I have installed Forge and that works fine, I can see the stuff that appears.
I couldn't find a mod folder so I created one in the forge version folder.
I put in the gui and msc zips into the mod folder but they are not being recognised.
If you didn't have a mods folder, forge was not installed correctly. The mods folder will not end up in the version folder.
Make sure to get the proper forge version. The installer version...run it, pick client, direct it to your .minecraft folder. Run minecraft with the forge version selected in your profile. It will set up properly. Then quit out and put your mods in your newly created, proper, mods folder.
@Davidee, While reading the thread I saw this could be put on a server. I also saw you mention that guilib shouldn't go server-side. I would just like it clarified if it would work without those libraries. (I actually did add them on the server before reading not to, and it didn't crash)
My other question is. If the mod is on the server, and I also put it on the client.. could I control the servers settings with the gui on the client?
It's not been made too clear the 'correct' way to put it on a server for best results. Thanks and keep up the good work
I don't know if anyone's posted this problem yet, but my game starts up fine, but when I try to open the F6 custom spawner menu, it just closes itself. There isn't an error message as far as I can tell, unless it makes one in some mysterious folder somewhere else.
The mo creatures thing works fine, but for some reason I can't open this menu. Help?
Any way to disable the mod / default the spawns on certain worlds? Because sometimes you just really don't want to have to set up spawn options for a bunch of spawns across a bunch of biomes for each and every world.
Is it possible to set a specific area where mobs can spawn, I am making a map with a lot of dark areas within tons of different biomes, but some placed need to have specific mobs in specific areas that can cross between biomes. So disabling mobs in certain biomes won't work. But I guess I could disable all mobs and use your NBTEdit to edit some spawners and spawn the mobs in the areas I need them, but i'd rather have a natural and random spawns in the areas I want. Anyway, thanks for making this mod!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/26/2010
Posts:
60
Member Details
MSC is a great mod, but it seems that it no longer works correctly with MCPC+ in 1.6.2. I used to use this for my MCPC+ server running in MC 1.5 and it worked great, but now it seems to get hung up on spawning mobs. Even with a spawn interval set at absurdly low values, it will only spawn critters infrequently and, even after several minutes standing in one area, it will only spawn a few here and there. I've adjusted settings and values a lot, trying to get MSC to work with no luck.
Tried using Custom Mob Spawner and that works fine.
I really vastly prefer the fine tuned per-biome spawn settings in MSC but it seems I'm out of luck at the moment
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 10/16/13 9:39 AM
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.client.settings.KeyBinding.w()Lnet/minecraft/client/settings/KeyBinding;
at com.mcf.davidee.msc.network.ClientPacketHandler.(ClientPacketHandler.java:43)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:192)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:135)
at cpw.mods.fml.common.network.NetworkModHandler.(NetworkModHandler.java:99)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:518)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.mcf.davidee.msc.network.ClientPacketHandler.(ClientPacketHandler.java:43)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:192)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:135)
at cpw.mods.fml.common.network.NetworkModHandler.(NetworkModHandler.java:99)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:518)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
The Meaning of Life, the Universe, and Everything.
Join Date:
3/10/2013
Posts:
67
Minecraft:
Jester5009
Member Details
Hey, so I'm trying attempting to make zombies spawn during daylight, like pigs and sheep (I have a mod that makes it to where they don't burn). They only seem to spawn when I first spawn, then they don't spawn anymore, anywhere. Here's the config:
Also, can you make it where you can add a creature to two groups, so it has two different spawn abilities (For example: I would add zombies to Ambient (So they can spawn in caves) and Creatures (So they can spawn in the world normally)?
Anyways, amazing mod. I love screwing with my game with the mod!
Aaarrrgghh, so frustrated right now! >.<
Trying to get this to work with Mo'Creatures with no luck. They're just don't appear, except if I put the global setting 'creatures' cap up to 200, which causes AWFUL lag. (with very few creatures appearing.).
