I've downloaded your shaders recently and I'm having queit an issue.
The shaders themselves work with no problem at all but when I try to minimize my game it's causing a serious memory leak. I am allocating 4 GB of RAM and after minimizing the game the memory usage jumps to 100%.
It doesn't happen when I disable all shaders.
I wonder if you could help me solve my problem and I'm sorry if there was a similar question before.
I'll get to your guys comments eventually sorry for the wait.
Vibrant shaders v1.28 is out now! Featuring a huuge changelog.
Changelog:
- Support for 1.16.1 (with all its new ids)
- Added support for blue and grey nether biomes (soul sand valley, twisted forest, basalt deltas - fog color, lighting would make lava blue aswell)
- Adjusted nether visuals to be more like vanilla (fog strength)
- Added metallic and polished reflections for blocks like iron, polished granite and an option to toggle it. (metallic and polished blocks are defined in block.properties)
- Added an option to toggle water reflections.
- Removed option Reflections, all reflections can now be adjusted individually.
- Added an option to toggle metallic reflections.
- Added an option to toggle polished reflections.
- Added an option to adjust the amount of sky reflection for metallic and polished blocks.
- Added an option to adjust the reflection strength of metallic and polished reflections.
- Added underwater godrays - godrays now shine through the water surface
- Added support for default minecraft clouds and expanded option clouds (off, default, 2D, VL, VL+2D)
- Added support for waving dead bushes
- Added support for waving red mushrooms
- Added support for waving brown mushrooms
- Added support for lit furnaces, blast furnaces and smokers. (they are now set to emissive while lit, which means bloom is applied to them)
- Reworked reflection visuals for stained glass and ice.
- Reworked the rendering pipeline for terrain and entities, it should now be less prone to bugs and run faster
- Improved performance by 5-10% compared to v1.27 (with metallic and polished reflections off)
- Improved option wave size, it now also adjusts the actual water waves. (water, refraction and caustic waves)
- Improved water lighting / shading
- Improved emissive lighting rendering on rain.
- Improved reflections, refractions and caustics code.
- Improved caustics rendering.
- Improved entities rendering and shadows, entities are now correctly affected by ambient occlusion
- Improved shadows and lighting on hand in first person, shadows are not correctly applied to hand and handheld items.
- Improved block selection and leads rendering.
- Improved ambient occlusion and reduced performance hit by filtering it with TAA/noise. It is also visible through transparency now.
- Improved shadow quality on translucent items like stained glass.
- Fixed celshading, it is now correctly applied to entities. (mobs etc)
- Fixed issues with enchantment effects
- Fixed an issue with parallax mapping
- Fixed reflection issues with translucent textures/layers - wrong reflections in general (or at least is should be fixed)
- Fixed fog rendering through transparency in the nether
- Fixed and improved chunk border frame rendering
- Fixed betroots in version 1.12.2 and lower (wrong id)
- Expanded option pom depth.
- Encoded and reduced the amount of used buffers
- Various code rewrites and optimizations
Known issues:
- Slime mobs are no longer transparent/translucent, this is a tradeoff to store more data in one buffer / to fix other issues.
- Colors of the block breaking animation are not rendered correctly in overworld
- Lighting bolts are not rendered correctly
- The blend betweeen basalt biome and other biomes is not as smooth
- Dropped transparent and enchanted items are not rendered correctly
- Default MC drop shadow appears in nether near lightsources. Might be an optifine bug.
If you encounter a weird glitch, try pressing F3+R ingame to reload the shaderpack, that might fix it.
Todo:
- Port changes to end and nether shaders
- Rework transparency and particles rendering pipeline
- Specular mapping (reflections)
- Fix more bugs
Howdy. Really enjoying the results of the hard work from Sildur! Unfortunately, I'm here to report what appears to be an issue with the new Vibrant Shaders release (1.28)
On worn enchanted items, no texture can be seen and the items are appearing as solid purple. Any suggestions?
Hi, I'm probably just being dumb and can't find the setting, but using the extreme shader pack, i can't seem to enable the box that shows around blocks when you look at them. Could i get some help please?
So When I run this it works great except that this kind of weird black stuff slowly spreads and takes over the screen. If I look away and look back it resets and then happens again
Make sure your gpu drivers are up to date. This happend to me on an old amd card, hd 4000 series. It's a driver bug, depending on your gpu there might not be a newer driver available. So disabling bloom should get rid of it.
hopefully I am at the right place here. This shader is really beautiful and I really like it. But I would like to keep the vanilla-style "blocky" clouds instead of using the more realistic ones, since I find it a bit inconsistent to have everything based on blocks, but to then have realistic clouds. I am using Sildur's Vibrant shaders v1.27 High wiith Minecraft 1.15.2 and OptiFine 1.15.2-OptiFine_HD_U_G1_pre16. I tried to figure out if it is possible to restore vanilla clouds with the shader and/or OptiFine settings. But it seems that I can have either realistic clouds or no clouds at all.
Is it somehow possible to use the shader and enable blocky clouds?
Thanks in advance for any help!
Vanilla clouds are now supported in the latest update, v1.28.
Same. With the Extreme Volumetric Lighting Shaders enabled the block highlight box and the damage textures don't show up, and it's pretty frustrating. I noticed that disabling the shader brings them back, so presumably it's the shader that's at fault...though it could be some kind of interaction between Optifine and the shader. I haven't been able to find any setting that affects it, so some guidance would be nice.
