The driver I've linked you is the correct one, but your gpu might has a different/custom device ID so you need to force flash it once and run the setup afterwards. After that you will be able to update it with just the setup again, for future updates.
Intels website has two options .exe and .zip, download the zip file and unpack it.
Open your device manager - rightclick your gpu device - update driver - on this pc - pick from list - harddrive/harddisk and pick iigd_dch.inf inside the graphics folder (from the intel zip file package). After that run the intel setup again.
Hi, I'm probably just being dumb and can't find the setting, but using the extreme shader pack, i can't seem to enable the box that shows around blocks when you look at them. Could i get some help please?
I think its just the lowlight area shadow hack to prevent leakages being triggered on and off because of the lightlevels.
The driver I've linked you is the correct one, but your gpu might has a different/custom device ID so you need to force flash it once and run the setup afterwards. After that you will be able to update it with just the setup again, for future updates.
Intels website has two options .exe and .zip, download the zip file and unpack it.
Open your device manager - rightclick your gpu device - update driver - on this pc - pick from list - harddrive/harddisk and pick iigd_dch.inf inside the graphics folder (from the intel zip file package). After that run the intel setup again.
Might be a mod issue, check if it happens with just optifine.
Generally guys, all was because of these pipes from the mod thermal expansion
So When I run this it works great except that this kind of weird black stuff slowly spreads and takes over the screen. If I look away and look back it resets and then happens again
hopefully I am at the right place here. This shader is really beautiful and I really like it. But I would like to keep the vanilla-style "blocky" clouds instead of using the more realistic ones, since I find it a bit inconsistent to have everything based on blocks, but to then have realistic clouds. I am using Sildur's Vibrant shaders v1.27 High wiith Minecraft 1.15.2 and OptiFine 1.15.2-OptiFine_HD_U_G1_pre16. I tried to figure out if it is possible to restore vanilla clouds with the shader and/or OptiFine settings. But it seems that I can have either realistic clouds or no clouds at all.
Is it somehow possible to use the shader and enable blocky clouds?
Quote from CallumW25>>
Hi, I'm probably just being dumb and can't find the setting, but using the extreme shader pack, i can't seem to enable the box that shows around blocks when you look at them. Could i get some help please?
Thanks,
Same. With the Extreme Volumetric Lighting Shaders enabled the block highlight box and the damage textures don't show up, and it's pretty frustrating. I noticed that disabling the shader brings them back, so presumably it's the shader that's at fault...though it could be some kind of interaction between Optifine and the shader. I haven't been able to find any setting that affects it, so some guidance would be nice.
Hi,is me,This is the dynamic light mod contrast. It makes the torches look brighter, but not as good.It would be perfect if Sildur's shaders had this effect.:wub:
Hello, I have a compatibility problem. Using shadow and guns mod at the same time will cause this situation.The guns are transparent. Is there a solution to this?thanks
It does, just select a resourcepack that supports in and enable bump/parallax mapping in the ingame shader options. (Shader selection screen, bottom right)
What resource pack are you using in the example images for Enhanced Default in the first post? It looks like the default textures but bump mapping doesn't work with them for me.
Hello, is there a way to extract just the waving plants from one of your shaders? (keep orginal lighting and shadows of vanilla mc and make just plants move).
Shaders look amazing and they make screenshots excelent, but unfortunately there is still significant fps drop on my low end pc .
Hello, is there a way to extract just the waving plants from one of your shaders? (keep orginal lighting and shadows of vanilla mc and make just plants move).
Shaders look amazing and they make screenshots excelent, but unfortunately there is still significant fps drop on my low end pc .
You can disable all effects individually in the settings for Enhanced Default. This should allow you to only keep the waving plants with minimal wasted FPS.
Hi, I'm not sure if this is because I messed up the settings in my game or shader options but could you help me? I played with this shaderpack for a while and it was beautiful and worked perfectly but for some reason, the other day my shaders started to glitch out and the actual shading for stuff like trees or plants or even me(my player shadow) was broken but the shading for buildings and normal blocks was fine. So like all my buildings and hills acted like normal but everything else had no shading like normal vanilla minecraft. Heres some pics of what I mean. Please help and thanks in advance
And here's a new shaderpack for 1.16 using mojans inbuild shader functions, Sildurs fabulous shaders v1.0!
Features:
Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping, Bumpy and Blobs ported from the old secret settings
Changelog:
Sildur's fabulous shaders v1.0:
- Inital release, features: Antialiasing (FXAA), Bloom, depth of field, cel shading, tonemapping (colors).
- Also supports Bumpy and Blobs from the old secret shader settings.
Everything can be tweaked in "Sildur's fabulous shaders v1.0\assets\minecraft\shaders\program" by editing sildurs_shaders.fsh with an editor like notepad++
//#define Bloom means Bloom is disabled, removing the two slashes -> #Bloom enables it.
Resourcepacks can be reloaded ingame by pressing F3+T
I think its just the lowlight area shadow hack to prevent leakages being triggered on and off because of the lightlevels.