Project Zulu creatures spawn quite fine though.
I've disabled Dr Zhark's CMS, yes.
Has anyone maybe got a nice Mo Creature setup going, with spawns that make sense, more or less. (Snakes in the desert, BigCats in Jungles, etc)... And if so, would you mind passing them to me ^^
I recently switched my server from Bukkit ( + MC 1.6.2) to Forge ( + MC 1.6.4). Bukkit had a MobspawnSettings.jar from May 9, 2013 which was configured to prevent spiders and cave spiders from spawning (at all, ever). This disabled them even from dungeon spawners, which was really nice for my players who are real-life spider-phobic.
I'm now trying to configure MSC2 in Forge to eliminate spiders. I've got them stopped from spawning naturally except dungeon spawners still create them. Frustratingly, I can't seem to turn them off completely there. Do I have to get a second mod to do that? Does anyone have a recommendation for one that will play nicely with Forge?
I recently switched my server from Bukkit ( + MC 1.6.2) to Forge ( + MC 1.6.4). Bukkit had a MobspawnSettings.jar from May 9, 2013 which was configured to prevent spiders and cave spiders from spawning (at all, ever). This disabled them even from dungeon spawners, which was really nice for my players who are real-life spider-phobic.
I'm now trying to configure MSC2 in Forge to eliminate spiders. I've got them stopped from spawning naturally except dungeon spawners still create them. Frustratingly, I can't seem to turn them off completely there. Do I have to get a second mod to do that? Does anyone have a recommendation for one that will play nicely with Forge?
Sadly, I do not know of any mod that allows the disabling of spiders from dungeon spawners. Short of running your entire world through a third-party program (MCEdit for example) to remove/replace the spawners, but even then I'm pretty sure that new chunks could still contain them. It's one of the advantages plugins seem to have over mods.
I'm not too up on the subject, but MCPC+ allows for some combination of Forge and plugins. It *might* be your solution to having the spawn control you're looking for and still use Forge.
Rollback Post to RevisionRollBack
The config files are your friends! Get to know them, and shape your world!
alot of times, the monsters reach goes over the limit i put (goes into like 700 monsters on the map). Is there any way i cant stop this from happening?
Sadly, I do not know of any mod that allows the disabling of spiders from dungeon spawners. Short of running your entire world through a third-party program (MCEdit for example) to remove/replace the spawners, but even then I'm pretty sure that new chunks could still contain them. It's one of the advantages plugins seem to have over mods.
I'm not too up on the subject, but MCPC+ allows for some combination of Forge and plugins. It *might* be your solution to having the spawn control you're looking for and still use Forge.
I wrote my own Forge mod for it. (Yeah!) The code isn't the cleanest -- I disabled the spawner by removing the stringToClass lookup entries for Spider and CaveSpider. That's a "rude" way of doing it, but it does the job.
I haven't packaged up the mod for release yet, as I have no idea the side effects on other mods and how much stuff this could break out in the wild. But it did work for my case!
I wrote my own Forge mod for it. (Yeah!) The code isn't the cleanest -- I disabled the spawner by removing the stringToClass lookup entries for Spider and CaveSpider. That's a "rude" way of doing it, but it does the job.
I haven't packaged up the mod for release yet, as I have no idea the side effects on other mods and how much stuff this could break out in the wild. But it did work for my case!
That is impressive! If you ever think about working it into a public mod sometime, I'm sure it would be appreciated.
Rollback Post to RevisionRollBack
The config files are your friends! Get to know them, and shape your world!
That is impressive! If you ever think about working it into a public mod sometime, I'm sure it would be appreciated.
I wrote a mod that adds or removes any monster spawner from the list of dungeon spawners. If you were really insane, you could add a BigGolem spawner to the list of available spawners and Minecraft will create vanilla dungeons with BigGolem spawners in them. Unfortunately, my mod can't remove hard-coded structure spawners, like the spider spawners in Twilight Forest that are found in the mazes (I think?).