Optifine preview bugs, should be fixed / improved in latest version, v1.28.
Hi,is me,This is the dynamic light mod contrast. It makes the torches look brighter, but not as good.It would be perfect if Sildur's shaders had this effect.:wub:
Dynamic lighting is supported by optifine, found in video settings.
Hello, I have a compatibility problem. Using shadow and guns mod at the same time will cause this situation.The guns are transparent. Is there a solution to this?thanks
What resource pack are you using in the example images for Enhanced Default in the first post? It looks like the default textures but bump mapping doesn't work with them for me.
Default improved for 1.13 with parallax mapping enabled.
Hello, is there a way to extract just the waving plants from one of your shaders? (keep orginal lighting and shadows of vanilla mc and make just plants move).
Shaders look amazing and they make screenshots excelent, but unfortunately there is still significant fps drop on my low end pc .
As mentioned before you can just disable everything you don't need in enhanced default. That will still cause a bit of an performance overhead though.
Hi, I'm not sure if this is because I messed up the settings in my game or shader options but could you help me? I played with this shaderpack for a while and it was beautiful and worked perfectly but for some reason, the other day my shaders started to glitch out and the actual shading for stuff like trees or plants or even me(my player shadow) was broken but the shading for buildings and normal blocks was fine. So like all my buildings and hills acted like normal but everything else had no shading like normal vanilla minecraft. Heres some pics of what I mean. Please help and thanks in advance
I've downloaded your shaders recently and I'm having queit an issue.
The shaders themselves work with no problem at all but when I try to minimize my game it's causing a serious memory leak. I am allocating 4 GB of RAM and after minimizing the game the memory usage jumps to 100%.
It doesn't happen when I disable all shaders.
I wonder if you could help me solve my problem and I'm sorry if there was a similar question before.
Cheers!
I don't know why that would happen, maybe its a shadersmod / optifine bug.
Howdy. Really enjoying the results of the hard work from Sildur! Unfortunately, I'm here to report what appears to be an issue with the new Vibrant Shaders release (1.28)
On worn enchanted items, no texture can be seen and the items are appearing as solid purple. Any suggestions?
Are you using preview versions of optifine? Then thats probably why.
With version 1.28 of the shaders I get weird visual artifacts in the Create mod when a part/block is moving. This doesn't happen with 1.27 or older. Also tried disabling AO, Shadows and TAA to see if the artifacts will disappear but they remained.
Here's a link showing the bug. Here is how it looks like with v1.27.
Running the game on a GTX1080 with version 446.14 drivers. Minecraft 1.15.2, Optifine pre30
My specs:
Intel Core i7-9700
16gb ram
Geforce GTX 1660
So im having this problem with the fog... it just doesnt really work? you can see the edge of the world and it really ruins the experience with the shaders (love the shaders tho man)
It looks like this with the v1.28 High ver. render distance 16 chunks (doesnt matter if i have 64 chunks or 2 chunks, still looks the same)
Using Enhanced Default v1.11 on Minecraft 1.16.1 with OptiFine 1.16.1 HD U G2. The eyes on spiders and endermen (at least, haven't tested for other emissives) don't glow.
Hello, I'm trying to use the Fabulous shaders with Minecraft 1.16.2, however whenever I try to load any world while it is enabled it will freeze minecraft so badly I have to hard restart my computer. It will work with #define Debug but I haven't tested any of the other options yet.
- Supports 1.16.3
- Added waving lanterns and option to toggle it. (WIP)
- Improved nether fog and sky rendering, everything is smooth now since it uses slightly adjusted vanilla fog.
- Implemented a workaround that should fix missing shadows, optifine bug. Thanks to fayer3
- Updated depth of field, the transition between clear and blurry is no longer instant but smooth instead.
- Added an ingame option to toggle the smooth transition. It might causes some issues on the edge of your hand if enabled ..might be an optifine or amd driver bug.
- Updated option "dof strength" it is a slider now and is called blur amount instead. Also expanded value range.
- Fixed various shader compiling errors
- Fixed rain rendering on hand
- Fixed weird outlines on linux drivers (workaround, sky blur also blurs the distance, same as with amd cards)
- Fixed block entities rendering if bump or parallax mapping is enabled (chests, signs etc)
- Fixed banner rendering, patterns are displayed correctly now but there are some transparency issues against emissive lighting..
- Fixed transparency rendering issues against the sky
- Fixed lightning bolt rendering
- Fixed nether fog issues in older MC versions.
Soul Lanterns and Soul Torches aren't emitting light as normal ones do
Hello!
I've downloaded your shaders recently and I'm having queit an issue.
The shaders themselves work with no problem at all but when I try to minimize my game it's causing a serious memory leak. I am allocating 4 GB of RAM and after minimizing the game the memory usage jumps to 100%.
It doesn't happen when I disable all shaders.
I wonder if you could help me solve my problem and I'm sorry if there was a similar question before.
Cheers!
I'll get to your guys comments eventually sorry for the wait.
Vibrant shaders v1.28 is out now! Featuring a huuge changelog.
