Hi. I installed Your chromaticraft mod and am playing it with a friend. We wanted to link knowledge using a pedestal (Knowledgeable Entanglement pedestrian), but did not understand to do it. Could you explain how to do this? We built the structure.
P.S. Thank you in advance
Hi. I installed Your chromaticraft mod and am playing it with a friend. We wanted to link knowledge using a pedestal (Knowledgeable Entanglement pedestrian), but did not understand to do it. Could you explain how to do this? We built the structure.
P.S. Thank you in advance
One person stands on it, the other "activates" it.
That is not even a thing in 1.7.10, and would at any rate require a total mod rewrite.
Well, that's true but have you thought about updating your Mods to a newer version of minecraft using the fabric loader?
Since updating your mods to a newer version would require a total rewrite anyway, fabric may be the better loader to choose as the initial amount of work would be the same as with forge and updating the mods to futher minecraft versions wouldn't require an total rewrite anymore.
I know this is nothing which is happening in the near future because to rewrite your mods would take an enormous amount of time and i'm not sure it would be worth for you to rewrite them... but i would be glad to read a few thoughts from you about updating to a new version with fabric.
Well, that's true but have you thought about updating your Mods to a newer version of minecraft using the fabric loader?
Since updating your mods to a newer version would require a total rewrite anyway, fabric may be the better loader to choose as the initial amount of work would be the same as with forge and updating the mods to futher minecraft versions wouldn't require an total rewrite anymore.
I know this is nothing which is happening in the near future because to rewrite your mods would take an enormous amount of time and i'm not sure it would be worth for you to rewrite them... but i would be glad to read a few thoughts from you about updating to a new version with fabric.
I'll save you the trouble: he's not updating. People ask this question basically every couple days.
I have mixed feelings about it myself; on the one hand, of course it's a bit of a bummer, but on the other hand, it means that all of the time he spends modding goes towards actually polishing/expanding his mods instead of chasing version updates.
Any ideas, how to automate farming of chroma berries and crystal seeds? Dye trees are compatable with Forestry, but how to use them with multifarm? Manual orchard configuration of farm seems like an obvious idea, except that it doesn't work. Orchard requires humus as soil, but dye trees grow only on dirt. I tried to place dirt and growing trees, but it looks like farm is not harvesting them at all. (Forestry version is 4.2.16.64)
And about crystal seeds. I have no idea, how to automate farming of them. Only idea, i came with is this.
It doesnt harvests plants in the middle and doesn't collects drop. Maybe Rotarycraft has some tools for this, but i don't have it in my current modlist. So any idea how to harvest them using TE, BC and Forestry and CC itself?
Any ideas, how to automate farming of chroma berries and crystal seeds? Dye trees are compatable with Forestry, but how to use them with multifarm? Manual orchard configuration of farm seems like an obvious idea, except that it doesn't work. Orchard requires humus as soil, but dye trees grow only on dirt. I tried to place dirt and growing trees, but it looks like farm is not harvesting them at all. (Forestry version is 4.2.16.64)
And about crystal seeds. I have no idea, how to automate farming of them. Only idea, i came with is this.
It doesnt harvests plants in the middle and doesn't collects drop. Maybe Rotarycraft has some tools for this, but i don't have it in my current modlist. So any idea how to harvest them using TE, BC and Forestry and CC itself?
I highly doubt the forestry multifarm can handle the dye trees, especially if the "Standard tree approach" did not work.
As for the crystal plants, I usually use the RC fan, yes, but CC has a farming device as well.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Would you mind adding some kind of (adjustable) limiter on stored fuel for Rotarycraft engines (Gasoline, Performance, Microturbine, Jet Turbine, and the BC one)?
I tried to use Logistics Pipes to keep up a specific amount of ethanol, but it won't input into the engine.
Since they don't keep their fuel on break, and they hold quite a bit, setting them up means committing a hefty amount of fuel.
If dye trees cannot be farmed with multifarm, then what is Forestry dye/rainbow tree compat for?
