I have been toying with geothermal addons to RotaryCraft, but it is of course not getting world gen (you would have to build it).
Building them opens up quite a few interesting possibilities. One, four, nine, sixteen, etc. columns of water surrounded by a layer of stone and then lava? Depth and column count could then influence the amount of lithium and energy you could extract from a well.
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HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Building them opens up quite a few interesting possibilities. One, four, nine, sixteen, etc. columns of water surrounded by a layer of stone and then lava? Depth and column count could then influence the amount of lithium and energy you could extract from a well.
I decided to go with option #2 (pumping deuterium through a neutron irradiation chamber, which goes in a reactor). Also, when it is vanilla water blocks, keeping track of the size and shape of the multiblock becomes extremely difficult.
Sweet. Thank you for your hard work, and willingness to accept a request such as mine. I am new to Lua, but enjoying the attempts to write complex code as I go. This will add an interesting level for me to try, CC machine to automate CVT (or allow remote control thereof).
Well, CC needs to write code on its end as well. The controller API is in the form of an interface which some class must implement, then get the CVT instance and set itself to the controller.
why not make the chlorine able to remove dyes and revert wool back to white.
How to do that, though? A crafting grid is impossible, because you never get "held chlorine", and a machine to do that would be mostly pointless. Also, bonemeal+wool gives white wool.
As for the oxygen, maybe make in an optional booster for the turbine, etc. Maybe add the oxygen to the fuel and get a higher grade fuel....Maybe if you use it to long it damages the motor...
or have an extra slot on the turbines, etc, that take an oxygen cell.
One, turbines extract energy from high-pressure, high-temperature gas/liquid; there is no such thing as a booster.
Two, they have no fuel.
Three, they have no inventory, so a "slot" has no meaning.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
One, turbines extract energy from high-pressure, high-temperature gas/liquid; there is no such thing as a booster.
Two, they have no fuel.
Three, they have no inventory, so a "slot" has no meaning.
I meant the engines powered by the ethanol crystals.
Tritium is rare in nature because it has a half life of 10-12 years. But it can be produced, and it was for the US nuclear weapons program.
I have two other ideas:
Pump heavy (deuterium) water through a special chamber in a fission or fusion reactor, which may produce some tritium
Create some sort of device that only works above y=240, as cosmic rays are the main source of natural tritium (from interacting with atmospheric nitrogen).
Now, I can add GalacticCraft compatibility, because the surface of the moon has rather large quantities.
This is quite true. During the detonation of a thermonuclear device, the plasma which is created during the detonation of the uranium nuclear core creates both deuterium and tritium which then help enhance the plutonium detonation more.
By definition, a thermonuclear device is a fusion bomb, The Hydrogen-bomb is the best known example of such a device here in the west.
Here is an article I read a while back from FAS (Federation of American Scientists) which talks about said designs (Fusion weapons section) and gives some of the mathematical concepts behind the change of Lithion-6 (6Li) to Tritium (3H).
Lithium-6 is probably the most used source for making tritium. Now to figure out a way of gaining Li in ReactorCraft, and separating out the 6Li from the rest. Natural Li contains around 7% 6Li, if I recall my NE coursework correctly.
Well, CC needs to write code on its end as well. The controller API is in the form of an interface which some class must implement, then get the CVT instance and set itself to the controller.
Maybe I will bug Mikemoo who writes openperipherals when you get the hooks setup.
Edit 2: Did some more reading and found one of the methods used for changing 6Li to 3H
Tritium
Tritium is a relatively rare form of hydrogen isotope with an atomic mass of three (one proton and two neutrons). It is used commercially, but only in minute quantities, for medical diagnostics and sign illumination. Tritium's primary function is to boost the yield of both fission and thermonuclear weapons. It is produced in fission reactors and high-energy accelerators by bombarding lithium or lithium compounds with high energy neutrons. Tritium decays rapidly with a half-life of 12.5 years, and thus must be replenished over time. For example, the U.S. has produced 225 kilograms since 1955. This has now decayed to an inventory of 75 kilograms.
hm. . .
aside from whats been mentioned, oxygen is used in creating steel via blowing pure oxygen onto molten pig iron from a blast furnace to burn off carbon.
as for chlorine, mostly organic compounds, plastics, and chem warfare.
