Ah friend got the same thing, I suggest to stay with beta 9 as it was the best one so far.
You mean GLSL Shaders Beta 9?
Yeah, anything after 9 had the shadow bug as well.. I tweaked most of the shaders I use to get rid of that circle and put the shadows back in ..
I'm trying to keep OF compatibility, mind you, it doesn't really appear to offer the huge performance increases as everyone had hoped -- does it? Especially considering I was using the FPS Plus mod that you were recommending before your thread was wiped :/.
Yeah, anything after 9 had the shadow bug as well.. I tweaked most of the shaders I use to get rid of that circle and put the shadows back in ..
I'm trying to keep OF compatibility, mind you, it doesn't really appear to offer the huge performance increases as everyone had hoped -- does it? Especially considering I was using the FPS Plus mod that you were recommending before your thread was wiped :/.
Actually I got the exact same amount of frames with and without optifine so...
What Graphics card were you running on the 3rd snapshot below Sildur's Vibrant Shaders? I really, REALLY want the reflections, but I only have an intel i3.
I know Vibrant Shaders aren't compatible with AMD, but I just wanted to point out a sun/moon bug if you didn't know this.
I'm on an AMD a8-5500 APU. 13.8 Catalyst drivers.
Edit: Of course the internet derps on my and I double post....
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So, I have an intel card (integrated Intel HD graphics 3000), and I thought this was compatible with all graphics cards. But I load minecraft with your shaders, and then this happens:
There's no shadows, my hand is invisible, and the water and ice is completely invisible. I'm using GLSL shaders mod for 1.6.2 Beta 9 by karyonix. Is the shader not compatable with my card? If not, WILL IT EVER BE!? I know I'd get a good enough FPS to play and your shaders look really good.
Hello 2500intel users! Sildur's Vibrant shaders Pre5 worked well in Intel2500 but with some bugs
tested with GLSL Shaders Mod (updated by karyonix) v2.0.1 beta12.
Lite bugs:
no Bump Mapping
*okay... i think no bump, specular or paralax mapping on 1.6.2 for my GPU. All shaderpacks (sildur,sonic,chocapic MrMeep_x3 and Kayonix's BumpShadowWaving) mapping don't work anymore.
Medium Bugs:
looking for sun/moon:
I know Vibrant Shaders aren't compatible with AMD, but I just wanted to point out a sun/moon bug if you didn't know this.
I'm on an AMD a8-5500 APU. 13.8 Catalyst drivers.
Edit: Of course the internet derps on my and I double post....
Well it works better for you then for some other amd users, they graphic driver just crashes - minecraft crashes.You could try out glsl beta 9 or turn the sky off in optifine...
So, I have an intel card (integrated Intel HD graphics 3000), and I thought this was compatible with all graphics cards. But I load minecraft with your shaders, and then this happens:
There's no shadows, my hand is invisible, and the water and ice is completely invisible. I'm using GLSL shaders mod for 1.6.2 Beta 9 by karyonix. Is the shader not compatable with my card? If not, WILL IT EVER BE!? I know I'd get a good enough FPS to play and your shaders look really good.
Pretty unlucky there, we tried it on an Intel HD 4000...I heard there are some drivers made from the community maybe they help.
Hello 2500intel users! Sildur's Vibrant shaders Pre5 worked well in Intel2500 but with some bugs
tested with GLSL Shaders Mod (updated by karyonix) v2.0.1 beta12.
Lite bugs:
no Bump Mapping
*okay... i think no bump, specular or paralax mapping on 1.6.2 for my GPU. All shaderpacks (sildur,sonic,chocapic MrMeep_x3 and Kayonix's BumpShadowWaving) mapping don't work anymore.
Medium Bugs:
I downloaded the new vibrant shaders (standart version), and I should say that you, Sildur, did the great job optimising your shaders! It's the first shader pack so far, that allowed me to play with shadows and reflective water and Better Leaves and Grass mod at the same time with decent 20 fps! It runs at 19-24 fps on my old NVIDIA GT 540M, 1366*768 resolution. Especially I like new water, it is fully reflective: entities, clouds, Sun and Moon, blocks and even stars can be seen in it. Shadows resolution is also nice, they aren't too blocky, but not unnecessarily sharp. Also I found some bugs, luckly, they aren't too big, the only one that bother me is transparent hand... I made some screenshots to show some bugs and just how beautiful your shaders is.
Most of the bugs I found is connected with new water shader. As you can see there's a weird blue outline on reflections. It happens both at night and day, with any kind of block transparent and not. Sometimes you need to look at the certain angle to see this effect.
You can see that bug on clouds and in trees reflections (strange blue ghost trees)
Though I like the new water reflections, it's surface when it flows can be too reflective, and look weird. Also, when flowing water wave it can be transparent near edges.
