Selecting all items from a particular mod usually means selecting that mod on the right and then bulk selecting everything that shows up for that mod on the left. You can select more than one item on the left at a time by the way, which REALLY speeds things up.
Brad, will you consider a new look for the backpacks?
so one can color the flap, or top and bottom differently?
I've definitely already used all 16 colors..
B:
Also would you consider a option AutoCollect By-Mod option?
Right now i see by Meta, and by NBT, but no option to say, just auto collect all of "Blood Magic" items, "Relequary", "Botania" or "Thaumcraft" items. to name a few. Im aware that keeping at least one of an item in the bag lets it continue to funnel said items in with the right settings. And also that you can select 'all of a meta data range' but this falls short of intended use, to just keep each mods items filling a particular bag. Im often stuck by needing to have one of said items in there already to collect similar. ~if this functionality is already in there, my apologies for being a bit too naive to locate it.
A:
It's a nice idea, but it's been a long time since I needed to add major features and the hassle of updating to 1.13 has put me off working on the mod.
I haven't tried it, but it looks like OptiFine allows you to customize item textures based on their NBT tag. If it works you could create a texture pack that would change the texture for specific backpacks based on their name, you can find documentation about the OptiFine feature here.
B:
The collect/resupply interface allows you to filter by mod-id, so if you enter 'thaumcraft:' into the Filter textbox it should show you all the items from Thaumcraft. You can select all the items at once by clicking the first item then shift+clicking the last item.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/25/2013
Posts:
54
Member Details
on B:
Selecting them all that way, would create a hefty list though to parse through any time somethings picked up? I don't suppose there is some sort of meta/nbt/<mod> data variable or something to search for? or is it coded so that its faster to search through a big list of items only as deep as their meta enumeration? Im not sure which would be less processing per item pickup.
as for A:
I would only be able to change the current pic used for the backpack of said color or such.
the need was to have more colored spots on each bag, to allow for quick visualization.
so for example,
a Red Top, and White Bottom bag, (color scheme of pokeballs)
____ for all my spawn eggs, spawner cages, poke-captured pets, and mobs.
Where a Red Top, Red Bottom, (all red)
____for my redstone wires dust blocks comparitors repeaters dispensers and so on.
and a Black Top, Red Bottom,
____ for all my Blood Magic gear.
All 3 of these have Red involved, only 1 is entirely red. Black and White are also involved with 2 of said bags.
(conceptually anyway.)
This allows for easier viability in stressful situations. Such as falling from the clouds, managing to easily see which bag is your
green plant bag, with lime green lid, vs your all lime green bag, which holds your slime shoes of fall-bouncing.
Opening the wrong bag in a moment like that because they were both lime grean could mean the difference between equipping your boots and safely bouncing off the ground. Or equipping some flowers to lay neatly over your tomb stone when you land 6-feet-under the ground. hehe ⋆^-^⋆
on B:
Selecting them all that way, would create a hefty list though to parse through any time somethings picked up? I don't suppose there is some sort of meta/nbt/<mod> data variable or something to search for? or is it coded so that its faster to search through a big list of items only as deep as their meta enumeration? Im not sure which would be less processing per item pickup.
as for A:
I would only be able to change the current pic used for the backpack of said color or such.
the need was to have more colored spots on each bag, to allow for quick visualization.
so for example,
a Red Top, and White Bottom bag, (color scheme of pokeballs)
____ for all my spawn eggs, spawner cages, poke-captured pets, and mobs.
Where a Red Top, Red Bottom, (all red)
____for my redstone wires dust blocks comparitors repeaters dispensers and so on.
and a Black Top, Red Bottom,
____ for all my Blood Magic gear.
All 3 of these have Red involved, only 1 is entirely red. Black and White are also involved with 2 of said bags.
(conceptually anyway.)
This allows for easier viability in stressful situations. Such as falling from the clouds, managing to easily see which bag is your
green plant bag, with lime green lid, vs your all lime green bag, which holds your slime shoes of fall-bouncing.
Opening the wrong bag in a moment like that because they were both lime grean could mean the difference between equipping your boots and safely bouncing off the ground. Or equipping some flowers to lay neatly over your tomb stone when you land 6-feet-under the ground. hehe ⋆^-^⋆
>> Selecting them all that way, would create a hefty list though to parse through any time somethings picked up?
The auto-collect list gets stored as a dictionary (technically a HashMap) and when an item is picked up it just checks if the dictionary contains that item.
Since the dictionary knows exactly where each item should go, it can find it almost instantly even if the dictionary contains millions of items.
>> I would only be able to change the current pic used for the backpack of said color
With a normal texture pack you can only have one texture per backpack color, but the OptiFine mod allows you to change an items texture based on its NBT data.
Here's an example texture pack I just created which will give any backpack named 'Blood Magic gear' its own custom texture.
I'm trying to use your mod with another mod in my modpack called "Custom Starting Gear". I'm trying to set up my modpack where whenever a player enters the world for the first time, that they start off with some items. Currently it's giving the player the backpack.... however when I try to set it up where the backpack comes already loaded with items, it doesnt seem to contain the items i loaded it with... is there something I'm not doing correctly, or is this not possible?
