This mod looks great, I've been looking for an updated backpack mod for a while. However I can't get it to run - it always crashes the game when I click "play" from the game launcher. I only have 2 other mods, Optifine and MapWriter. I've tried running it with only your mods (just the core and the mod itself, not the exchange or shaders) and it still didn't work. I'm on a mac, using the 1.7.2 Forge profile.
This mod looks great, I've been looking for an updated backpack mod for a while. However I can't get it to run - it always crashes the game when I click "play" from the game launcher. I only have 2 other mods, Optifine and MapWriter. I've tried running it with only your mods (just the core and the mod itself, not the exchange or shaders) and it still didn't work. I'm on a mac, using the 1.7.2 Forge profile.
Can you post the crash log (it should be in the crash-reports folder of your minecraft directory).
Hi there, I'll just start by saying great mod, I have a small server up with a few friends and have been using Backpacks! and Balanced Exchange and have been enjoying them quite a bit. We have recently got to the point that a couple of us have quantum chests and have been running into a couple of problems. We are unable to open crafting tables from a quantum backpack and are unable to access nested backpacks either. When we do either action it doesn't do the action and seems like everything is alright till you exit inventory at which point it kicks us from the server with the belows msgs.
When using a craft table in a Quantum Backpack. Regular backpacks work fine.
[15:12:09] [Netty IO #3/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An established connection was aborted by the software in your host machine
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.7.0_17]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.7.0_17]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_17]
[15:12:09] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: SewajDrayn lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An established connection was aborted by the software in your host machine], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:12:09] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: SewajDrayn left the game
When attempting to access nested backpacks from a quantum backpack. Also works fine with regular backpacks.
[15:15:24] [Netty IO #7/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An established connection was aborted by the software in your host machine
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.7.0_17]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.7.0_17]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_17]
[15:15:24] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: HBoss52 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An established connection was aborted by the software in your host machine], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:15:24] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: HBoss52 left the game
Would you happen to know what could be going wrong?
Hi there, I'll just start by saying great mod, I have a small server up with a few friends and have been using Backpacks! and Balanced Exchange and have been enjoying them quite a bit. We have recently got to the point that a couple of us have quantum chests and have been running into a couple of problems. We are unable to open crafting tables from a quantum backpack and are unable to access nested backpacks either. When we do either action it doesn't do the action and seems like everything is alright till you exit inventory at which point it kicks us from the server with the belows msgs.
Would you happen to know what could be going wrong?
Thank You!
~HBoss52
Whoops, there was a problem with part of my packet handling code for Minecraft 1.7.2.
I've updated BCMod and Backpacks to fix that problem (version 1.7.2 - 2.3.2).
You're awesome! Fixed those two problems but it looks like it might have made a new one...every time we split a stack in the backpack we get this msg:
[21:21:18] [Server thread/ERROR] [FML]: There was a critical exception handling a packet on channel bcmod
java.lang.NoSuchMethodError: net.minecraft.network.play.client.C0EPacketClickWindow.<init>(IIIILnet/minecraft/item/ItemStack;S)V
at brad16840.common.ContainerStack.tryRightClick(ContainerStack.java:446) ~[ContainerStack.class:?]
at brad16840.common.PacketHandler$ServerRightClick.receive(PacketHandler.java:443) ~[PacketHandler$ServerRightClick.class:?]
at brad16840.common.MessageChannel.decode(MessageChannel.java:135) ~[MessageChannel.class:?]
at brad16840.common.MessageChannel.decode(MessageChannel.java:36) ~[MessageChannel.class:?]
at io.netty.handler.codec.MessageToMessageCodec$2.decode(MessageToMessageCodec.java:81) ~[MessageToMessageCodec$2.class:?]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89) ~[MessageToMessageDecoder.class:?]
at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:74) [FMLProxyPacket.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:211) [ef.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [ms.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:680) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:329) [lj.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:568) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705) [kx.class:?]
[21:21:19] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: HBoss52 lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[21:21:19] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: HBoss52 left the game
Thank again!
EDIT: We have found that it only happens in the quantum backpack. We pulled the regular backpack out were able to split stacks again w/o issue.
You're awesome! Fixed those two problems but it looks like it might have made a new one...every time we split a stack in the backpack we get this msg:
Thank again!
EDIT: We have found that it only happens in the quantum backpack. We pulled the regular backpack out were able to split stacks again w/o issue.
I've reuploaded BCMod 1.7.2 - 2.3.2 to fix that error, but dedicated servers don't seem to update clients the way that internal servers do. This means when you split a stack inside a quantum backpack the client will get told that half the stack was taken but it won't get told that the other half was picked up, so it looks like half your items disappeared.
