Edit: further trying out, I discovered it happens only with leashed up horses and donkeys
Free roaming ones shows normally
Hm, happens here aswell but looks abit different. Also for some reason it won't show on internal screenshots (F2), will check.
Turning off fog in enhanced default somewhat fixes it, but it still does weird stuff at certain angles, this might be a shadersmod bug.
EDIT: Yupp confirmed, it's a shadersmod bug, sp614x(OF author) will probably fix it at some point.
I'm seeing ugly, stripey textures with v1.17 Lite on all texture packs (pics below with default). Is there a quick fix in the settings for this? Tried switching Normal and Specular maps to OFF, no help. None of the other non-shader video settings helped fix this either.
This is on MC 1.10.2 with OptiFine_1.10.2_HD_U_E7.jar
V 1.17 enabled:
Internal Optifine shaders:
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Hi, my name is Daniel and I would very much like you to make the sun and moon square (The main problem is that the moon has no phases), at least make it configurable. Your Shader is the BEST, but I like the Vanilla minecraft that has the sun square, plus everyone who sees me playing at night says the moon looks like a gray sun because of the excessive rays of light. Apart from that, or with that, it's still the best thing to know. Some tips: leave the sun as it is, but instead of a bright circle place a bright square, and I have no idea how much work you can do these things, but I would be very happy if you made the moon shine, but still with the standard texture - I want to see the phases of the moon - and lessen the opacity of the moon's rays.
I would love to make a donation, but I can not afford to have a credit card ... :'(
The stripes are caused by the very low shadow quality you're using. It's not an issue caused by textures. [...]
Thanks, I'll try changing the shadow quality!
I ran into the same issue with Chocapic's v6 Lite shaders, but not the High version. Your explanation makes perfect sense
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
What's your gpu? Not sure about those updated graphics drivers. Also any reason why you aren't using the latest version, v1.17? If you use any mods try vanilla with optifine only.
You can disable the shader moon through ingame options and enable the default moon inside the shader zip file, shaders.properties and set moon to true. Sun can't be disabled because it's kinda baked in with the sky. If you prefer a more default look use enhanced default.
LOVE these shaders. For some reason they play really well with my amd cards, and I'm not complaining.
Is it possible to set the light a bit different for the Twilight Forest? By default these shaders make the daylight look a bit too "daytime" instead of twilight.
Has anyone seen or found a workaround for this sky/cloud rendering bug where the clouds only render in the top half of the screen (above the crosshairs)?
LOVE these shaders. For some reason they play really well with my amd cards, and I'm not complaining.
Is it possible to set the light a bit different for the Twilight Forest? By default these shaders make the daylight look a bit too "daytime" instead of twilight.
Right now there's no easy way to adjust the world lighting.
Has anyone seen or found a workaround for this sky/cloud rendering bug where the clouds only render in the top half of the screen (above the crosshairs)?
Just downloaded your v1.17 High with motionblur pack (coming from v1.06!) and one thing I did in the v1.06 pack was change the torch colour from yellowish to white. (This make the IC2 luminators look more realistic since the panels are white not yellow.)
I was able to change the torch colour again, but objects are still coloured yellow a little bit...
Just wondering how can I change this to reflect the new white torch colour?
Just downloaded your v1.17 High with motionblur pack (coming from v1.06!) and one thing I did in the v1.06 pack was change the torch colour from yellowish to white. (This make the IC2 luminators look more realistic since the panels are white not yellow.)
I was able to change the torch colour again, but objects are still coloured yellow a little bit...
Just wondering how can I change this to reflect the new white torch colour?
Thanks!
v1.06? That's quite a jump, 21 versions to be exact. Anyways you've to change it in multiple files now due to changes to the way things are rendered on screen for better tranparency support.
composite.fsh line 1009
gbuffers_blocks.vsh line 52
gbuffers_textured.vsh line 51
gbuffers_water.vsh line 146: vec3(1.1,0.42,0.045)*torch_lightmap
v1.06? That's quite a jump, 21 versions to be exact. Anyways you've to change it in multiple files now due to changes to the way things are rendered on screen for better tranparency support.
composite.fsh line 1009
gbuffers_blocks.vsh line 52
gbuffers_textured.vsh line 51
gbuffers_water.vsh line 146: vec3(1.1,0.42,0.045)*torch_lightmap
Thank you Sildur!
Works perfectly!
Please, keep up the amazing work! You put a lot of time into your shaders, and it shows
Thanks for making Minecraft look amazing for me for since November 2015! (That's when I originally downloaded V1.06 )
I tipped you a few $$ as well, definitely worth paying for
What settings did you use to change the torch color? I updated these files to set the torch lightmap to 1.0,0.8,0.8 and didn't see a difference.
0.25,0.25,0.25
As long as the RGB (3 numbers) are the same, the resultant colour will be white. It used to be (v1.06) the higher the number, the brighter the resultant colour, but I'm not sure if that still applies in V1.17, so I used low values.
As long as the RGB (3 numbers) are the same, the resultant colour will be white. It used to be (v1.06) the higher the number, the brighter the resultant colour, but I'm not sure if that still applies in V1.17, so I used low values.
Ah thanks! I think there were some other settings I had mucked with that was also affecting it. I think my biggest issue right now is the reduced light radius. When not using shaders, me base is lit well at night. With the shaders, it has tons of dark pockets.
Is there a way to remove the custom sky (with vibrant and enhanced default) ? Cause since I'm playing with mods and jumping across dimensions all the times, I would like the sky to not look completely buggy.
(of course it will only be for personal use if I need to make changes)
Should the lines be changed to look like "S:skySupportedDimensions <" and "S:weakSkyRenders < 0"?
