Only noticed it when updating today since only the wood shaft block will show recipes for shaft blocks in NEI (because of the material tag), it also showed this worktable recipe that i'm pretty sure is supposed to be the cross shaft?
I removed all resourcepack stuff that could have done this
I believe there are some bugs with the new gearboxes in the latest version of Rotarycraft (V26a). When I place and then break certain gearboxes (stone, steel), the game crashes (if it is helpful, the error message is, "The game crashed whilst rendering entity in world Error: java.lang.ArrayIndexOutOfBoundsException: -1"). The only way I can load the world again is if I used MCEdit to delete the gearbox tile entity. Other gearboxes (diamond) drop an entity with no model and that have a very odd description. Have you or anyone else experienced issues with the new gearboxes?
I believe there are some bugs with the new gearboxes in the latest version of Rotarycraft (V26a). When I place and then break certain gearboxes (stone, steel), the game crashes (if it is helpful, the error message is, "The game crashed whilst rendering entity in world Error: java.lang.ArrayIndexOutOfBoundsException: -1"). The only way I can load the world again is if I used MCEdit to delete the gearbox tile entity. Other gearboxes (diamond) drop an entity with no model and that have a very odd description. Have you or anyone else experienced issues with the new gearboxes?
I recently updated from v25c to v26a for the following mods
DragonAPI, ChromatiCraft, ElectriCraft, ReactorCraft, RotaryCraft
Those are the only five mods that have changed and whenever my server tries to start up the world i get this and it closes.
Time: 28.05.20 00:45Time: 28.05.20 00:45Description: Exception ticking world
java.lang.NoSuchMethodError: net.minecraft.world.IBlockAccess.func_72807_a(II)Lnet/minecraft/world/biome/BiomeGenBase; at Reika.ChromatiCraft.ChromaticEventManager.stopBiggerOakDecay(ChromaticEventManager.java:297)
I am playing a modpack with Chromaticraft in it and I have the suspicion that the Snowy Outposts do not generate. There is a large expanse of snowy biomes - the equivalent of ice plains, mostly, about 100 by 150 chunks in size (in fact it's much larger but that's the area I have explored), and not a single Snowy Outpost in it. I don't think these structures are supposed to be *that* rare, and the pack has ATG, ClimateControl and BiomeTweaker in it. Is there a way I can determine if there is a problem? And if there is, a way to track it?
All other ChromatiCraft structures and items appear correctly. There are the flowers that only appear in cold biomes, pylons and villages with failed casting structures.
1. How to run HP Turbine in last update? Tried 1/7 stage turbine, fission/breeder/fusion, lubed.
2. Any reliable and powerfull method to charge auroral battery? Since Induction Generator cant accept more than 399MW. Because i dunno how to power 1-tick boring machine in another dimestion, because there is a way to exploit power through portals.. And dont want to use magnetostatic engine due to large loss.
Yes, latest v26b. Got some problems when updating to a newer version with the diamond gearboxes.. Had to spend a lot of bedrock dust for new gearboxes :]
Thank you for reminding me that the generator mode is changing.. What does a right click (without Ctrl) do? For me it just disables generator until the next rebuild of the multistructure.
I am playing a modpack with Chromaticraft in it and I have the suspicion that the Snowy Outposts do not generate. There is a large expanse of snowy biomes - the equivalent of ice plains, mostly, about 100 by 150 chunks in size (in fact it's much larger but that's the area I have explored), and not a single Snowy Outpost in it. I don't think these structures are supposed to be *that* rare, and the pack has ATG, ClimateControl and BiomeTweaker in it. Is there a way I can determine if there is a problem? And if there is, a way to track it?
All other ChromatiCraft structures and items appear correctly. There are the flowers that only appear in cold biomes, pylons and villages with failed casting structures.
The structure gen is getting overhauled in the near-ish future.
Hello, I wish to ask about autocrafter - i have 16 of those connected through shaft power bus and powered by single microturbine; above i have reosnant strongbox from Thermal Expansion, item routing also throu TE itemducts. Have full chest of items to process in autocrafter, but it works like one operation per minute or something - generally very slow, where imho it should do few operations per tick when powered by microturbine. Why it is so slow?