EDIT: 1.7.2 - 2.3.2 has been re-updated to manually update the client after a right-click (fixing the problem above).
dude i love this mod how can i download it ?????????????????????
Download links can be found under the Installation section, just click the show button beside the version you want to download, or are the download links not working for you?
Download links can be found under the Installation section, just click the show button beside the version you want to download, or are the download links not working for you?
all works but should i download BCmod.jar and backpacks.jar and place both of them in the .minecraft/mods folder ??????????????? please there is no tutorials hope u can sow me how
Hey guys, this is my attempt at a backpack mod. I realize other backpack mods are available, but I reckon mine is pretty good.
Here are its some of its features
Nestable - Backpacks can be placed inside other backpacks
When you have a backpack open you are able to open any backpacks nested inside it by right-clicking on them.
While a backpack is opened it can't be moved, so there is no chance of accidentally putting a backpack inside itself.
This is the BCMod-compatible version of the player's inventory interface. Notice the top half isn't connected to the bottom half.
You can right-click on a backpack to open it.
If you hold down 'shift' when you right-click, the backpack will open on the other half of the interface.
Combining right-clicks with 'shift' right-clicks allows you to get an arrangement you want.
You can even open the same backpack twice
Or, by right-clicking crafting tables within your inventory, you can have 2 crafting tables open
This arrangement can be nice for displaying recipes, but if you need to quickly craft another recipe component it is usually easier to open another crafting interface on top of the first one, as all items will remain in the first crafting table you close it.
Customizable - You can change a backpack's name, color and size
To change the color of a backpack, put a dye inside it and right click on the dye.
To rename a backpack, put a sign inside the backpack and right click on the sign. This will not cost experience, but it will destroy the sign.
You can use Backpack pouches to upgrade your backpacks from 3x3 to 3x6 and from 3x6 to 3x9.
If you are in creative mode you can freely change the size of a backpack by using a 'Backpack Resizer'.
There is no limit to how large a backpack can be, and if you make one too big to fit on screen, the screen will become scrollable.
Safe - Lost or destroyed backpacks can be recovered
If you lose a backpack or just want an extra copy you can create a "Backpack Restorer", which allows you to restore any backpack you own.
Backpack Restorers can be expensive, and they only restore one item each. So if you lose your backpack often you may want to invest in a "Quantum Chest". Simply put your backpack in a quantum chest and it will start dispensing "Quantum Backpacks".
Quantum backpacks are bound to the quantum chest they came from, and can be used to remotely open the backpack stored inside it.
The quantum chest allows you to take as many quantum backpacks as you want, so if you die, or if you just want another quantum backpack, you can just go back to the quantum chest and take another.
First you craft a quantum chest, using 4 diamonds, 4 ender chests and 1 diamond blockAfter placing it down, you open its interface by right-clicking on its blockYou put your backpack into the slot at the top, and the quantum chest will start dispensing quantum 'copies'These quantum backpacks can be opened in the exact same way as backpacksAnd you can still open nested backpacks from inside a quantum backpack
Shareable - You can share your backpacks with other players
You can give quantum backpacks (or copied backpacks) to other players to allow them to use your backpack.
Any changes made to a backpack by one player will be updated in all other players using that backpack, allowing players to share or exchange items, no matter how far away they are (or what dimension they are in).
Protectable - You can prevent players from using your stuff
BCMod features a permission system which allows you to define who is and who isn't allowed to use your backpacks and quantum chests.
Simply press 'p' when you have a quantum chest or backpack open and you'll bring up the permission interface, where you can change who owns the item/block, who is allowed to use it and who is is allowed to add/change permissions.
Convenient interfaces - Backpacks can be interfaced with chests, crafting tables and ender chests.
Backpacks and Quantum backpacks can be opened from within any BCMod-compatible interface by right-clicking them.
If you have a backpack in your hand when you open a chest, crafting table, or ender chest they will open BCMod-compatible versions of their respective interfaces.
Pressing the "BCMod - Open Item" key (defaults to 'z') with a backpack in your hand will open the backpack, but if you don't have a backpack in your hand, or if you are sneaking it will bring up a BCMod-compatible version of the player's inventory instead.
Pressing the "BCMod - Open Item" key while an interface is open will close the last item you opened (like a 'back' button), this also works with non-compatible interfaces.
For optimal use of this mod I recommend swapping the "BCMod - Open Item" key with your inventory key (you can always swap back if you don't like it).