EDIT: I did a quick google and found out it should look like:
"S:skySupportedDimensions <
>"
and
"S:weakSkyRenders <
0
>"
EDIT 2: It worked btw thanks!
Bug report:
Using the Enhanced default, or the Extreme Vibrant shaders will break horse and donkeys inventory
When opening said inventory, here is what I get with those shaders:
Enhanced:
https://imgur.com/a/WqOaO
Vibrant:
https://imgur.com/a/7reqm
Edit: further trying out, I discovered it happens only with leashed up horses and donkeys
Free roaming ones shows normally
Hm, happens here aswell but looks abit different. Also for some reason it won't show on internal screenshots (F2), will check.
Turning off fog in enhanced default somewhat fixes it, but it still does weird stuff at certain angles, this might be a shadersmod bug.
EDIT: Yupp confirmed, it's a shadersmod bug, sp614x(OF author) will probably fix it at some point.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I'm seeing ugly, stripey textures with v1.17 Lite on all texture packs (pics below with default). Is there a quick fix in the settings for this? Tried switching Normal and Specular maps to OFF, no help. None of the other non-shader video settings helped fix this either.
This is on MC 1.10.2 with OptiFine_1.10.2_HD_U_E7.jar
V 1.17 enabled:
Internal Optifine shaders:
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Anyone know why this is happening?
I have updated graphics drives.
OptiFine_1.12.2_HD_U_D1
Sildurs Vibrant Shaders v1.163 Extreme
Hi, my name is Daniel and I would very much like you to make the sun and moon square (The main problem is that the moon has no phases), at least make it configurable. Your Shader is the BEST, but I like the Vanilla minecraft that has the sun square, plus everyone who sees me playing at night says the moon looks like a gray sun because of the excessive rays of light. Apart from that, or with that, it's still the best thing to know. Some tips: leave the sun as it is, but instead of a bright circle place a bright square, and I have no idea how much work you can do these things, but I would be very happy if you made the moon shine, but still with the standard texture - I want to see the phases of the moon - and lessen the opacity of the moon's rays.
I would love to make a donation, but I can not afford to have a credit card ... :'(
Thanks, I'll try changing the shadow quality!
I ran into the same issue with Chocapic's v6 Lite shaders, but not the High version. Your explanation makes perfect sense
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
What's your gpu? Not sure about those updated graphics drivers. Also any reason why you aren't using the latest version, v1.17? If you use any mods try vanilla with optifine only.
You can disable the shader moon through ingame options and enable the default moon inside the shader zip file, shaders.properties and set moon to true. Sun can't be disabled because it's kinda baked in with the sky. If you prefer a more default look use enhanced default.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hello,
LOVE these shaders. For some reason they play really well with my amd cards, and I'm not complaining.
Is it possible to set the light a bit different for the Twilight Forest? By default these shaders make the daylight look a bit too "daytime" instead of twilight.
Has anyone seen or found a workaround for this sky/cloud rendering bug where the clouds only render in the top half of the screen (above the crosshairs)?
Right now there's no easy way to adjust the world lighting.
Let me guess, you're using astral sorcery, you have to disable it's custom sky, see: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel?comment=4976
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Yep, that did it, thanks!
Hi Sildur!
Just downloaded your v1.17 High with motionblur pack (coming from v1.06!) and one thing I did in the v1.06 pack was change the torch colour from yellowish to white. (This make the IC2 luminators look more realistic since the panels are white not yellow.)
I was able to change the torch colour again, but objects are still coloured yellow a little bit...
Just wondering how can I change this to reflect the new white torch colour?
Thanks!
v1.06? That's quite a jump, 21 versions to be exact. Anyways you've to change it in multiple files now due to changes to the way things are rendered on screen for better tranparency support.
composite.fsh line 1009
gbuffers_blocks.vsh line 52
gbuffers_textured.vsh line 51
gbuffers_water.vsh line 146: vec3(1.1,0.42,0.045)*torch_lightmap
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thank you Sildur!
Works perfectly!
Please, keep up the amazing work! You put a lot of time into your shaders, and it shows
Thanks for making Minecraft look amazing for me for since November 2015! (That's when I originally downloaded V1.06 )
I tipped you a few $$ as well, definitely worth paying for
What settings did you use to change the torch color? I updated these files to set the torch lightmap to 1.0,0.8,0.8 and didn't see a difference.
0.25,0.25,0.25
As long as the RGB (3 numbers) are the same, the resultant colour will be white. It used to be (v1.06) the higher the number, the brighter the resultant colour, but I'm not sure if that still applies in V1.17, so I used low values.
Ah thanks! I think there were some other settings I had mucked with that was also affecting it. I think my biggest issue right now is the reduced light radius. When not using shaders, me base is lit well at night. With the shaders, it has tons of dark pockets.
Is there a way to remove the custom sky (with vibrant and enhanced default) ? Cause since I'm playing with mods and jumping across dimensions all the times, I would like the sky to not look completely buggy.
(of course it will only be for personal use if I need to make changes)
Sorry Sildur, 2 last questions:
I've been looking in the gbuffer_water.fsh & .vsh for a way to make the water clear like I had it in v1.06 (I think I changed the water in v1.06)
But I cant seem to make it happen...
Any clues?
I've change line 146 in gbuffers_water.vsh to ambientNdotL.rgb = ambientC*SkyL2*0.3 + moonC + vec3(0.25,0.25,0.25)*torch_lightmap*0.2 + 0.00008;
But I didn't notice much difference?
I attached what the water looks like and what I'm trying to get it to look like below.\
And the brightness of torches, can it be increased? More specifically, make the torches light up a larger area?