I have to say, testing the spawning of CrC structures in a new pack is annoyingly time-consuming. Perhaps someone can help me with this one:
I have the problem that in my pack, the Snowy Outpost spawns correctly in the same place, always, in a world with the same worldgen mods and the same seed, but only if I do worldgen normally by walking or flying by, or even when teleporting to the place. However, if I use the chunk pregenerator mod, the terrain is exactly the same except for spawned ore veins (spawned by Condensed Ores). Even villages are the same, except that the Snowy Outpost isn't there. I removed all mods except those that affect worldgen, as well as all structure spawning mods, and the outcome is exactly the same: with pregen, the Snowy Outpost is reliably not there, while if I just teleport there, it is reliably there.
The thing is, all other overworld structures (excepting data towers where I don't know) reliably spawn regardless of whether it's pregen or not, so what the heck is this?
I have to say, testing the spawning of CrC structures in a new pack is annoyingly time-consuming. Perhaps someone can help me with this one:
I have the problem that in my pack, the Snowy Outpost spawns correctly in the same place, always, in a world with the same worldgen mods and the same seed, but only if I do worldgen normally by walking or flying by, or even when teleporting to the place. However, if I use the chunk pregenerator mod, the terrain is exactly the same except for spawned ore veins (spawned by Condensed Ores). Even villages are the same, except that the Snowy Outpost isn't there. I removed all mods except those that affect worldgen, as well as all structure spawning mods, and the outcome is exactly the same: with pregen, the Snowy Outpost is reliably not there, while if I just teleport there, it is reliably there.
The thing is, all other overworld structures (excepting data towers where I don't know) reliably spawn regardless of whether it's pregen or not, so what the heck is this?
Currently CC structure overworld locations depend on the order chunks are generated in. Likely players and pregen do that differently. The aforementioned upcoming changes will solve this.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I'm on 1.26b fresh new world, and I can still craft gearboxes the old way like our grandparents did. In fact its the only way I know, so how do you craft them in a new exciting way with diamond bearings making everything not use up lubricant?
somehow. i feel like im an idiot and missing something obvious....
also: apparently my system came pre-installed with java 8 32bit, on a 64 bit system.... yah idk how that happened. i fixed it now. uninstalled 32 bit. installed 64 bit. still loading dragon api causes a the same above crash.
I'm having the same issue, which apparently means the file is corrupt. Downloading again and using different browsers all result in the same error. I can't find where to download from anywhere besides curseforge. Can anyone help provide the latest dragonapi from another source?
Got it; figured it out (or at least figured out what I need to do; the second-to-last room is a pain in the butt, I might just write a solver rather than try to do it by hand).
Any possibility of a hint on what to do with the tape playback puzzle? I only see the three controls. I can see what the burst control does, and what the playback control does, but nothing seems to make the force fields passible and I can't figure out what the shift control does.
I have seen this too; it is probably related to the shader system - though it only started recently in dev for me - but is transient and not of concern.
Hello
I am getting spammed by the same OpenGL error message "1282 invalid operation"
Literally hundreds of the same error message per second in my console right after the world loads.
I'm not sure if it's contributing to a crash that I'm also investigating but the spam is quite annoying and I was wondering if you could look into it for me even if it means just disabling the message for now lol
Also side note, of your mods I have only DragonAPI, electricraft, rotarycraft, and reactorcraft installed. There are many other mods in my pack though I'm not sure if they have anything to do with this issue.
Got it; figured it out (or at least figured out what I need to do; the second-to-last room is a pain in the butt, I might just write a solver rather than try to do it by hand).
Any possibility of a hint on what to do with the tape playback puzzle? I only see the three controls. I can see what the burst control does, and what the playback control does, but nothing seems to make the force fields passible and I can't figure out what the shift control does.
Have you checked what does the buttons interact with the piston and panels?
I'm on 1.26b fresh new world, and I can still craft gearboxes the old way like our grandparents did. In fact its the only way I know, so how do you craft them in a new exciting way with diamond bearings making everything not use up lubricant?
The gearbox crafting recipes haven't changed, only the recipes of some gears. In order to turn a gearbox (must be steel or tungsten alloy) into a "does not use up lubricant" variant, right-click on it with a diamond shaft bearing.
What can cause a high pressure turbine to just explode for "no reason"? (nothing could have broke any of the blocks, I think)
too much steam buildup? (would make sense imo, since the steam in the pipes was at around 300,000 and rising. just tested in cm and i got a pipe to 800k+ and the pipe didn't explode . . .)
weird chunk loading?
