I decide to compile this as a beta because I found that I am not going to finish all the update tasks shortly. Old features are all there, except the ore customisation. You can still customise ore generation for silver, but I think I need a more verbose and robust API for the ore generation so the full one is temporarily dropped.
It is going to be a release later once I have finishing the remaining tasks. It consist of mostly texture remaking that I am stuck deeply in the algorithm for their generation.
You might try out the new Config GUI that I have implemented. It is partially finished but should work as expected. All I have to do is to add tooltips for the config entries and add some warning messages for those options that requires game restarting to take effect.
Finally managed to release a MC 1.9.4 port for the 2.0.0.6-1.8 beta.
2016/06/08 version 2.2.6-1.9.4 - Changed item and block ids to conform vanilla standard. (thanks given for the FMLMissingMappingsEvent, old save can be migrated without losing items!) - Balkon's weapons and Ex Nihilo hammer are no longer supported. - New textures for silver ingot and silver rod. - Allow silver ingots being used as a beacon payment. - Skeletons can now shoot with a silver bow. - Rewrote equipment spawning to a vanilla-like fashion. - Silver Golems has reduced size, health and cost only a single silver block. - Incantation now come with a looting effect. - Added a new enchantment Silver Aura as a substitute for the old Everlasting. - Changed map color for silver block. - Adjusted achievement icon coordinates. - Added GUI for mod options. - Added per world silver ore generation settings which are accessible from mod options and customized world type settings. - Rewrote API. - Added en_UK language file - Converted the silver block model to an overlay on the stone texture so it looks better with texture packs.
It is not a beta anymore because I have changed my mind to temporarily drop those features that I have originally planned. I have currently no plan to release versions for MC 1.8.9 or 1.9. Anyone who may wish to do a port may contact me for the CurseForge access. The Mo'Creature support is already incorporated into this release, but maybe reviewed later after Mo'Creature's own update.
Excellent! I'll be able to port Sterling & Black once I get done beating SimpleBuckets into submission (Simple Ores2 1.9.4 port). Along with all the other things I need to port.
Great. In order to ease the pain to create add-ons, I have also uploaded my dev jar to Bintray to allow access directly from Gradle script. I would recommend you to have a look at my repository.
Edit:
One more thing fun to mention. I have come up with formula to generate axe parameters for 1.9 which matches the vanilla values as well. If you are feeling lazy to assign numbers, you can take this one.
I would not expect silver armor to have any toughness. Vanilla sets iron armor to 0.0, and diamond armor to 2.0. I'm using 2.0 for diamond or better equivalent armors, and 1.0 for stuff that falls between iron and diamond, and/or has background that suggests toughness. (Tungsten alloy armors will definitely have toughness, for example).
Zot, are you still with us? Do you have plans for Only Silver? If not, I plan to fork Only Silver and port it to 1.15.2 so that akkamaddi's Sterling & Black has something to play with when I port that. Your MIT license does allow that, but I thought I'd ask if you had plans, first.
Okay, haven't heard anything for over two months, and I'm ready to port OnlySilver. I've already forked it, and will be creating a CurseForge project for it called "Zot's OnlySilver". I will be re-licensing my port under LGPL 3.0, which is compatible with the existing Apache 2.0 license.
I have an ALPHA version of Zot's Only Silver up at CurseForge. Tools, armor, basic recipes and ore generation are working. Not yet implemented: enchantments and silver golems.
***This forum is broken, tags are not working right***
OnlySilver-2.0.0.6-1.8 (beta)
I decide to compile this as a beta because I found that I am not going to finish all the update tasks shortly. Old features are all there, except the ore customisation. You can still customise ore generation for silver, but I think I need a more verbose and robust API for the ore generation so the full one is temporarily dropped.
It is going to be a release later once I have finishing the remaining tasks. It consist of mostly texture remaking that I am stuck deeply in the algorithm for their generation.
You might try out the new Config GUI that I have implemented. It is partially finished but should work as expected. All I have to do is to add tooltips for the config entries and add some warning messages for those options that requires game restarting to take effect.
Yeah, already on my to-do list.
Does silver do extra damage to the Mo' Creatures werewolves or to the Witchery werewolves?
Hey do you still have the faithful32 textures for these items? I've lost them, and I remember sending them to you....
You may find it under the 'Resource Packs' session.