Changelog:
Downloads:
https://sildurs-shaders.github.io/downloads/
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Howdy. Really enjoying the results of the hard work from Sildur! Unfortunately, I'm here to report what appears to be an issue with the new Vibrant Shaders release (1.28)
On worn enchanted items, no texture can be seen and the items are appearing as solid purple. Any suggestions?
Not much you can do about the skylight check.
Optifine preview bugs, should be fixed.
Make sure your gpu drivers are up to date. This happend to me on an old amd card, hd 4000 series. It's a driver bug, depending on your gpu there might not be a newer driver available. So disabling bloom should get rid of it.
Vanilla clouds are now supported in the latest update, v1.28.
Optifine preview bugs, should be fixed / improved in latest version, v1.28.
Dynamic lighting is supported by optifine, found in video settings.
Keep optifine and gpu drivers up to date and try again. If you're using other mods try it with optifine only.
Might be fixed in the latest update, v1.28.
Default improved for 1.13 with parallax mapping enabled.
As mentioned before you can just disable everything you don't need in enhanced default. That will still cause a bit of an performance overhead though.
Optifine preview bugs.
Make sure your gpu drivers are up to date. Latest driver version for your intel hd 3000: https://downloadcenter.intel.com/download/24970/Intel-Graphics-Driver-for-Windows-15-28-?product=81500
If it still not works you might not be able to run vibrant shaders and it won't run well anyways, try enhanced default instead.
Update for full 1.16 support wasn't out yet.. fixed in the latest update, v1.28.
I don't know why that would happen, maybe its a shadersmod / optifine bug.
Are you using preview versions of optifine? Then thats probably why.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
In regards to the solid purple (no texture) on worn enchanted items:
Minecraft 1.16.1
Yes, using preview versions of OptiFine -- specifically 1.16.1 HD U G2 pre9 (and previously pre5)
For either version, the lack of texture issue occurs on 1.28, but not on 1.27 for whatever reason.
Thanks for the quick replies and all the hard work on this!
With version 1.28 of the shaders I get weird visual artifacts in the Create mod when a part/block is moving. This doesn't happen with 1.27 or older. Also tried disabling AO, Shadows and TAA to see if the artifacts will disappear but they remained.
Here's a link showing the bug. Here is how it looks like with v1.27.
Running the game on a GTX1080 with version 446.14 drivers. Minecraft 1.15.2, Optifine pre30
I'm using the latest version of Optifine for 1.16.1 and the latest version of vibrant shaders, and the end and nether are both pitch black.
no shadow of grass and character visible what is the problem ?
At specific times
0 - 2000
12000 - 15000
there is a large drop in fps
apart from this particular problem
I didn't notice the othersGPU: 9800GTX+
Drivers: 342.01
edit:
"Alternative Weather Angle" causes Error 1282 when it is on
My specs:
Intel Core i7-9700
16gb ram
Geforce GTX 1660
So im having this problem with the fog... it just doesnt really work? you can see the edge of the world and it really ruins the experience with the shaders (love the shaders tho man)
It looks like this with the v1.28 High ver. render distance 16 chunks (doesnt matter if i have 64 chunks or 2 chunks, still looks the same)
Using Enhanced Default v1.11 on Minecraft 1.16.1 with OptiFine 1.16.1 HD U G2. The eyes on spiders and endermen (at least, haven't tested for other emissives) don't glow.
NVIDIA GTX 1080 Driver 451.67
AMD Ryzen 5 3600X @ ~3.8GHz
2x8GB DDR4 @ 3200MHz (I forgot which brand)
contents of latest.log within spoiler
[16:37:18] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[16:37:18] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
[16:37:18] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[16:37:18] [main/INFO]: [OptiFine] (Reflector) Field not found: World.tileEntitiesToBeRemoved
[16:37:18] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.Event$Result
[16:37:18] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.hasTileEntity
[16:37:18] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeEntity
[16:37:18] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.CrashReportExtender
[16:37:20] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[16:37:21] [main/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', name='PROD'
[16:37:21] [main/INFO]: Setting user: RyanRising
[16:37:21] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[16:37:21] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[16:37:21] [main/INFO]: Backend library: LWJGL version 3.2.2 build 10
[16:37:21] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.loading.progress.EarlyProgressVisualization
[16:37:22] [main/INFO]: [OptiFine]
[16:37:22] [main/INFO]: [OptiFine] OptiFine_1.16.1_HD_U_G2
[16:37:22] [main/INFO]: [OptiFine] Build: 20200802-005745
[16:37:22] [main/INFO]: [OptiFine] OS: Windows 10 (amd64) version 10.0
[16:37:22] [main/INFO]: [OptiFine] Java: 1.8.0_51, Oracle Corporation
[16:37:22] [main/INFO]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[16:37:22] [main/INFO]: [OptiFine] LWJGL: 3.3.0 Win32 WGL EGL OSMesa VisualC DLL
[16:37:22] [main/INFO]: [OptiFine] OpenGL: GeForce GTX 1080/PCIe/SSE2, version 4.6.0 NVIDIA 451.67, NVIDIA Corporation
[16:37:22] [main/INFO]: [OptiFine] OpenGL Version: 4.6.0
[16:37:22] [main/INFO]: [OptiFine] Maximum texture size: 32768x32768
[16:37:22] [VersionCheck/INFO]: [OptiFine] Checking for new version
[16:37:22] [main/INFO]: [Shaders] OpenGL Version: 4.6.0 NVIDIA 451.67
[16:37:22] [main/INFO]: [Shaders] Vendor: NVIDIA Corporation
[16:37:22] [main/INFO]: [Shaders] Renderer: GeForce GTX 1080/PCIe/SSE2
[16:37:22] [main/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[16:37:22] [main/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[16:37:22] [main/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[16:37:22] [main/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[16:37:22] [main/INFO]: [Shaders] Load shaders configuration.
