I've been super busy over the past few months, with my new job. But it's been a full year since I started it, and I've finally got enough time to start playing Minecraft again, and suddenly I want my mods updated.
Indeed. *works my code magic*
Oh yes. I had a really hard time just making one thing without creating a whole backend for it. In THEORY that should have made things easier, and sometimes it does, but all too often it means that I have to make changes to Core every single time I need to add a new feature I hadn't thought about before.
Thanks! It was not easy. And in fact, I have some ideas on how to make it even better by putting the mine generation into a separate thread that feeds back into a data structure that will just place a limited number of blocks each world tick.
Yo JAM_BOX, send me a PM and we can collaborate ok? I've now got a year's worth of real life programming on the job experience to help make things easier to understand.
To everyone else: The mod will be coming back soon. I'm working on patching up Brewcraft first, as that is my most popular mod, but this one will be next. Thermal Expansion and AE are my top priorities for fixing compatibility.
Could you tell me what could possibly be going wrong? It seems as if this mod cannot generate the ores from the Aliens vs Predator mod by Ri5ux in the overworld. Any idea why?