Hi- i downloaded the latest version of these shaders and they run fine on minecraft java vanilla version 1.14.4. When i try to run them on a modded 1.12.2 version the game crashes every time. Is there a specific version of the shaders that i should be using with 1.12.2? Optifine version is 1.12.2 HD U 5 and video driver is up to date. Thanks in advance for any help offered.
Every time it rains in Minecraft everything becomes black and I cannot see anything. Also, whenever it rains during the night and I can somehow see, the moon is black and dark red. I use Badlion, but I think it may be something with my Video Settings, not my shader settings, since I just got the shader and didn't adjust anything. Do you know how to fix this?
I also have a problem where the GUI of the player inventoru is all rainbow colors. Is there a way to disabled this?
Lastly, is there a way to make water clear and to disable water fog?
Hi, I have this problem that is seen in the screenshot. When I look at the sky, at the same height as the sight that appears that covers the entire sky, any idea what it can be? I have the latest version "Medium"
Hello, while my post is not about a bug or problem, I'd really like help on how to edit properties of the shaderpack, to add more blocks into what is considered a plant (ex, plants waving in the wind, and crops/flowers being bright and sunny on any side).
I'm using Vibrant (medium, i think?) shaders in 1.12.2 forge with a combination with a bunch of other mods, including (but not limited to) biomes o plenty, pam's harvestcraft, and ferninand's flowers. I think I installed a 1.13 version of the shaders, but it works with 1.14 and 1.12, so I never thought there would be an issue about updates.
The three mods I mentioned above all have a combination leaves, flowers, plants, and crops, and Sildur's shaders does not recognize these blocks the same way as the shaders recognize things like wheat or vanilla flowers. You can see the image attached to see. On the sun-facing side, they look fine, like the wheat, but on other sides (notice the cast shadow) they're very dark, especially compared to wheat. You can also see here I'm using Mizuno's resourcepack, but the issue is still the same in default.
So, I would really like to know and where I can find the configurations to add in these modded blocks, and then how I do that.
At first, I had thought I found a solution, because in the Vibrant shaderpack theres a block.properties, but I'm having trouble adding them in. I loked F3 to see the block ID, and then tried to add it in as seen in the third image, but to no avail. But I noticed at the top you need block IDs, but I tried without it because I don't understand how to work them.
Anyone's help would be greatly appreciated. Thanks!
I'm also interested in manually adding some modded blocks to certain effects. Maybe a way to make certain particles not render with a black background and somewhat darkened.
On a different topic, I got a question for Sildur. Do you have any plans to add shading effects for the End dimension, similairly to how shading is applied to the Nether dimension? If I were to guess, if it is planned to be done at some point, it is still a low priority. But I am curious to know if there is interest for it. It feels a bit odd that in the vanilla game two of the three dimensions have the shader effects applied, but the third one does not.
Hello! I'm having some issues with these shaders. I'm playing Minecraft 1.12.2 (a modded instance) and recently I started having some OpenGL errors. I updated optifine to the latest version (from F4 to F5 for 1.12.2) and downloded the latest shaders (1.26) But things just got worse after that. It kept crashing. I went back to v. 1.12 of the shader pack but now I keep getting OpenGL errors. I'm not sure if it's a driver issue or if there's a shaders issue. Your site is very unclear on which version is for which MC version.
Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website. https://optifine.net/downloads
Hey there, on any Vibrant Shader preset except for Extreme, I'm experiencing this lighting bug where dark spots appear on block in line with the sun. I've tried many different settings and did some googling, but had no luck so far. What's wrong here?
Hi- i downloaded the latest version of these shaders and they run fine on minecraft java vanilla version 1.14.4. When i try to run them on a modded 1.12.2 version the game crashes every time. Is there a specific version of the shaders that i should be using with 1.12.2? Optifine version is 1.12.2 HD U 5 and video driver is up to date. Thanks in advance for any help offered.
Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website. https://optifine.net/downloads
Every time it rains in Minecraft everything becomes black and I cannot see anything. Also, whenever it rains during the night and I can somehow see, the moon is black and dark red. I use Badlion, but I think it may be something with my Video Settings, not my shader settings, since I just got the shader and didn't adjust anything. Do you know how to fix this?
I also have a problem where the GUI of the player inventoru is all rainbow colors. Is there a way to disabled this?
Lastly, is there a way to make water clear and to disable water fog?
Sounds like a mod issue, make sure optifine and your gpu drivers are up to date. Water fog can be adjusted in the ingame shader options.
