Reluctant to keep repeating myself in this thread answering the same questions over and over. Please at least read the previous page of replies before you ask a question, the chances are the answer is there.
Regarding elevators: No, they're not glitchy. They're used by quite a few million people without any issue. You are just using it wrong. By default they require XP, but that can be disabled in the config file. By default you can't have many blocks between each elevator, again, this can be configured. Why do they require XP? Because the community moaned at me constantly about them being free. There is a config file, please use it if you don't like the way things are.
Regarding radio streams: Sorry, I can't help everyone with their streams on an individual basis, I'd get nothing else done. Please make sure your stream is ogg format, and if you're using mp3 format you'll need the NotEnoughCodecs mod installed too. AAC format is slightly supported using NotEnoughCodecs, but we'll hopefully improve that soon. Any other formats (video, flash, whatever) will NOT be supported. Sorry! This is a mod, not a full-on media centre.
Regarding tanks: The tanks are not standard multiblocks. Please understand this! Each 'tank block' is an individual tank, however they will distribute fluid between themselves. You can't extract fluids from an empty tank.
Cartographers: If they're not working from you please upgrade to the latest version.
Regarding mod packs: No permission needed. Go for it.
with regards to my elevator problem.
It is the player API mod that is required for smart moving mod. Somehow that prevents your elevator block from working. (I tested this explicitly.)
However, I found there was an update for the Player API (Core 1.2 for those that care) and it fixed the problem.
I still can't get the fan to blow me, and I've tried applying an RS signal like the config file says it needs. Nothing, not even removing Player API and smart moving mod fixes it. I suspect it may be Resonant Induction as that adds its own way of blowing players through its wind turbines.
That is a minor issue for me, especially since I can't point the fan up to move stuff up.
Also, I can't climb the rope ladder with smart moving mod on. Thankfully smart moving has a key to let you turn it on and off. I can climb the rope ladder if I turn it off, so that is just a minor inconvenience.
As far as the codecs go, meh. It was a wish list item, not a need.
with regards to my elevator problem.
It is the player API mod that is required for smart moving mod. Somehow that prevents your elevator block from working. (I tested this explicitly.)
However, I found there was an update for the Player API (Core 1.2 for those that care) and it fixed the problem.
I still can't get the fan to blow me, and I've tried applying an RS signal like the config file says it needs. Nothing, not even removing Player API and smart moving mod fixes it. I suspect it may be Resonant Induction as that adds its own way of blowing players through its wind turbines.
That is a minor issue for me, especially since I can't point the fan up to move stuff up.
Also, I can't climb the rope ladder with smart moving mod on. Thankfully smart moving has a key to let you turn it on and off. I can climb the rope ladder if I turn it off, so that is just a minor inconvenience.
As far as the codecs go, meh. It was a wish list item, not a need.
All of the things you mention (elevators, fans, ladders) are using very standard vanilla mechanics. If something is messing around with that, I'm afraid it's not something we're going to be sorting out.
All of the things you mention (elevators, fans, ladders) are using very standard vanilla mechanics. If something is messing around with that, I'm afraid it's not something we're going to be sorting out.
the elevator issue was fixed when I updated my player API to the latest for 1.6.4.
The ladder may be something that smart moving can do on its side (they have a similar issue with ropes+ but they integrated a fix). I've posted the issue on that forum to.
the fan, like I said. not a big deal for me. I just don't feel like trying to find out which mod it is when I really don't need the fan. (my mods list says 92 mods).
Reluctant to keep repeating myself in this thread answering the same questions over and over. Please at least read the previous page of replies before you ask a question, the chances are the answer is there.
Regarding elevators: No, they're not glitchy. They're used by quite a few million people without any issue. You are just using it wrong. By default they require XP, but that can be disabled in the config file. By default you can't have many blocks between each elevator, again, this can be configured. Why do they require XP? Because the community moaned at me constantly about them being free. There is a config file, please use it if you don't like the way things are.
Regarding radio streams: Sorry, I can't help everyone with their streams on an individual basis, I'd get nothing else done. Please make sure your stream is ogg format, and if you're using mp3 format you'll need the NotEnoughCodecs mod installed too. AAC format is slightly supported using NotEnoughCodecs, but we'll hopefully improve that soon. Any other formats (video, flash, whatever) will NOT be supported. Sorry! This is a mod, not a full-on media centre.
Regarding tanks: The tanks are not standard multiblocks. Please understand this! Each 'tank block' is an individual tank, however they will distribute fluid between themselves. You can't extract fluids from an empty tank.
Cartographers: If they're not working from you please upgrade to the latest version.
Regarding mod packs: No permission needed. Go for it.
Gravestones & Creepers: We'll look into it.
Hope that helps clear some things up.