A backpack interfacing with a chest A backpack interfacing with a large chest. Note the scroll buttons that appear because the interface is slightly too large to fit on screen A backpack interfacing with a crafting table And a backpack interfacing with an ender chest
Recipes Backpacks are crafted with 7 leather and a gold pressure plate.
Backpack pouches are crafted with 5 leather and 3 string on the right.
Backpack restorers are crafted with 7 gold, a gold pressure plate and an eye of ender in the middle.
Quantum chests are crafted with 1 diamond block in the middle, 4 diamonds in the corners and 4 ender chests on the sides.
Backpack (top) and Backpack pouch (bottom) Quantum chest (top) and Backpack restorer (bottom)
The Backpack Renderer Add-on The Backpack Renderer add-on is a coremod that lets you wear a backpack from your hotbar on your players back.
If another player also has the add-on installed (or if the add-on is installed on the server) you will also be able to see the backpack that they are wearing.
The Backpack Auto-Loader Add-on
The Backpack Auto-Loader add-on allows backpacks to automatically collect items as you pick them up and can automatically replace your tools as they break (or your blocks as you run out).
To configure what items a backpack will collect or replenish you can open a backpack and press the Edit Backpack's Auto-Loader key (defaults to L).
The Auto-Loader can collect and replenish items from nested backpacks and from quantum backpacks.
Installation
Download and install Forge (version 10.12.0.1024 or higher).
Download version 2.3.2 of BCMod from here
Download version 2.3.2 of Backpacks! from here
Optional : Download the Backpack Renderer add-on (shows backpacks on players backs) from here
Optional : Download the Backpack Auto-Loader add-on (collects and replenishes items to/from backpacks) from here
Optional : Download version 2.3.1 of Balanced Exchange (a transmutation mod inspired by EE2) from here
Copy the jar files into the mods folder of your minecraft directory
Note: Worlds that have been saved with version 1.6.4 - 2.3 can be loaded in 1.7.2 with some minor issues.
- blocks from my mods that are stored in your inventory or in chests will be lost, so store them in backpacks, place them in the world or (in balanced exchange) store them in an amulet-less transmutation chest.
- blocks from my mods that are placed in the world will be imported as '1.6.4 blocks'. These blocks will turn into their 1.7.2 counterparts over time or when you right-click them. (This has been done to work around an issue with forge's internal id remapping system that causes remapped blocks to not function properly, so the '1.6.4 blocks' save the real blocks from needing to be remapped)
Download and install Forge (version 9.11.1.965 or higher).
Download version 2.3.1 of BCMod from here
Download version 2.3.1 of Backpacks! from here
Optional : Download the Backpack Renderer add-on (shows backpacks on players backs) from here
Optional : Download the Backpack Auto-Loader add-on (collects and replenishes items to/from backpacks) from here
Optional : Download version 2.3.1 of Balanced Exchange (a transmutation mod inspired by EE2) from here
Copy the jar files into the mods folder of your minecraft directory
Note: To be compatible with 1.7.2 - 2.3 the mod ids were changed in 1.6.4 - 2.3, so if you load a world saved with a previous version you will get several id mismatch warnings, but the only things that will actually change will the color of your backpacks.
Older versions
Download and install Forge (version 10.12.0.1024 or higher).
Download version 2.2.0 of BCMod from here
Download version 2.2.0 of Backpacks! from here
Optional : Download the Backpack Renderer add-on (shows backpacks on players backs) from here
Optional : Download version 2.2.1 of Balanced Exchange (a transmutation mod inspired by EE2) from here
Copy the jar files into the mods folder of your minecraft directory
Download and install Forge (version 9.11.0.884 or higher).
Download version 2.1.1 of BCMod from here
Download version 2.1.1 of Backpacks! from here
Optional : Download the Backpack Renderer add-on (shows backpacks on players backs) from here
Optional : Download version 2.1.1 of Balanced Exchange (a transmutation mod inspired by EE2) from here
Copy the jar files into the mods folder of your minecraft directory
Download and install Forge (version 9.11.0.884 or higher).
Download version 2.0 of BCMod from here
Download version 2.1 of Backpacks! from here
Optional : Download the Backpack Renderer add-on (shows backpacks on players backs) from here
Optional : Download version 2.0 of Balanced Exchange (a transmutation mod inspired by EE2) from here
Copy the jar files into the mods folder of your minecraft directory
Download and install Forge (version 9.11.0.884 or higher).
Download version 1.2 of BCMod from here
Download version 1.2 of Backpacks! from here
Optional : Download version 1.2 of Balanced Exchange (a transmutation mod inspired by EE2) from here
Copy the jar files into the mods folder of your minecraft directory
Download and install Forge (version 9.10.0.804 or higher).