The driver I've linked you is the correct one, but your gpu might has a different/custom device ID so you need to force flash it once and run the setup afterwards. After that you will be able to update it with just the setup again, for future updates.
Intels website has two options .exe and .zip, download the zip file and unpack it.
Open your device manager - rightclick your gpu device - update driver - on this pc - pick from list - harddrive/harddisk and pick iigd_dch.inf inside the graphics folder (from the intel zip file package). After that run the intel setup again.
Might be a mod issue, check if it happens with just optifine.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thanks for the reply Sildur o/
What can I do to prevent this, it's very distracting. The basement go from very dark to sunbright levels when we move around
I should wait for a proper optifine 1.15.2 release or a fix from you?
Hi, I'm probably just being dumb and can't find the setting, but using the extreme shader pack, i can't seem to enable the box that shows around blocks when you look at them. Could i get some help please?
Thanks,
Generally guys, all was because of these pipes from the mod thermal expansion
So When I run this it works great except that this kind of weird black stuff slowly spreads and takes over the screen. If I look away and look back it resets and then happens again
Hi,
hopefully I am at the right place here. This shader is really beautiful and I really like it. But I would like to keep the vanilla-style "blocky" clouds instead of using the more realistic ones, since I find it a bit inconsistent to have everything based on blocks, but to then have realistic clouds. I am using Sildur's Vibrant shaders v1.27 High wiith Minecraft 1.15.2 and OptiFine 1.15.2-OptiFine_HD_U_G1_pre16. I tried to figure out if it is possible to restore vanilla clouds with the shader and/or OptiFine settings. But it seems that I can have either realistic clouds or no clouds at all.
Is it somehow possible to use the shader and enable blocky clouds?
Thanks in advance for any help!
Same. With the Extreme Volumetric Lighting Shaders enabled the block highlight box and the damage textures don't show up, and it's pretty frustrating. I noticed that disabling the shader brings them back, so presumably it's the shader that's at fault...though it could be some kind of interaction between Optifine and the shader. I haven't been able to find any setting that affects it, so some guidance would be nice.
Hello. I love your Shaders! Because this shader support translucent polygon( in fact, I wont get bug from translucent cockpit.)
but it has a problem... I'm making a vehicle mod. it spawn vehicle as not living entity.
And, I activate your shader... Vehicle began dancing.(waving)
P.S, I'm making a gun mod. I got same bug on hand hold Item rendering.
I'm using "Sildurs Enhanced Default v1.11" , OptiFine_1.7.10_HD_U_E7 , and Forge 10.13.4.1614-1.7.10.
if I use Sildurs Vibrant Shaders v1.27, the vehicle will not begin dancing, but its polygon rendered as Z fighting.
GuP! GuP! Pravda!
Hi,is me,This is the dynamic light mod contrast. It makes the torches look brighter, but not as good.It would be perfect if Sildur's shaders had this effect.:wub:
Would love to use the shaders however when I launch with Optifine on 1.14.4 I get the below issue:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff834612e80, pid=6636, tid=12756
Hello, I have a compatibility problem. Using shadow and guns mod at the same time will cause this situation.The guns are transparent. Is there a solution to this?thanks
What resource pack are you using in the example images for Enhanced Default in the first post? It looks like the default textures but bump mapping doesn't work with them for me.
Hello, is there a way to extract just the waving plants from one of your shaders? (keep orginal lighting and shadows of vanilla mc and make just plants move).
Shaders look amazing and they make screenshots excelent, but unfortunately there is still significant fps drop on my low end pc .
You can disable all effects individually in the settings for Enhanced Default. This should allow you to only keep the waving plants with minimal wasted FPS.
Awesome. love it
Hi, I'm not sure if this is because I messed up the settings in my game or shader options but could you help me? I played with this shaderpack for a while and it was beautiful and worked perfectly but for some reason, the other day my shaders started to glitch out and the actual shading for stuff like trees or plants or even me(my player shadow) was broken but the shading for buildings and normal blocks was fine. So like all my buildings and hills acted like normal but everything else had no shading like normal vanilla minecraft. Heres some pics of what I mean. Please help and thanks in advance
And here's a new shaderpack for 1.16 using mojans inbuild shader functions, Sildurs fabulous shaders v1.0!
Features:
Changelog:
Installation and downloads:
https://sildurs-shaders.github.io/install/
https://sildurs-shaders.github.io/downloads/
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I'm not sure what's going on but I keep getting a black screen whenever I use this shader on any version.
I'm using Sildur's Vibrant shaders v1.27 on 1.16.1 with the preview Optifine.
Windows 10 64 bit Home Edition
Intel Core i3-2328M 2.20 GHz
4GB Ram
I succeeded in fixing it(Sildurs Vibrant Shaders v1.27).
It was from gbuffers_textured.fsh.
vec4 albedo = texture2D(texture, texcoord.st)*color;
|
v
vec4 albedo = texture2D(texture, texcoord.st);
albedo.rgb = albedo.rgb * color.rgb;
GuP! GuP! Pravda!
谢谢楼主