I posted a while back if anybody would be interested in this mod and I got 1 no response and nothing else, so I never released it. I haven't upgraded to 1.6.x yet, so it's only known good for 1.5.x. I've heard that 1.6.x screwed things up for a lot of modders, so it may not work with 1.6.x without changes. I'm upgrading to 1.6.x sometime in the near future (I hope).
To be honest, I'm not sure I would want to release this functionality only because I don't want to support it within the MC community. I just don't have the time for that.
Hmmm...Davidee, maybe you would like to incorporate my code into MSC2?
Is there a way to control spawns by light level ? I want new monsters to spawn in caves and at night not all day long everyday just because I am in a certain biome, although sometimes I do like certain biomes being "dangerous" biomes like wastelands or bogs maybe, but I'd still like new monsters in the plains and stuff too, just not during the day
If you didn't have a mods folder, forge was not installed correctly. The mods folder will not end up in the version folder.
Make sure to get the proper forge version. The installer version...run it, pick client, direct it to your .minecraft folder. Run minecraft with the forge version selected in your profile. It will set up properly. Then quit out and put your mods in your newly created, proper, mods folder.
My other question is. If the mod is on the server, and I also put it on the client.. could I control the servers settings with the gui on the client?
It's not been made too clear the 'correct' way to put it on a server for best results. Thanks and keep up the good work
The mo creatures thing works fine, but for some reason I can't open this menu. Help?
Tried using Custom Mob Spawner and that works fine.
I really vastly prefer the fine tuned per-biome spawn settings in MSC but it seems I'm out of luck at the moment
// On the bright side, I bought you a teddy bear!
Time: 10/16/13 9:39 AM
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.client.settings.KeyBinding.w()Lnet/minecraft/client/settings/KeyBinding;
at com.mcf.davidee.msc.network.ClientPacketHandler.(ClientPacketHandler.java:43)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:192)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:135)
at cpw.mods.fml.common.network.NetworkModHandler.(NetworkModHandler.java:99)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:518)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.mcf.davidee.msc.network.ClientPacketHandler.(ClientPacketHandler.java:43)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:192)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:135)
at cpw.mods.fml.common.network.NetworkModHandler.(NetworkModHandler.java:99)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:518)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 236593960 bytes (225 MB) / 452001792 bytes (431 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 79 mods loaded, 79 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.20.916} [Forge Mod Loader] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed
Forge{9.11.1.916} [Minecraft Forge] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
KaruberuCore{1.1.3} [Karuberu Core] (minecraft.jar) Unloaded->Constructed
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed
PlayerAPI{1.1} [Player API] (minecraft.jar) Unloaded->Constructed