Download version 1.2 of BCMod from here
Download version 1.2 of Backpacks! from here
Optional : Download version 1.2 of Balanced Exchange (a transmutation mod inspired by EE2) from here
Copy the jar files into the mods folder of your minecraft directory
Download and install Forge (version 7.8.1.737 or higher).
Download version 1.2 of BCMod from here
Download version 1.2 of Backpacks! from here
Optional : Download version 1.2 of Balanced Exchange (a transmutation mod inspired by EE2) from here
Copy the jar files into the mods folder of your minecraft directory
Known bugs/issues
Pressing the "BCMod - Open item" key won't close anvils or the creative inventory if its on the search tab
This is to prevent the anvil/inventory being closed when you try to type the key in the textbox. Sadly there doesn't seem to be any way to tell if the anvil/inventory will actually process the key, so if you want to close these interfaces you'll have to press the esc key or the 'inventory' key.
If you find a bug not listed here please post it in this thread, send me a PM or send me an email at [email protected]
Although I've tried to ensure there aren't any bugs in it there may be some I didn't find, so please make backups of your save files just in case.
Changelog
2.3.2
- fixed a packet handling problem when opening items inside quantum backpacks
- fixed the recipes for backpack restorers and quantum chests
- made all guis draw their labels using the current font and locale rather than being pre-rendered
- made the recipe editor default to showing all recipe types, instead of filtering shaped recipes
- made the backpack naming system not crash the game when a backpack has an invalid color
2.3.0
- updated 1.6.4 to be compatible with 1.7.2 and updated it with changes from 2.2.0
- moved the dynamic recipe system (recipe editor from balanced exchange) to bcmod
- made the backpack auto-loader add-on
2.2.0
- changed to the new string based id system used in 1.7.2
- made all item names and messages translatable
- removed redundant options from the config files and renamed the rest
- renamed texture names
- changed the mod id from backpack16840 to backpacks16840
- quantum backpacks can now replicate the color of their target backpack (right click the quantum backpack dispenser in the quantum chest to toggle between colors)
- removed the backpack color offset so it uses the same metadata->color system as dyes
2.1.1
- Added the backpack pouch upgrade
2.1.0
- Made the Backpack Renderer add-on, which allows backpacks to be rendered on players backs
- Made cyan backpacks look less like light blue backpacks
- Added the other 15 backpack colors to the creative inventory
2.0.0
- massive overhaul to how data is saved
- quantum backpacks now work from other dimensions
- lost backpacks can be restored
- added permission system
- stopped the game crashing due to an incompatibility issue caused by TMI
- additional changes to BCMod for Balanced Exchange 2.0.0
1.2.0
- prevented Inventory Tweaks from adding sorting buttons to BCMod interfaces
- additional changes to BCMod for Balanced Exchange 1.2.0
1.1.0
- Fixed several item duplication bugs
- Backpacks will no longer disappear if you shift-click them into a quantum backpack
- Fixed issues that were preventing the mod from running on dedicated servers
1.0.1
- Fixed incompatibility issue with NEI
Copyright for BCMod and for Backpacks!
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of https://account.moja.../minecraft_eula is sole property of the Mod author (Brad16840, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net. It may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
how can i change backpack size on survival????? SORRY FOR ANNOYING YOU
in creative mod get a backpack reziser , put the reziser Modul in one of your corner of the backpack and right klick it, your Backpack should rezise one row up and one row to the side !?
in survival mod: "You can use Backpack pouches to upgrade your backpacks from 3x3 to 3x6 and from 3x6 to 3x9"...
if you want bigger backpack edit the config.
in creative mod get a backpack reziser , put the reziser Modul in one of your corner of the backpack and right klick it, your Backpack should rezise one row up and one row to the side !?
in survival mod: "You can use Backpack pouches to upgrade your backpacks from 3x3 to 3x6 and from 3x6 to 3x9"...
if you want bigger backpack edit the config.
i download backpack add-on so i can put my backpack on my back but it doesnt how can i put it on my back
i download backpack add-on so i can put my backpack on my back but it doesnt how can i put it on my back
The backpack renderer add-on will display backpacks on the backs of any players that have a backpack on their hotbar.
If you are playing in single player you can see the backpack on your own back by pressing F5 to switch to 3rd person. If the backpack is being held it will appear in your hand, otherwise it will appear on your back.
the first 1.7.2 installation had 2 different versions, bcmod was 2.3, but the backpack mod it self was 2.2, which made them incompatible to run together. i just got an older version for 1.7.2 bcmod (which was 2.2), but i just wanted to inform you and warn any body who might have been confused like i was.
the first 1.7.2 installation had 2 different versions, bcmod was 2.3, but the backpack mod it self was 2.2, which made them incompatible to run together. i just got an older version for 1.7.2 bcmod (which was 2.2), but i just wanted to inform you and warn any body who might have been confused like i was.
