and http://pastebin.com/nxvv07xU is the code you have for the file referenced in the crash (the MeteorCraft one). Line 30 should be stating that it's a client-side only thing on line 31 if me and Phengus on TE's IRC are understanding the code correctly.
This is indeed the problem. It will be fixed for the next version.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Hey Reika, every time i get close enough to a steam vent from geo strata for the sound to kick in, i drop to between 0 and 5 frames. Is this a common issue or could it just be on my end? I haven't checked the config, but is it possible to disable steam vents? Let me know if you need any more info, thanks!
Is there a way for me to fix it manually until then? Git clone and then compile it?
The fix is more in-depth than can easily be done. For now I recommend simply removing MeteorCraft.
Quote from Nickmaz»Hey Reika, every time i get close enough to a steam vent from geo strata for the sound to kick in, i drop to between 0 and 5 frames. Is this a common issue or could it just be on my end? I haven't checked the config, but is it possible to disable steam vents? Let me know if you need any more info, thanks!
....How are sounds making your FPS drop to zero?
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
You tell me, i dont know. It could be something completely different, but ive tested it now in a creative world and whenever i get within a certain distance of the steam vent, bye bye frames
Oi, Reika. I'm jakimfett, I'm currently developing Minechem and AlchemyPlusPlus.
I've been running your mod alongside about 50 others on my private whitelisted dev server (testing compatibility etc), mostly it's just been me and two friends. That said, I'd like to be able to get more people to help test alpha/beta versions of my mods, and I'd like permission to include some of your mods in a small modpack. I've put together a list of the mods (if you're interested), and I'd be distributing the modpack via either the FTB Launcher or the AsieLauncher.
I read through your license page, and it said for public packs, to ask for permission. So, this is me asking for permission...may I include RotaryCraft, ElectriCraft, ReactorCraft, and the DragonAPI library in my modpack?
There are five rules (specified in the first post of this thread) to which you will have to explicitly agree.
Ah, sorry about that. I saw the list of requirements, but missed the bit further down where it said I needed to state that I agree to each one. My bad.
Reika, I've read over the licensing terms listed on your site (which are mirrored in the first post), and am specifically stating my intent of compliance with the terms and conditions.
Specifically, I'm agreeing that:
1) Users of the pack do NOT have redistribution privileges
2) Neither I nor the users may redistribute your mod(s)
3) The pack will comply with your 3rd party modification rules as they are defined for public (launcher/website) packs, and the Mojang EULA
4) The pack will not generate income (it's for development/testing of Minechem and AlchemyPlusPlus
5) I do not claim credit/ownership/etc for any of your mods
Ah, sorry about that. I saw the list of requirements, but missed the bit further down where it said I needed to state that I agree to each one. My bad.
Reika, I've read over the licensing terms listed on your site (which are mirrored in the first post), and am specifically stating my intent of compliance with the terms and conditions.
Specifically, I'm agreeing that:
1) Users of the pack do NOT have redistribution privileges
2) Neither I nor the users may redistribute your mod(s)
3) The pack will comply with your 3rd party modification rules and the Mojan EULA
4) The pack will not generate income (it's for development/testing of Minechem and AlchemyPlusPlus
5) I do not claim credit/ownership/etc for any of your mods
Does that satisfy the requirements?
For clarification, which version of #3 are you agreeing to? There are two variants, only one of which is for public packs.
Quote from Nickmaz»
You tell me, i dont know. It could be something completely different, but ive tested it now in a creative world and whenever i get within a certain distance of the steam vent, bye bye frames
Is it only when they are firing? Is it equally bad for all vents? Do other sounds make you lag?
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
For clarification, which version of #3 are you agreeing to? There are two variants, only one of which is for public packs.
Edited my original request for clarity. I'm agreeing to comply with the requirements for public (launcher/website) packs, eg "The pack must not use external mods to significantly change the way my mods work...", by which I mean to say that I don't intend to change anything about how your mod works, in any way whatsoever.
i add the minecraft:wheat to most machines, I'm not really sure how his mods are some how conflicting with that, the grinder has a minor difference because its purely based off the ore dictionary and doesn't look up wheat by its name.