I'm trying to use your mod with another mod in my modpack called "Custom Starting Gear". I'm trying to set up my modpack where whenever a player enters the world for the first time, that they start off with some items. Currently it's giving the player the backpack.... however when I try to set it up where the backpack comes already loaded with items, it doesnt seem to contain the items i loaded it with... is there something I'm not doing correctly, or is this not possible?
Backpacks used to store their contents within their item's NBT tag but in version 2.0 (back in 2013) the backpack data was moved to data\BCMod-Items.dat and now a backpack's NBT tag is only used to store its backpack id and name, so when you copy a backpack to another world it won't copy any of its contents.
Backpacks still support migrating their data from their pre-2.0 NBT tag format so there is a workaround.
If you're using version 3.5.12 you can turn on the 'Allow backpack command' option and type '/backpack saveNBT'.
This will update the backpacks in your inventory to store a copy of their current data within their NBT tags.
You can then copy those backpacks to another world (in your case, by using "Custom Starting Gear") and when the backpacks get opened they will load their initial size and contents from the data stored in their NBT tags.
Note: the 'Allow backpack command' option doesn't need to be enabled in the modpack, it only needs to be enabled when you run the '/backpack saveNBT' command.
looks like it worked! thanks so much for the speedy reply too! I also wanted to say I've been using this mod for a while now (since 1.7.10) and its truly one of my favorite utility mods for how customizable and balanced it is. thanks for such a great mod!
Hello, I'm playing on a Pixelmon map (1.8.9) and for some reason, when I try to open my inventory while the backpack is in my hotbar, it crashes my game. This is my error message:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: BCModPlugin (zz-backpacks+1.8.9+-+3.1.3.jar) PatcherTweaker (Patcher-1.5.1 (1.8.9).jar) ModTweaker (Patcher-1.5.1 (1.8.9).jar)Contact their authors BEFORE contacting forge
// You're mean.
Time: 4/4/21 10:42 AMDescription: Rendering screen
java.lang.IllegalStateException: Already building! at net.minecraft.client.renderer.WorldRenderer.func_181668_a(VertexBuffer.java:304) at net.minecraft.client.gui.Gui.func_73729_b(SourceFile:115) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.func_146976_a(GuiCreativeInventoryExtended.java:58) at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:75) at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:49) at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:586) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.superDrawScreen(GuiCreativeInventoryExtended.java:45) at com.pixelmonmod.pixelmon.client.gui.inventory.InventoryPixelmon.drawScreen(InventoryPixelmon.java:147) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.func_73863_a(GuiCreativeInventoryExtended.java:40) at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:309) at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1436) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34)
Hello, I'm playing on a Pixelmon map (1.8.9) and for some reason, when I try to open my inventory while the backpack is in my hotbar, it crashes my game. This is my error message:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: BCModPlugin (zz-backpacks+1.8.9+-+3.1.3.jar) PatcherTweaker (Patcher-1.5.1 (1.8.9).jar) ModTweaker (Patcher-1.5.1 (1.8.9).jar)Contact their authors BEFORE contacting forge
...
You are using an older version of Backpacks so updating to version 3.5.5 might help.
If updating to 3.5.5 doesn't fix the problem, try setting the 'Disable backpack renderer' option to true in config\backpacks16840.cfg.
I had no issues using backpacks with Pixelmon 1.12.2-7.2.0, so if the problem continues to occur with Backpacks 3.5.5 the problem is probably caused by the older version of Pixelmon.
I found out it was actually Patcher that was crashing my game, so reeeeeeeeeeee
I have another question. I broke one map accidentally and I was wondering, is therea way to transfer backpacks from one world to another?
I tried moving the bcmoditems.dat file over to the new world, but when I right click one of my backpacks, I see a very brief flash of red text below the item name before the backpack opens, with no items inside.
I have another question. I broke one map accidentally and I was wondering, is therea way to transfer backpacks from one world to another?
I tried moving the bcmoditems.dat file over to the new world, but when I right click one of my backpacks, I see a very brief flash of red text below the item name before the backpack opens, with no items inside.
The backpack data is stored in BCMod-Items.dat so copying it to your new world should get you most of the way there.
After you've copied BCMod-Items.dat you should be able to get your backpacks back by either copying your player data from the other world, or by using the in-game Backpack Restorer item.
Caveats
If you attempted to open a backpack before you copied BCMod-Items.dat, all the backpacks in your inventory will have been given new ids (and will be empty), you can fix that by copying your player data again (or recover them using Backpack Restorers).
If you're playing on a server (or play with other players) you should also copy BCMod-Permissions.dat to the new world.
Backpack data only gets loaded when the world/server is loaded, so you should only copy the files while the world/server isn't running.
I LOVE YOUR MOD!!! PLEASE send me a link to your latest version.. I've been playing Minecraft 1.12 because I can't find your latest version and I would like to upgrade my saved world to the latest version of Minecraft (1.16) but can't because I don't want to lose my Backpacks!