The download links provided on the first post are downloading the correct versions for me (for both 1.7.2 - 2.2.0 and 1.7.2 - 2.3.2), are you sure you didn't click one link from 2.2 and another from 2.3?
why backpacks carry capacity so small?sorry i fell dumb now lolThe modpack link will come in a later message if I get it published but please reply 'yes' or 'no' (yes is the best choice btw)
yes
Can you post the crash log (it should be in the crash-reports folder of your minecraft directory).
When using a craft table in a Quantum Backpack. Regular backpacks work fine.
[15:12:09] [Netty IO #3/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An established connection was aborted by the software in your host machine
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.7.0_17]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.7.0_17]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_17]
[15:12:09] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: SewajDrayn lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An established connection was aborted by the software in your host machine], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:12:09] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: SewajDrayn left the game
When attempting to access nested backpacks from a quantum backpack. Also works fine with regular backpacks.
[15:15:24] [Netty IO #7/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An established connection was aborted by the software in your host machine
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.7.0_17]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.7.0_17]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.7.0_17]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_17]
[15:15:24] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: HBoss52 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An established connection was aborted by the software in your host machine], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:15:24] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: HBoss52 left the game
Would you happen to know what could be going wrong?
Thank You!
~HBoss52
Whoops, there was a problem with part of my packet handling code for Minecraft 1.7.2.
I've updated BCMod and Backpacks to fix that problem (version 1.7.2 - 2.3.2).
[21:21:18] [Server thread/ERROR] [FML]: There was a critical exception handling a packet on channel bcmod
java.lang.NoSuchMethodError: net.minecraft.network.play.client.C0EPacketClickWindow.<init>(IIIILnet/minecraft/item/ItemStack;S)V
at brad16840.common.ContainerStack.tryRightClick(ContainerStack.java:446) ~[ContainerStack.class:?]
at brad16840.common.PacketHandler$ServerRightClick.receive(PacketHandler.java:443) ~[PacketHandler$ServerRightClick.class:?]
at brad16840.common.MessageChannel.decode(MessageChannel.java:135) ~[MessageChannel.class:?]
at brad16840.common.MessageChannel.decode(MessageChannel.java:36) ~[MessageChannel.class:?]
at io.netty.handler.codec.MessageToMessageCodec$2.decode(MessageToMessageCodec.java:81) ~[MessageToMessageCodec$2.class:?]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89) ~[MessageToMessageDecoder.class:?]
at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:74) [FMLProxyPacket.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:211) [ef.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [ms.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:680) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:329) [lj.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:568) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705) [kx.class:?]
[21:21:19] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: HBoss52 lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[21:21:19] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: HBoss52 left the game
Thank again!
EDIT: We have found that it only happens in the quantum backpack. We pulled the regular backpack out were able to split stacks again w/o issue.
I've reuploaded BCMod 1.7.2 - 2.3.2 to fix that error, but dedicated servers don't seem to update clients the way that internal servers do. This means when you split a stack inside a quantum backpack the client will get told that half the stack was taken but it won't get told that the other half was picked up, so it looks like half your items disappeared.
EDIT: 1.7.2 - 2.3.2 has been re-updated to manually update the client after a right-click (fixing the problem above).
You can see the current modlist here: https://docs.google.com/spreadsheets/d/1zb654vKV8F5miUqeBlYG-og6wAbYzYPkhW67jCe6Eiw/edit#gid=0
However, this list will most likely not be final it will be a good representation of the final pack
That's fine.
Download links can be found under the Installation section, just click the show button beside the version you want to download, or are the download links not working for you?
all works but should i download BCmod.jar and backpacks.jar and place both of them in the .minecraft/mods folder ??????????????? please there is no tutorials hope u can sow me how
how can i change backpack size on survival????? SORRY FOR ANNOYING YOU
The backpack renderer add-on will display backpacks on the backs of any players that have a backpack on their hotbar.
If you are playing in single player you can see the backpack on your own back by pressing F5 to switch to 3rd person. If the backpack is being held it will appear in your hand, otherwise it will appear on your back.
The download links provided on the first post are downloading the correct versions for me (for both 1.7.2 - 2.2.0 and 1.7.2 - 2.3.2), are you sure you didn't click one link from 2.2 and another from 2.3?