Hey Lyce,I like to ask a question on the science of your imagination.Are Gorgimites an elemental but part/Insect/Bug/Arachnid? Or are they pure elemental?
Update: Shadowy Chaos - Version 1.10.11.3 for Minecraft 1.7.10
Configs older than 1.10.11.0 will be reset!
New Potion Effect Added: Fall Resistance, this will reduce all damage received by falling to 0. (The damage sound and animation might still play but no damage is taken).
New World Generation: Pure Lava pools can now be found in the Nether.
Improvement: Strider Mounts have been improved. They will now give their rider Fall Resistance for 3 seconds when the rider dismounts so that the rider takes no damage from the fall. Striders should no longer automatically dismount their rider when going underwater making them viable underwater mounts as they will now also provide their rider wit the ability to breathe underwater (witout applying the Water Breathing potion effect as the effect particles could get annoying).
Config Change: Added more configuration options for world generation.
Config Change: Added a new global option for fire blocks such as Hellfire, Scorchfire, Frostfire, etc called "Remove On No Fire Tick" by default this is set to true where all fire blocks are removed when the gamerule "doFireTick" is set to false, however setting this config option to false will instead cause the fire to stay but not spread or damage blocks, the fire will still apply other effects such as damaging entities, etc. This was added mostly for adventure maps and servers.
Hey Lyce,I like to ask a question on the science of your imagination.Are Gorgimites an elemental but part/Insect/Bug/Arachnid? Or are they pure elemental?
They are pure elementals, you could also look at them as a possible Silicon Based Lifeform?!
Is there a way to make Inferno mobs check for a certain number of lava source blocks before spawning? Having Lobbers spawn from every single-block lavafall is getting to be a little much on the server I run for my friends and I.
They are pure elementals, you could also look at them as a possible Silicon Based Lifeform?!
hmm,I have been searching on what it is,k its basically life created with Silicon then carbon like humans and animals have.But Silicon is similar and gets its energy from eating silicon its a hypothithisis on what life could form up in other planets,So basically its like humans that run on carbon but instead eat silicon,Ok i get I should research the food chain of you mod L: "But why do they attack humans thou?"
Ok did research on the gorgimite food chain
-Joust don't Eat gorgimites themselves unless an alpha is nearby if their is they attack the gorgimite,but the gorgimite is not hostile to the jousts.But since they eat Cactus dye then they don't the gorgimite.But in your page it says here their territorial this makes more sense,this means that the Alpha jousts find gorgimites as pests for their land ad don't like them for no reason and swarms are not even dangerous to them and don't fight back.
-I think I should Make a page about the lycanites mobs food chain
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I'm not sure whats happening, but I changed the event durations from 600 to 300 in my configurations file, and the events now end almost immediately. I changed it back and it's still ending almost immediately. Any ideas?
Great pure lava pools. I say that before actually looking at them though... But that is to be expected. Also, when I said make cephignis spawn in them, I meant make it so that when the pool generates, cephignis spawn with it. Also, now that world generation is possible, I suspect that mini-dungeons and Maybe even large scale dungeons are not too far away... But maybe a few creatures away though. If you add them soon, please add that mini abtu dungeon I suggested long ago. Also, when you add mini dungeons, make sure the spawner a are disguised, as the idea of the abtu mini mini dungeon was a Devastated underwater structure where abtus had inhabited and where hiding in the depths around it. Also, pure water I think should not spawn in pools like the other 2 liquids, but as possibly full special rivers or just replacing some water. They would spawn in pools under the ocean though. Finally, I NEEED SOUL CUBE TOO MANY STRIDER PETS THEY KEEP STANDING THERE THEY NEED A HOME!!! also, make a certain creature stop attacking me while I comment... Yeah the behemo... Ohno... AHHHHH!!!!!
Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
Ok, I've now actually looked at the pure lava pools. They are really good, they're even purifying the netherrack around them. I'm guessing the stone isn't intentional, but I think it should stay. But, it's almost impossible to find a pool that isn't buried. I managed to find one, I screenshotted it because it was a trophy. Maybe make the pools a little more common on the surface of the nether. Or maybe you could add seas of pure lava. That would be a beautiful sight. Maybe it could be in a sort of purified nether, where around the sea, netherrack is replaced with stone. That would be amazing. But, that area would need some dangers... I don't know what though. Maybe the inferno mobs could have pure forms which spawn in these seas, but no where else. A pure lava would not be a nice sight. Or maybe it would. Of course, the pure inferno mobs could be friends with what is normally their enemies. Also, maybe you could add easter egg creatures? They would be retextured and renamed regular creatures. I would like it to be something like the butt flies from the erebus. That kind of easter eggs. Like a Belch (Belph) or a Jenga (Jengu) or maybe even an armpid (Aspid) Pun names or reference names basically. (Belch is just a word that sound like belph, jenga is a reference to the game jenga, and sound like jengu, and amrpid is a pun of aspid and armpit.)
