This worked, thanks! I am now able to get the shaft core to charge.
However, I now have a different bug report about Tungsten Alloy Shaft Cores.
When in the Magnetizing Unit, the shaft core shows accumulation of microTesla charge. However, when removed the charge disappears. This happens both (1) when the charged shaft core is removed via hopper and (2) when the charged shaft core is removed manually.
The code looks fine; it has no errant "clear magnetism on invalid item" logic. In fact, it has no "Clear magnetism frmo item" logic at all.
Rollback Post to RevisionRollBack
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The code looks fine; it has no errant "clear magnetism on invalid item" logic. In fact, it has no "Clear magnetism frmo item" logic at all.
I did some further tests.
First, I did a test in Creative mode. The only mods included were:
- ArchiSections
- ChromatiCraft
- DragonAPI
- ElectriCraft
- ExpandedRedstone
- ReactorCraft
- RotaryCraft
In this test case, the shaft core did hold a charge.
Next, I did a test on my multiplayer server, in Survival mode. Modlist is in spoiler tags below. Here, I did encounter the problem again (see screenshots attached). I tested with both HSLA and Tungsten shaft cores.
I have also submitted this as an issue on the Github
so uh i just got a crash log that literally just said: "Reika.DragonAPI.Exception.RegistrationException: DRAGONAPI has a registration error: Shader was not linked properly: Contact Reika immediately!"
I have a question about a mod interaction: I have Hunger Overhaul in my pack. It has a setting "multiplier for the growth time of crops". Does that affect RotaryCraft's canola plants?
Also, if I add mods that have mod interaction with ChromatiCraft to a pack, will the newly-available mod interactions be visible in the CrC lexicon in pre-existing worlds? The problem is that it takes a long time to build a CrC setup for testing purposes, even if you use creative mode and commands, so I'd rather not start a new test world after every mod change if the new mod doesn't add worldgen and the only testing I need to do is for conflicts with CrC setups. I'm asking because I vaguely recall crystal bees not showing up after adding Forestry. I didn't keep that world because Forestry adds worldgen, but it is a cause for concern.
Finally, this may be of interest to people who make packs with Reika's mods: it appears there is some kind of three-way mod conflict between AntiIDConflict, ClimateControl and CrC that results in an NPE in some biome-checking code under conditions I haven't been able to narrow down. So once AntiIDConflict doesn't cause the pack to crash on load anymore (which it does intentionally with a message about the conflicting IDs if it detects conflicts), the pack should be restarted with AntiIDConflict disabled or removed before a world is actually created.
for your 2nd question: i believe (and note: i COULD be wrong) anything from mod interactions still require pages, but if you have a preexisting world all you need to do is find more pages before moving on.
so uh i just got a crash log that literally just said: "Reika.DragonAPI.Exception.RegistrationException: DRAGONAPI has a registration error: Shader was not linked properly: Contact Reika immediately!"
notes: i just downloaded the latest versions of everything this morning.
so uh an update to this, cause yah, im trying to figure out whats wrong i have just now set minecraft to use java 7u80 instead of the default packaged java. so now i get this error instead: "Caught exception from DragonAPI
Reika.DragonAPI.Exception.InvalidBuildException: DragonAPI is an invalid JarFile" note: i am downloading the mod from Curseforge. i have not touched/altered anything related to any file i have downloaded. so idk. and yes, i have attempted to redownload the file.
somehow. i feel like im an idiot and missing something obvious....
also: apparently my system came pre-installed with java 8 32bit, on a 64 bit system.... yah idk how that happened. i fixed it now. uninstalled 32 bit. installed 64 bit. still loading dragon api causes a the same above crash.
The Meaning of Life, the Universe, and Everything.
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I have a question on a ChromatiCraft puzzle. Is anyone able to give a hint as to how to approach this puzzle? I've spent hours banging my head against it and I have not gotten past the first room. I have determined that a single color can only be placed once per column/row/shape, and that when a color is placed it lights up the row/column/shape. However I haven't made any other progress.
Thank you Reika for latest release.
I'm struggling to get my script working again after upgrading to the newest version.
