I for one like the more detailed models. There is enough of the blocky feel in the world its self. I think your skins and models are just fine.
Thanks for the feedback, personally I think it's all about the pixelated textures and low poly models, they aren't massively high quality models so maybe they are ok. I think I'll keep them as they are for now and work on some new mobs, if a lot of people think the models don't feel right though, then I'll get to changing them.
I haven't tested this but I think resource packs could be used to replace the obj models themselves, it depends, if it works with sounds and textures it might work with obj models too. The Belph, Behemoth and Pinky are all hard coded like vanilla mobs so they can't be changed as easily though.
Thanks for the feedback, personally I think it's all about the pixelated textures and low poly models, they aren't massively high quality models so maybe they are ok. I think I'll keep them as they are for now and work on some new mobs, if a lot of people think the models don't feel right though, then I'll get to changing them.
I haven't tested this but I think resource packs could be used to replace the obj models themselves, it depends, if it works with sounds and textures it might work with obj models too. The Belph, Behemoth and Pinky are all hard coded like vanilla mobs so they can't be changed as easily though.
You could add a config option for it to pick one or the other so everyones is happy.
You could add a config option for it to pick one or the other so everyones is happy.
That should be fairly easy to implement, I think I'll do this. It'll be client side too, so clients can choose which models are used and still be compatible with all servers. The option will be: Use Low Res Models and it will be false by default, setting it to true will replace some of the rounder models with more boxy ones.
Hey! I have done a Mod Review. I have showcased all of the DooM inspired mods up to the latest add the Cacodemon. Also looked at Pinky farming and using the projectiles in dispensers. Here is the link for anyone that would like to see it.
~Kashi
Thanks for the review, it covers pretty much everything! I've added it to the videos section!
Can't wait to see more. the doom mobs themselves are amazing
Thanks a lot! I thik I'm going to start off with an easy Desert Mob next, the crypt zombie. It was going to be just a re-textured zombie but I think it should have a different model, it'll also cause the fatigue effect when attacking.
Wow it was like two days ago since you released the nether souls and now cacodemons are already released!Man you're fast at this!
About the cacodemons,when you said they bully ghasts,do they really attack them in-game ?
I've had a bit of free time recently and now that the flying code is done for the Nether Soul and now that I can use Blender for the mob models, creating the Cacodemon was fairly quick to do, not rush though! Also seeing all these comments and video reviews going up made me want to finish the Demon Pack faster!
As for the Cacodemons, I just made up the Ghast bullying thing on the spot to justify why they drop Ghast Tears and never really though about it. It would be very easy to implement, should they attack Ghasts, or will it ruin the Ghast population?!
This is absolutely a wonderful idea! I've always thought the Nether was rather dull and lacked a certain hell-like perspective.
You should also add the Spiritual Armor and Megaarmor from the original Doom. You could make it a power up or an ore that you mine and craft armor with. You could also add some Doom weapons!
It's pretty good right now but I think it would be even cooler if there were extra stuff involved!
This is absolutely a wonderful idea! I've always thought the Nether was rather dull and lacked a certain hell-like perspective.
You should also add the Spiritual Armor and Megaarmor from the original Doom. You could make it a power up or an ore that you mine and craft armor with. You could also add some Doom weapons!
It's pretty good right now but I think it would be even cooler if there were extra stuff involved!
I might look into armor and some cool weapons like a staff that fires Nether Souls!
Just downloaded this yesterday, and I must say it is truly awesome!! Really great job! I have MoC installed, so I still have to monkey around with the spawn rates a little but all the mobs are really great!! The models are awesome and for all the shooting and graphical features they do, I would of expected a bit of lag, but I experience nothing of that sort!! They are quite challenging and makes the nether a place I actually want to go to, instead of just going to get what I need and get out. Thanks for making this I can't wait to see whats next. You're an awesome coder/modeler, keep up the GREAT work!! I'll be following this one as long as you keep working it!!!
Thanks Again-
painter
Just downloaded this yesterday, and I must say it is truly awesome!! Really great job! I have MoC installed, so I still have to monkey around with the spawn rates a little but all the mobs are really great!! The models are awesome and for all the shooting and graphical features they do, I would of expected a bit of lag, but I experience nothing of that sort!! They are quite challenging and makes the nether a place I actually want to go to, instead of just going to get what I need and get out. Thanks for making this I can't wait to see whats next. You're an awesome coder/modeler, keep up the GREAT work!! I'll be following this one as long as you keep working it!!!
Thanks Again-
painter
Thanks for the feedback, I'm glad you're enjoying my mod and there will be much more to come too!
Pm me when you need some textures, btw what you use for modelling, techne would help me on texturing.
I use Blender now, so I can send a .blend file or I can export to obj which is a widely supported format with a lot of viewers, in fact I think some versions of Photoshop allow you to import obj models and paint on them!
But I dont have photoshop so I have to get a virus/spyware free version from web, I have used other programs like novaskin. I can ask my friend for a good link, or you can send me one saves me alot of time. also I could make a model later with techne.
The GIMP is quite good and it's free to download, you can also use the Photoshop CS6 30 day free trial. I've stopped using Techne too, while it's quite good it has a few bugs and the model that it exports requires a lot of tidying up before it's usable, also grouping cubes and setting rotation points can be a big pain compared to using obj models.
Sounds cool! Do you have model ready for me to paint, pm message the download, add there raw texture.png including text saying the model parts. also the obj file in the download.