[16:37:22] [main/INFO]: [Shaders] Loaded shaderpack: BSL_v7.1.05p3.zip
[16:37:22] [main/INFO]: [OptiFine] [Shaders] Worlds: -1, 0, 1
[16:37:22] [VersionCheck/INFO]: [OptiFine] Version found: G2
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.Loader
[16:37:24] [main/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[16:37:24] [main/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
[16:37:24] [main/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
[16:37:24] [main/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
[16:37:24] [main/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
[16:37:24] [main/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
[16:37:24] [main/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
[16:37:24] [main/WARN]: [OptiFine] [Shaders] Invalid option: TEMPORARY_FIX, key: screen.ADVANCED_MATERIALS
[16:37:24] [main/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
[16:37:24] [main/INFO]: [Shaders] Custom variable: tAmin
[16:37:24] [main/INFO]: [Shaders] Custom variable: tAlin
[16:37:24] [main/INFO]: [Shaders] Custom variable: hA
[16:37:24] [main/INFO]: [Shaders] Custom variable: tAfrc
[16:37:24] [main/INFO]: [Shaders] Custom variable: tAfrs
[16:37:24] [main/INFO]: [Shaders] Custom variable: tAmix
[16:37:24] [main/INFO]: [Shaders] Custom uniform: timeAngle
[16:37:24] [main/INFO]: [Shaders] Custom uniform: timeBrightness
[16:37:24] [main/INFO]: [Shaders] Custom uniform: shadowFade
[16:37:24] [main/INFO]: [Shaders] Custom variable: blindFactorSqrt
[16:37:24] [main/INFO]: [Shaders] Custom uniform: blindFactor
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isCold
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isDesert
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isMesa
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isSwamp
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isMushroom
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isSavanna
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isNether
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isValley
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isCrimson
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isWarped
[16:37:24] [main/INFO]: [Shaders] Custom uniform: isBasalt
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[16:37:24] [main/WARN]: Removed resource pack vanilla from options because it is no longer compatible
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer
[16:37:24] [main/INFO]: Narrator library for x64 successfully loaded
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.gui.screen.ModListScreen
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[16:37:24] [main/INFO]: Reloading ResourceManager: Default, Sildurs fabulous shaders v1.0.zip
[16:37:24] [main/INFO]: [OptiFine] *** Reloading textures ***
[16:37:24] [main/INFO]: [OptiFine] Resource packs: Sildurs fabulous shaders v1.0.zip
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: ebu.canRenderInLayer
[16:37:24] [main/INFO]: [OptiFine] *** Reflector Forge ***
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.BrandingControl
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.ICapabilityProvider
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.CapabilityProvider
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.ClientModLoader
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkDataEvent$Save
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Load
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Unload
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.ClientHooks
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityLeaveWorldEvent
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityJoinWorldEvent
[16:37:24] [Worker-Main-9/INFO]: [OptiFine] Multitexture: false
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.isCanceled
[16:37:24] [Worker-Main-12/INFO]: [OptiFine] Multitexture: false
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.getResult
[16:37:24] [Worker-Main-11/INFO]: [OptiFine] Multitexture: false
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.IEventBus
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlock
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: ecp.getTexture
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.addDestroyEffects
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.addHitEffects
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getLightValue
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getSoundType
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getStateAtViewpoint
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.isAir
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.shouldDisplayFluidOverlay
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeFluid
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fluids.FluidAttributes
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: aoq.getTags
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: cwz.getTags
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig$Client
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec$ConfigValue
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: cgy.getWorldForge
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItem
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItemStack
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ForgeI18n
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: dlu.setKeyConflictContext
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: dlu.setKeyModifierAndCode
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: dlu.getKeyModifier
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeEffectInstance
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.registries.ForgeRegistryEntry
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Method not present: ebu.canRenderInLayer
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeTileEntity
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeDimension
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.ModContainer
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.PlaySoundAtEntityEvent
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderNameplateEvent
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.server.ServerLifecycleHooks
[16:37:24] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[16:37:24] [main/INFO]: [OptiFine] *** Reflector Vanilla ***
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] Multipass connected textures: false
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] Multipass connected textures: false
[16:37:26] [Worker-Main-13/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Mipmap levels: 4
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Sprite size: 64
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Mipmap levels: 6
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Sprite size: 64
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Mipmap levels: 6
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Sprite size: 64
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Mipmap levels: 6
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Sprite size: 64
[16:37:28] [Worker-Main-13/INFO]: [OptiFine] Mipmap levels: 6
[16:37:29] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[16:37:29] [Worker-Main-13/INFO]: [OptiFine] Sprite size: 64
[16:37:29] [Worker-Main-13/INFO]: [OptiFine] Mipmap levels: 6
[16:37:29] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[16:37:29] [Worker-Main-13/INFO]: [OptiFine] Sprite size: 64
[16:37:29] [Worker-Main-13/INFO]: [OptiFine] Mipmap levels: 6
[16:37:29] [main/INFO]: OpenAL initialized.
