Can't you just spill the beans on the HP flywheel? I don't think I am even close. This is what I got from reading the BlockFlywheelMulti.java....it doesn't look right.
Bahhh.
Here is the completed turbine flywheel, second image. The last block is Turbine Flywheel Frame. Place turbine flywheel in the middle, break a block and replace it. It should reform into a flywheel. This is how it was meant to be done?
Actually, why is the multiblock structure even needed if the single turbine flywheel block functions and renders when placed alone or is that a bug?
This flywheel only outputs 1.6GW...HP Turbine outputs much more than that. Is it the only flywheel available for now?
Also how is the turbine flywheel multiblock made? and many other stuff regrading chromaticraft
You don't check previous post before asking? Look above for my post. For other upgrades I suggest to read BlockBasicMultiTE.java
Reika is like a dry cactus. It's hard to extract any juice out of him and even harder to pry answers from his lips.
This is for others who will likely ask about how much lubricant does a seven stage HP Turbine consumes? The answer is 100 mB/s/per stage => 42000 mB/min.
Quote from MoreMuffins»
Bahhh.
Here is the completed turbine flywheel, second image. The last block is Turbine Flywheel Frame. Place turbine flywheel in the middle, break a block and replace it. It should reform into a flywheel. This is how it was meant to be done?
No, it was intended you place the machine block first.
Actually, why is the multiblock structure even needed if the single turbine flywheel block functions and renders when placed alone or is that a bug?
A bug.
This flywheel only outputs 1.6GW...HP Turbine outputs much more than that. Is it the only flywheel available for now?
The HP turbine does not need a flywheel.
Quote from Deu23w2»Hi reika, this crash and corrupted world.
I need some help. When I installed Ars Magica 2 for 1.7.10, I get this potion collision crash. Every time I try to fix the potion ID, it keeps giving me the same crash. What am I doing wrong?
Reika.DragonAPI.Exception.IDConflictException: The mods were not installed correctly:
CONFLICT: Potion IDs: am2.buffs.ArsMagicaPotion@3b04e9a8 @ 45
Check your IDs and change them if possible.
This is NOT a mod bug. Do not post it to the mod website.
at Reika.DragonAPI.Auxiliary.PotionCollisionTracker.onConflict(PotionCollisionTracker.java:93)
at Reika.DragonAPI.Auxiliary.PotionCollisionTracker.addPotionID(PotionCollisionTracker.java:62)
at Reika.RotaryCraft.RotaryCraft.preload(RotaryCraft.java:240)
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I need some help. When I installed Ars Magica 2 for 1.7.10, I get this potion collision crash. Every time I try to fix the potion ID, it keeps giving me the same crash. What am I doing wrong?
Reika.DragonAPI.Exception.IDConflictException: The mods were not installed correctly:
CONFLICT: Potion IDs: am2.buffs.ArsMagicaPotion@3b04e9a8 @ 45
Check your IDs and change them if possible.
This is NOT a mod bug. Do not post it to the mod website.
at Reika.DragonAPI.Auxiliary.PotionCollisionTracker.onConflict(PotionCollisionTracker.java:93)
at Reika.DragonAPI.Auxiliary.PotionCollisionTracker.addPotionID(PotionCollisionTracker.java:62)
at Reika.RotaryCraft.RotaryCraft.preload(RotaryCraft.java:240)
Yeah I'm experiencing the same when i change the potion from Rotarycraft to 60 the crash says 60 too.
My game crashes whenever I press U on some items in NEI, I've been trying to fix this for awhile and can't think of or find a solution, this is from a 1.6.4 modpack. Any help, or explanations would be a great help, thank you.
My game crashes whenever I press U on some items in NEI, I've been trying to fix this for awhile and can't think of or find a solution, this is from a 1.6.4 modpack. Any help, or explanations would be a great help, thank you.
The pack is called Borak Sauce on the technic launcher. Thank you very much. I will be very respectful with your mods and all mods. I know the modding community puts alot of work into them.
I was running into this bug today involving Forestry and DragonAPI: https://github.com/ForestryMC/ForestryMC/issues/198
It happens with the latest version of DragonAPI, and with every Forestry build newer than 147.
Deleting the Forestry API from the DragonAPI jar makes it work, it seems, but I still feel like this is something that should be fixed.
Rollback Post to RevisionRollBack
What do you mean, "fox" isn't the sound foxes make? Didn't you learn anything from Pokémon?
I was running into this bug today involving Forestry and DragonAPI: https://github.com/ForestryMC/ForestryMC/issues/198
It happens with the latest version of DragonAPI, and with every Forestry build newer than 147.
Deleting the Forestry API from the DragonAPI jar makes it work, it seems, but I still feel like this is something that should be fixed.