I literally check for instanceof ItemPickaxe. Anything that extends it returns true. I also have special handling for TiC tools, as they do not extend ItemPickaxe.
I spoke with Greg about it and he claims the crowbar should work. I'll get back to you about that.
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Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
Ball's back in your court as to the source of the problem.
Due to FML derpiness, mine is getting registered as "DragonAPI:minecraft:wheat" so a fetch for "minecraft:wheat" would not return it.
Quote from jakimfett»
Edited my original request for clarity. I'm agreeing to comply with the requirements for public (launcher/website) packs, eg "The pack must not use external mods to significantly change the way my mods work...", by which I mean to say that I don't intend to change anything about how your mod works, in any way whatsoever.
Is it only when they are firing? Is it equally bad for all vents? Do other sounds make you lag?
Yes, only when firing and equally bad for all vents. I was able to work my way to one in my survival world and break it which caused the lag to stop. And no, this is the only time something like this has happened to me....its weird.
Yes, only when firing and equally bad for all vents. I was able to work my way to one in my survival world and break it which caused the lag to stop. And no, this is the only time something like this has happened to me....its weird.
What are your computer specs?
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
The Meaning of Life, the Universe, and Everything.
Join Date:
1/15/2013
Posts:
189
Minecraft:
wagon153
Member Details
Bug report. On the last use of an pickaxe(I was using a iron pickaxe), the machine broken will not drop. There was no message in the console.
This is on version 1f.
This is indeed the problem. It will be fixed for the next version.
Is there a way for me to fix it manually until then? Git clone and then compile it?
The fix is more in-depth than can easily be done. For now I recommend simply removing MeteorCraft.
....How are sounds making your FPS drop to zero?
Thanks for being honest with me. Will the update be out soon?
Possibly. I would like to get a chance to work on ChromatiCraft first.
You tell me, i dont know. It could be something completely different, but ive tested it now in a creative world and whenever i get within a certain distance of the steam vent, bye bye frames
Ah, sorry about that. I saw the list of requirements, but missed the bit further down where it said I needed to state that I agree to each one. My bad.
Reika, I've read over the licensing terms listed on your site (which are mirrored in the first post), and am specifically stating my intent of compliance with the terms and conditions.
Specifically, I'm agreeing that:
1) Users of the pack do NOT have redistribution privileges
2) Neither I nor the users may redistribute your mod(s)
3) The pack will comply with your 3rd party modification rules as they are defined for public (launcher/website) packs, and the Mojang EULA
4) The pack will not generate income (it's for development/testing of Minechem and AlchemyPlusPlus
5) I do not claim credit/ownership/etc for any of your mods
Does that satisfy the requirements?
EDIT: clarified point #3, fixed spelling mistake
All work licensed under the Don't Be a Jerk license.
For clarification, which version of #3 are you agreeing to? There are two variants, only one of which is for public packs.
Is it only when they are firing? Is it equally bad for all vents? Do other sounds make you lag?
Edited my original request for clarity. I'm agreeing to comply with the requirements for public (launcher/website) packs, eg "The pack must not use external mods to significantly change the way my mods work...", by which I mean to say that I don't intend to change anything about how your mod works, in any way whatsoever.
All work licensed under the Don't Be a Jerk license.
Ball's back in your court as to the source of the problem.
I spoke with Greg about it and he claims the crowbar should work. I'll get back to you about that.
Due to FML derpiness, mine is getting registered as "DragonAPI:minecraft:wheat" so a fetch for "minecraft:wheat" would not return it.
Go ahead.
Just tested and crowbar cannot break them.
IC2's drill can break them, but nothing drops, but the IC2 bronze pickaxe works fine.
Yes, only when firing and equally bad for all vents. I was able to work my way to one in my survival world and break it which caused the lag to stop. And no, this is the only time something like this has happened to me....its weird.
What are your computer specs?
Still in your court as to how to fix the problem given it is your mod messing things up.
How did you get in contact with him?
8 core i7-4700 and graphics card is geforce gtx 765
This is on version 1f.