Backpacks doesn't enforce a limit itself so I expect the limit is either coming from a NBT limit or coming from hitting the maximum packet size when the server sends backpack data to the client.
You could try adding a mod to increase the maximum packet size and see if that fixes the problem (I haven't tried it but the 'Bigger Packets, Please' mod might help).
If that doesn't fix the problem, include a crash log (or if it doesn't crash, check if there's any errors reported in the log).
I made a mistake in the previous article. Accidentally clicked the translation tool before sending it. Although you knew the meaning. I'll write the original at the bottom.
Yesterday I tried the MOD you mentioned (BiggerPacketsplz-since 1.8). But the backpack still wouldn't open properly. If you like, you can open the package and check the files (Bcmod-items.Dat).
“Hello, developer, I am a user who cann't live without a backpack! Mod. I've had a big problem recently.
Some of mine LT Recipe Advanced(mods: Little Tiles 1.5) contains a lot of data. Because it takes up too many hexadecimal characters. Make the occupied space of a single backpack reach 500 k or more. Therefore, when the backpack exceeds the maximum limit, it becomes unusable. After I tested it repeatedly, It is found that a single backpack can only take up about 200K.
I must apologize for disturbing you like this. I'm used to using your module for management and backup. If possible, please show me how to extend the role capacity limit of a single backpack.
Thank you very very very much. Looking forward to your next work.“
I made a mistake in the previous article. Accidentally clicked the translation tool before sending it. Although you knew the meaning. I'll write the original at the bottom.
Yesterday I tried the MOD you mentioned (BiggerPacketsplz-since 1.8). But the backpack still wouldn't open properly. If you like, you can open the package and check the files (Bcmod-items.Dat).
Turns out my packet reader was accidentally enforcing Minecraft's default NBT size. After increasing the NBT limit I was able to open your backpack.
Selecting all items from a particular mod usually means selecting that mod on the right and then bulk selecting everything that shows up for that mod on the left. You can select more than one item on the left at a time by the way, which REALLY speeds things up.
A:
It's a nice idea, but it's been a long time since I needed to add major features and the hassle of updating to 1.13 has put me off working on the mod.
I haven't tried it, but it looks like OptiFine allows you to customize item textures based on their NBT tag. If it works you could create a texture pack that would change the texture for specific backpacks based on their name, you can find documentation about the OptiFine feature here.
B:
The collect/resupply interface allows you to filter by mod-id, so if you enter 'thaumcraft:' into the Filter textbox it should show you all the items from Thaumcraft. You can select all the items at once by clicking the first item then shift+clicking the last item.
on B:
Selecting them all that way, would create a hefty list though to parse through any time somethings picked up? I don't suppose there is some sort of meta/nbt/<mod> data variable or something to search for? or is it coded so that its faster to search through a big list of items only as deep as their meta enumeration? Im not sure which would be less processing per item pickup.
as for A:
I would only be able to change the current pic used for the backpack of said color or such.
the need was to have more colored spots on each bag, to allow for quick visualization.
so for example,
a Red Top, and White Bottom bag, (color scheme of pokeballs)
____ for all my spawn eggs, spawner cages, poke-captured pets, and mobs.
Where a Red Top, Red Bottom, (all red)
____for my redstone wires dust blocks comparitors repeaters dispensers and so on.
and a Black Top, Red Bottom,
____ for all my Blood Magic gear.
All 3 of these have Red involved, only 1 is entirely red. Black and White are also involved with 2 of said bags.
(conceptually anyway.)
This allows for easier viability in stressful situations. Such as falling from the clouds, managing to easily see which bag is your
green plant bag, with lime green lid, vs your all lime green bag, which holds your slime shoes of fall-bouncing.
Opening the wrong bag in a moment like that because they were both lime grean could mean the difference between equipping your boots and safely bouncing off the ground. Or equipping some flowers to lay neatly over your tomb stone when you land 6-feet-under the ground. hehe ⋆^-^⋆
>> Selecting them all that way, would create a hefty list though to parse through any time somethings picked up?
The auto-collect list gets stored as a dictionary (technically a HashMap) and when an item is picked up it just checks if the dictionary contains that item.
Since the dictionary knows exactly where each item should go, it can find it almost instantly even if the dictionary contains millions of items.
>> I would only be able to change the current pic used for the backpack of said color
With a normal texture pack you can only have one texture per backpack color, but the OptiFine mod allows you to change an items texture based on its NBT data.
Here's an example texture pack I just created which will give any backpack named 'Blood Magic gear' its own custom texture.
Question:
I'm trying to use your mod with another mod in my modpack called "Custom Starting Gear". I'm trying to set up my modpack where whenever a player enters the world for the first time, that they start off with some items. Currently it's giving the player the backpack.... however when I try to set it up where the backpack comes already loaded with items, it doesnt seem to contain the items i loaded it with... is there something I'm not doing correctly, or is this not possible?
Backpacks used to store their contents within their item's NBT tag but in version 2.0 (back in 2013) the backpack data was moved to data\BCMod-Items.dat and now a backpack's NBT tag is only used to store its backpack id and name, so when you copy a backpack to another world it won't copy any of its contents.