In the older version to give a 2x gear unit it was:
RotaryCraft:rotarycraft_item_gearunits:8
Now in the newer version its:
RotaryCraft:rotarycraft_item_gearcraft 1 50
In minetweaker my current line =
ERROR: loot.zs:04: Could not resolve <RotaryCraft : rotarycraft_item_gearunits : 8> << this because its an old item name
ERROR: loot.zs:05: Could not resolve <RotaryCraft : rotarycraft_item_gearcraft 1 50> << this because I dont know
Thank you Reika for latest release.
I'm struggling to get my script working again after upgrading to the newest version.
In the older version to give a 2x gear unit it was:
RotaryCraft:rotarycraft_item_gearunits:8
Now in the newer version its:
RotaryCraft:rotarycraft_item_gearcraft 1 50
In minetweaker my current line =
ERROR: loot.zs:04: Could not resolve <RotaryCraft : rotarycraft_item_gearunits : 8> << this because its an old item name
ERROR: loot.zs:05: Could not resolve <RotaryCraft : rotarycraft_item_gearcraft 1 50> << this because I dont know
What am i doing wrong? Hope someone can help me
Erik
In my game - also the newest version - the name for the 2x steel gear unit is RotaryCraft:rotarycraft_item_gearcraft:2.
The name for the 2x diamond gear unit is RotaryCraft:rotarycraft_item_gearcraft:50. I haven't tried to use that in scripts so far, but that's what MT tells me. The .... xxx 1 50 you quote appears to me as having a fundamentally wrong syntax for any MC object reference. It looks like a command syntax.
In my game - also the newest version - the name for the 2x steel gear unit is RotaryCraft:rotarycraft_item_gearcraft:2.
The name for the 2x diamond gear unit is RotaryCraft:rotarycraft_item_gearcraft:50. I haven't tried to use that in scripts so far, but that's what MT tells me. The .... xxx 1 50 you quote appears to me as having a fundamentally wrong syntax for any MC object reference. It looks like a command syntax.
Thank you, it was so simple lol. RotaryCraft:rotarycraft_item_gearcraft:50 was right.
I indeed was confused with the /give command hehe.
hm, how many irradiation chambers should I put on a fully powered fusion reactor?
So far I have 1/5th of the circle dedicated to them lel.
(Also, argggh! cme's! lol, takes me 4 minutes to load the modpack :I )
4 minutes ain't bad!
That's almost certainly overkill, re: irradiation chambers. The last fusion reactor I built (one preheater, four injectors) had four irradiation chambers, placed intercardinally inside the main ring, and the overall process was tritium-positive.
The code looks fine; it has no errant "clear magnetism on invalid item" logic. In fact, it has no "Clear magnetism frmo item" logic at all.
I did some further tests.
First, I did a test in Creative mode. The only mods included were:
- ArchiSections
- ChromatiCraft
- DragonAPI
- ElectriCraft
- ExpandedRedstone
- ReactorCraft
- RotaryCraft
In this test case, the shaft core did hold a charge.
Next, I did a test on my multiplayer server, in Survival mode. Modlist is in spoiler tags below. Here, I did encounter the problem again (see screenshots attached). I tested with both HSLA and Tungsten shaft cores.