Hi, I have this problem that is seen in the screenshot. When I look at the sky, at the same height as the sight that appears that covers the entire sky, any idea what it can be? I have the latest version "Medium"
That's a mod issue of astral sorcery you have to enable weak sky rendering or something like that in it's config files.
Hello, while my post is not about a bug or problem, I'd really like help on how to edit properties of the shaderpack, to add more blocks into what is considered a plant (ex, plants waving in the wind, and crops/flowers being bright and sunny on any side).
I'm using Vibrant (medium, i think?) shaders in 1.12.2 forge with a combination with a bunch of other mods, including (but not limited to) biomes o plenty, pam's harvestcraft, and ferninand's flowers. I think I installed a 1.13 version of the shaders, but it works with 1.14 and 1.12, so I never thought there would be an issue about updates.
The three mods I mentioned above all have a combination leaves, flowers, plants, and crops, and Sildur's shaders does not recognize these blocks the same way as the shaders recognize things like wheat or vanilla flowers. You can see the image attached to see. On the sun-facing side, they look fine, like the wheat, but on other sides (notice the cast shadow) they're very dark, especially compared to wheat. You can also see here I'm using Mizuno's resourcepack, but the issue is still the same in default.
So, I would really like to know and where I can find the configurations to add in these modded blocks, and then how I do that.
At first, I had thought I found a solution, because in the Vibrant shaderpack theres a block.properties, but I'm having trouble adding them in. I loked F3 to see the block ID, and then tried to add it in as seen in the third image, but to no avail. But I noticed at the top you need block IDs, but I tried without it because I don't understand how to work them.
Anyone's help would be greatly appreciated. Thanks!
Editting block.properties is right, you want to add the nominal ids there. But since you're on 1.12.2 you want to add them to the bottom entries of the files, it's a fallback for pre 1.13 versions.
I'm also interested in manually adding some modded blocks to certain effects. Maybe a way to make certain particles not render with a black background and somewhat darkened.
On a different topic, I got a question for Sildur. Do you have any plans to add shading effects for the End dimension, similairly to how shading is applied to the Nether dimension? If I were to guess, if it is planned to be done at some point, it is still a low priority. But I am curious to know if there is interest for it. It feels a bit odd that in the vanilla game two of the three dimensions have the shader effects applied, but the third one does not.
Editting block.properties is right, you want to add the nominal ids there. But since you're on 1.12.2 you want to add them to the bottom entries of the files, it's a fallback for pre 1.13 versions.
Thank you! I've got some blocks working now, yet it seems to not like certain blocks.
Mainly, it doesn't like crops from any mod. (I tried harvestcraft and teastory) You can see it in the photo, and how I added all of them. The highlighted yellow are the crops.
Do you know of a way to fix this? I don't know what I should do to make it work. I thought it would've worked since vanilla crops are in the same section as flowers, and those worked, but... crops didn't.
Thank you! I've got some blocks working now, yet it seems to not like certain blocks.
Mainly, it doesn't like crops from any mod. (I tried harvestcraft and teastory) You can see it in the photo, and how I added all of them. The highlighted yellow are the crops.
Do you know of a way to fix this? I don't know what I should do to make it work. I thought it would've worked since vanilla crops are in the same section as flowers, and those worked, but... crops didn't.
Not much I can do about it, just double check that all the ids are correct.
I don't know very well why but the shader works fine except that my hand (left and right) blinks in black and blue with all versions (lite, medium, high, extreme ...) I don't have any mod
I don't know very well why but the shader works fine except that my hand (left and right) blinks in black and blue with all versions (lite, medium, high, extreme ...) I don't have any mod
I've run into a major problem. I'm using the latest version of the Extreme Vibrant shader on a Minecraft v1.12.2 modpack,FTB Revelations to be specific,night is visibly identical to day. I do not have any nightvision effects active. Night on the surface is just as visibly bright as it is in the day,while the game recognizes it's dark,so it starts spawning mobs. Indoors and/or underground,lighting is fine. What do I need to do in order to fix this?
I think I read something about that modpack in some other forum and they said it was incompatible, I'm not sure. Do you know anything about my problem?
Sildur, I have reset the shader settings so there can't be an issue with the shader and this is how my screen looks when it rains
It isn't something with the Shader settings though. How do I know my gpu driver is up to date and how can I fix this? It may be something in the Video Settings?