Backpacks still support migrating their data from their pre-2.0 NBT tag format so there is a workaround.
If you're using version 3.5.12 you can turn on the 'Allow backpack command' option and type '/backpack saveNBT'.
This will update the backpacks in your inventory to store a copy of their current data within their NBT tags.
You can then copy those backpacks to another world (in your case, by using "Custom Starting Gear") and when the backpacks get opened they will load their initial size and contents from the data stored in their NBT tags.
Note: the 'Allow backpack command' option doesn't need to be enabled in the modpack, it only needs to be enabled when you run the '/backpack saveNBT' command.
looks like it worked! thanks so much for the speedy reply too! I also wanted to say I've been using this mod for a while now (since 1.7.10) and its truly one of my favorite utility mods for how customizable and balanced it is. thanks for such a great mod!
Hello, I'm playing on a Pixelmon map (1.8.9) and for some reason, when I try to open my inventory while the backpack is in my hotbar, it crashes my game. This is my error message:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: BCModPlugin (zz-backpacks+1.8.9+-+3.1.3.jar) PatcherTweaker (Patcher-1.5.1 (1.8.9).jar) ModTweaker (Patcher-1.5.1 (1.8.9).jar)Contact their authors BEFORE contacting forge
// You're mean.
Time: 4/4/21 10:42 AMDescription: Rendering screen
java.lang.IllegalStateException: Already building! at net.minecraft.client.renderer.WorldRenderer.func_181668_a(VertexBuffer.java:304) at net.minecraft.client.gui.Gui.func_73729_b(SourceFile:115) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.func_146976_a(GuiCreativeInventoryExtended.java:58) at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:75) at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:49) at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:586) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.superDrawScreen(GuiCreativeInventoryExtended.java:45) at com.pixelmonmod.pixelmon.client.gui.inventory.InventoryPixelmon.drawScreen(InventoryPixelmon.java:147) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.func_73863_a(GuiCreativeInventoryExtended.java:40) at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:309) at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1436) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Stacktrace: at net.minecraft.client.renderer.WorldRenderer.func_181668_a(VertexBuffer.java:304) at net.minecraft.client.gui.Gui.func_73729_b(SourceFile:115) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.func_146976_a(GuiCreativeInventoryExtended.java:58) at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:75) at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:49) at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:586) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.superDrawScreen(GuiCreativeInventoryExtended.java:45) at com.pixelmonmod.pixelmon.client.gui.inventory.InventoryPixelmon.drawScreen(InventoryPixelmon.java:147) at com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended.func_73863_a(GuiCreativeInventoryExtended.java:40) at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:309)
-- Screen render details --Details: Screen name: com.pixelmonmod.pixelmon.client.gui.inventory.GuiCreativeInventoryExtended Mouse location: Scaled: (396, 252). Absolute: (1189, 321) Screen size: Scaled: (640, 360). Absolute: (1920, 1080). Scale factor of 3
-- Affected level --Details: Level name: MpServer All players: 1 total; [EntityPlayerSP['Hauntingly'/99, l='MpServer', x=16.22, y=92.00, z=30.59]] Chunk stats: MultiplayerChunkCache: 289, 289 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: Level spawn location: 3.00,92.00,134.00 - World: (3,92,134), Chunk: (at 3,5,6 in 0,8; contains blocks 0,0,128 to 15,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 110013696 game time, 569859 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 147 