And I am going to quote you. I see nowhere where you actually posted a correction of anything he actually said, and nowhere you are pointing out any mistake that was made. So what are you on about?
Right I'm not going to start some rant or conspiracy just because I felt like letting someone know there partially correct info was misleading. If you want to have a conversation my inbox (on this sight) is avialable, otherwise please don't try to stir up some needless controversy.
I'm going to go back ontop and say to the others of this mod...:
Great mod guys, keep up the great work. Your hard work is appreciated!
Im not here to argue, but to help or ask for help.
I very much appreciate all the people that do mods for our enjoyment. And i do thank them and Vote theire posts up as often as i rembmeber.
On person asked if there as a version of this mod that worked on Minecraft 1.6.2, another answerd that there wasnt.
I corrected that since im running it on 1.6.2
Please, if you call yourself Enlightened, can you then not tell me what i said that wasn't correct and i will say im sorry ?!
Sorry, there's too many requests and questions on this thread for me to keep up with.
I don't visit these forums a great deal - way too busy - so I'd really rather any issues go into the bug tracker where myself or another member of the team can easily access and sort them. It'll mean any issues get fixed much quicker.
PLEASE make sure you post a full crash log for any bugs, if a crash log is available. Saying things like "The mod wont load" doesn't help us at all.
Regarding feature requests: Feel free to leave suggestions. Ideas might be implemented or adapted if they stand out as being really special. However, as we're going to doing the 1.7 upgrade soon it's unlikely we'll have too much new stuff for a while.
Regarding ID conflicts: This is nothing to do with OpenBlocks. Every mod has this issue with < 1.6.4 versions and it's up to you, the user, to assign IDs to the various blocks in the config files if any are conflicting. This is nothing new, people have had to do this since the start.
Regarding backporting and other nonsense: No. Please don't ask mod developers to backport to old versions. We're busy people and we enjoy progress.
o.0 Wow.. what? XD...what just happened...XDDD. Seriously though. I have been watching this mod in use on ATotBTeam and im excited to see it in 1.7 when ever that is, doesn't matter it just looks like serious fun. Especially elevators.
Like the cursor from OpenBlocks, but i tend either to forget which one is which, and also when trying to remote sneak activate i tend to relink it to another block that infront of me.
Is there a way to maintain several Cursor links within a same holder and name them if possible?
If considered OP, can a seperate item be created with the same original function, except only with Armor Stands and accidental relink prevention?
There is one thing I've been baffled by since it was introduced: why was XP required for elevators all of a sudden? I like that it's an option but it seems nobody knows to turn it off.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
There is one thing I've been baffled by since it was introduced: why was XP required for elevators all of a sudden? I like that it's an option but it seems nobody knows to turn it off.
Point proven, or should I go back further?
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Sorry but on the page i cant find the old downloads D:
and on the previous posts i saw this mod being 1.5.2,
Where i can find them on the page you gave?
I love the xp drain, it makes a convenient way to store xp. However, would it be possible to add a config option wherein it drains your exp as mob essence from minefactoryreloaded? Generally the reason i use the drain is so that i can store mass amounts of experience, and because the exp extractor from MFR is manual and tedious, and at that point i no longer have a need to enchant things. I am not suggesting changing it entirely, just making a config option so that you can chose which you want to output.
I love the xp drain, it makes a convenient way to store xp. However, would it be possible to add a config option wherein it drains your exp as mob essence from minefactoryreloaded? Generally the reason i use the drain is so that i can store mass amounts of experience, and because the exp extractor from MFR is manual and tedious, and at that point i no longer have a need to enchant things. I am not suggesting changing it entirely, just making a config option so that you can chose which you want to output.
Please make that a thing! Looks like a rather nice way of integration, whilst also having the possibility of being useful in other ways - you have a drain, why not the opposite too. "XP Spout" might be better than "XP Shower" though.
i edited the config to tomfoolery to true, and that thing to true, and ate tasty clay, pressed b key nothing happened. i was hoping for explosion. so how do you get it to work? it said it in the book when i spawned but didnt work for me
Right I'm not going to start some rant or conspiracy just because I felt like letting someone know there partially correct info was misleading. If you want to have a conversation my inbox (on this sight) is avialable, otherwise please don't try to stir up some needless controversy.
I'm going to go back ontop and say to the others of this mod...:
Great mod guys, keep up the great work. Your hard work is appreciated!
I very much appreciate all the people that do mods for our enjoyment. And i do thank them and Vote theire posts up as often as i rembmeber.
On person asked if there as a version of this mod that worked on Minecraft 1.6.2, another answerd that there wasnt.
I corrected that since im running it on 1.6.2
Please, if you call yourself Enlightened, can you then not tell me what i said that wasn't correct and i will say im sorry ?!
Best regards
Michael
Sorry, there's too many requests and questions on this thread for me to keep up with.
I don't visit these forums a great deal - way too busy - so I'd really rather any issues go into the bug tracker where myself or another member of the team can easily access and sort them. It'll mean any issues get fixed much quicker.
Here's the bug tracker:
http://www.github.co...enBlocks/issues
PLEASE make sure you post a full crash log for any bugs, if a crash log is available. Saying things like "The mod wont load" doesn't help us at all.
Regarding feature requests: Feel free to leave suggestions. Ideas might be implemented or adapted if they stand out as being really special. However, as we're going to doing the 1.7 upgrade soon it's unlikely we'll have too much new stuff for a while.
Regarding ID conflicts: This is nothing to do with OpenBlocks. Every mod has this issue with < 1.6.4 versions and it's up to you, the user, to assign IDs to the various blocks in the config files if any are conflicting. This is nothing new, people have had to do this since the start.
Regarding backporting and other nonsense: No. Please don't ask mod developers to backport to old versions. We're busy people and we enjoy progress.
New release coming out in the next few days.
thanks!
that was.. random.
Though I though I heard you were done modding?
o.0 Wow.. what? XD...what just happened...XDDD. Seriously though. I have been watching this mod in use on ATotBTeam and im excited to see it in 1.7 when ever that is, doesn't matter it just looks like serious fun. Especially elevators.
Yeaah.. I should've by now. Keep coming up with ideas though.
I've set up a patreon page for OpenMods. http://www.patreon.com/openmods
I'll look into it for next release.
There's an option for the elevator to use xp in the config. It may be on and you just have no xp.
ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
Point proven, or should I go back further?
and on the previous posts i saw this mod being 1.5.2,
Where i can find them on the page you gave?
I love the xp drain, it makes a convenient way to store xp. However, would it be possible to add a config option wherein it drains your exp as mob essence from minefactoryreloaded? Generally the reason i use the drain is so that i can store mass amounts of experience, and because the exp extractor from MFR is manual and tedious, and at that point i no longer have a need to enchant things. I am not suggesting changing it entirely, just making a config option so that you can chose which you want to output.
Handheld radio?
This game is so oreing.