[16:37:29] [main/INFO]: Sound engine started
[16:37:29] [main/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 1024x512, mipmaps: 4
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 1024x512, mipmaps: 4
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 43
[16:37:29] [main/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[16:37:29] [main/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
[16:37:29] [main/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
[16:37:29] [main/INFO]: [OptiFine] Animated sprites: 0
[16:37:29] [main/INFO]: [OptiFine] *** Reloading custom textures ***
[16:37:29] [main/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
[16:37:29] [main/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
[16:37:29] [main/INFO]: [OptiFine] NaturalTextures: 54
[16:37:30] [main/INFO]: [OptiFine] CustomBlockLayers: shaders/block.properties
[16:37:30] [main/INFO]: [OptiFine] Disable Forge light pipeline
[16:37:41] [main/WARN]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498]
[16:37:41] [main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[16:37:41] [main/WARN]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0]
[16:37:41] [main/WARN]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498]
[16:37:41] [main/WARN]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[16:37:41] [main/INFO]: Reloading ResourceManager: Default
[16:37:41] [main/INFO]: Loaded 7 recipes
[16:37:41] [main/INFO]: Loaded 927 advancements
[16:37:41] [main/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', name='PROD'
[16:37:41] [Server thread/INFO]: Starting integrated minecraft server version 1.16.1
[16:37:41] [Server thread/INFO]: Generating keypair
[16:37:41] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[16:37:42] [main/INFO]: Preparing spawn area: 0%
[16:37:42] [main/INFO]: Preparing spawn area: 0%
[16:37:42] [main/INFO]: Time elapsed: 881 ms
[16:37:43] [Server thread/INFO]: Changing view distance to 19, from 10
[16:37:44] [Server thread/INFO]: RyanRising[local:E:50efaad9] logged in with entity id 112 at (-253.14533097232336, 66.0, 439.99782427033944)
[16:37:44] [Server thread/INFO]: RyanRising joined the game
[16:37:44] [Server thread/INFO]: Saving and pausing game...
[16:37:44] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:overworld
[16:37:44] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_nether
[16:37:44] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_end
[16:37:44] [main/INFO]: Loaded 143 advancements
[16:37:44] [main/WARN]: Received passengers for unknown entity
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/shadow
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_block
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/deferred
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/gbuffers_water
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] colortex5 clear disabled
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/composite
[16:37:45] [main/INFO]: [Shaders] Program disabled: world0/composite1
[16:37:45] [main/INFO]: [Shaders] Program disabled: world0/composite2
[16:37:45] [main/INFO]: [Shaders] Program disabled: world0/composite3
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] colortex0 mipmap enabled
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/composite4
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] colortex2 clear disabled
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/composite5
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/composite6
[16:37:45] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:37:45] [main/INFO]: [Shaders] Shadow map distance: 256.0
[16:37:45] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:45] [main/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
[16:37:45] [main/INFO]: [Shaders] colortex1 format: RGB8
[16:37:45] [main/INFO]: [Shaders] colortex2 format: RGBA16
[16:37:45] [main/INFO]: [Shaders] colortex3 format: RGB8
[16:37:45] [main/INFO]: [Shaders] gaux1 format: R8
[16:37:45] [main/INFO]: [Shaders] gaux2 format: RGB10_A2
[16:37:45] [main/INFO]: [Shaders] gaux3 format: RGB16
[16:37:45] [main/INFO]: [Shaders] gaux4 format: RGB16
[16:37:45] [main/INFO]: [Shaders] Hardware shadow filtering enabled.
[16:37:45] [main/INFO]: [Shaders] Noise texture enabled
[16:37:45] [main/INFO]: [Shaders] Noise texture resolution: 512
[16:37:45] [main/INFO]: [Shaders] Dryness halflife: 25.0
[16:37:45] [main/INFO]: [Shaders] Wetness halflife: 200.0
[16:37:45] [main/INFO]: [Shaders] Program loaded: world0/final
[16:37:45] [main/INFO]: [Shaders] usedColorBuffers: 6
[16:37:45] [main/INFO]: [Shaders] usedDepthBuffers: 2
[16:37:45] [main/INFO]: [Shaders] usedShadowColorBuffers: 1
[16:37:45] [main/INFO]: [Shaders] usedShadowDepthBuffers: 2
[16:37:45] [main/INFO]: [Shaders] usedColorAttachs: 6
[16:37:45] [main/INFO]: [Shaders] usedDrawBuffers: 2
[16:37:45] [main/INFO]: [Shaders] Framebuffer created.
[16:37:45] [main/INFO]: [Shaders] Shadow framebuffer created.
[16:37:45] [main/INFO]: [Shaders] Reset model renderers
[16:37:45] [main/INFO]: [Shaders] Reset world renderers
[16:37:48] [Server thread/INFO]: Saving and pausing game...