The Meaning of Life, the Universe, and Everything.
Join Date:
10/10/2014
Posts:
59
Member Details
I have encountered a bug relating to the Rotarycraft power transmission shafts.
I updated from v25 to v26b and now I cannot craft Rotarycraft power transmission shafts. In addition, my existing Bedrock Shafts appear to have transformed into Tungston Shafts. (I can craft the ingredient shafts at the Crafting Table / Blasting Furnace). When I try to craft a HLSA Steel shaft, I get something that is called a wooden shaft that looks like a cross shaft.
Also, in checking NEI, it does not have recipes for power transmission shaft.
I'm putting together my own little pack to play with and I'm wondering if there's any recommended mods to toss in with yours. I know Chromaticraft and rotarycraft have a good deal of cross mod compatability but I'm curious if there's any real stand out mods that would greatly enhance or alter the experience. I've been looking forward to playing with your mods for awhile and would appreciate any feedback you could give me on this.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/10/2014
Posts:
59
Member Details
I have encountered a bug with Tungsten Shaft Cores.
I have inserted a Tungsten Shaft Core into a Magnetizer, which I am powering with 1 nm @ 2^20 rads/s. However, the Tungsten Shaft Core is not gaining charge.
Has anyone else encountered this problem and, if so, do you know a fix?
A: do you have an alternating redstone signal on the magnetizer?
B: 2^20 is very large, try 1048576 rad/s
This worked, thanks! I am now able to get the shaft core to charge.
However, I now have a different bug report about Tungsten Alloy Shaft Cores.
When in the Magnetizing Unit, the shaft core shows accumulation of microTesla charge. However, when removed the charge disappears. This happens both (1) when the charged shaft core is removed via hopper and (2) when the charged shaft core is removed manually.
I have encountered a bug relating to the Rotarycraft power transmission shafts.
I updated from v25 to v26b and now I cannot craft Rotarycraft power transmission shafts. In addition, my existing Bedrock Shafts appear to have transformed into Tungston Shafts. (I can craft the ingredient shafts at the Crafting Table / Blasting Furnace). When I try to craft a HLSA Steel shaft, I get something that is called a wooden shaft that looks like a cross shaft.
Also, in checking NEI, it does not have recipes for power transmission shaft.
Seem to be fixed for the next release. Try using a network of bevel gears or CVT as a temporary work around. I'm using CVT since I have a lot of bedrock dust to use.
However, I now have a different bug report about Tungsten Alloy Shaft Cores.
When in the Magnetizing Unit, the shaft core shows accumulation of microTesla charge. However, when removed the charge disappears. This happens both (1) when the charged shaft core is removed via hopper and (2) when the charged shaft core is removed manually.
Please report this with screenshots of the bug to github.
What setting have I errored for this to happen? - https://imgur.com/SY0gmHW
Only noticed it when updating today since only the wood shaft block will show recipes for shaft blocks in NEI (because of the material tag), it also showed this worktable recipe that i'm pretty sure is supposed to be the cross shaft?
I removed all resourcepack stuff that could have done this
Reika,
I believe there are some bugs with the new gearboxes in the latest version of Rotarycraft (V26a). When I place and then break certain gearboxes (stone, steel), the game crashes (if it is helpful, the error message is, "The game crashed whilst rendering entity in world Error: java.lang.ArrayIndexOutOfBoundsException: -1"). The only way I can load the world again is if I used MCEdit to delete the gearbox tile entity. Other gearboxes (diamond) drop an entity with no model and that have a very odd description. Have you or anyone else experienced issues with the new gearboxes?
https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/2520 indeed
Ah, thank you for pointing me to that pre-existing github issue.
I recently updated from v25c to v26a for the following mods
DragonAPI, ChromatiCraft, ElectriCraft, ReactorCraft, RotaryCraft
Those are the only five mods that have changed and whenever my server tries to start up the world i get this and it closes.
Full Log: https://pastebin.com/MPMz1QnX
When i go in and copy the whole world folder to my client and load it up just like your regular save it works flawless.