I've run into a major problem. I'm using the latest version of the Extreme Vibrant shader on a Minecraft v1.12.2 modpack,FTB Revelations to be specific,night is visibly identical to day. I do not have any nightvision effects active. Night on the surface is just as visibly bright as it is in the day,while the game recognizes it's dark,so it starts spawning mobs. Indoors and/or underground,lighting is fine. What do I need to do in order to fix this?
Not much I can do about mod issues, check the mod author pages for more, maybe they have some info about shader support.
I think I read something about that modpack in some other forum and they said it was incompatible, I'm not sure. Do you know anything about my problem?
Just make sure optifine and your gpu drivers are up to date.
Sildur, I have reset the shader settings so there can't be an issue with the shader and this is how my screen looks when it rains
It isn't something with the Shader settings though. How do I know my gpu driver is up to date and how can I fix this? It may be something in the Video Settings?
GPU drivers get update very frequently, so just grab the latest one and install it. Also make sure optifine is up to date and use it's preview versions if available.
Hey Sildur
Your shaders are very beautiful but it happens that my minecraft crashes after I played with them once and sadly I'm not an IT-expert to solve them by myself but I tried everything I could (updating drives, etc.) so I hope you can help me.
I have win10 64x,
Nvidia gtx 980,
32gb ram,
intel i7-6700k
Here's my log output:
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 28.01.20 22:47
Description: Initializing game
java.lang.ExceptionInInitializerError
at shadersmod.uniform.ShaderParameterBool.<init>(ShaderParameterBool.java:43)
at shadersmod.uniform.ShaderParameterBool.<clinit>(ShaderParameterBool.java:18)
at shadersmod.uniform.ShaderExpressionResolver.registerExpressions(ShaderExpressionResolver.java:52)
at shadersmod.uniform.ShaderExpressionResolver.<init>(ShaderExpressionResolver.java:29)
at shadersmod.client.ShaderPackParser.parseCustomUniform(ShaderPackParser.java:805)
at shadersmod.client.ShaderPackParser.parseCustomUniforms(ShaderPackParser.java:769)
at shadersmod.client.Shaders.loadShaderPackProperties(Shaders.java:1077)
at shadersmod.client.Shaders.loadShaderPack(Shaders.java:963)
at shadersmod.client.Shaders.loadConfig(Shaders.java:705)
at shadersmod.client.Shaders.startup(Shaders.java:1900)
at Config.initDisplay(Config.java:216)
at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:82)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:455)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.Loader.isModLoaded(Loader.java:619)
at lain.mods.skinport.SkinPort.RenderManager_postRenderManagerInit(SkinPort.java:162)
at lain.mods.skinport.asm.Hooks.RenderManager_postRenderManagerInit(Hooks.java:48)
at net.minecraft.client.renderer.entity.RenderManager.<init>(RenderManager.java:192)
at net.minecraft.client.renderer.entity.RenderManager.<clinit>(RenderManager.java:101)
... 21 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmod.uniform.ShaderParameterBool.<init>(ShaderParameterBool.java:43)
at shadersmod.uniform.ShaderParameterBool.<clinit>(ShaderParameterBool.java:18)
at shadersmod.uniform.ShaderExpressionResolver.registerExpressions(ShaderExpressionResolver.java:52)
at shadersmod.uniform.ShaderExpressionResolver.<init>(ShaderExpressionResolver.java:29)
at shadersmod.client.ShaderPackParser.parseCustomUniform(ShaderPackParser.java:805)
at shadersmod.client.ShaderPackParser.parseCustomUniforms(ShaderPackParser.java:769)
at shadersmod.client.Shaders.loadShaderPackProperties(Shaders.java:1077)
at shadersmod.client.Shaders.loadShaderPack(Shaders.java:963)
at shadersmod.client.Shaders.loadConfig(Shaders.java:705)
at shadersmod.client.Shaders.startup(Shaders.java:1900)
at Config.initDisplay(Config.java:216)
at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:82)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:455)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 279426648 bytes (266 MB) / 536870912 bytes (512 MB) up to 17179869184 bytes (16384 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx16G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.48, NVIDIA Corporation
GL Caps:
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [melonpackAlt_vor 13.10.2019.zip, Flows HD by Caveira Craft.zip, Sphax128x_Harvestcraft_1.7.10a.zip]
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Sildur if there is a small chance that you are reading this (if you still read these) can you please fix two bugs on Sildur’s Basic Shaders v1.051 Motion Blur. When I hit a player they do NOT flash red and the block overlay (outline) is torn/not rendered correctly. When I use Sildur's Basic Shaders v1.051 (no motion blur) these glitches don't exist. You can DM me on discord if you want: Matthew_TNT#6213
My PC specs:
NVIDIA Geforce RTX 2060 super
Core i7 9700k
16gb Ram
Opperating Syestem:
Windows 10 home
Important information:
-I am using Badlion Client (change of client doesn't make a difference to these bugs, I checked)
-I am not using block overlay mod (doesn't change block outline and continues to be bugged)
-I am using version 1.8.9
If my attachment isn't clear this image shows the same type of block outline problem https://prnt.sc/pgnoa4
Please can you fix these 2 minor, but annoying bugs. Thank you for all of the amazing shaders that you have made for us, the community to use. Thank you for your troubles.