Another bug related to rain. When it falls over the top of block (mainly grass, maybe other opaque blocks) it appears white. If you look closely, rain looks a bit lighter over the water and leaves, but in other areas it's whitish. I don't know how to show it, just turn on the rain and you'll see a slight flickering when rain drops falls over grass.
And another one, enderman's and spider's eyes texture doesn't load perfectly, so they look white... Maybe later you'll make them glow, like in SEUS?
I understand that this is just a test version, just wanted to show you this, maybe it'll help. Glitches isn't horrible, and shaders are pretty much playable.
P.S. Also I miss the godrays effect and hope you'll add it later. And thanks for your hard work!
Hey sildur. I just wanted to let you know how awesomely optimized your shaders are! I can run the Vibrant Shaders at 10 fps (I know, that's terrible. But just wait till I give you my specs ) on a normal world with these specs: Intel Pentium with 2.2GHz, 4 gb of ram, 64 bit Windows 8, and an Intel HD graphics card with no dedicated memory. Video settings: Fancy, Smooth Lighting off, and render distance short +16. Here's some pictures:
Forge 859, Optifine 1.6.2. Ultra C4, GLSL Shaders Beta 14.
nVidia Quadro FX880m w/ 320.18 drivers
Basic Shaders 8:
Vibrant Standard:
Vibrant w/ CEL:
Ah friend got the same thing, I suggest to stay with beta 9 as it was the best one so far.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
You mean GLSL Shaders Beta 9?
Yeah, anything after 9 had the shadow bug as well.. I tweaked most of the shaders I use to get rid of that circle and put the shadows back in ..
I'm trying to keep OF compatibility, mind you, it doesn't really appear to offer the huge performance increases as everyone had hoped -- does it? Especially considering I was using the FPS Plus mod that you were recommending before your thread was wiped :/.
Actually I got the exact same amount of frames with and without optifine so...
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Specs: GTX560 SC at 1600x900
Other Mods: Optifine and the better grass and trees mod.
How did you get the Vibrant shaders? I thought they weren't out yet?
Yep use GLSL beta 9, I don't got any bugs but my friends got some of them with anything higher then beta 9. I'm running the stable nvidia driver btw.
For everyone who didn't see it, there's a preview of my vibrant shaders in the main post! Use GLSL beta9 if you got some strange bugs!
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I'm on an AMD a8-5500 APU. 13.8 Catalyst drivers.
Edit: Of course the internet derps on my and I double post....
Is there a way to edit/turn off all of the shaders EXCEPT for the water reflections/waving?
There's no shadows, my hand is invisible, and the water and ice is completely invisible. I'm using GLSL shaders mod for 1.6.2 Beta 9 by karyonix. Is the shader not compatable with my card? If not, WILL IT EVER BE!? I know I'd get a good enough FPS to play and your shaders look really good.
Sildur's Vibrant shaders Pre5 worked well in Intel2500 but with some bugs
tested with GLSL Shaders Mod (updated by karyonix) v2.0.1 beta12.
Lite bugs:
no Bump Mapping
*okay... i think no bump, specular or paralax mapping on 1.6.2 for my GPU. All shaderpacks (sildur,sonic,chocapic MrMeep_x3 and Kayonix's BumpShadowWaving) mapping don't work anymore.
Medium Bugs:
looking for sun/moon:
Don't looking for sun/moon
severe bugs:
none
Accidently i created a quote
Pls watch this:
Well it works better for you then for some other amd users, they graphic driver just crashes - minecraft crashes.You could try out glsl beta 9 or turn the sky off in optifine...
Maybe, add me in skype to try that. Name is feuerhase-
Pretty unlucky there, we tried it on an Intel HD 4000...I heard there are some drivers made from the community maybe they help.
Well we tried it on an Intel HD 4000...:/
Got already a version where this is fixed, but I want to improve the compatibility before releasing it.
You can use any text editor. I'm using notepad++
Don't see a bug there, it's normal that the sky turns grey...
If anyone here want to make some testings, feel free to add me in skype, name is feuerhase-
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
You can see that bug on clouds and in trees reflections (strange blue ghost trees)
Though I like the new water reflections, it's surface when it flows can be too reflective, and look weird. Also, when flowing water wave it can be transparent near edges.
Another bug related to rain. When it falls over the top of block (mainly grass, maybe other opaque blocks) it appears white. If you look closely, rain looks a bit lighter over the water and leaves, but in other areas it's whitish. I don't know how to show it, just turn on the rain and you'll see a slight flickering when rain drops falls over grass.
And another one, enderman's and spider's eyes texture doesn't load perfectly, so they look white... Maybe later you'll make them glow, like in SEUS?
I understand that this is just a test version, just wanted to show you this, maybe it'll help. Glitches isn't horrible, and shaders are pretty much playable.
P.S. Also I miss the godrays effect and hope you'll add it later. And thanks for your hard work!