Hi, I'm having an issue with the Vibrant shader lite in 1.14.4 where the entire nether is completely black, and any light sources are red, except for the portal which is normal. I'll attach some screenshots below and my computer specs are:
my watercolor reflection currently at night. very bad, the color is orange and pink. well the fps is 10-15, idk why. This happend, actually this is okay before. Then when i record with the game bar. Everything changes. Even i got crash on my mc. Please reply. Idk how to send you a capture to preview the bug. Please contact me or i will contact you to make this things okay, im sorry before
NVIDia and Intel Graphic, i set to default. and didnt change anything. Please help, i really love.this.shadder.
and my optifine is uptodate. Mc 1.14 , and op 1.14. The newest. the bug available except the enchanted sildurs. before the.crash. my fps eere 60 70. Good.for.me. then i recording, it crash, im sorry. Idk how to fix it
Getting 10-15 fps using the vibrant shaders lite v 1.22
While im playing minecraft java edition 1.14.4 im only getting 10-15fps everything is in default
My laptop specs:
Cpu; Intel i5 7200U with Intel 620
Discrete graphic card: AMD R5 M330
Ram; 6gb Drr4 @2111 mhz
You might have to set java to run on your amd card instead of your intel card, that should help with the framerate. You can usually do stuff like this in the control panel of your gpu drivers. I'm not quite sure how it works on amd cards so just google search for it, pretty sure you will be able to find something about it.
Hi, I'm having an issue with the Vibrant shader lite in 1.14.4 where the entire nether is completely black, and any light sources are red, except for the portal which is normal. I'll attach some screenshots below and my computer specs are:
my watercolor reflection currently at night. very bad, the color is orange and pink. well the fps is 10-15, idk why. This happend, actually this is okay before. Then when i record with the game bar. Everything changes. Even i got crash on my mc. Please reply. Idk how to send you a capture to preview the bug. Please contact me or i will contact you to make this things okay, im sorry before
NVIDia and Intel Graphic, i set to default. and didnt change anything. Please help, i really love.this.shadder.
and my optifine is uptodate. Mc 1.14 , and op 1.14. The newest. the bug available except the enchanted sildurs. before the.crash. my fps eere 60 70. Good.for.me. then i recording, it crash, im sorry. Idk how to fix it
Use something like OBS for recording, sounds like the xbox app is hooking minecraft causing all of your issues.
Hey Sildur! Made an account in hopes you can help. I am using the Vibrant Shaders Extreme however the Shaders are causing issues with my under water conduits. They seem to cause the Night Vision effect to just not function? Is there any fix to this or is it a bug?
Hey Sildur! Made an account in hopes you can help. I am using the Vibrant Shaders Extreme however the Shaders are causing issues with my under water conduits. They seem to cause the Night Vision effect to just not function? Is there any fix to this or is it a bug?
Night vision should work if you use the latest version (v1.22). If not there might be a mod issue, not much I can do about that.
Hey, I was wondering if there was a setting I could tweak to stop the lights from Astral Sorcery from looking like this with this shader pack? I lover the shaders, but I do a lot with Astral Sorcery and would like it to at least look normal while I'm working.
I always dislike shader but damn the Enhanced Default is wonderful, not too dark, not too bright or oversaturated it just perfect, i really wish you release version that including TAA
So i'm trying to run your vibrant shaders in a modpack, which inclueds a lot of dimensions in it, and i noticed your shaders changes the sky into the default overworld sky, which ruins the atmossphere of it. Is there any way to disable the shaders in other dimensions? I saw your reply to someone asking a similair question about a year ago, but i couldnt find and "end" folder in the shader pack anywhere. Thanks !
Hey, I was wondering if there was a setting I could tweak to stop the lights from Astral Sorcery from looking like this with this shader pack? I lover the shaders, but I do a lot with Astral Sorcery and would like it to at least look normal while I'm working.
Not much I can do about mods, maybe enhanced default works better.
I always dislike shader but damn the Enhanced Default is wonderful, not too dark, not too bright or oversaturated it just perfect, i really wish you release version that including TAA
Hmm, taa shouldn't really be needed in enhanced default, you can always just use optifines fxaa.
So i'm trying to run your vibrant shaders in a modpack, which inclueds a lot of dimensions in it, and i noticed your shaders changes the sky into the default overworld sky, which ruins the atmossphere of it. Is there any way to disable the shaders in other dimensions? I saw your reply to someone asking a similair question about a year ago, but i couldnt find and "end" folder in the shader pack anywhere. Thanks !
You want to create an empty folder in the shaderpack zip file with the dimensions id as it's name, that should do the trick.
Love the shader pack! Looks phenomenal! I am experiencing some very major issues, and I am struggling to find a solution.
I downloaded the high vibrant shaders and extreme volumetric lighting pack and I experience the same issue with either shader pack running. I got it to to work relatively easily at the beginning but it made a turn for the worse after a few minutes of gameplay. Whenever I change shader setting in-game, my game "streaks" images, like a laggy windows98 desktop until I close/restart the game.