I messed with the gearboxes in V26b and did not encounter the issues I had before.
I am playing a modpack with Chromaticraft in it and I have the suspicion that the Snowy Outposts do not generate. There is a large expanse of snowy biomes - the equivalent of ice plains, mostly, about 100 by 150 chunks in size (in fact it's much larger but that's the area I have explored), and not a single Snowy Outpost in it. I don't think these structures are supposed to be *that* rare, and the pack has ATG, ClimateControl and BiomeTweaker in it. Is there a way I can determine if there is a problem? And if there is, a way to track it?
All other ChromatiCraft structures and items appear correctly. There are the flowers that only appear in cold biomes, pylons and villages with failed casting structures.
Hello bedrock breakers. I have some question:
1. How to run HP Turbine in last update? Tried 1/7 stage turbine, fission/breeder/fusion, lubed.
2. Any reliable and powerfull method to charge auroral battery? Since Induction Generator cant accept more than 399MW. Because i dunno how to power 1-tick boring machine in another dimestion, because there is a way to exploit power through portals.. And dont want to use magnetostatic engine due to large loss.
Thanks.
1. Are you on v26b?
2. You can switch the mode of the turbine generator to an ElC mode.
Advanced Rocketry and Reika's mods
Yes, latest v26b. Got some problems when updating to a newer version with the diamond gearboxes.. Had to spend a lot of bedrock dust for new gearboxes :]
Thank you for reminding me that the generator mode is changing.. What does a right click (without Ctrl) do? For me it just disables generator until the next rebuild of the multistructure.
Does anyone know if crc has a block that can harvest mushroom spreading type plants?
Something like:
min plants to keep in radius=??
Anything over that value gets harvested.
The structure gen is getting overhauled in the near-ish future.
The scissorweed will probably work.
Hello, I wish to ask about autocrafter - i have 16 of those connected through shaft power bus and powered by single microturbine; above i have reosnant strongbox from Thermal Expansion, item routing also throu TE itemducts. Have full chest of items to process in autocrafter, but it works like one operation per minute or something - generally very slow, where imho it should do few operations per tick when powered by microturbine. Why it is so slow?
I have encountered a bug relating to the Rotarycraft power transmission shafts.
I updated from v25 to v26b and now I cannot craft Rotarycraft power transmission shafts. In addition, my existing Bedrock Shafts appear to have transformed into Tungston Shafts. (I can craft the ingredient shafts at the Crafting Table / Blasting Furnace). When I try to craft a HLSA Steel shaft, I get something that is called a wooden shaft that looks like a cross shaft.
Also, in checking NEI, it does not have recipes for power transmission shaft.
I'm putting together my own little pack to play with and I'm wondering if there's any recommended mods to toss in with yours. I know Chromaticraft and rotarycraft have a good deal of cross mod compatability but I'm curious if there's any real stand out mods that would greatly enhance or alter the experience. I've been looking forward to playing with your mods for awhile and would appreciate any feedback you could give me on this.
Oh... Interesting. Does it mean that it'll work properly with biome adding mods (BoP, R/ATG, Highlands)? Or that it'll be more consistent?
I have encountered a bug with Tungsten Shaft Cores.
I have inserted a Tungsten Shaft Core into a Magnetizer, which I am powering with 1 nm @ 2^20 rads/s. However, the Tungsten Shaft Core is not gaining charge.
Has anyone else encountered this problem and, if so, do you know a fix?
A: do you have an alternating redstone signal on the magnetizer?
B: 2^20 is very large, try 1048576 rad/s
Advanced Rocketry and Reika's mods
Quote from Silfryi >>
This worked, thanks! I am now able to get the shaft core to charge.
However, I now have a different bug report about Tungsten Alloy Shaft Cores.
When in the Magnetizing Unit, the shaft core shows accumulation of microTesla charge. However, when removed the charge disappears. This happens both (1) when the charged shaft core is removed via hopper and (2) when the charged shaft core is removed manually.
https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/2546
Seem to be fixed for the next release. Try using a network of bevel gears or CVT as a temporary work around. I'm using CVT since I have a lot of bedrock dust to use.
Please report this with screenshots of the bug to github.