(alternate recipie for splash potion of poison perhaps?)
This is quite true. During the detonation of a thermonuclear device, the plasma which is created during the detonation of the uranium nuclear core creates both deuterium and tritium which then help enhance the plutonium detonation more.
By definition, a thermonuclear device is a fusion bomb, The Hydrogen-bomb is the best known example of such a device here in the west.
Here is an article I read a while back from FAS (Federation of American Scientists) which talks about said designs (Fusion weapons section) and gives some of the mathematical concepts behind the change of Lithion-6 (6Li) to Tritium (3H).
Lithium-6 is probably the most used source for making tritium. Now to figure out a way of gaining Li in ReactorCraft, and separating out the 6Li from the rest. Natural Li contains around 7% 6Li, if I recall my NE coursework correctly.
All true, but Li-7 is also usable if high-energy neutrons are used. This actually has an amusing story behind it. During the Castle Bravo nuclear test, the engineers assumed Li-7 was inert...and the ensuing detonation (15MT) was three times stronger than predicted. That is not an error you want when dealing with a nuclear warhead.
Adding pure oxygen would either stall it or detonate.
Maybe allow for an upgrade slot in the engine through which one could install either a turbocharger (can make these expensive) or a supercharger (which given the fact that we have driveshafts available all over the place might be a better solution). This would give a bump in the power and a loss in efficiency (more power, but at a lower fuel/watt ratio). You could also make it so that some work needs to go into putting these together. This would be a real world type of boost on the combustion engines.
Edit: I get it, I was not paying attention. They are trying to find a use for the oxygen. It is true that hot oxygen air does assist in the production of steel.
as a followup to the last post I made, looking at the Blast furnace GUI, would it be possible to add a second slot/guage for oxygen, and have it act as an optional speed boost, or allow the turning of iron ore directly into steel? or something along those lines.
im thinking this fits well with your goal of realism.
55% of all produced O2 is used for steel.
25% used for production of ethylene glycol.
remainder for medical, recreational, rocket fuel, water treatment and welding.
and I love how youre actively responding to ideas and comments.
now if FTB would hurry up and get its 1.6 launcher out so I can finally play this. . .
Quick question: I'm making my own mod set, and while it is possible to make Buildcraft power in these mods, it is not possible to make Pneumatic Engines or Air Compressors.
In the future, would it be possible to put a portion of the config that will allow you to make these items without buildcraft being installed?
Quick question: I'm making my own mod set, and while it is possible to make Buildcraft power in these mods, it is not possible to make Pneumatic Engines or Air Compressors.
In the future, would it be possible to put a portion of the config that will allow you to make these items without buildcraft being installed?
No. They rely on BC data to calculate conversion ratios and other behavior.
as a followup to the last post I made, looking at the Blast furnace GUI, would it be possible to add a second slot/guage for oxygen, and have it act as an optional speed boost, or allow the turning of iron ore directly into steel? or something along those lines.
im thinking this fits well with your goal of realism.
55% of all produced O2 is used for steel.
25% used for production of ethylene glycol.
remainder for medical, recreational, rocket fuel, water treatment and welding.
I am liking the speed-up-the-blast furnace idea, but two problems:
One, it makes RC have a piece of a machine that has no function without ReactorCraft. This is particularly bad given that an otherwise unused GUI slot would be glaring.
Two, the blast furnace is already fast. Adding speed gives little benefit.
Maybe allow for an upgrade slot in the engine through which one could install either a turbocharger (can make these expensive) or a supercharger (which given the fact that we have driveshafts available all over the place might be a better solution). This would give a bump in the power and a loss in efficiency (more power, but at a lower fuel/watt ratio). You could also make it so that some work needs to go into putting these together. This would be a real world type of boost on the combustion engines.
I like the idea and have been toying with it. However, the way machines are coded (certain hard-coded values out of an enum) does not allow for this, and techtree problems could also exist.