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Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
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So there isn't any way to prevent subspecies from spawning unless disabling them altogether? I want them to be rare...like more rare...I was gunna put them into events, but I guess thats a dud..
Also, players bestiaries seem to just dissapear frequently..i break into backed up user profiles to revive them...Why is this even an issue?
Can someone please help me, I have 1.6.4 version of this mod, and creatures from mod don't spawn, unless the spawning egg is used or some conditions of spawning are present (like fire, and so cinder spawns). I have another mods like Mo'creatures and they are spawning perfectly. Could they conflict somehow?
Can someone please help me, I have 1.6.4 version of this mod, and creatures from mod don't spawn, unless the spawning egg is used or some conditions of spawning are present (like fire, and so cinder spawns). I have another mods like Mo'creatures and they are spawning perfectly. Could they conflict somehow?
Everyone can pretty much guessed the problem here, it is CustomMobSpawner that cause the conflict.
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Stop the mod thieves, for the everlasting peace!(Definitely not a Blue bomber reference)
The Meaning of Life, the Universe, and Everything.
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Member Details
To add on to my previous question. Is fire resistance changed in this mod? When I drink a potion of fire resistance, or use it I still burn in lava. etc..
To add on to my previous question. Is fire resistance changed in this mod? When I drink a potion of fire resistance, or use it I still burn in lava. etc..
Weird, because I don't have that issue. Maybe afirits or lobbers are attacking your feet?
Also, if you want some more balance changes Lycanite, can you make it where beholders take no knockback? They sometimes go all the way to space when i'm attacking them. To the point of despawning.
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
Update: Shadowy Chaos - Version 1.10.11.3 for Minecraft 1.7.10
Configs older than 1.10.11.0 will be reset!New Potion Effect Added: Fall Resistance, this will reduce all damage received by falling to 0. (The damage sound and animation might still play but no damage is taken).
New World Generation: Pure Lava pools can now be found in the Nether.
Improvement: Strider Mounts have been improved. They will now give their rider Fall Resistance for 3 seconds when the rider dismounts so that the rider takes no damage from the fall. Striders should no longer automatically dismount their rider when going underwater making them viable underwater mounts as they will now also provide their rider wit the ability to breathe underwater (witout applying the Water Breathing potion effect as the effect particles could get annoying).
Config Change: Added more configuration options for world generation.
Config Change: Added a new global option for fire blocks such as Hellfire, Scorchfire, Frostfire, etc called "Remove On No Fire Tick" by default this is set to true where all fire blocks are removed when the gamerule "doFireTick" is set to false, however setting this config option to false will instead cause the fire to stay but not spread or damage blocks, the fire will still apply other effects such as damaging entities, etc. This was added mostly for adventure maps and servers.
They are pure elementals, you could also look at them as a possible Silicon Based Lifeform?!
I think I've added a config option to disable subspecies, but this would disable them in events too.
hmm,I have been searching on what it is,k its basically life created with Silicon then carbon like humans and animals have.But Silicon is similar and gets its energy from eating silicon its a hypothithisis on what life could form up in other planets,So basically its like humans that run on carbon but instead eat silicon,Ok i get I should research the food chain of you mod L: "But why do they attack humans thou?"
Ok did research on the gorgimite food chain
-Joust don't Eat gorgimites themselves unless an alpha is nearby if their is they attack the gorgimite,but the gorgimite is not hostile to the jousts.But since they eat Cactus dye then they don't the gorgimite.But in your page it says here their territorial this makes more sense,this means that the Alpha jousts find gorgimites as pests for their land ad don't like them for no reason and swarms are not even dangerous to them and don't fight back.
-I think I should Make a page about the lycanites mobs food chain
-
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
Also, players bestiaries seem to just dissapear frequently..i break into backed up user profiles to revive them...Why is this even an issue?
Hosting a survival multiplayer minecraft server. The server address
is "192.99.149.171:26515"(between the quotes). The client is
spigot 1.10.2 with plugins that make minecraft as fun as possible(latest).
He uses Blender.
Everyone can pretty much guessed the problem here, it is CustomMobSpawner that cause the conflict.
Weird, because I don't have that issue. Maybe afirits or lobbers are attacking your feet?
Also, if you want some more balance changes Lycanite, can you make it where beholders take no knockback? They sometimes go all the way to space when i'm attacking them. To the point of despawning.