[16:37:48] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:overworld
[16:37:48] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_nether
[16:37:48] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_end
[16:37:51] [main/INFO]: [Shaders] Loaded shaderpack: Sildurs Enhanced Default v1.11.zip
[16:37:51] [main/INFO]: [OptiFine] [Shaders] Worlds: -1
[16:37:51] [main/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[16:37:51] [main/WARN]: [OptiFine] [Shaders] Invalid value: shadowDistance:110.0
[16:37:51] [main/INFO]: [Shaders] Custom uniform: framemod8
[16:37:51] [main/INFO]: [Shaders] Uninit
[16:37:51] [main/INFO]: [Shaders] Program loaded: shadow
[16:37:51] [main/INFO]: [Shaders] AO Level: 1.0
[16:37:51] [main/INFO]: [Shaders] Noise texture enabled
[16:37:51] [main/INFO]: [Shaders] Noise texture resolution: 128
[16:37:51] [main/INFO]: [Shaders] Shadow map resolution: 2048
[16:37:51] [main/INFO]: [Shaders] Shadow map distance: 150.0
[16:37:51] [main/INFO]: [Shaders] Shadow distance render mul: 1.0
[16:37:51] [main/INFO]: [Shaders] shadowHardwareFiltering0
[16:37:51] [main/INFO]: [Shaders] shadowHardwareFiltering1
[16:37:51] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:37:51] [main/INFO]: [Shaders] gcolor format: RGBA8
[16:37:51] [main/INFO]: [Shaders] gnormal format: RGB10_A2
[16:37:51] [main/INFO]: [Shaders] composite format: RGBA8
[16:37:51] [main/INFO]: [Shaders] Program loaded: gbuffers_textured
[16:37:51] [main/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[16:37:51] [main/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[16:37:51] [main/INFO]: [Shaders] Program loaded: gbuffers_clouds
[16:37:51] [main/INFO]: [Shaders] Program loaded: composite
[16:37:51] [main/INFO]: [Shaders] colortex3 clear disabled
[16:37:51] [main/INFO]: [Shaders] Program loaded: composite1
[16:37:51] [main/INFO]: [Shaders] Program loaded: final
[16:37:51] [main/INFO]: [Shaders] usedColorBuffers: 4
[16:37:51] [main/INFO]: [Shaders] usedDepthBuffers: 3
[16:37:51] [main/INFO]: [Shaders] usedShadowColorBuffers: 1
[16:37:51] [main/INFO]: [Shaders] usedShadowDepthBuffers: 2
[16:37:51] [main/INFO]: [Shaders] usedColorAttachs: 4
[16:37:51] [main/INFO]: [Shaders] usedDrawBuffers: 2
[16:37:51] [main/INFO]: [Shaders] Framebuffer created.
[16:37:51] [main/INFO]: [Shaders] Shadow framebuffer created.
[16:37:51] [main/INFO]: [Shaders] Reset model renderers
[16:37:51] [main/INFO]: [Shaders] Reset world renderers
[16:37:52] [main/INFO]: [Shaders] Save shaders configuration.
[16:38:03] [Server thread/INFO]: Saving and pausing game...
[16:38:03] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:overworld
[16:38:03] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_nether
[16:38:03] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_end
[16:38:06] [main/INFO]: [Shaders] Save shaders configuration.
[16:38:09] [main/INFO]: [Shaders] Uninit
[16:38:09] [main/INFO]: [Shaders] Program loaded: shadow
[16:38:09] [main/INFO]: [Shaders] AO Level: 1.0
[16:38:09] [main/INFO]: [Shaders] Noise texture enabled
[16:38:09] [main/INFO]: [Shaders] Noise texture resolution: 128
[16:38:09] [main/INFO]: [Shaders] Shadow map resolution: 2048
[16:38:09] [main/INFO]: [Shaders] Shadow map distance: 90.0
[16:38:09] [main/INFO]: [Shaders] Shadow distance render mul: 1.0
[16:38:09] [main/INFO]: [Shaders] shadowHardwareFiltering0
[16:38:09] [main/INFO]: [Shaders] shadowHardwareFiltering1
[16:38:09] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:38:09] [main/INFO]: [Shaders] gcolor format: RGBA8
[16:38:09] [main/INFO]: [Shaders] gnormal format: RGB10_A2
[16:38:09] [main/INFO]: [Shaders] composite format: RGBA8
[16:38:09] [main/INFO]: [Shaders] Program loaded: gbuffers_textured
[16:38:09] [main/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[16:38:09] [main/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[16:38:09] [main/INFO]: [Shaders] Program loaded: gbuffers_clouds
[16:38:09] [main/INFO]: [Shaders] Program loaded: composite
[16:38:09] [main/INFO]: [Shaders] colortex3 clear disabled
[16:38:09] [main/INFO]: [Shaders] Program loaded: composite1
[16:38:09] [main/INFO]: [Shaders] Program loaded: final
[16:38:09] [main/INFO]: [Shaders] usedColorBuffers: 4
[16:38:09] [main/INFO]: [Shaders] usedDepthBuffers: 3
[16:38:09] [main/INFO]: [Shaders] usedShadowColorBuffers: 1
[16:38:09] [main/INFO]: [Shaders] usedShadowDepthBuffers: 2
[16:38:09] [main/INFO]: [Shaders] usedColorAttachs: 4
[16:38:09] [main/INFO]: [Shaders] usedDrawBuffers: 2
[16:38:09] [main/INFO]: [Shaders] Framebuffer created.
[16:38:09] [main/INFO]: [Shaders] Shadow framebuffer created.