Credits goes to AylaAsperger
Mo' Creatures.
Yay Thanks! I want silver to use with Iron Chests, but I'm spoiled with the Faithful32 textures and don't like 16x much anymore!
Correction: Credits go to Alexndrthegr8sts, the author of SimpleOres. I just salvaged them from the TP he uploaded before changing the ores!
Are you still maintaining Only Silver? If so, is there an 1.8.9 port of Only Silver, or will there be one? If not, who is maintaining Only Silver?
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Finally managed to release a MC 1.9.4 port for the 2.0.0.6-1.8 beta.
2016/06/08 version 2.2.6-1.9.4
- Changed item and block ids to conform vanilla standard. (thanks given for the FMLMissingMappingsEvent, old save can be migrated without losing items!)
- Balkon's weapons and Ex Nihilo hammer are no longer supported.
- New textures for silver ingot and silver rod.
- Allow silver ingots being used as a beacon payment.
- Skeletons can now shoot with a silver bow.
- Rewrote equipment spawning to a vanilla-like fashion.
- Silver Golems has reduced size, health and cost only a single silver block.
- Incantation now come with a looting effect.
- Added a new enchantment Silver Aura as a substitute for the old Everlasting.
- Changed map color for silver block.
- Adjusted achievement icon coordinates.
- Added GUI for mod options.
- Added per world silver ore generation settings which are accessible from mod options and customized world type settings.
- Rewrote API.
- Added en_UK language file
- Converted the silver block model to an overlay on the stone texture so it looks better with texture packs.
It is not a beta anymore because I have changed my mind to temporarily drop those features that I have originally planned. I have currently no plan to release versions for MC 1.8.9 or 1.9. Anyone who may wish to do a port may contact me for the CurseForge access. The Mo'Creature support is already incorporated into this release, but maybe reviewed later after Mo'Creature's own update.
Excellent! I'll be able to port Sterling & Black once I get done beating SimpleBuckets into submission (Simple Ores2 1.9.4 port). Along with all the other things I need to port.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Great. In order to ease the pain to create add-ons, I have also uploaded my dev jar to Bintray to allow access directly from Gradle script. I would recommend you to have a look at my repository.
Edit:
One more thing fun to mention. I have come up with formula to generate axe parameters for 1.9 which matches the vanilla values as well. If you are feeling lazy to assign numbers, you can take this one.
Thank you, that will be useful. I have been pulling Axe values out of my aft as it is.
ETA: So have you tackled armor toughness yet?
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Since it is a standard parameter in ArmorMaterial now, I have simply added it a config entry. I just passed it as zero without thinking much.
Perhaps I could promote it to 0.5 or 1 in some next versions.
I would not expect silver armor to have any toughness. Vanilla sets iron armor to 0.0, and diamond armor to 2.0. I'm using 2.0 for diamond or better equivalent armors, and 1.0 for stuff that falls between iron and diamond, and/or has background that suggests toughness. (Tungsten alloy armors will definitely have toughness, for example).
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
2016/09/07 version 2.2.7-1.10.2
- Fixed a crash involving Skeleton action in 1.10/1.10.2.
I have missed that change in the method determining Skeleton type. I would assume there was a NoSuchMethodError in the crash report.
Zot, are you still with us? Do you have plans for Only Silver? If not, I plan to fork Only Silver and port it to 1.15.2 so that akkamaddi's Sterling & Black has something to play with when I port that. Your MIT license does allow that, but I thought I'd ask if you had plans, first.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Okay, haven't heard anything for over two months, and I'm ready to port OnlySilver. I've already forked it, and will be creating a CurseForge project for it called "Zot's OnlySilver". I will be re-licensing my port under LGPL 3.0, which is compatible with the existing Apache 2.0 license.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I have an ALPHA version of Zot's Only Silver up at CurseForge. Tools, armor, basic recipes and ore generation are working. Not yet implemented: enchantments and silver golems.
In case of widget malfunction, the mod is here
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Note: Silver golems have been implemented.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Note: Everlasting Enchantment has been re-implemented. Also I am flagging Zot's Only Silver as beta, now.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Zot's Only Silver has been ported to 1.16.3
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Zot's Only Silver has been ported all the way up to 1.19.2, and version in between as well. Enjoy your golems and enchantments!
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10