Should a fully injected fusion reactor (with neutron reflectors) power 16 HP turbines?
I used a backup before it exploded and just watched it, and it just blew up. . .
(didn't see any signs of something breaking a block on it, and lube was "maxed")
(on a semi unrelated note, hp turbine explosions are insanely laggy :I got 0 fps for 15 minutes nm 30 minutes later and it is still frozen, Oof)
hm can steam injectors explode with too much steam? (though I would guess irl steam things would have "safeties" that "burst"/open if the pressure gets too high)
Got it; figured it out (or at least figured out what I need to do; the second-to-last room is a pain in the butt, I might just write a solver rather than try to do it by hand).
Any possibility of a hint on what to do with the tape playback puzzle? I only see the three controls. I can see what the burst control does, and what the playback control does, but nothing seems to make the force fields passible and I can't figure out what the shift control does.
What can cause a high pressure turbine to just explode for "no reason"? (nothing could have broke any of the blocks, I think)
too much steam buildup? (would make sense imo, since the steam in the pipes was at around 300,000 and rising. just tested in cm and i got a pipe to 800k+ and the pipe didn't explode . . .)
weird chunk loading?
Should a fully injected fusion reactor (with neutron reflectors) power 16 HP turbines?
I used a backup before it exploded and just watched it, and it just blew up. . .
(didn't see any signs of something breaking a block on it, and lube was "maxed")
(on a semi unrelated note, hp turbine explosions are insanely laggy :I got 0 fps for 15 minutes nm 30 minutes later and it is still frozen, Oof)
hm can steam injectors explode with too much steam? (though I would guess irl steam things would have "safeties" that "burst"/open if the pressure gets too high)
Block removal is the only thing that can do so.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
There hasn't been a playthrough of ChromatiCraft where I haven't been seriously stuck at some time......this time it's this:
I have enough casting XP for the fourth dot to appear. I have a casting temple. I have the following progression entries in row 6:
*Lumen Storage II: can't do that because I lack the recipe for the crystal charger.
*Resourceful Experience: can't do that because I lack the recipe for the infusion ring.
*Refined Transmission: this one I completed (no idea why, actually) but the next one is far down and doesn't show up.
Then there is one that doesn't show up because it depends on an entry a row above which I haven't completed yet:
*Personalized Casting: ???
I haven't the slightest idea what to do here. I tried to apply an ownership expansion key but that didn't work. There appears to be a recipe connected to this which I don't have und which shows up unreadable in NEI. I have scoured my lexicon to find more info, no such luck. I used the ritual table just in case it would unlock something I needed, and that didn't result in anything useful either. I looked for spoilers but all I found was something about placing runes - about which I have no info in my lexicon so it can't be that. Finally, I thought I must look somewhere else and I'm missing a recipe, so I used Chromaprog which told me I am missing an ability "Chestclear" step into "Multicraft", but all ability fragments except those already in the lexicon are unreadable so I'm missing that one legitimately.
Please help!
Edit: I also tried to fiddle around with the linker, just in case there was a way to treat my avatar as a construct, but of course you can't right-click on yourself, and regular untargeted right-clicking didn't do anything.
hey reika, just want to know, you know if someone (not exactly you) is porting RotaryCraft to 1.12?
since many mods are already or are coming to this version, well, i was thinking if there was someone taking RotaryCraft to 1.12
hm how do I unlink world rifts (CRC) in my inventory? they are linked to a critical thingy and I cannot just place them all and break them
That is your only option.
I have to say, testing the spawning of CrC structures in a new pack is annoyingly time-consuming. Perhaps someone can help me with this one:
I have the problem that in my pack, the Snowy Outpost spawns correctly in the same place, always, in a world with the same worldgen mods and the same seed, but only if I do worldgen normally by walking or flying by, or even when teleporting to the place. However, if I use the chunk pregenerator mod, the terrain is exactly the same except for spawned ore veins (spawned by Condensed Ores). Even villages are the same, except that the Snowy Outpost isn't there. I removed all mods except those that affect worldgen, as well as all structure spawning mods, and the outcome is exactly the same: with pregen, the Snowy Outpost is reliably not there, while if I just teleport there, it is reliably there.
The thing is, all other overworld structures (excepting data towers where I don't know) reliably spawn regardless of whether it's pregen or not, so what the heck is this?
Currently CC structure overworld locations depend on the order chunks are generated in. Likely players and pregen do that differently. The aforementioned upcoming changes will solve this.