1) I noticed that this has been a bug in your vibrant shader packs for a while now - when logging off in the Nether, when logging back in, all entities and other random items like edges of objects and portal blocks are completely black. Interestingly this only happens when you fully quit the game. If I go to the main menu then come back, entities are fine and not pitch black.
I asked about this issue on the Optifine Discord and other people seem to have the issue. I also noticed that this doesn't happen with other shaders, including your Enhanced Default shader. If it helps, I noticed that clicking on another shader profile (like from lite to medium to extreme) doesn't fix the issue, even with identical settings.
2) I was able to figure out how to turn off raindrops, but I can't seem to find a setting to not have the distorted lens when underwater. I'm not referring to the fog but the actual lens distorting like waves of water are in my eyes. It's an interesting effect, but I've been playing a lot of Vivecraft lately and it makes anyone who goes underwater instantly nauseous. Is there a setting that I'm missing to be able to turn it off, or if not could I make that a feature request?
3) I know that the snapshot just came out yesterday, but I'm wondering if you'd consider adding blue fog to areas in the new nether that have blue fog in vanilla whenever that time comes. It's a really neat looking effect!
Hi- i downloaded the latest version of these shaders and they run fine on minecraft java vanilla version 1.14.4. When i try to run them on a modded 1.12.2 version the game crashes every time. Is there a specific version of the shaders that i should be using with 1.12.2? Optifine version is 1.12.2 HD U 5 and video driver is up to date. Thanks in advance for any help offered.
so uh there's a problem with high fov (110-140+), the fog cuts off at the edges and it looks really strange, could you fix that somehow? 1.12.2
Sildur, I have a problem with the shader.
Every time it rains in Minecraft everything becomes black and I cannot see anything. Also, whenever it rains during the night and I can somehow see, the moon is black and dark red. I use Badlion, but I think it may be something with my Video Settings, not my shader settings, since I just got the shader and didn't adjust anything. Do you know how to fix this?
I also have a problem where the GUI of the player inventoru is all rainbow colors. Is there a way to disabled this?
Lastly, is there a way to make water clear and to disable water fog?
Hi, I have this problem that is seen in the screenshot. When I look at the sky, at the same height as the sight that appears that covers the entire sky, any idea what it can be? I have the latest version "Medium"
Hello, while my post is not about a bug or problem, I'd really like help on how to edit properties of the shaderpack, to add more blocks into what is considered a plant (ex, plants waving in the wind, and crops/flowers being bright and sunny on any side).
I'm using Vibrant (medium, i think?) shaders in 1.12.2 forge with a combination with a bunch of other mods, including (but not limited to) biomes o plenty, pam's harvestcraft, and ferninand's flowers. I think I installed a 1.13 version of the shaders, but it works with 1.14 and 1.12, so I never thought there would be an issue about updates.
The three mods I mentioned above all have a combination leaves, flowers, plants, and crops, and Sildur's shaders does not recognize these blocks the same way as the shaders recognize things like wheat or vanilla flowers. You can see the image attached to see. On the sun-facing side, they look fine, like the wheat, but on other sides (notice the cast shadow) they're very dark, especially compared to wheat. You can also see here I'm using Mizuno's resourcepack, but the issue is still the same in default.
So, I would really like to know and where I can find the configurations to add in these modded blocks, and then how I do that.
At first, I had thought I found a solution, because in the Vibrant shaderpack theres a block.properties, but I'm having trouble adding them in. I loked F3 to see the block ID, and then tried to add it in as seen in the third image, but to no avail. But I noticed at the top you need block IDs, but I tried without it because I don't understand how to work them.
Anyone's help would be greatly appreciated. Thanks!