total; [EntityPixelmon['Drifloon'/257, l='MpServer', x=-14.50, y=91.97, z=-68.50], EntityPixelmon['Drifloon'/263, l='MpServer', x=-11.50, y=108.97, z=-52.50], EntityPixelmon['Zorua'/266, l='MpServer', x=112.50, y=119.97, z=53.50], EntityPixelmon['Skitty'/267, l='MpServer', x=103.50, y=106.97, z=9.50], EntityPixelmon['Skitty'/268, l='MpServer', x=109.13, y=105.00, z=17.50], EntityStatue['Groudon'/12, l='MpServer', x=-80.19, y=141.00, z=-7.19], EntityPixelmon['Skitty'/269, l='MpServer', x=101.50, y=106.00, z=13.09], NPCChatting['Assistant'/13, l='MpServer', x=-81.50, y=137.00, z=-2.50], EntityPixelmon['Sentret'/270, l='MpServer', x=107.50, y=118.97, z=58.50], EntityStatue['Groudon'/14, l='MpServer', x=-80.44, y=141.00, z=8.38], NPCChatting['Teacher'/16, l='MpServer', x=-72.50, y=137.00, z=-6.50], EntityPixelmon['Sentret'/272, l='MpServer', x=15.03, y=123.00, z=-35.34], NPCChatting[''/17, l='MpServer', x=-70.50, y=137.00, z=-7.50], EntityPixelmon['Drowzee'/273, l='MpServer', x=-0.03, y=118.91, z=-31.41], NPCChatting['Matthew'/18, l='MpServer', x=-70.50, y=137.00, z=-5.50], NPCChatting['Marty'/19, l='MpServer', x=-71.50, y=137.00, z=-3.50], NPCChatting[''/20, l='MpServer', x=-72.50, y=137.00, z=-8.50], NPCChatting['Micha'/21, l='MpServer', x=-65.50, y=96.00, z=4.50], NPCChatting['Dino'/22, l='MpServer', x=-74.50, y=137.00, z=9.50], NPCChatting[''/27, l='MpServer', x=-24.50, y=92.00, z=-52.50], NPCTutor['Lass'/28, l='MpServer', x=-22.50, y=92.00, z=-47.50], NPCTrader['Trader'/29, l='MpServer', x=-25.78, y=92.00, z=-43.96], NPCTrader['Trader'/30, l='MpServer', x=-23.50, y=92.00, z=-36.50], NPCTutor['FireBreather'/31, l='MpServer', x=-17.50, y=92.00, z=-45.53], NPCTrainer['Jenni Jr.'/32, l='MpServer', x=-24.50, y=91.00, z=-5.50], NPCChatting['Town Mayor'/33, l='MpServer', x=-17.50, y=91.00, z=0.50], NPCChatting[''/34, l='MpServer', x=-26.50, y=93.00, z=58.50], NPCChatting[''/35, l='MpServer', x=-30.50, y=92.00, z=98.50], NPCChatting['Hugo'/39, l='MpServer', x=-6.50, y=91.00, z=-36.50], NPCChatting[''/40, l='MpServer', x=-15.50, y=92.00, z=-30.50], NPCChatting['Assistant'/41, l='MpServer', x=-9.50, y=91.00, z=-1.50], NPCChatting[''/42, l='MpServer', x=-11.50, y=91.00, z=32.50], NPCChatting['Retired Man'/43, l='MpServer', x=-12.50, y=91.00, z=109.50], EntityItemFrame['entity.ItemFrame.name'/47, l='MpServer', x=11.97, y=93.50, z=-56.50], NPCChatting[''/48, l='MpServer', x=5.50, y=92.00, z=-43.50], NPCChatting['Engineer'/49, l='MpServer', x=5.50, y=92.00, z=-22.50], NPCChatting[''/50, l='MpServer', x=12.50, y=92.00, z=52.50], NPCRelearner['Move Relearner'/51, l='MpServer', x=15.50, y=92.00, z=64.50], NPCChatting['Apricorn Farmer'/52, l='MpServer', x=0.50, y=92.00, z=91.50], NPCChatting['Assistant'/53, l='MpServer', x=6.50, y=92.00, z=123.50], EntityItemFrame['entity.ItemFrame.name'/54, l='MpServer', x=6.50, y=93.50, z=140.97], EntityItemFrame['entity.ItemFrame.name'/55, l='MpServer', x=2.50, y=93.50, z=140.97], EntityItemFrame['entity.ItemFrame.name'/57, l='MpServer', x=6.50, y=93.50, z=155.03], EntityItemFrame['entity.ItemFrame.name'/58, l='MpServer', x=2.50, y=93.50, z=155.03], EntityItemFrame['entity.ItemFrame.name'/60, l='MpServer', x=26.03, y=93.50, z=-60.50], EntityItemFrame['entity.ItemFrame.name'/61, l='MpServer', x=26.03, y=93.50, z=-56.50], NPCRelearner['Move Relearner'/62, l='MpServer', x=23.50, y=92.00, z=-38.50], NPCChatting[''/63, l='MpServer', x=22.50, y=92.06, z=-41.50], NPCChatting[''/64, l='MpServer', x=31.50, y=98.06, z=-21.50], NPCChatting['Town Baker'/65, l='MpServer', x=27.50, y=92.00, z=-15.50], NPCChatting[''/66, l='MpServer', x=18.50, y=91.00, z=6.50], NPCChatting[''/67, l='MpServer', x=20.50, y=92.00, z=27.50], NPCShopkeeper[''/68, l='MpServer', x=26.50, y=92.06, z=33.50], NPCShopkeeper[''/69, l='MpServer', x=23.50, y=92.06, z=34.50], NPCChatting['Associate'/70, l='MpServer', x=20.50, y=92.00, z=47.50], NPCShopkeeper[''/71, l='MpServer', x=26.50, y=92.06, z=33.50], NPCShopkeeper[''/72, l='MpServer', x=23.50, y=92.06, z=34.50], NPCChatting[''/73, l='MpServer', x=18.50, y=92.00, z=35.50], NPCNurseJoy[''/74, l='MpServer', x=22.13, y=92.06, z=57.69], NPCChatting['Millie'/75, l='MpServer', x=16.50, y=92.00, z=48.50], NPCChatting['Kelly'/76, l='MpServer', x=17.50, y=92.00, z=82.50], NPCChatting['Mom'/77, l='MpServer', x=21.50, y=92.06, z=126.50], NPCChatting['Professor