Also, what engine would be boosted? DC, Wind, Steam, AC, and Hydro engines make no sense, a Gasoline Engine already has a boosted version (Performance), and Microturbine and Gas Turbine are so powerful that boosters serve little purpose.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I am liking the speed-up-the-blast furnace idea, but two problems:
One, it makes RC have a piece of a machine that has no function without ReactorCraft. This is particularly bad given that an otherwise unused GUI slot would be glaring.
Two, the blast furnace is already fast. Adding speed gives little benefit.
Well, they are both your mods so if reactor craft is installed just slow down the blast furnace speed and have it over write the blast furnace with its own, supporting the oxygen slot and use.
I like the idea and have been toying with it. However, the way machines are coded (certain hard-coded values out of an enum) does not allow for this, and techtree problems could also exist.
Also, what engine would be boosted? DC, Wind, Steam, AC, and Hydro engines make no sense, a Gasoline Engine already has a boosted version (Performance), and Microturbine and Gas Turbine are so powerful that boosters serve little purpose.
I get what you are saying. And yes, it would only be combustion style engines that would allow for the addition.
Tritium is rare in nature because it has a half life of 10-12 years. But it can be produced, and it was for the US nuclear weapons program.
I have two other ideas:
Pump heavy (deuterium) water through a special chamber in a fission or fusion reactor, which may produce some tritium
Create some sort of device that only works above y=240, as cosmic rays are the main source of natural tritium (from interacting with atmospheric nitrogen).
Now, I can add GalacticCraft compatibility, because the surface of the moon has rather large quantities.
I would go for the device above y240 but you only get really really low amount of it (ofc)
I would instead go for the heavy water chamber.. we already have water cells and heavy water, and as I said it would be cool if they produced low quantities of T-water during nuclear fission in the reactor.
Both production methods are quite unlikely in real life anyway, as the best way to produce tritium is, as already said, to irradiate lithium rods inside nuclear reactors.
Produced quantities seems to be, from least to most:
Cosmic rays (very very low source)
Heavy water moderated reactors (about 100 g per ton of heavy water used)
6^Li irradiated inside a fission reactor
One of the major benefits of PHWR (Pressurized Heavy Water Reactor) is that it can sustain criticality using natural or only slightly enriched uranium. This would save on the refinement process a lot, but would also mean the need to produce D2O (Deuterium Oxide). Even so, I think the tritium production is rather lean when compared to the 6Li. I do not have a problem with that, as I do not mind mods that take their time to get to end-game.
Anyway, to change topic from chlorine and oxigen for a while, here's an interesting read on superconducting magnets: http://accelconf.web...ers/thchc01.pdf
It's about magnets in particle accelerators, but the main structure should be the same
Edit:
I maybe found an use for chlorine: we'll eventually need silicon for electronics at some point, and guess what? Chlorine chemistry is used to produce silicon:
We could just put some kind of circuitry inside a recipe for the fusion reactor.
Also, it uses an arc furnace, another use for the VDG
And, talking about the arc furnace, it uses oxygen to produce steel with a really high efficency!
A single machine to use both components
So we would have the Arc furnace with the following recipes:
Iron/scraps + oxygen -> high quantities of steel
Sand + coal -> Metallurgical grade silicon
An interesting idea, but the problem is RC already has the circuit board crafting item. That said, I still like this idea.
Who says you are allowed only one tier of PCB? Have the current one as an entry level board for early game machines, and the one described above as a later game higher cost board, or you could make a late game recipe for the board you have (keeping the current recipe for early game) that would output double the boards (higher quality materials give better results from wafers) but require the later game infrastructure.
One thing I would avoid, for the sake of realism, is IC2's idea of using the earlier circuit to build the higher tier one. In reality, lower tier circuits are bulky and inefficient, and higher tier circuits are smaller with more of everything in spite of the lack of real estate.
Basically, the early PCBs would be similar to going to radio shack (a place in the USA) and buying a blank PCB wafer, then soldering the transistors and resistors ones self whilst the higher tier one would be akin to growing the higher quality wafers in a lab and using better equipment and machines to piece it together.