I'm also interested in manually adding some modded blocks to certain effects. Maybe a way to make certain particles not render with a black background and somewhat darkened.
On a different topic, I got a question for Sildur. Do you have any plans to add shading effects for the End dimension, similairly to how shading is applied to the Nether dimension? If I were to guess, if it is planned to be done at some point, it is still a low priority. But I am curious to know if there is interest for it. It feels a bit odd that in the vanilla game two of the three dimensions have the shader effects applied, but the third one does not.
Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
https://optifine.net/downloads
Fixed in upcoming version.
Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
https://optifine.net/downloads
Sounds like a mod issue, make sure optifine and your gpu drivers are up to date. Water fog can be adjusted in the ingame shader options.
That's a mod issue of astral sorcery you have to enable weak sky rendering or something like that in it's config files.
Editting block.properties is right, you want to add the nominal ids there. But since you're on 1.12.2 you want to add them to the bottom entries of the files, it's a fallback for pre 1.13 versions.
End shaders are coming in the next update, see my twitter for more.
https://twitter.com/Sildurs_shaders
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thank you! I've got some blocks working now, yet it seems to not like certain blocks.
Mainly, it doesn't like crops from any mod. (I tried harvestcraft and teastory) You can see it in the photo, and how I added all of them. The highlighted yellow are the crops.
Do you know of a way to fix this? I don't know what I should do to make it work. I thought it would've worked since vanilla crops are in the same section as flowers, and those worked, but... crops didn't.
Not much I can do about it, just double check that all the ids are correct.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I don't know very well why but the shader works fine except that my hand (left and right) blinks in black and blue with all versions (lite, medium, high, extreme ...) I don't have any mod
I don't know very well why but the shader works fine except that my hand (left and right) blinks in black and blue with all versions (lite, medium, high, extreme ...) I don't have any mod
I've run into a major problem. I'm using the latest version of the Extreme Vibrant shader on a Minecraft v1.12.2 modpack,FTB Revelations to be specific,night is visibly identical to day. I do not have any nightvision effects active. Night on the surface is just as visibly bright as it is in the day,while the game recognizes it's dark,so it starts spawning mobs. Indoors and/or underground,lighting is fine. What do I need to do in order to fix this?
I think I read something about that modpack in some other forum and they said it was incompatible, I'm not sure. Do you know anything about my problem?
Sildur, I have reset the shader settings so there can't be an issue with the shader and this is how my screen looks when it rains
It isn't something with the Shader settings though. How do I know my gpu driver is up to date and how can I fix this? It may be something in the Video Settings?
please help. i really want sildur's enhanced default but i cannot use the download links no matter what i try. is there a mirror anywhere?
Not much I can do about mod issues, check the mod author pages for more, maybe they have some info about shader support.
Just make sure optifine and your gpu drivers are up to date.
GPU drivers get update very frequently, so just grab the latest one and install it. Also make sure optifine is up to date and use it's preview versions if available.
Sent you some mirrors.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Your shaders are very beautiful but it happens that my minecraft crashes after I played with them once and sadly I'm not an IT-expert to solve them by myself but I tried everything I could (updating drives, etc.) so I hope you can help me.