The minecraft client also randomly freezes at intervals between 1 minute and 15 minutes of gameplay between freeze . And then the client becomes "not responding" (no error code or actual crash, it just freezes indefinitely) randomly. It doesnt happen after changing settings, but while I'm running or building or fighting etc etc. Thank you in advance!
Hey thanks for the reply. I am playing vanilla (minus your shaders and a texture pack). Night vision potion works its just specifically conduit power that seems to fail... its very very weird
Make sure sky and fog are enabled, also try using optifine preview builds and make sure the shaderpack is up to date, latest version is 1.081.
I'm having the same issue with Enhanced Default (latest version of shader pack and optifine) - horizon line is ugly solid blue color. I've noticed that "Fog" option in Enhanced Default does literally nothing, the fog is not working anyway. Here are some screenshots (fog on/off and comparsion with Your Vibrant Medium):
Will this Shader pack ever have functionality in the end? It honestly kinda bugs me that it doesn't work there.
There also seems to be a bug whenever you log out and log back in while in the nether, it makes all entities pitch black. Mobs, items, non-full blocks, anything that isn't a "block" to be specific. I'm using version 1.18 of the modpack.
And in the most recent version, there seems to be a glitch with the reflection from rain where it makes this ugly pattern on the ground and doesn't go away even after the rain is gone.
So, for the past 2-3 hours, I have been looking and tinkering and looking more...
I have the horizon bug; Where the screen splits at the crosshair, and the sky+clouds renders above the split, but below the horizon line it's blank nothingness.
Astral Sorcery is installed; I have looked, and weakskyrendering is set for 0; and no matter of turning on/off sky settings for the renderer have I been able to fix anything.
I'm curious; is there no way to disable the shader's effects on the skybox, so that it is left default for astral sorcery to render? Or am I speaking nonsense
I'm using your Vibrant 1.22 High shaders alongside Optifine HD F2_Pre1 Ultra (I switched after using 1.12.2 HD E3 Ultra and having no luck.)
Good shaders mod. Spent 30 minutes setting it up only to find out the shaders cause your game to have OpenGL errors and had to remove it. Quite disappointed, but nice for when it lasted.
Hi Sildur, your shaders are the best I have seen so far! Thanks so much for making them and keeping them alive. I used to use SEUS, but now I switched to yours due to the considerably better performance and update reliability.
I have some suggestions for making them even better:
Add distance fog that only starts at an adjustable distance from the player without fogging closer areas. This could be used to hide the rendering border, as new chunks would appear in the fogged area (as implemented in Minecraft Bedrock by default). This would be a more "natural" effect than the existing distance blur.
When it rains, there is fog inside buildings. This should only be visible where the rain actually is.
Make stars invisible below the horizon. Currently they are visible below the sea level if the render distance is very small. I switched to the default Minecraft sky as a workaround.
Make the stars a bit smaller/darker and less prominent.
Make water movement dependent on the water size. Small water volumes like puddles or aquariums should hardly move at all, while the sea should have bigger waves than a lake.
Make underwater blocks slightly blurred when viewed from above the surface (I really liked that feature with SEUS).
Make god rays from the moon weaker than those from the sun (or separately adjustable). Currently they appear too prominent, even at the lowest setting.
Add some reflections on clear glass (as present on stained glass).
Fix a bug that sometimes makes pixels of white light appear at block edges when mining in the darkness underground (not sure whether this is shader-related though).
Hi, I'm having an issue with the Vibrant shader lite in 1.14.4 where the entire nether is completely black, and any light sources are red, except for the portal which is normal. I'll attach some screenshots below and my computer specs are:
Processor: AMD A10-7800 Radeon R7
RAM: 8GB (6.95 Usable) DDR3 3.50 GHz
Graphics: AMD Radeon R7 Graphics
Screenshots:
Vibrant Lite:
https://imgur.com/a/j39zNBG
Enhanced Default:
https://imgur.com/a/SIePSoc
my watercolor reflection currently at night. very bad, the color is orange and pink. well the fps is 10-15, idk why. This happend, actually this is okay before. Then when i record with the game bar. Everything changes. Even i got crash on my mc. Please reply. Idk how to send you a capture to preview the bug. Please contact me or i will contact you to make this things okay, im sorry before
spec : Predator G9-952, Intel(R) Core(TM) i7-6700 HQ [email protected] 260Ghz
ram : 16gb
NVIDia and Intel Graphic, i set to default. and didnt change anything. Please help, i really love.this.shadder.
and my optifine is uptodate. Mc 1.14 , and op 1.14. The newest. the bug available except the enchanted sildurs. before the.crash. my fps eere 60 70. Good.for.me. then i recording, it crash, im sorry. Idk how to fix it
You might have to set java to run on your amd card instead of your intel card, that should help with the framerate. You can usually do stuff like this in the control panel of your gpu drivers. I'm not quite sure how it works on amd cards so just google search for it, pretty sure you will be able to find something about it.
Update your gpu drivers and use the optifine preview versions.