mod_bspkrsCore{v3.05(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev3.05.zip) Unloaded->Constructed
DamageIndicatorsMod{2.9.0.9} [Damage Indicators] (1.6.4 DamageIndicators v2.9.0.9.zip) Unloaded->Constructed
Schematica{1.5.3.54} [Schematica] ([1.6.4]Schematica.jar) Unloaded->Constructed
mod_StartingInventory{ML 1.6.4.r01} [StartingInventory] ([1.6.4]StartingInventory.ML.1.6.4.r01.zip) Unloaded->Constructed
TreeCapitator{Forge 1.6.4.r02} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r02.Universal.jar) Unloaded->Constructed
mod_WorldStateCheckpoints{ML 1.6.4.r02} [WorldStateCheckpoints] ([1.6.4]WorldStateCheckpoints.ML.1.6.4.r02.zip) Unloaded->Constructed
cfm{3.1.1} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.1.1(1.6.4).zip) Unloaded->Constructed
ArchimedesShipsMod{1.6.2 v1.4.4} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed
arsmagica2{1.0.5-rc} [Ars Magica 2] (ArsMagica_1.0.0-release.zip) Unloaded->Constructed
minecraftwero{v3.5} [Bacon Mod!] (Bacon Mod v3.5.zip) Unloaded->Constructed
BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed
BiomesOPlenty{1.1.2} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.1.2.51.jar) Unloaded->Constructed
BiblioWoodsBoP{1.2} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.2].zip) Unloaded->Constructed
Forestry{2.3.0.2_ic2.ex} [Forestry for Minecraft] (forestry-A-2.3.0.2.jar) Unloaded->Constructed
BiblioWoodsForestry{1.2} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.2].zip) Unloaded->Constructed
BuildCraft|Core{4.1.0} [BuildCraft] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed
BuildCraft|Builders{4.1.0} [BC Builders] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed
BuildCraft|Energy{4.1.0} [BC Energy] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed
BuildCraft|Factory{4.1.0} [BC Factory] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed
BuildCraft|Transport{4.1.0} [BC Transport] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed
BuildCraft|Silicon{4.1.0} [BC Silicon] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed
CarpentersBlocks{v1.91} [Carpenter's Blocks] (Carpenter's Blocks v1.91 - MC 1.6+.zip) Unloaded->Constructed
Chisel{1.4.9} [Chisel] (chisel-1.6.4-1.4.9.jar) Unloaded->Constructed
crowley.skyblock{1.05} [Crowley's Skyblock] (crowley-skyblock-v1.08.jar) Unloaded->Constructed
Thaumcraft{4.0.2a} [Thaumcraft] (Thaumcraft4.0.2a.zip) Unloaded->Constructed
DartCraft{Beta 0.2.10} [DartCraft] (DartCraft Beta 0.2.10.jar) Unloaded->Constructed
DungeonPack{1.6.4} [DungeonPack] (DungeonPack 1.6.4.zip) Unloaded->Constructed
DynamicEarth{1.7.2} [Dynamic Earth] (DynamicEarth-1.7.2-1.6.jar) Unloaded->Constructed
EnderIO{0.2.4b} [Ender IO] (EnderIO-1.6.4-0.2.4b.0.jar) Unloaded->Constructed
ForestryExtras{0.5.1} [Forestry Extras] (ForestryExtras v0.5.1.zip) Unloaded->Constructed
guilib{1.0.6.1} [GUI Library] (Forge_GuiLibv1.0.6.1.zip) Unloaded->Constructed
iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded->Constructed
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils-1.6.2-1.2b.jar) Unloaded->Constructed
mod_LaminatedWood{3.1} [mod_LaminatedWood] (LaminatedWood3.1.zip) Unloaded->Constructed
mca{3.5.1} [Minecraft Comes Alive] (MCA v3.5.1.zip) Unloaded->Constructed
Metallurgy3Core{3.2.3} [Metallurgy 3 Core] (Metallurgy-1.6.2-3.3.1b.jar) Unloaded->Constructed
Metallurgy3Base{3.2.3} [Metallurgy 3 Base] (Metallurgy-1.6.2-3.3.1b.jar) Unloaded->Constructed