I don't have any models just yet, the raw textures are a little different though, rather than being made from boxes, the models are 3D geometry normally made out of triangular faces.
Dude this mod is SICK! The models are freakin awesome.Can't wait til you get some over world mobs in there.This is going in every version of minecraft as long as you keep updating it.
Dude this mod is SICK! The models are freakin awesome.Can't wait til you get some over world mobs in there.This is going in every version of minecraft as long as you keep updating it.
Thanks! I think I might make a start on the Desert Mobs tomorrow but I might also do the Swamp Mobs alongside them, so I'll make a desert mob, then a swamp mob and repeat until I have 7 for each biome then I'll pick another two biomes. This way I'll fill out the overworld more evenly.
A minor update that changes the stats of all the demons.
The attack damage of the Belph, Behemoth and Asmodi has been reduced.
The health of the Behemoth has been increased, but his attack rate has been reduced.
Pinkies now have some knockback resistance and both the Pinkies and Trites now attack more rapidly. Pinkies should be able to handle 2 or 3 Zombie Pigmen without being too powerful against players.
Pinkies will now correctly prioritize Cows, Pigs or Sheep over Players, Villagers or Zombie Pigmen and then Chickens as their lowest priority.
Asmodi now have complete knockback resistance and more health, but their attacks are significantly weaker, they will also now move around obstacles to get to their target rather than just sitting around and waiting. If you're going to melee them, find nearby cover, let them get close and then attack like crazy, expect to get hit a lot.
Nether Souls haven't changed.
Cacodemons have a little more health now and will attack Ghasts on sight, their main attacks are very powerful but are also slow and easy to dodge, just keep an eye out for the sparks flying everywhere, they should fly towards their target unlike Ghasts which fly away, making them easy for melee players to lure them in and slay them.
If you have any suggestions about the balance of the demons, let me know and I'll look into it. The nether is supposed to be further on in the game and the demons have been tested against full Iron Armor with an Iron Sword and full leather Armor with a Bow. Going to the nether with no armor and a Stone Sword is suicide!
I've now started to develop the first Desert Mob with a Swamp Mob close behind, I'm starting with simple Zombies, but both mobs will have unique models, skins, sounds and abilities.
Thanks for the feedback, personally I think it's all about the pixelated textures and low poly models, they aren't massively high quality models so maybe they are ok. I think I'll keep them as they are for now and work on some new mobs, if a lot of people think the models don't feel right though, then I'll get to changing them.
I haven't tested this but I think resource packs could be used to replace the obj models themselves, it depends, if it works with sounds and textures it might work with obj models too. The Belph, Behemoth and Pinky are all hard coded like vanilla mobs so they can't be changed as easily though.
You could add a config option for it to pick one or the other so everyones is happy.
About the cacodemons,when you said they bully ghasts,do they really attack them in-game ?
That should be fairly easy to implement, I think I'll do this. It'll be client side too, so clients can choose which models are used and still be compatible with all servers. The option will be: Use Low Res Models and it will be false by default, setting it to true will replace some of the rounder models with more boxy ones.
Thanks for the review, it covers pretty much everything! I've added it to the videos section!
Thanks a lot! I thik I'm going to start off with an easy Desert Mob next, the crypt zombie. It was going to be just a re-textured zombie but I think it should have a different model, it'll also cause the fatigue effect when attacking.
I've had a bit of free time recently and now that the flying code is done for the Nether Soul and now that I can use Blender for the mob models, creating the Cacodemon was fairly quick to do, not rush though! Also seeing all these comments and video reviews going up made me want to finish the Demon Pack faster!
As for the Cacodemons, I just made up the Ghast bullying thing on the spot to justify why they drop Ghast Tears and never really though about it. It would be very easy to implement, should they attack Ghasts, or will it ruin the Ghast population?!
Can't wait to see what you cook up for the desert pack
You should also add the Spiritual Armor and Megaarmor from the original Doom. You could make it a power up or an ore that you mine and craft armor with. You could also add some Doom weapons!
It's pretty good right now but I think it would be even cooler if there were extra stuff involved!
I might look into armor and some cool weapons like a staff that fires Nether Souls!
Thanks Again-
painter
Thanks for the feedback, I'm glad you're enjoying my mod and there will be much more to come too!
I use Blender now, so I can send a .blend file or I can export to obj which is a widely supported format with a lot of viewers, in fact I think some versions of Photoshop allow you to import obj models and paint on them!
The GIMP is quite good and it's free to download, you can also use the Photoshop CS6 30 day free trial. I've stopped using Techne too, while it's quite good it has a few bugs and the model that it exports requires a lot of tidying up before it's usable, also grouping cubes and setting rotation points can be a big pain compared to using obj models.
I don't have any models just yet, the raw textures are a little different though, rather than being made from boxes, the models are 3D geometry normally made out of triangular faces.
Thanks! I think I might make a start on the Desert Mobs tomorrow but I might also do the Swamp Mobs alongside them, so I'll make a desert mob, then a swamp mob and repeat until I have 7 for each biome then I'll pick another two biomes. This way I'll fill out the overworld more evenly.
Don't worry, they'll move in close to attack, I used to hate chasing them with my dual blades lol, but I always though they were cool!
I've now started to develop the first Desert Mob with a Swamp Mob close behind, I'm starting with simple Zombies, but both mobs will have unique models, skins, sounds and abilities.