2.02: Updated to 1.7.10 and added a method to add Blocks by ids
2.01: Bug-Fixes (e.g. a working Config-File) 2.00: Updated to 1.7.2 | Introduced new Selection Gui | Added Meta-Data Support 1.11: Fixed some Bugs(Edit-Button not editing,Render not updating(may take 4 seconds)) 1.10: Added GUI to Select the Blocks (Open with F6) ! 1.01: Fixed Rendering! 1.00: First Release!
Issues:
Game freezes if you add e.g. Stone (just dont do it)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/11/2012
Posts:
83
Location:
地獄
Minecraft:
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Member Details
Very nice mod, glad it works. This should get more recognition.
If I may make a suggestion to this mod, when x-ray is turned on and a block is broken that has the ESP around it, the ESP persists until x-ray is toggled off then on again. Same goes for placing a block on the x-ray list. The block wont get an ESP around it until x-ray is toggled off then on again.
Sometimes it xrays blocks from chunks that are loaded far off into the distance, creating a sort of blob on the screen, but the Radius config setting seems to be working otherwise.
The keyconfig is not being saved. After reloading Minecraft, the xray key always reverts to X. It does, however, save the selected blocks to xray.
Could be issues with other mods. I'm running Forge 9.10.0.804, Optifine 1.6.2 HD_U_B4, Rei's minimap, and Inventory Tweaks.
It's still very useful, anyway, as it's the only xray mod (not bundled with other mods) I've found so far to be compatible with Forge and Optifine. Thank you.
This mod works pretty well for me until I reach y:100 then it stops detecting ores. Is it a bug/limitation of the mod or am I doing something wrong somehow?
This mod works pretty well for me until I reach y:100 then it stops detecting ores. Is it a bug/limitation of the mod or am I doing something wrong somehow?
Yay someone found this limitation, will be fixed in the next release
2.00: Updated to 1.7.2 | Introduced new Selection Gui | Added Meta-Data Support
1.11: Fixed some Bugs(Edit-Button not editing,Render not updating(may take 4 seconds))
1.10: Added GUI to Select the Blocks (Open with F6) !
1.01: Fixed Rendering!
1.00: First Release!
To TripleDraem_J: Never saw his mod but xray mods are always similar
Sorry for my bad english, i am russian
If I may make a suggestion to this mod, when x-ray is turned on and a block is broken that has the ESP around it, the ESP persists until x-ray is toggled off then on again. Same goes for placing a block on the x-ray list. The block wont get an ESP around it until x-ray is toggled off then on again.
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Server IP: play.pokemonserver.net
@pro_malti already fixed
Awesome, the small wait isn't an issue, but a fix is welcome
Click Here To Check Out The Server Forums
Server IP: play.pokemonserver.net
Sometimes it xrays blocks from chunks that are loaded far off into the distance, creating a sort of blob on the screen, but the Radius config setting seems to be working otherwise.
The keyconfig is not being saved. After reloading Minecraft, the xray key always reverts to X. It does, however, save the selected blocks to xray.
Could be issues with other mods. I'm running Forge 9.10.0.804, Optifine 1.6.2 HD_U_B4, Rei's minimap, and Inventory Tweaks.
It's still very useful, anyway, as it's the only xray mod (not bundled with other mods) I've found so far to be compatible with Forge and Optifine. Thank you.
Yes it is only a client side mod
I cant work on the mod at the moment(maybe at the weekend)
Yay someone found this limitation, will be fixed in the next release
Will look into it
I have to rewrite the Keybinings and the Renderer (==will be fixed next release)