I have win10 64x, Nvidia gtx 980, 32gb ram, intel i7-6700k
Here's my log output:
// Shall we play a game? Time: 28.01.20 22:47
Description: Initializing game java.lang.ExceptionInInitializerError
at shadersmod.uniform.ShaderParameterBool.<init>(ShaderParameterBool.java:43)
at shadersmod.uniform.ShaderParameterBool.<clinit>(ShaderParameterBool.java:18)
at shadersmod.uniform.ShaderExpressionResolver.registerExpressions(ShaderExpressionResolver.java:52)
at shadersmod.uniform.ShaderExpressionResolver.<init>(ShaderExpressionResolver.java:29)
at shadersmod.client.ShaderPackParser.parseCustomUniform(ShaderPackParser.java:805)
at shadersmod.client.ShaderPackParser.parseCustomUniforms(ShaderPackParser.java:769)
at shadersmod.client.Shaders.loadShaderPackProperties(Shaders.java:1077)
at shadersmod.client.Shaders.loadShaderPack(Shaders.java:963)
at shadersmod.client.Shaders.loadConfig(Shaders.java:705)
at shadersmod.client.Shaders.startup(Shaders.java:1900)
at Config.initDisplay(Config.java:216)
at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:82)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:455)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.Loader.isModLoaded(Loader.java:619)
at lain.mods.skinport.SkinPort.RenderManager_postRenderManagerInit(SkinPort.java:162)
at lain.mods.skinport.asm.Hooks.RenderManager_postRenderManagerInit(Hooks.java:48)
at net.minecraft.client.renderer.entity.RenderManager.<init>(RenderManager.java:192)
at net.minecraft.client.renderer.entity.RenderManager.<clinit>(RenderManager.java:101)
... 21 more
A detailed walkthrough of the error, its code path and all known details is as follows:
--------------------------------------------------------------------------------------- -- Head --
Stacktrace:
at shadersmod.uniform.ShaderParameterBool.<init>(ShaderParameterBool.java:43)
at shadersmod.uniform.ShaderParameterBool.<clinit>(ShaderParameterBool.java:18)
at shadersmod.uniform.ShaderExpressionResolver.registerExpressions(ShaderExpressionResolver.java:52)
at shadersmod.uniform.ShaderExpressionResolver.<init>(ShaderExpressionResolver.java:29)
at shadersmod.client.ShaderPackParser.parseCustomUniform(ShaderPackParser.java:805)
at shadersmod.client.ShaderPackParser.parseCustomUniforms(ShaderPackParser.java:769)
at shadersmod.client.Shaders.loadShaderPackProperties(Shaders.java:1077)
at shadersmod.client.Shaders.loadShaderPack(Shaders.java:963)
at shadersmod.client.Shaders.loadConfig(Shaders.java:705)
at shadersmod.client.Shaders.startup(Shaders.java:1900)
at Config.initDisplay(Config.java:216)
at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:82)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:455) -- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 279426648 bytes (266 MB) / 536870912 bytes (512 MB) up to 17179869184 bytes (16384 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx16G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.48, NVIDIA Corporation
GL Caps:
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [melonpackAlt_vor 13.10.2019.zip, Flows HD by Caveira Craft.zip, Sphax128x_Harvestcraft_1.7.10a.zip]
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Sildur if there is a small chance that you are reading this (if you still read these) can you please fix two bugs on Sildur’s Basic Shaders v1.051 Motion Blur. When I hit a player they do NOT flash red and the block overlay (outline) is torn/not rendered correctly. When I use Sildur's Basic Shaders v1.051 (no motion blur) these glitches don't exist. You can DM me on discord if you want: Matthew_TNT#6213
My PC specs:
NVIDIA Geforce RTX 2060 super
Core i7 9700k
16gb Ram
Opperating Syestem:
Windows 10 home
Important information:
-I am using Badlion Client (change of client doesn't make a difference to these bugs, I checked)
-I am not using block overlay mod (doesn't change block outline and continues to be bugged)
-I am using version 1.8.9
If my attachment isn't clear this image shows the same type of block outline problem https://prnt.sc/pgnoa4
Please can you fix these 2 minor, but annoying bugs. Thank you for all of the amazing shaders that you have made for us, the community to use. Thank you for your troubles.
Hey Sildur - a few questions/issues.
1) I noticed that this has been a bug in your vibrant shader packs for a while now - when logging off in the Nether, when logging back in, all entities and other random items like edges of objects and portal blocks are completely black. Interestingly this only happens when you fully quit the game. If I go to the main menu then come back, entities are fine and not pitch black.
I asked about this issue on the Optifine Discord and other people seem to have the issue. I also noticed that this doesn't happen with other shaders, including your Enhanced Default shader. If it helps, I noticed that clicking on another shader profile (like from lite to medium to extreme) doesn't fix the issue, even with identical settings.
2) I was able to figure out how to turn off raindrops, but I can't seem to find a setting to not have the distorted lens when underwater. I'm not referring to the fog but the actual lens distorting like waves of water are in my eyes. It's an interesting effect, but I've been playing a lot of Vivecraft lately and it makes anyone who goes underwater instantly nauseous. Is there a setting that I'm missing to be able to turn it off, or if not could I make that a feature request?
3) I know that the snapshot just came out yesterday, but I'm wondering if you'd consider adding blue fog to areas in the new nether that have blue fog in vanilla whenever that time comes. It's a really neat looking effect!
Hi Sildur, i am using ''Sildurs Vibrant v1.262 High'' on All the mods 4 Love this shader-pack everything runs smooth!
But one thingy that kinda bugs me atm is that the Diving Rod (mod) doesn't work with it or maybe i need to toggle a setting any idea why this is?