Also, still stuck on casting personalisation. Is this a bug? Runes are placed correctly, and the progression entry still remains yellow. The most bizarre thing here is that it worked fine earlier. https://imgur.com/a/d5S58yh
I run modified FTB Infinity Evolved on my private server, I have added Reactorcraft and Rotarycraft previously and it works fine for the most part, but the issues there have been discussed here before. I now wanted to add Chromaticraft but the server (only server, client works) crashes on startup before even getting to loading the world. It's telling me to contact you immediately so here I am lol.
I run modified FTB Infinity Evolved on my private server, I have added Reactorcraft and Rotarycraft previously and it works fine for the most part, but the issues there have been discussed here before. I now wanted to add Chromaticraft but the server (only server, client works) crashes on startup before even getting to loading the world. It's telling me to contact you immediately so here I am lol.
I had errors regarding potion IDs but I adjusted the configs and that fixed those.
I hope I haven't committed any sins here and that you can help me,
Best,
Robert
This is caused by API version issues - someone is shipping an old version of one of the APIs the rift relies on, be that RF, computer mods, Botania, or half a dozen others.
Also, still stuck on casting personalisation. Is this a bug? Runes are placed correctly, and the progression entry still remains yellow. The most bizarre thing here is that it worked fine earlier. https://imgur.com/a/d5S58yh
Would you mind adding some kind of (adjustable) limiter on stored fuel for Rotarycraft engines (Gasoline, Performance, Microturbine, Jet Turbine, and the BC one)?
I tried to use Logistics Pipes to keep up a specific amount of ethanol, but it won't input into the engine.
Since they don't keep their fuel on break, and they hold quite a bit, setting them up means committing a hefty amount of fuel.
You can remove fuel from the engines with buckets or the auxiliary tank.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Structure is definitely complete. I had to figure out, how to charge examination crystals for this and this is unobvious AF. I'll just type it here, chromaticraft how to charge items, examination crystals, aura tracker, etc., for google to pick it up. You need to drop them near pylon of required color.
So, examination show no missing or wrong blocks and structure does work as casting temple just fine, i did crafted storage crystal charger with it
Nevermind, mystery solved. Resourceful experience unlocks fragment for Presonalised Casting. It was unexpected, since Resourceful experience is lower than Presonalised Casting in progress tree
This is caused by API version issues - someone is shipping an old version of one of the APIs the rift relies on, be that RF, computer mods, Botania, or half a dozen others.
So after some late night troubleshooting I found the culprit. I added SGCraft v1.13.3 (newest) and removing it makes it launch. What perplexes me is that it works on the client in singleplayer. Is there anything I can do to make the server boot with both mods too?
Any "quick" fix for HP Turbines? Cuz i stuck for 5 month in my world and can`t go any further...
One is coming with the next release.
Is there any chance you're moving from Forge to Fabric Modloader?
Hi. I installed Your chromaticraft mod and am playing it with a friend. We wanted to link knowledge using a pedestal (Knowledgeable Entanglement pedestrian), but did not understand to do it. Could you explain how to do this? We built the structure.
P.S. Thank you in advance
It is done correctly, but really, nothing happens. Am I missing some progression?
https://imgur.com/a/d5S58yh
One person stands on it, the other "activates" it.
That is not even a thing in 1.7.10, and would at any rate require a total mod rewrite.
Well, that's true but have you thought about updating your Mods to a newer version of minecraft using the fabric loader?
Since updating your mods to a newer version would require a total rewrite anyway, fabric may be the better loader to choose as the initial amount of work would be the same as with forge and updating the mods to futher minecraft versions wouldn't require an total rewrite anymore.
I know this is nothing which is happening in the near future because to rewrite your mods would take an enormous amount of time and i'm not sure it would be worth for you to rewrite them... but i would be glad to read a few thoughts from you about updating to a new version with fabric.
I'll save you the trouble: he's not updating. People ask this question basically every couple days.
I have mixed feelings about it myself; on the one hand, of course it's a bit of a bummer, but on the other hand, it means that all of the time he spends modding goes towards actually polishing/expanding his mods instead of chasing version updates.