Bz'/78, l='MpServer', x=19.50, y=92.00, z=124.50], NPCTutor['Miner'/79, l='MpServer', x=35.50, y=93.00, z=-23.50], NPCTrader['Youngster'/80, l='MpServer', x=45.53, y=92.06, z=32.75], NPCChatting[''/81, l='MpServer', x=54.50, y=92.06, z=-18.50], NPCChatting[''/82, l='MpServer', x=52.50, y=98.06, z=-17.50], NPCChatting['Assistant'/83, l='MpServer', x=53.50, y=91.00, z=-0.50], NPCChatting[''/84, l='MpServer', x=52.50, y=92.06, z=27.50], NPCTrader['Trader'/85, l='MpServer', x=50.28, y=92.00, z=23.69], NPCTrader['Trader'/86, l='MpServer', x=48.45, y=91.83, z=20.93], NPCChatting[''/88, l='MpServer', x=79.50, y=93.00, z=-19.50], NPCTutor['Rancher'/89, l='MpServer', x=75.50, y=92.06, z=-21.50], NPCChatting[''/90, l='MpServer', x=75.50, y=91.00, z=6.50], NPCChatting[''/91, l='MpServer', x=74.50, y=92.06, z=30.50], NPCTrader['Youngster'/95, l='MpServer', x=99.50, y=92.00, z=2.50], NPCChatting[''/96, l='MpServer', x=101.50, y=92.06, z=8.50], EntityPlayerSP['Hauntingly'/99, l='MpServer', x=16.22, y=92.00, z=30.59], EntityPixelmon['Litwick'/105, l='MpServer', x=51.50, y=98.97, z=105.50], EntityPixelmon['Litwick'/107, l='MpServer', x=11.50, y=121.97, z=35.50], EntityPixelmon['Raticate'/108, l='MpServer', x=4.50, y=90.97, z=58.50], EntityPixelmon['Chingling'/112, l='MpServer', x=-37.50, y=102.97, z=-35.50], EntityPixelmon['Rattata'/113, l='MpServer', x=65.47, y=98.00, z=23.47], EntityPixelmon['Rattata'/114, l='MpServer', x=65.50, y=99.97, z=26.50], EntityPixelmon['Shuppet'/115, l='MpServer', x=62.50, y=99.97, z=32.50], EntityPixelmon['Chingling'/116, l='MpServer', x=-43.32, y=94.08, z=51.39], EntityPixelmon['Litwick'/117, l='MpServer', x=28.50, y=91.97, z=55.50], EntityPixelmon['Drifloon'/118, l='MpServer', x=-39.59, y=83.77, z=106.41], EntityPixelmon['Seviper'/119, l='MpServer', x=-17.28, y=91.47, z=26.97], EntityPixelmon['Sentret'/120, l='MpServer', x=76.69, y=91.50, z=-1.09], EntityPixelmon['Raticate'/126, l='MpServer', x=-29.03, y=90.97, z=20.38], EntityPixelmon['Rattata'/138, l='MpServer', x=-74.50, y=91.97, z=21.50], EntityPixelmon['Rattata'/139, l='MpServer', x=-73.50, y=91.97, z=19.50], EntityPixelmon['Hypno'/143, l='MpServer', x=-74.50, y=108.97, z=43.50], EntityPixelmon['Raticate'/145, l='MpServer', x=14.50, y=93.86, z=-57.35], EntityPixelmon['Jigglypuff'/148, l='MpServer', x=6.50, y=123.97, z=-23.50], EntityPixelmon['Raticate'/149, l='MpServer', x=-13.50, y=91.50, z=71.50], EntityPixelmon['Zangoose'/150, l='MpServer', x=-70.50, y=101.97, z=41.50], EntityPixelmon['Jigglypuff'/152, l='MpServer', x=106.50, y=88.97, z=-31.50], EntityPixelmon['Litwick'/153, l='MpServer', x=55.50, y=91.97, z=-26.50], EntityPixelmon['Drifloon'/154, l='MpServer', x=22.50, y=118.97, z=40.50], EntityPixelmon['Drifloon'/155, l='MpServer', x=-5.50, y=90.97, z=55.50], EntityPixelmon['Zangoose'/157, l='MpServer', x=8.25, y=91.00, z=2.59], EntityPixelmon['Meowth'/166, l='MpServer', x=-82.50, y=99.50, z=-45.50], EntityPixelmon['Meowth'/167, l='MpServer', x=-82.50, y=99.50, z=-41.50], EntityPixelmon['Raticate'/168, l='MpServer', x=116.50, y=87.97, z=37.50], EntityPixelmon['Seviper'/169, l='MpServer', x=19.50, y=115.97, z=118.97], EntityPixelmon['Skitty'/171, l='MpServer', x=-62.50, y=101.97, z=45.50], EntityPixelmon['Litwick'/172, l='MpServer', x=-58.50, y=101.97, z=47.50], EntityPixelmon['Sentret'/173, l='MpServer', x=-0.50, y=90.97, z=-9.50], EntityPixelmon['Skitty'/180, l='MpServer', x=106.06, y=119.00, z=-22.50], EntityPixelmon['Skitty'/181, l='MpServer', x=107.50, y=117.97, z=-21.50], EntityPixelmon['Rattata'/182, l='MpServer', x=-26.33, y=92.00, z=-8.12], EntityPixelmon['Jigglypuff'/183, l='MpServer', x=43.50, y=91.97, z=-27.50], EntityPixelmon['Meowth'/184, l='MpServer', x=43.50, y=137.97, z=131.50], EntityPixelmon['Chingling'/191, l='MpServer', x=83.41, y=122.47, z=113.34], EntityPixelmon['Zangoose'/193, l='MpServer', x=-5.51, y=90.97, z=-41.92], EntityPixelmon['Litwick'/194, l='MpServer', x=53.44, y=108.00, z=59.34], EntityPixelmon['Sentret'/196, l='MpServer', x=79.50, y=91.97, z=13.50], EntityPixelmon['Meowth'/197, l='MpServer', x=52.50, y=96.97, z=-62.50], EntityPixelmon['Seviper'/198, l='MpServer', x=58.50, y=96.97, z=-60.50], EntityPixelmon['Sentret'/199, l='MpServer', x=12.50, y=92.00, z=72.06], EntityPixelmon['Skitty'/201, l='MpServer', x=-21.34, y=93.00, z=-30.91], EntityPixelmon['Weedle'/1993, l='MpServer', x=-43.00, y=92.00, z=-41.00], EntityPixelmon['Meowth'/205, l='MpServer', x=7.50, y=91.97, z=-51.50], EntityPixelmon['Rattata'/210, l='MpServer', x=80.50, y=91.97, z=37.50], EntityPixelmon['Rattata'/214, l='MpServer', x=79.50, y=91.97, z=35.50], EntityPixelmon['Rattata'/215, l='MpServer', x=84.50, y=91.97, z=39.50], EntityPixelmon['Furret'/218, l='MpServer', x=40.10, y=171.05, z=115.37], EntityPixelmon['Skitty'/219, l='MpServer', x=49.44, y=119.00, z=-9.44], EntityPixelmon['Sentret'/220, l='MpServer