I have also submitted this as an issue on the Github
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
appliedenergistics2-core{rv3-beta-6} [Applied Energistics 2 Core] (minecraft.jar)
CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
ImmibisMicroblocks{59.1.2} [Immibis's Microblocks] (immibis-microblocks-59.1.2.jar)
NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
<DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar)
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar)
aether_legacy{v1.0.0} [Aether Legacy] (aether_legacy-1.7.10-v1.0.0.jar)
AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar)
algaecraft{1.5.8} [AlgaeCraft] (algaecraft-[1.7.10]1.5.10.jar)
AppleCore{3.1.1} [AppleCore] (AppleCore-mc1.7.10-3.1.1.jar)
appliedenergistics2{rv3-beta-6} [Applied Energistics 2] (appliedenergistics2-rv3-beta-6.jar)
MovingWorld{1.7.10-1.8.1} [Moving World] (movingworld-1.7.10-1.8.1.jar)
ArchimedesShipsPlus{1.7.10-1.8.1} [Archimedes' Ships Plus] (archimedesshipsplus-1.7.10-1.8.1.jar)
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.2308-universal.jar)
Forestry{4.2.16.64} [Forestry for Minecraft] (forestry_1.7.10-4.2.16.64.jar)
BinnieCore{2.0.22.7} [Binnie Core] (binnie-mods-1.7.10-2.0.22.7.jar)
ExtraBees{2.0.22.7} [Extra Bees] (binnie-mods-1.7.10-2.0.22.7.jar)
BuildCraft|Core{7.1.23} [BuildCraft] (buildcraft-7.1.23.jar)
BuildCraft|Energy{7.1.23} [BC Energy] (buildcraft-7.1.23.jar)
AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)
TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
CarpentersBlocks{3.3.8.2} [Carpenter's Blocks] (Carpenter's+Blocks+v3.3.8.2+-+MC+1.7.10.jar)
Mystcraft{0.12.3.04} [Mystcraft] (mystcraft-1.7.10-0.12.3.04.jar)
MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.1.0.33-universal.jar)
ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar)
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
DragonAPI{v26b} [DragonAPI] (DragonAPI+1.7.10+V26b.jar)
ArchiSections{v@MAJOR_VERSION@@MINOR_VERSION@} [ArchiSections] (ArchiSections+1.7.10+V26a.jar)
ArchitectureCraft{1.7.2} [ArchitectureCraft] (ArchitectureCraft-1.7.2-mc1.7.10.jar)
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
BiblioCraft{1.11.7} [BiblioCraft] (BiblioCraft[v1.11.7][MC1.7.10].jar)
BiblioWoodsBoP{1.7} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.7].jar)
BiblioWoodsForestry{1.5} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.5].jar)
Highlands{2.2.3} [Highlands] (Highlands-1.7.2-v-2.2.3.jar)
BiblioWoodsHighlands{1.2} [BiblioWoods Highlands Edition] (BiblioWoods[Highlands][v1.2].jar)
malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)
malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar)
BigDoors{1.7.10-1.1.0} [Big Doors] (BigDoors-1.7.10-1.1.0.jar)
Botany{2.0.22.7} [Botany] (binnie-mods-1.7.10-2.0.22.7.jar)
ExtraTrees{2.0.22.7} [Extra Trees] (binnie-mods-1.7.10-2.0.22.7.jar)
Genetics{2.0.22.7} [Genetics] (binnie-mods-1.7.10-2.0.22.7.jar)
Botania{r1.8-249} [Botania] (Botania+r1.8-249.jar)
brewingapi{1.2.0} [Brewing-API] (Brewing-API-1.7.2-1.2.0.jar)
BuildCraft|Transport{7.1.23} [BC Transport] (buildcraft-7.1.23.jar)
BuildCraft|Factory{7.1.23} [BC Factory] (buildcraft-7.1.23.jar)
BuildCraft|Silicon{7.1.23} [BC Silicon] (buildcraft-7.1.23.jar)
BuildCraft|Robotics{7.1.23} [BC Robotics] (buildcraft-7.1.23.jar)
BuildCraft|Builders{7.1.23} [BC Builders] (buildcraft-7.1.23.jar)
ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)
chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.1d.jar)
ChromatiCraft{v26b} [ChromatiCraft] (ChromatiCraft+1.7.10+V26b.jar)
climatecontrol{0.8.1} [Climate Control] (ClimateControl-0.8.2.jar)
cookingbook{1.0.140} [Cooking for Blockheads] (cookingbook-mc1.7.10-1.0.140.jar)
cosmeticarmorreworked{1.7.10-v6b} [CosmeticArmorReworked] (CosmeticArmorReworked-1.7.10-v6b.jar)
CustomChestLoot{2.0.1} [Custom Chest Loot] (CustomChestLoot-1.7.10-2.0.1.jar)
PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.4.2_1.7.10.jar)
props{2.4.2} [Decocraft] (Decocraft-2.4.2_1.7.10.jar)
MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks+MoCreatures+Mod+v6)
RotaryCraft{v26b} [RotaryCraft] (RotaryCraft+1.7.10+V26b.jar)
ElectriCraft{v26a} [ElectriCraft] (ElectriCraft+1.7.10+V26a.jar)
endercore{1.7.10-0.2.0.39_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.39_beta.jar)
EnderIO{1.7.10-2.3.0.429_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.429_beta.jar)
EnderStorage{1.4.7.38} [EnderStorage] (EnderStorage-1.7.10-1.4.7.38-universal.jar)
exoticbirds{1.0} [Exotic Birds] (Exotic+Birds+1.7.10-1.4.6.jar)
ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)
ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)
ExpandedRedstone{v26a} [Expanded Redstone] (ExpandedRedstone+1.7.10+V26a.jar)
fairylights{1.4.0} [Fairy Lights] (fairylights-1.4.0-1.7.10.jar)
GardenContainers{1.7.10-1.7.0} [Garden Containers] (GardenStuff-1.7.10-1.7.0.jar)
GardenCore{1.7.10-1.7.0} [Garden Core] (GardenStuff-1.7.10-1.7.0.jar)
GardenStuff{1.7.10-1.7.0} [Garden Stuff] (GardenStuff-1.7.10-1.7.0.jar)
GardenTrees{1.7.10-1.7.0} [Garden Trees] (GardenStuff-1.7.10-1.7.0.jar)
guideapi{1.7.10-1.0.1-29} [Guide-API] (Guide-API-1.7.10-1.0.1-29.jar)
ImmibisCore{59.1.4} [Immibis Core] (immibis-core-59.1.4.jar)
JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar)
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar)
Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar)
cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar)
NEIAddons{1.12.15.41} [NEI Addons] (neiaddons-1.12.15.41-mc1.7.10.jar)
NEIAddons|Developer{1.12.15.41} [NEI Addons: Developer Tools] (neiaddons-1.12.15.41-mc1.7.10.jar)
NEIAddons|AppEng{1.12.15.41} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.15.41-mc1.7.10.jar)
NEIAddons|Botany{1.12.15.41} [NEI Addons: Botany] (neiaddons-1.12.15.41-mc1.7.10.jar)
NEIAddons|Forestry{1.12.15.41} [NEI Addons: Forestry] (neiaddons-1.12.15.41-mc1.7.10.jar)
NEIAddons|CraftingTables{1.12.15.41} [NEI Addons: Crafting Tables] (neiaddons-1.12.15.41-mc1.7.10.jar)
NEIAddons|ExNihilo{1.12.15.41} [NEI Addons: Ex Nihilo] (neiaddons-1.12.15.41-mc1.7.10.jar)
neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
recipehandler{1.7.10} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.3(1.7.10).jar)
NOVA{2015-10-09} [NOVA] (NOVA-2015-10-09-universal.jar)
harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's+HarvestCraft+1.7.10Lb.jar)
plantmegapack{4.33} [Plant Mega Pack] (plantmegapack-4.33-1.7.10-1492.jar)
ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar)
ReactorCraft{v26b} [ReactorCraft] (ReactorCraft+1.7.10+V26b.jar)
AS_Ruins{15.4} [Ruins Spawning System] (Ruins-1.7.10.jar)
Sanguimancy{1.7.10-1.1.9-35} [Sanguimancy] (Sanguimancy-1.7.10-1.1.9-35.jar)
secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.413.jar)
weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar)
wildmobsmod{1.2} [Wild Mobs] (WildMobs-1.7.10-1.3.2.jar)
witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
HungerOverhaul{1.7.10-1.0.0.jenkins104} [Hunger Overhaul] (HungerOverhaul-1.7.10-1.0.0.jenkins104.jar)
JustAnotherSpawner{0.17.5} [Just Another Spawner] (JustAnotherSpawner-0.17.5.jar)
ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
Is it intentional that the chroma enchanter doesn't have protection?
so uh i just got a crash log that literally just said: "Reika.DragonAPI.Exception.RegistrationException: DRAGONAPI has a registration error: Shader was not linked properly: Contact Reika immediately!"
so im doing just that: https://pastebin.com/Z7GBKkgY
notes: i just downloaded the latest versions of everything this morning.
Crc puzzle question:
Any hints on how the tape puzzle works? I can only change the tape filter to yellow . . .
I can't remember that one. What do you have to do there?
Try shift right clicking, I think.