I'm on 1.26b fresh new world, and I can still craft gearboxes the old way like our grandparents did. In fact its the only way I know, so how do you craft them in a new exciting way with diamond bearings making everything not use up lubricant?
I have a problem with reactorcraft. i can not produce heavy water. i have enough power at the machine. what is my fault?
I'm having the same issue, which apparently means the file is corrupt. Downloading again and using different browsers all result in the same error. I can't find where to download from anywhere besides curseforge. Can anyone help provide the latest dragonapi from another source?
You need Deep Ocean.
It also did not work
It would be faster to find tutorial videos in YouTube.
Got it; figured it out (or at least figured out what I need to do; the second-to-last room is a pain in the butt, I might just write a solver rather than try to do it by hand).
Any possibility of a hint on what to do with the tape playback puzzle? I only see the three controls. I can see what the burst control does, and what the playback control does, but nothing seems to make the force fields passible and I can't figure out what the shift control does.
Hello
I am getting spammed by the same OpenGL error message "1282 invalid operation"
Literally hundreds of the same error message per second in my console right after the world loads.
I'm not sure if it's contributing to a crash that I'm also investigating but the spam is quite annoying and I was wondering if you could look into it for me even if it means just disabling the message for now lol
Also side note, of your mods I have only DragonAPI, electricraft, rotarycraft, and reactorcraft installed. There are many other mods in my pack though I'm not sure if they have anything to do with this issue.
Thank you
Have you checked what does the buttons interact with the piston and panels?
The gearbox crafting recipes haven't changed, only the recipes of some gears. In order to turn a gearbox (must be steel or tungsten alloy) into a "does not use up lubricant" variant, right-click on it with a diamond shaft bearing.
But i do not find my mistakes. The extractor is under more than 16 blocks water.
What can cause a high pressure turbine to just explode for "no reason"? (nothing could have broke any of the blocks, I think)
too much steam buildup? (would make sense imo,
since the steam in the pipes was at around 300,000 and rising.just tested in cm and i got a pipe to 800k+ and the pipe didn't explode . . .)weird chunk loading?
Should a fully injected fusion reactor (with neutron reflectors) power 16 HP turbines?
I used a backup before it exploded and just watched it, and it just blew up. . .
(didn't see any signs of something breaking a block on it, and lube was "maxed")
(on a semi unrelated note, hp turbine explosions are insanely laggy :I got 0 fps for
15 minutesnm 30 minutes later and it is still frozen, Oof)hm can steam injectors explode with too much steam? (though I would guess irl steam things would have "safeties" that "burst"/open if the pressure gets too high)
This should be pretty obvious....
Then at least one of them is not a source block.
Block removal is the only thing that can do so.
weird. . . If something spawned inside it, could it explode then?giving them any steam seems to make them explode now . . .lol, it was a "hidden" industrial coil . . . oops.
There hasn't been a playthrough of ChromatiCraft where I haven't been seriously stuck at some time......this time it's this:
I have enough casting XP for the fourth dot to appear. I have a casting temple. I have the following progression entries in row 6:
*Lumen Storage II: can't do that because I lack the recipe for the crystal charger.
*Resourceful Experience: can't do that because I lack the recipe for the infusion ring.
*Refined Transmission: this one I completed (no idea why, actually) but the next one is far down and doesn't show up.
Then there is one that doesn't show up because it depends on an entry a row above which I haven't completed yet:
*Personalized Casting: ???
I haven't the slightest idea what to do here. I tried to apply an ownership expansion key but that didn't work. There appears to be a recipe connected to this which I don't have und which shows up unreadable in NEI. I have scoured my lexicon to find more info, no such luck. I used the ritual table just in case it would unlock something I needed, and that didn't result in anything useful either. I looked for spoilers but all I found was something about placing runes - about which I have no info in my lexicon so it can't be that. Finally, I thought I must look somewhere else and I'm missing a recipe, so I used Chromaprog which told me I am missing an ability "Chestclear" step into "Multicraft", but all ability fragments except those already in the lexicon are unreadable so I'm missing that one legitimately.
Please help!
Edit: I also tried to fiddle around with the linker, just in case there was a way to treat my avatar as a construct, but of course you can't right-click on yourself, and regular untargeted right-clicking didn't do anything.
hey reika, just want to know, you know if someone (not exactly you) is porting RotaryCraft to 1.12?
since many mods are already or are coming to this version, well, i was thinking if there was someone taking RotaryCraft to 1.12
just that, nothing more else.