red)
____for my redstone wires dust blocks comparitors repeaters dispensers and so on.
and a Black Top, Red Bottom,
____ for all my Blood Magic gear.
All 3 of these have Red involved, only 1 is entirely red. Black and White are also involved with 2 of said bags.
(conceptually anyway.)
This allows for easier viability in stressful situations. Such as falling from the clouds, managing to easily see which bag is your
green plant bag, with lime green lid, vs your all lime green bag, which holds your slime shoes of fall-bouncing.
Opening the wrong bag in a moment like that because they were both lime grean could mean the difference between equipping your boots and safely bouncing off the ground. Or equipping some flowers to lay neatly over your tomb stone when you land 6-feet-under the ground. hehe ⋆^-^⋆
>> Selecting them all that way, would create a hefty list though to parse through any time somethings picked up?
The auto-collect list gets stored as a dictionary (technically a HashMap) and when an item is picked up it just checks if the dictionary contains that item.
Since the dictionary knows exactly where each item should go, it can find it almost instantly even if the dictionary contains millions of items.
>> I would only be able to change the current pic used for the backpack of said color
With a normal texture pack you can only have one texture per backpack color, but the OptiFine mod allows you to change an items texture based on its NBT data.
Here's an example texture pack I just created which will give any backpack named 'Blood Magic gear' its own custom texture.
1.16 please.