Metallurgy3Machines{3.2.3} [Metallurgy 3 Machines] (Metallurgy-1.6.2-3.3.1b.jar) Unloaded->Constructed
Metallurgy3Vanilla{3.2.3} [Metallurgy 3 Vanilla] (Metallurgy-1.6.2-3.3.1b.jar) Unloaded->Constructed
meteors{2.11.2} [Falling Meteors] (Meteors Mod V2.11.2.zip) Unloaded->Constructed
MobAmputation{2.0.0} [MobAmputation] (MobAmputation2.0.0.zip) Unloaded->Constructed
MobDismemberment{2.0.0} [MobDismemberment] (MobDismemberment2.0.0.zip) Unloaded->Constructed
NEIPlugins{1.1.0.2} [NEI Plugins] (NEIPlugins-1.1.0.2.jar) Unloaded->Constructed
pamtemperateplants{1.0} [Pam's TemperatePlants] (Pam's Temperate Plants 1.6.4.zip) Unloaded->Constructed
pamweeeflowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.6.4 v1.04.zip) Unloaded->Constructed
PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed
ForgeMultipart{1.0.0.191} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed
ProjRed|Core{4.0.3.10} [Project: Red-Core] (ProjectRedBase-1.6.4-4.0.3.10.jar) Unloaded->Constructed
ProjRed|Compatability{4.0.3.10} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.0.3.10.jar) Unloaded->Constructed
ProjRed|Integration{4.0.3.10} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.0.3.10.jar) Unloaded->Constructed
ProjRed|Transmission{4.0.3.10} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.0.3.10.jar) Unloaded->Constructed
ProjRed|Exploration{4.0.3.10} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.0.3.10.jar) Unloaded->Constructed
ProjRed|Illumination{4.0.3.10} [ProjectRed-Illumination] (ProjectRedWorld-1.6.4-4.0.3.10.jar) Unloaded->Constructed
RopesPlus{1.4.9} [Ropes+] (RopePlus_1.6.4.zip) Unloaded->Constructed
AS_Ruins{10.7} [Ruins Spawning System] (Ruins_1.6.4.zip) Unloaded->Constructed
Scenter{2.4.0} [Scenter] (scenter-2.4.0.zip) Unloaded->Constructed
cpacal_Shipwreck{1.5.2} [ShipwreckWorldGeneration] (ShipwreckWorldGen_1.6.x_v1.5.2.zip) Unloaded->Constructed
mod_SmartMoving{14.5} [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed
mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed
SoundControl{1.0} [SoundControl] (SoundControl 1.0.zip) Unloaded->Constructed
tpmod{2.4.1} [Teleportation Mod] (Teleportation-164.zip) Unloaded->Constructed
ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-19.jar) Unloaded->Constructed
adnantheclydetravellinghouse{1.0.0} [Travelling House] (TravellingHouseMod_1_6_4_v1_0_0.zip) Unloaded->Constructed
AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed
VillageMods{1.2} [Village Mods] (VillageMods-1.6.4-1.2.jar) Unloaded->Constructed
VillageBiomes{1.1} [Village Biomes] (VillageMods-1.6.4-1.2.jar) Unloaded->Constructed
VillageDensity{1.2} [Village Density] (VillageMods-1.6.4-1.2.jar) Unloaded->Constructed
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed
MineTweaker{1.6.4-2.1.2} [MineTweaker] (zMineTweaker-1.6.4-2.1.2.zip) Unloaded->Constructed
McMultipart{1.0.0.191} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed
MSC2{b2.5.3} [Mob Spawn Controls 2] (Forge_MSC2Beta2.5.3.zip) Unloaded
ForgeMicroblock{1.0.0.191} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded
Launched Version: 1.6.4-Forge9.11.1.916
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 3450 GL version 2.1.8781, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
This comes up when I try to start the game, any ideas why?
Other question: Using this addon, is there a way to control the light level required for each mob type to spawn from?