', x=-28.50, y=138.97, z=123.50], EntityPixelmon['Rattata'/221, l='MpServer', x=-74.50, y=97.97, z=-27.50], EntityPixelmon['Rattata'/222, l='MpServer', x=-72.50, y=97.97, z=-29.50], EntityPixelmon['Chimecho'/223, l='MpServer', x=29.38, y=118.90, z=58.49], EntityPixelmon['Raticate'/227, l='MpServer', x=90.50, y=91.97, z=56.50], EntityPixelmon['Raticate'/232, l='MpServer', x=62.59, y=103.16, z=121.97], EntityPixelmon['Sentret'/233, l='MpServer', x=-16.31, y=91.97, z=86.19], EntityPixelmon['Seviper'/234, l='MpServer', x=61.25, y=121.00, z=84.44], EntityPixelmon['Litwick'/235, l='MpServer', x=94.50, y=101.97, z=131.50], EntityPixelmon['Electrode'/236, l='MpServer', x=52.95, y=92.57, z=-9.05], EntityPixelmon['Paras'/1265, l='MpServer', x=-35.00, y=92.00, z=-31.00], EntityPixelmon['Litwick'/242, l='MpServer', x=-55.50, y=94.97, z=41.50], EntityPixelmon['Meowth'/246, l='MpServer', x=-13.50, y=90.97, z=-3.50], EntityPixelmon['Litwick'/247, l='MpServer', x=-22.50, y=96.97, z=47.50], EntityPixelmon['Loudred'/249, l='MpServer', x=108.00, y=71.00, z=91.06], EntityPixelmon['Sentret'/252, l='MpServer', x=41.19, y=92.00, z=-35.81], EntityPixelmon['Sentret'/253, l='MpServer', x=32.59, y=91.97, z=-36.38]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer serverStacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:402) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:370) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34)
-- System Details --Details: Minecraft Version: 1.8.9 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_281, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2098063840 bytes (2000 MB) / 3882352640 bytes (3702 MB) up to 3882352640 bytes (3702 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms4096m -Xmx4096m IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.19 Powered by Forge 11.15.1.1722 Optifine OptiFine_1.8.9_HD_U_M5 9 mods loaded, 9 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1722-universal.jar) UCHIJAAAA Forge{11.15.1.1722} [Minecraft Forge] (forge-1.8.9-11.15.1.1722-universal.jar) UCHIJAAAA backpacks16840{3.1.3} [Backpacks!] (zz-backpacks+1.8.9+-+3.1.3.jar) UCHIJAAAA modcore{0.1.47} [ModCore] (Sk1er Modcore-0.1.47 (1.8.9).jar) UCHIJAAAA pownstogglesneak{3.0} [pownstogglesneak] ([1.8.9] Powns ToggleSneak - 3.0 (1).jar) UCHIJAAAA journeymap{1.8.9-5.2.4} [JourneyMap] (journeymap-1.8.9-5.2.4-unlimited.jar) UCHIJAAAA patcher{1.5.1} [Patcher] (Patcher-1.5.1 (1.8.9).jar) UCHIJAAAA pixelmon{4.3.1} [Pixelmon] (Pixelmon-1.8.9-4.3.1-universal.jar) Loaded coremods (and transformers): BCModPlugin (zz-backpacks+1.8.9+-+3.1.3.jar) brad16840.common.asm.ClassTransformerPatcherTweaker (Patcher-1.5.1 (1.8.9).jar) club.sk1er.mods.core.forge.ClassTransformer club.sk1er.patcher.tweaker.ClassTransformerModTweaker (Patcher-1.5.1 (1.8.9).jar) club.sk1er.patcher.tweaker.other.ModClassTransformer GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 457.63' Renderer: 'GeForce RTX 2060/PCIe/SSE2' Launched Version: MultiMC5 LWJGL: 2.9.4 OpenGL: GeForce RTX 2060/PCIe/SSE2 GL version 4.6.0 NVIDIA 457.63, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Custom Sky.zip, FireLeaf121218.zip (incompatible) Current Language: English (US) Profiler Position: N/A (disabled) CPU: 12x Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz OptiFine Version: OptiFine_1.8.9_HD_U_M5 OptiFine Build: 20210124-163719 Render Distance Chunks: 8 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.6.0 NVIDIA 457.63 OpenGlRenderer: GeForce RTX 2060/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 12
You are using an older version of Backpacks so updating to version 3.5.5 might help.