Use something like OBS for recording, sounds like the xbox app is hooking minecraft causing all of your issues.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hey Sildur! Made an account in hopes you can help. I am using the Vibrant Shaders Extreme however the Shaders are causing issues with my under water conduits. They seem to cause the Night Vision effect to just not function? Is there any fix to this or is it a bug?
Night vision should work if you use the latest version (v1.22). If not there might be a mod issue, not much I can do about that.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Anyone know why this is happening?
Hey, I was wondering if there was a setting I could tweak to stop the lights from Astral Sorcery from looking like this with this shader pack? I lover the shaders, but I do a lot with Astral Sorcery and would like it to at least look normal while I'm working.
I always dislike shader but damn the Enhanced Default is wonderful, not too dark, not too bright or oversaturated it just perfect, i really wish you release version that including TAA
So i'm trying to run your vibrant shaders in a modpack, which inclueds a lot of dimensions in it, and i noticed your shaders changes the sky into the default overworld sky, which ruins the atmossphere of it. Is there any way to disable the shaders in other dimensions? I saw your reply to someone asking a similair question about a year ago, but i couldnt find and "end" folder in the shader pack anywhere. Thanks !
Make sure sky and fog are enabled, also try using optifine preview builds and make sure the shaderpack is up to date, latest version is 1.081.
Not much I can do about mods, maybe enhanced default works better.
Hmm, taa shouldn't really be needed in enhanced default, you can always just use optifines fxaa.
You want to create an empty folder in the shaderpack zip file with the dimensions id as it's name, that should do the trick.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Love the shader pack! Looks phenomenal! I am experiencing some very major issues, and I am struggling to find a solution.
I downloaded the high vibrant shaders and extreme volumetric lighting pack and I experience the same issue with either shader pack running. I got it to to work relatively easily at the beginning but it made a turn for the worse after a few minutes of gameplay. Whenever I change shader setting in-game, my game "streaks" images, like a laggy windows98 desktop until I close/restart the game.
The minecraft client also randomly freezes at intervals between 1 minute and 15 minutes of gameplay between freeze . And then the client becomes "not responding" (no error code or actual crash, it just freezes indefinitely) randomly. It doesnt happen after changing settings, but while I'm running or building or fighting etc etc. Thank you in advance!
Hey thanks for the reply. I am playing vanilla (minus your shaders and a texture pack). Night vision potion works its just specifically conduit power that seems to fail... its very very weird
Are there something I need to change in the settings or do I have to wait until the next update to have this fixed?
I´m using the Vibrant extreme and extreme volumetric lighting shaders.
My specs are:
- MSI RTX 2070 ARMOR 8G
- Ryzen 7 2700x
- ASUS ROG STRIX B450-F GAMING Motherboard
- 16GB 3200MHz memory
And the mods i´m using is:
- Conquest Reforged together with it´s resource-pack
- Better Foliage
- Ice & Fire
- Millénaire
- Music player
- Electroblob´s Wizardry
- Dynamic Surroundings
- Roguelike Dungeons
- Nei and Jei
- Xaero´s Minimap
- Xaero´s Worldmap
I'm having the same issue with Enhanced Default (latest version of shader pack and optifine) - horizon line is ugly solid blue color. I've noticed that "Fog" option in Enhanced Default does literally nothing, the fog is not working anyway. Here are some screenshots (fog on/off and comparsion with Your Vibrant Medium):
Will this Shader pack ever have functionality in the end? It honestly kinda bugs me that it doesn't work there.
There also seems to be a bug whenever you log out and log back in while in the nether, it makes all entities pitch black. Mobs, items, non-full blocks, anything that isn't a "block" to be specific. I'm using version 1.18 of the modpack.
And in the most recent version, there seems to be a glitch with the reflection from rain where it makes this ugly pattern on the ground and doesn't go away even after the rain is gone.
Good evening (morning?) Sildur;
So, for the past 2-3 hours, I have been looking and tinkering and looking more...
I have the horizon bug; Where the screen splits at the crosshair, and the sky+clouds renders above the split, but below the horizon line it's blank nothingness.
Astral Sorcery is installed; I have looked, and weakskyrendering is set for 0; and no matter of turning on/off sky settings for the renderer have I been able to fix anything.
I'm curious; is there no way to disable the shader's effects on the skybox, so that it is left default for astral sorcery to render? Or am I speaking nonsense
I'm using your Vibrant 1.22 High shaders alongside Optifine HD F2_Pre1 Ultra (I switched after using 1.12.2 HD E3 Ultra and having no luck.)
Hey SIldur! Just want to thank you for the great shader and the work you've put into it.
Thank you!
Stop to Ponder every once in a while.
Good shaders mod. Spent 30 minutes setting it up only to find out the shaders cause your game to have OpenGL errors and had to remove it. Quite disappointed, but nice for when it lasted.
is there a version without the 3D effect to some of the stuff? i don't like to change the look too much from vanilla
Hi Sildur, your shaders are the best I have seen so far! Thanks so much for making them and keeping them alive. I used to use SEUS, but now I switched to yours due to the considerably better performance and update reliability.
I have some suggestions for making them even better:
Kind regards,
Joerg