Forestry changed some API stuff, revert back to build 149 for now.
Hello! How can I change the keybinding for Reika.ChromatiCraft.GUI.GuiAbilitySelect ? It is currently set to Button 3, and I cannot seem to locate any method of changing that.
Hey Reika, is there a quick and easy way to update all of your mods on FTB Monster v1.1.1? Downloading each and every mod and replacing the old ones seems to be way too much for the guys who play on my server even though it's 5 minutes work. Does the ftb launcher provide some sort of quick update? Maybe something ingame?
I need some help. When I installed Ars Magica 2 for 1.7.10, I get this potion collision crash. Every time I try to fix the potion ID, it keeps giving me the same crash. What am I doing wrong?
Reika.DragonAPI.Exception.IDConflictException: The mods were not installed correctly:
CONFLICT: Potion IDs: am2.buffs.ArsMagicaPotion@3b04e9a8 @ 45
Check your IDs and change them if possible.
This is NOT a mod bug. Do not post it to the mod website.
at Reika.DragonAPI.Auxiliary.PotionCollisionTracker.onConflict(PotionCollisionTracker.java:93)
at Reika.DragonAPI.Auxiliary.PotionCollisionTracker.addPotionID(PotionCollisionTracker.java:62)
at Reika.RotaryCraft.RotaryCraft.preload(RotaryCraft.java:240)
Try running the game without RotaryCraft/ReactorCraft first, allowing Ars Magica to properly generate a config. Go into a new world and use NEI to dump free potion IDs. Re-add the removed mods and change their potion ids to some free value and your problem should be fixed.
Did it work?
Can't you just spill the beans on the HP flywheel? I don't think I am even close. This is what I got from reading the BlockFlywheelMulti.java....it doesn't look right.
Bahhh.
Here is the completed turbine flywheel, second image. The last block is Turbine Flywheel Frame. Place turbine flywheel in the middle, break a block and replace it. It should reform into a flywheel. This is how it was meant to be done?
Actually, why is the multiblock structure even needed if the single turbine flywheel block functions and renders when placed alone or is that a bug?
This flywheel only outputs 1.6GW...HP Turbine outputs much more than that. Is it the only flywheel available for now?
Right click with a bedrock 2x gear in hand.
You don't check previous post before asking? Look above for my post. For other upgrades I suggest to read BlockBasicMultiTE.java
Reika is like a dry cactus. It's hard to extract any juice out of him and even harder to pry answers from his lips.
This is for others who will likely ask about how much lubricant does a seven stage HP Turbine consumes? The answer is 100 mB/s/per stage => 42000 mB/min.
No, it was intended you place the machine block first.
A bug.
The HP turbine does not need a flywheel.
Some mod overwrote the render engine.
http://pastebin.com/mwLBzAgq
Reika.DragonAPI.Exception.IDConflictException: The mods were not installed correctly:
CONFLICT: Potion IDs: am2.buffs.ArsMagicaPotion@3b04e9a8 @ 45
Check your IDs and change them if possible.
This is NOT a mod bug. Do not post it to the mod website.
at Reika.DragonAPI.Auxiliary.PotionCollisionTracker.onConflict(PotionCollisionTracker.java:93)
at Reika.DragonAPI.Auxiliary.PotionCollisionTracker.addPotionID(PotionCollisionTracker.java:62)
at Reika.RotaryCraft.RotaryCraft.preload(RotaryCraft.java:240)
If Minecraft were real, you'd be a zombie right now.
For some reason, this makes me think of Hyperspace rings ... from any of several different TV series.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
You're using version v1c, the latest is v1f. Try that and see if it helps.
If Minecraft were real, you'd be a zombie right now.
Yeah I'm experiencing the same when i change the potion from Rotarycraft to 60 the crash says 60 too.
I also got the same crash when using Reika's mods and Thaumic Exploration. I can't figure out what's going on.
If Minecraft were real, you'd be a zombie right now.
Here is the crash report:
http://pastebin.com/8Wtayxc3
EDIT: I found the solution to the issue, something about v25 didn't work with the modpack so I reverted back to v24 and now it works.
Bad idea. Downgrade MagicCrops to beta 15 instead.
It happens with the latest version of DragonAPI, and with every Forestry build newer than 147.
Deleting the Forestry API from the DragonAPI jar makes it work, it seems, but I still feel like this is something that should be fixed.
Forestry changed some API stuff, revert back to build 149 for now.
Thanks in advance.
Try running the game without RotaryCraft/ReactorCraft first, allowing Ars Magica to properly generate a config. Go into a new world and use NEI to dump free potion IDs. Re-add the removed mods and change their potion ids to some free value and your problem should be fixed.
EDIT: Found the forum, do i just start a new thread or something?
EDIT2: Don't bother replying, i figured it out