If updating to 3.5.5 doesn't fix the problem, try setting the 'Disable backpack renderer' option to true in config\backpacks16840.cfg.
I had no issues using backpacks with Pixelmon 1.12.2-7.2.0, so if the problem continues to occur with Backpacks 3.5.5 the problem is probably caused by the older version of Pixelmon.
I found out it was actually Patcher that was crashing my game, so reeeeeeeeeeee
I have another question. I broke one map accidentally and I was wondering, is therea way to transfer backpacks from one world to another?
I tried moving the bcmoditems.dat file over to the new world, but when I right click one of my backpacks, I see a very brief flash of red text below the item name before the backpack opens, with no items inside.
The backpack data is stored in BCMod-Items.dat so copying it to your new world should get you most of the way there.
After you've copied BCMod-Items.dat you should be able to get your backpacks back by either copying your player data from the other world, or by using the in-game Backpack Restorer item.
Caveats
It worked, thank you very much sir!
Any chance this mod will get an update to 1.16.5?
(this is my favorite backpack mod... I would love playing it again in newer modpacks)
Sincerely
Sarah
I LOVE YOUR MOD!!! PLEASE send me a link to your latest version.. I've been playing Minecraft 1.12 because I can't find your latest version and I would like to upgrade my saved world to the latest version of Minecraft (1.16) but can't because I don't want to lose my Backpacks!
Sorry, I've tried a few times to update past 1.12 but the amount of changes that need to be made is disheartening and I've always lost interest.
Right now I have no desire to update.
我的一些LT Recipe Advanced (模组:Little Tiles 1.5)包含大量数据。因为它占用了太多的十六进制字符。使单个背包的占用空间达到50万以上。因此,当背包超过最大限制时,它将变得无法使用。经过反复测试,发现单个背包只能占用200K左右。
我必须为这样打扰你而道歉。我习惯使用你的模块进行管理和备份。如果可能,请告诉我如何扩展单个背包的角色容量限制。
非常非常非常感谢。期待你的下一个作品。
Backpacks doesn't enforce a limit itself so I expect the limit is either coming from a NBT limit or coming from hitting the maximum packet size when the server sends backpack data to the client.
You could try adding a mod to increase the maximum packet size and see if that fixes the problem (I haven't tried it but the 'Bigger Packets, Please' mod might help).
If that doesn't fix the problem, include a crash log (or if it doesn't crash, check if there's any errors reported in the log).
I made a mistake in the previous article. Accidentally clicked the translation tool before sending it. Although you knew the meaning. I'll write the original at the bottom.
Yesterday I tried the MOD you mentioned (BiggerPacketsplz-since 1.8). But the backpack still wouldn't open properly. If you like, you can open the package and check the files (Bcmod-items.Dat).
Download link:
https://drive.google.com/file/d/1Azk9_DAxaG46CY23uzhO9C9T5QNJLETe/view?usp=sharing
“Hello, developer, I am a user who cann't live without a backpack! Mod. I've had a big problem recently.
Some of mine LT Recipe Advanced(mods: Little Tiles 1.5) contains a lot of data. Because it takes up too many hexadecimal characters. Make the occupied space of a single backpack reach 500 k or more. Therefore, when the backpack exceeds the maximum limit, it becomes unusable. After I tested it repeatedly, It is found that a single backpack can only take up about 200K.
I must apologize for disturbing you like this. I'm used to using your module for management and backup. If possible, please show me how to extend the role capacity limit of a single backpack.
Thank you very very very much. Looking forward to your next work.“
Turns out my packet reader was accidentally enforcing Minecraft's default NBT size. After increasing the NBT limit I was able to open your backpack.
You can download the updated version here.
It works well ! Thanks !