Who says you are allowed only one tier of PCB? Have the current one as an entry level board for early game machines, and the one described above as a later game higher cost board
The thing is, it would have to be more "RotaryCraft PCB" vs "ReactorCraft PCB", because otherwise the higher-tier boards would be unavailable in RC without ReactorCraft. I do like this idea, though...
or you could make a late game recipe for the board you have (keeping the current recipe for early game) that would output double the boards (higher quality materials give better results from wafers) but require the later game infrastructure.
One thing I would avoid, for the sake of realism, is IC2's idea of using the earlier circuit to build the higher tier one. In reality, lower tier circuits are bulky and inefficient, and higher tier circuits are smaller with more of everything in spite of the lack of real estate.
....Why would it do that...?
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I would instead go for the heavy water chamber.. we already have water cells and heavy water, and as I said it would be cool if they produced low quantities of T-water during nuclear fission in the reactor.
Both production methods are quite unlikely in real life anyway, as the best way to produce tritium is, as already said, to irradiate lithium rods inside nuclear reactors.
Produced quantities seems to be, from least to most:
Cosmic rays (very very low source)
Heavy water moderated reactors (about 100 g per ton of heavy water used)
6^Li irradiated inside a fission reactor
I like how you are thinking, we need multiple types of ways to get tritium. That sounds balanced to me
Okay... clean install of MC 1.6.4, Forge 9.11.1.953. Clean install of NEI, BuildCraft, ThaumCraft, and RotaryCraft. No tampering with config files at all, no ID conflicts. Still getting that problem with TC ores.
Building them opens up quite a few interesting possibilities. One, four, nine, sixteen, etc. columns of water surrounded by a layer of stone and then lava? Depth and column count could then influence the amount of lithium and energy you could extract from a well.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
I decided to go with option #2 (pumping deuterium through a neutron irradiation chamber, which goes in a reactor). Also, when it is vanilla water blocks, keeping track of the size and shape of the multiblock becomes extremely difficult.
Well, CC needs to write code on its end as well. The controller API is in the form of an interface which some class must implement, then get the CVT instance and set itself to the controller.
It does.
How to do that, though? A crafting grid is impossible, because you never get "held chlorine", and a machine to do that would be mostly pointless. Also, bonemeal+wool gives white wool.
One, turbines extract energy from high-pressure, high-temperature gas/liquid; there is no such thing as a booster.
Two, they have no fuel.
Three, they have no inventory, so a "slot" has no meaning.
I meant the engines powered by the ethanol crystals.
Digital Reality Private Pack - 200+ Mods, Dedi Server
This is quite true. During the detonation of a thermonuclear device, the plasma which is created during the detonation of the uranium nuclear core creates both deuterium and tritium which then help enhance the plutonium detonation more.
By definition, a thermonuclear device is a fusion bomb, The Hydrogen-bomb is the best known example of such a device here in the west.
Here is an article I read a while back from FAS (Federation of American Scientists) which talks about said designs (Fusion weapons section) and gives some of the mathematical concepts behind the change of Lithion-6 (6Li) to Tritium (3H).
Lithium-6 is probably the most used source for making tritium. Now to figure out a way of gaining Li in ReactorCraft, and separating out the 6Li from the rest. Natural Li contains around 7% 6Li, if I recall my NE coursework correctly.
Maybe I will bug Mikemoo who writes openperipherals when you get the hooks setup.
Edit: Forgot the article link
http://www.fas.org/nuke/intro/nuke/design.htm
Edit 2: Did some more reading and found one of the methods used for changing 6Li to 3H
aside from whats been mentioned, oxygen is used in creating steel via blowing pure oxygen onto molten pig iron from a blast furnace to burn off carbon.
as for chlorine, mostly organic compounds, plastics, and chem warfare.
(alternate recipie for splash potion of poison perhaps?)
I like that.
All true, but Li-7 is also usable if high-energy neutrons are used. This actually has an amusing story behind it. During the Castle Bravo nuclear test, the engineers assumed Li-7 was inert...and the ensuing detonation (15MT) was three times stronger than predicted. That is not an error you want when dealing with a nuclear warhead.