[16:38:09] [main/INFO]: [Shaders] Reset model renderers
[16:38:09] [main/INFO]: [Shaders] Reset world renderers
[16:38:38] [main/INFO]: [Shaders] Uninit
[16:38:38] [main/INFO]: [Shaders] Program loaded: shadow
[16:38:38] [main/INFO]: [Shaders] AO Level: 1.0
[16:38:38] [main/INFO]: [Shaders] Noise texture enabled
[16:38:38] [main/INFO]: [Shaders] Noise texture resolution: 128
[16:38:38] [main/INFO]: [Shaders] Shadow map resolution: 1024
[16:38:38] [main/INFO]: [Shaders] Shadow map distance: 90.0
[16:38:38] [main/INFO]: [Shaders] Shadow distance render mul: 1.0
[16:38:38] [main/INFO]: [Shaders] shadowHardwareFiltering0
[16:38:38] [main/INFO]: [Shaders] shadowHardwareFiltering1
[16:38:38] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:38:38] [main/INFO]: [Shaders] gcolor format: RGBA8
[16:38:38] [main/INFO]: [Shaders] gnormal format: RGB10_A2
[16:38:38] [main/INFO]: [Shaders] composite format: RGBA8
[16:38:38] [main/INFO]: [Shaders] Program loaded: gbuffers_textured
[16:38:38] [main/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[16:38:38] [main/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[16:38:38] [main/INFO]: [Shaders] Program loaded: gbuffers_clouds
[16:38:38] [main/INFO]: [Shaders] Program loaded: composite
[16:38:38] [main/INFO]: [Shaders] Program loaded: composite1
[16:38:38] [main/INFO]: [Shaders] Program loaded: final
[16:38:38] [main/INFO]: [Shaders] usedColorBuffers: 4
[16:38:38] [main/INFO]: [Shaders] usedDepthBuffers: 3
[16:38:38] [main/INFO]: [Shaders] usedShadowColorBuffers: 1
[16:38:38] [main/INFO]: [Shaders] usedShadowDepthBuffers: 2
[16:38:38] [main/INFO]: [Shaders] usedColorAttachs: 4
[16:38:38] [main/INFO]: [Shaders] usedDrawBuffers: 2
[16:38:38] [main/INFO]: [Shaders] Framebuffer created.
[16:38:38] [main/INFO]: [Shaders] Shadow framebuffer created.
[16:38:38] [main/INFO]: [Shaders] Reset model renderers
[16:38:38] [main/INFO]: [Shaders] Reset world renderers
[16:38:49] [main/INFO]: [Shaders] Uninit
[16:38:49] [main/INFO]: [Shaders] Program loaded: shadow
[16:38:49] [main/INFO]: [Shaders] AO Level: 1.0
[16:38:49] [main/INFO]: [Shaders] Noise texture enabled
[16:38:49] [main/INFO]: [Shaders] Noise texture resolution: 128
[16:38:49] [main/INFO]: [Shaders] Shadow map resolution: 2048
[16:38:49] [main/INFO]: [Shaders] Shadow map distance: 150.0
[16:38:49] [main/INFO]: [Shaders] Shadow distance render mul: 1.0
[16:38:49] [main/INFO]: [Shaders] shadowHardwareFiltering0
[16:38:49] [main/INFO]: [Shaders] shadowHardwareFiltering1
[16:38:49] [main/INFO]: [Shaders] Sun path rotation: -40.0
[16:38:49] [main/INFO]: [Shaders] gcolor format: RGBA8
[16:38:49] [main/INFO]: [Shaders] gnormal format: RGB10_A2
[16:38:49] [main/INFO]: [Shaders] composite format: RGBA8
[16:38:49] [main/INFO]: [Shaders] Program loaded: gbuffers_textured
[16:38:49] [main/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[16:38:49] [main/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[16:38:49] [main/INFO]: [Shaders] Program loaded: gbuffers_clouds
[16:38:49] [main/INFO]: [Shaders] Program loaded: composite
[16:38:49] [main/INFO]: [Shaders] Program loaded: composite1
[16:38:49] [main/INFO]: [Shaders] Program loaded: final
[16:38:49] [main/INFO]: [Shaders] usedColorBuffers: 4
[16:38:49] [main/INFO]: [Shaders] usedDepthBuffers: 3
[16:38:49] [main/INFO]: [Shaders] usedShadowColorBuffers: 1
[16:38:49] [main/INFO]: [Shaders] usedShadowDepthBuffers: 2
[16:38:49] [main/INFO]: [Shaders] usedColorAttachs: 4
[16:38:49] [main/INFO]: [Shaders] usedDrawBuffers: 2
[16:38:49] [main/INFO]: [Shaders] Framebuffer created.
[16:38:49] [main/INFO]: [Shaders] Shadow framebuffer created.
[16:38:49] [main/INFO]: [Shaders] Reset model renderers
[16:38:49] [main/INFO]: [Shaders] Reset world renderers
[16:38:56] [main/INFO]: [Shaders] Save shaders configuration.
[16:39:15] [main/INFO]: [CHAT] Unknown or incomplete command, see below for error
[16:39:15] [main/INFO]: [CHAT] /gamemode<--[HERE]
[16:39:19] [Server thread/INFO]: [RyanRising: Set own game mode to Creative Mode]
[16:39:19] [main/INFO]: [CHAT] Set own game mode to Creative Mode
[16:41:03] [main/INFO]: Loaded 143 advancements
[16:41:06] [main/INFO]: Loaded 144 advancements
[16:41:16] [main/INFO]: [Shaders] Framebuffer created.