It's not that we need help with individual streams.. It's that the information was given generically over what it can do.. But implementing it was not really explained. Obviously some testing had to have been done in order to release some functionalities like using m3u.. but how a person goes about doing it? Are there any restrictions? Do the music files have to be in the same folder? Can they be on a remote server? Do they have to be on the server? Is there a format for the M3u file? (they have options that may not work if included in the file.. or then again they may be supported)... That's the reason I'm asking.. I'm using a "standard" m3u file that was created using VLC yet only one song plays out of 9.. that tells me I'm not doing something right.. I missed something somewhere about m3u restrictions or something. Hopefully someone spent enough time trying to figure it out and share the info
when i put open blocks and openmodslib in my mods folder, mine craft doesn't open. Anyone having the same problem?And if someone knows how to fix this please reply with the solution
when i put open blocks and openmodslib in my mods folder, mine craft doesn't open. Anyone having the same problem?And if someone knows how to fix this please reply with the solution
Please post your crash log, either in spoilers, or a link to it on pastebin or similar site.
Rollback Post to RevisionRollBack
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I was wondering if there is or ability to add a repeater tower or amplifier station to broadcast the signal as you go throughout the world? Kinda of like the radio stations at the house and you carry around a walkman? hehe This may have already been addressed, if so sorry:P
The Meaning of Life, the Universe, and Everything.
Join Date:
1/24/2014
Posts:
49
Member Details
Hey! Loving the mod, but iv'e been having a problem with Open Blocks Grave. I keep having to spawn my items back in every time I die due to the graves randomly not spawning for no apparent reason, leaving me no option to disable the graves, although there a very cool addition to the game. Please help me (fill in name here), your my only hope!
Info: http://mc.newspeak.ru/
Hope everything's ok, thanks in advance!
seriously? rather than I dunno, READING the multiple posts you made the post in you spam everything. (see the top level post)
Regarding elevators: No, they're not glitchy. They're used by quite a few million people without any issue. You are just using it wrong. By default they require XP, but that can be disabled in the config file. By default you can't have many blocks between each elevator, again, this can be configured. Why do they require XP? Because the community moaned at me constantly about them being free. There is a config file, please use it if you don't like the way things are.
Regarding radio streams: Sorry, I can't help everyone with their streams on an individual basis, I'd get nothing else done. Please make sure your stream is ogg format, and if you're using mp3 format you'll need the NotEnoughCodecs mod installed too. AAC format is slightly supported using NotEnoughCodecs, but we'll hopefully improve that soon. Any other formats (video, flash, whatever) will NOT be supported. Sorry! This is a mod, not a full-on media centre.
Regarding tanks: The tanks are not standard multiblocks. Please understand this! Each 'tank block' is an individual tank, however they will distribute fluid between themselves. You can't extract fluids from an empty tank.
Cartographers: If they're not working from you please upgrade to the latest version.
Regarding mod packs: No permission needed. Go for it.
Gravestones & Creepers: We'll look into it.
Hope that helps clear some things up.
It is the player API mod that is required for smart moving mod. Somehow that prevents your elevator block from working. (I tested this explicitly.)
However, I found there was an update for the Player API (Core 1.2 for those that care) and it fixed the problem.
I still can't get the fan to blow me, and I've tried applying an RS signal like the config file says it needs. Nothing, not even removing Player API and smart moving mod fixes it. I suspect it may be Resonant Induction as that adds its own way of blowing players through its wind turbines.
That is a minor issue for me, especially since I can't point the fan up to move stuff up.
Also, I can't climb the rope ladder with smart moving mod on. Thankfully smart moving has a key to let you turn it on and off. I can climb the rope ladder if I turn it off, so that is just a minor inconvenience.
As far as the codecs go, meh. It was a wish list item, not a need.
All of the things you mention (elevators, fans, ladders) are using very standard vanilla mechanics. If something is messing around with that, I'm afraid it's not something we're going to be sorting out.
the elevator issue was fixed when I updated my player API to the latest for 1.6.4.
The ladder may be something that smart moving can do on its side (they have a similar issue with ropes+ but they integrated a fix). I've posted the issue on that forum to.
the fan, like I said. not a big deal for me. I just don't feel like trying to find out which mod it is when I really don't need the fan. (my mods list says 92 mods).
It's not that we need help with individual streams.. It's that the information was given generically over what it can do.. But implementing it was not really explained. Obviously some testing had to have been done in order to release some functionalities like using m3u.. but how a person goes about doing it? Are there any restrictions? Do the music files have to be in the same folder? Can they be on a remote server? Do they have to be on the server? Is there a format for the M3u file? (they have options that may not work if included in the file.. or then again they may be supported)... That's the reason I'm asking.. I'm using a "standard" m3u file that was created using VLC yet only one song plays out of 9.. that tells me I'm not doing something right.. I missed something somewhere about m3u restrictions or something. Hopefully someone spent enough time trying to figure it out and share the info
What happened to it?
I kind of need it....
I'm getting a heart attack because I don't have it
Please post your crash log, either in spoilers, or a link to it on pastebin or similar site.
If you find this post helpful to you at all please click the little green arrow at the bottom-right of this post.
post the FML-client-0.log file then
Check out ModdedMinecraftLite, a custom modpack
on my website, supersayanbouncyball.weebly.com
Set the ID to 0 in the config.