They already are.
I discarded the lithium idea due to how difficult it would be to obtain.
Adding pure oxygen would either stall it or detonate.
Sweet. TIme for us to start bugging Mikemoo.
No problem. It was just a suggestion.
Maybe allow for an upgrade slot in the engine through which one could install either a turbocharger (can make these expensive) or a supercharger (which given the fact that we have driveshafts available all over the place might be a better solution). This would give a bump in the power and a loss in efficiency (more power, but at a lower fuel/watt ratio). You could also make it so that some work needs to go into putting these together. This would be a real world type of boost on the combustion engines.
Edit: I get it, I was not paying attention. They are trying to find a use for the oxygen. It is true that hot oxygen air does assist in the production of steel.
im thinking this fits well with your goal of realism.
55% of all produced O2 is used for steel.
25% used for production of ethylene glycol.
remainder for medical, recreational, rocket fuel, water treatment and welding.
and I love how youre actively responding to ideas and comments.
now if FTB would hurry up and get its 1.6 launcher out so I can finally play this. . .
In the future, would it be possible to put a portion of the config that will allow you to make these items without buildcraft being installed?
No. They rely on BC data to calculate conversion ratios and other behavior.
I am liking the speed-up-the-blast furnace idea, but two problems:
One, it makes RC have a piece of a machine that has no function without ReactorCraft. This is particularly bad given that an otherwise unused GUI slot would be glaring.
Two, the blast furnace is already fast. Adding speed gives little benefit.
I like the idea and have been toying with it. However, the way machines are coded (certain hard-coded values out of an enum) does not allow for this, and techtree problems could also exist.
Also, what engine would be boosted? DC, Wind, Steam, AC, and Hydro engines make no sense, a Gasoline Engine already has a boosted version (Performance), and Microturbine and Gas Turbine are so powerful that boosters serve little purpose.
Well, they are both your mods so if reactor craft is installed just slow down the blast furnace speed and have it over write the blast furnace with its own, supporting the oxygen slot and use.
Digital Reality Private Pack - 200+ Mods, Dedi Server
I get what you are saying. And yes, it would only be combustion style engines that would allow for the addition.
I would go for the device above y240 but you only get really really low amount of it (ofc)
One of the major benefits of PHWR (Pressurized Heavy Water Reactor) is that it can sustain criticality using natural or only slightly enriched uranium. This would save on the refinement process a lot, but would also mean the need to produce D2O (Deuterium Oxide). Even so, I think the tritium production is rather lean when compared to the 6Li. I do not have a problem with that, as I do not mind mods that take their time to get to end-game.
I strongly agree.
This will prove useful.
An interesting idea, but the problem is RC already has the circuit board crafting item. That said, I still like this idea.
Not really, no. TE3 went magitech, strongly complicating a power system interaction.
Who says you are allowed only one tier of PCB? Have the current one as an entry level board for early game machines, and the one described above as a later game higher cost board, or you could make a late game recipe for the board you have (keeping the current recipe for early game) that would output double the boards (higher quality materials give better results from wafers) but require the later game infrastructure.
One thing I would avoid, for the sake of realism, is IC2's idea of using the earlier circuit to build the higher tier one. In reality, lower tier circuits are bulky and inefficient, and higher tier circuits are smaller with more of everything in spite of the lack of real estate.
Basically, the early PCBs would be similar to going to radio shack (a place in the USA) and buying a blank PCB wafer, then soldering the transistors and resistors ones self whilst the higher tier one would be akin to growing the higher quality wafers in a lab and using better equipment and machines to piece it together.
The thing is, it would have to be more "RotaryCraft PCB" vs "ReactorCraft PCB", because otherwise the higher-tier boards would be unavailable in RC without ReactorCraft. I do like this idea, though...
This is an interesting idea.
....Why would it do that...?
I like how you are thinking, we need multiple types of ways to get tritium. That sounds balanced to me
He is not saying that, and I am not implementing three machines to get the same product.