I have a question about a mod interaction: I have Hunger Overhaul in my pack. It has a setting "multiplier for the growth time of crops". Does that affect RotaryCraft's canola plants?
Also, if I add mods that have mod interaction with ChromatiCraft to a pack, will the newly-available mod interactions be visible in the CrC lexicon in pre-existing worlds? The problem is that it takes a long time to build a CrC setup for testing purposes, even if you use creative mode and commands, so I'd rather not start a new test world after every mod change if the new mod doesn't add worldgen and the only testing I need to do is for conflicts with CrC setups. I'm asking because I vaguely recall crystal bees not showing up after adding Forestry. I didn't keep that world because Forestry adds worldgen, but it is a cause for concern.
Finally, this may be of interest to people who make packs with Reika's mods: it appears there is some kind of three-way mod conflict between AntiIDConflict, ClimateControl and CrC that results in an NPE in some biome-checking code under conditions I haven't been able to narrow down. So once AntiIDConflict doesn't cause the pack to crash on load anymore (which it does intentionally with a message about the conflicting IDs if it detects conflicts), the pack should be restarted with AntiIDConflict disabled or removed before a world is actually created.
for your 2nd question: i believe (and note: i COULD be wrong) anything from mod interactions still require pages, but if you have a preexisting world all you need to do is find more pages before moving on.
so uh an update to this, cause yah, im trying to figure out whats wrong i have just now set minecraft to use java 7u80 instead of the default packaged java. so now i get this error instead: "Caught exception from DragonAPI
Reika.DragonAPI.Exception.InvalidBuildException: DragonAPI is an invalid JarFile" note: i am downloading the mod from Curseforge. i have not touched/altered anything related to any file i have downloaded. so idk. and yes, i have attempted to redownload the file.
https://pastebin.com/nsEwcs30
somehow. i feel like im an idiot and missing something obvious....
also: apparently my system came pre-installed with java 8 32bit, on a 64 bit system.... yah idk how that happened. i fixed it now. uninstalled 32 bit. installed 64 bit. still loading dragon api causes a the same above crash.
I have a question on a ChromatiCraft puzzle. Is anyone able to give a hint as to how to approach this puzzle? I've spent hours banging my head against it and I have not gotten past the first room. I have determined that a single color can only be placed once per column/row/shape, and that when a color is placed it lights up the row/column/shape. However I haven't made any other progress.
You can bring outside crystals in.
Advanced Rocketry and Reika's mods
I’ve tried that in many different combinations
Clearly not the right ones.
Hello everyone,
Thank you Reika for latest release.
I'm struggling to get my script working again after upgrading to the newest version.
In the older version to give a 2x gear unit it was:
RotaryCraft:rotarycraft_item_gearunits:8
Now in the newer version its:
RotaryCraft:rotarycraft_item_gearcraft 1 50
In minetweaker my current line =
ERROR: loot.zs:04: Could not resolve <RotaryCraft : rotarycraft_item_gearunits : 8> << this because its an old item name
ERROR: loot.zs:05: Could not resolve <RotaryCraft : rotarycraft_item_gearcraft 1 50> << this because I dont know
What am i doing wrong? Hope someone can help me
Erik
In my game - also the newest version - the name for the 2x steel gear unit is RotaryCraft:rotarycraft_item_gearcraft:2.
The name for the 2x diamond gear unit is RotaryCraft:rotarycraft_item_gearcraft:50. I haven't tried to use that in scripts so far, but that's what MT tells me. The .... xxx 1 50 you quote appears to me as having a fundamentally wrong syntax for any MC object reference. It looks like a command syntax.
Thank you, it was so simple lol. RotaryCraft:rotarycraft_item_gearcraft:50 was right.
I indeed was confused with the /give command hehe.
hm, how many irradiation chambers should I put on a fully powered fusion reactor?
So far I have 1/5th of the circle dedicated to them lel.
(Also, argggh! cme's! lol, takes me 4 minutes to load the modpack :I )
4 minutes ain't bad!
That's almost certainly overkill, re: irradiation chambers. The last fusion reactor I built (one preheater, four injectors) had four irradiation chambers, placed intercardinally inside the main ring, and the overall process was tritium-positive.