What should I do to prevent the server from shutting down ?
Any ideas, how to automate farming of chroma berries and crystal seeds? Dye trees are compatable with Forestry, but how to use them with multifarm? Manual orchard configuration of farm seems like an obvious idea, except that it doesn't work. Orchard requires humus as soil, but dye trees grow only on dirt. I tried to place dirt and growing trees, but it looks like farm is not harvesting them at all. (Forestry version is 4.2.16.64)
And about crystal seeds. I have no idea, how to automate farming of them. Only idea, i came with is this.
It doesnt harvests plants in the middle and doesn't collects drop. Maybe Rotarycraft has some tools for this, but i don't have it in my current modlist. So any idea how to harvest them using TE, BC and Forestry and CC itself?
Reika Hello, I have a question, and you will transfer the ChromatiCraft mod to version 1.12.2?
And the mod itself is cool.
I highly doubt the forestry multifarm can handle the dye trees, especially if the "Standard tree approach" did not work.
As for the crystal plants, I usually use the RC fan, yes, but CC has a farming device as well.
Would you mind adding some kind of (adjustable) limiter on stored fuel for Rotarycraft engines (Gasoline, Performance, Microturbine, Jet Turbine, and the BC one)?
I tried to use Logistics Pipes to keep up a specific amount of ethanol, but it won't input into the engine.
Since they don't keep their fuel on break, and they hold quite a bit, setting them up means committing a hefty amount of fuel.
If dye trees cannot be farmed with multifarm, then what is Forestry dye/rainbow tree compat for?
Also, still stuck on casting personalisation. Is this a bug? Runes are placed correctly, and the progression entry still remains yellow. The most bizarre thing here is that it worked fine earlier. https://imgur.com/a/d5S58yh
Hi Reika,
I run modified FTB Infinity Evolved on my private server, I have added Reactorcraft and Rotarycraft previously and it works fine for the most part, but the issues there have been discussed here before. I now wanted to add Chromaticraft but the server (only server, client works) crashes on startup before even getting to loading the world. It's telling me to contact you immediately so here I am lol.
I am running the latest versions.
Anyways, here are the logs:
Minecraft: https://pastebin.com/NvBYW8T8
Crash Report: https://pastebin.com/A2xa34G0
The full fml log is too large for Pastebin so here is the file, if it needs to be on Pastebin I could split it up I guess, so tell me if you want me to do that instead: https://hftl-my.sharepoint.com/:u:/g/personal/s176143_hft-leipzig_de/Eb19m_nmkF1AktR3GUr4HlEBFPpwy8l6quUTu9h0CWgDJA?e=V1FEl4
I had errors regarding potion IDs but I adjusted the configs and that fixed those.
I hope I haven't committed any sins here and that you can help me,
Best,
Robert
This is caused by API version issues - someone is shipping an old version of one of the APIs the rift relies on, be that RF, computer mods, Botania, or half a dozen others.
Genetics.
That structure looks incomplete.
You can remove fuel from the engines with buckets or the auxiliary tank.
Structure is definitely complete. I had to figure out, how to charge examination crystals for this and this is unobvious AF. I'll just type it here, chromaticraft how to charge items, examination crystals, aura tracker, etc., for google to pick it up. You need to drop them near pylon of required color.
So, examination show no missing or wrong blocks and structure does work as casting temple just fine, i did crafted storage crystal charger with it
Nevermind, mystery solved. Resourceful experience unlocks fragment for Presonalised Casting. It was unexpected, since Resourceful experience is lower than Presonalised Casting in progress tree
Hi, Reika, I have trouble with your mod "Dragon API" here's link to crash report: https://yadi.sk/d/emnYKSjkKLklIA help plz:(
So after some late night troubleshooting I found the culprit. I added SGCraft v1.13.3 (newest) and removing it makes it launch. What perplexes me is that it works on the client in singleplayer. Is there anything I can do to make the server boot with both mods too?