[16:41:17] [main/INFO]: [Shaders] Framebuffer created.
[16:41:18] [main/INFO]: [CHAT] Saved screenshot as 2020-08-10_16.41.17.png
[16:41:21] [main/INFO]: [Shaders] Framebuffer created.
[16:41:21] [main/INFO]: [Shaders] Framebuffer created.
[16:41:22] [main/INFO]: [CHAT] Saved screenshot as 2020-08-10_16.41.21.png
[16:41:23] [main/INFO]: [Shaders] Framebuffer created.
[16:41:23] [main/INFO]: [Shaders] Framebuffer created.
[16:41:24] [main/INFO]: [CHAT] Saved screenshot as 2020-08-10_16.41.23.png
[16:41:27] [Server thread/INFO]: Saving and pausing game...
[16:41:27] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:overworld
[16:41:27] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_nether
[16:41:27] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_end
[16:41:32] [Server thread/INFO]: [RyanRising: Set the weather to clear]
[16:41:32] [main/INFO]: [CHAT] Set the weather to clear
[16:41:46] [main/INFO]: [Shaders] Framebuffer created.
[16:41:46] [main/INFO]: [Shaders] Framebuffer created.
[16:41:47] [main/INFO]: [CHAT] Saved screenshot as 2020-08-10_16.41.46.png
[16:42:03] [Server thread/INFO]: [RyanRising: Set the time to 13000]
[16:42:03] [main/INFO]: [CHAT] Set the time to 13000
[16:42:14] [main/INFO]: [CHAT] Expected float
[16:42:14] [main/INFO]: [CHAT] /time set mid<--[HERE]
[16:42:17] [Server thread/INFO]: [RyanRising: Set the time to 18000]
[16:42:17] [main/INFO]: [CHAT] Set the time to 18000
[16:42:20] [main/INFO]: [Shaders] Framebuffer created.
[16:42:21] [main/INFO]: [Shaders] Framebuffer created.
[16:42:22] [main/INFO]: [CHAT] Saved screenshot as 2020-08-10_16.42.21.png
[16:42:26] [main/INFO]: [Shaders] Framebuffer created.
[16:42:27] [main/INFO]: [Shaders] Framebuffer created.
[16:42:28] [main/INFO]: [CHAT] Saved screenshot as 2020-08-10_16.42.27.png
[16:42:36] [main/INFO]: [Shaders] Framebuffer created.
[16:42:36] [main/INFO]: [Shaders] Framebuffer created.
[16:42:37] [main/INFO]: [CHAT] Saved screenshot as 2020-08-10_16.42.36.png
[16:42:37] [Server thread/INFO]: Saving and pausing game...
[16:42:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:overworld
[16:42:38] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_nether
[16:42:38] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_end
[16:42:41] [Server thread/INFO]: RyanRising lost connection: Disconnected
[16:42:41] [Server thread/INFO]: RyanRising left the game
[16:42:41] [Server thread/INFO]: Stopping singleplayer server as player logged out
[16:42:41] [Server thread/INFO]: Stopping server
[16:42:41] [Server thread/INFO]: Saving players
[16:42:41] [Server thread/INFO]: Saving worlds
[16:42:41] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:overworld
[16:42:41] [Server thread/INFO]: ThreadedAnvilChunkStorage (Creative Testing): All chunks are saved
[16:42:41] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_nether
[16:42:41] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
[16:42:41] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Creative Testing]'/minecraft:the_end
[16:42:41] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
[16:42:41] [Server thread/INFO]: ThreadedAnvilChunkStorage (Creative Testing): All chunks are saved
[16:42:41] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
[16:42:41] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
[16:42:42] [main/INFO]: Stopping!
Screenshots attached. (also, spectral arrows don't do their thing, but I haven't seen any shaderpack where they do, so that's hardly worth mentioning)
Hello, I'm trying to use the Fabulous shaders with Minecraft 1.16.2, however whenever I try to load any world while it is enabled it will freeze minecraft so badly I have to hard restart my computer. It will work with #define Debug but I haven't tested any of the other options yet.
Hi guys,
I've got a problem: in the Nether my FPS reach the max (120 FPS) without any issue but in the overworld I can barely get 50 FPS.
I've tested all of the differents version, starded with Extrem to light, all in 1.28 version.
Config: CPU Ryzen 7 2700x (8.5% used), GPU Radeon RX Vega 56 (75-80% used), RAM 32Go with 4Go allowed to minecraft (20% used).
Is there any option to modify to get more FPS ? I allready tried to turn off shadows, waving objects, reflections, overclocking GPU...
Thanks for the help
Vibrant shaders v1.281 out now!
Changelog:
Downloads:
https://sildurs-shaders.github.io/downloads/
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
How would one get shaders to work in the Nether?
MayhavenProject -
Nothing you need to do, it will just load the nether shaders automatically once you enter that dimension.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Display bugs when using gradients in shield design
Why do the volumetric clouds run faster than the 2D clouds? This is counter to what I would've assumed.
Hi Sildur, are these shaders exclusive to the Java edition, or is there a way to install them for Bedrock? Thanks in advance!