# Mob Spawn Controls Configuration for "Vanilla"
#
?ReadOnly=false
#
?ItemWeight=8
?MinCount=4
?MaxCount=4
#
# Creature Type Configuration
~monster:
~creature:Chicken,Cow,Pig,Sheep,Wolf,Zombie
~ambient:Bat
~waterCreature:Squid
~UNKNOWN:Blaze,CaveSpider,Creeper,EnderDragon,Enderman,EntityHorse,Ghast,Giant,LavaSlime,MushroomCow,Ozelot,PigZombie,Silverfish,Skeleton,Slime,SnowMan,Spider,Villager,VillagerGolem,Witch,WitherBoss
#
# Biome Groupings
#
# Spawn Settings
#
Master~monster:
Master~creature:Chicken(4-4-4),Cow(4-4-4),Pig(4-4-4),Sheep(4-4-4),Wolf(4-4-4),Zombie(4-4-4)
Master~ambient:Bat(4-4-4)
Master~waterCreature:Squid(4-4-4)
#
#
Vanilla.Beach~monster:
Vanilla.Beach~creature:Zombie(10-4-6)
Vanilla.Beach~ambient:Bat(10-8-8)
Vanilla.Beach~waterCreature:Squid(10-4-4)
#
Vanilla.Desert~monster:
Vanilla.Desert~creature:Zombie(10-4-6)
Vanilla.Desert~ambient:Bat(10-8-8)
Vanilla.Desert~waterCreature:Squid(10-4-4)
#
Vanilla.DesertHills~monster:
Vanilla.DesertHills~creature:Zombie(10-4-6)
Vanilla.DesertHills~ambient:Bat(10-8-8)
Vanilla.DesertHills~waterCreature:Squid(10-4-4)
#
Vanilla.Extreme Hills~monster:
Vanilla.Extreme Hills~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Zombie(10-4-6)
Vanilla.Extreme Hills~ambient:Bat(10-8-8)
Vanilla.Extreme Hills~waterCreature:Squid(10-4-4)
#
Vanilla.Extreme Hills Edge~monster:
Vanilla.Extreme Hills Edge~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Zombie(10-4-6)
Vanilla.Extreme Hills Edge~ambient:Bat(10-8-8)
Vanilla.Extreme Hills Edge~waterCreature:Squid(10-4-4)
#
Vanilla.Forest~monster:
Vanilla.Forest~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Wolf(5-4-4),Zombie(10-4-6)
Vanilla.Forest~ambient:Bat(10-8-8)
Vanilla.Forest~waterCreature:Squid(10-4-4)
#
Vanilla.ForestHills~monster:
Vanilla.ForestHills~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Wolf(5-4-4),Zombie(10-4-6)
Vanilla.ForestHills~ambient:Bat(10-8-8)
Vanilla.ForestHills~waterCreature:Squid(10-4-4)
#
Vanilla.FrozenOcean~monster:
Vanilla.FrozenOcean~creature:
Vanilla.FrozenOcean~ambient:Bat(10-8-8)
Vanilla.FrozenOcean~waterCreature:Squid(10-4-4)
#
Vanilla.FrozenRiver~monster:
Vanilla.FrozenRiver~creature:
Vanilla.FrozenRiver~ambient:Bat(10-8-8)
Vanilla.FrozenRiver~waterCreature:Squid(10-4-4)
#
Vanilla.Hell~monster:
Vanilla.Hell~creature:
Vanilla.Hell~ambient:
Vanilla.Hell~waterCreature:
#
Vanilla.Ice Mountains~monster:
Vanilla.Ice Mountains~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Zombie(10-4-6)
Vanilla.Ice Mountains~ambient:Bat(10-8-8)
Vanilla.Ice Mountains~waterCreature:Squid(10-4-4)
#
Vanilla.Ice Plains~monster:
Vanilla.Ice Plains~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Zombie(10-4-6)
Vanilla.Ice Plains~ambient:Bat(10-8-8)
Vanilla.Ice Plains~waterCreature:Squid(10-4-4)
#
Vanilla.Jungle~monster:
Vanilla.Jungle~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Chicken(10-4-4),Zombie(10-4-6)
Vanilla.Jungle~ambient:Bat(10-8-8)
Vanilla.Jungle~waterCreature:Squid(10-4-4)
#
Vanilla.JungleHills~monster:
Vanilla.JungleHills~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Chicken(10-4-4),Zombie(10-4-6)
Vanilla.JungleHills~ambient:Bat(10-8-8)
Vanilla.JungleHills~waterCreature:Squid(10-4-4)
#
Vanilla.MushroomIsland~monster:
Vanilla.MushroomIsland~creature:
Vanilla.MushroomIsland~ambient:Bat(10-8-8)
Vanilla.MushroomIsland~waterCreature:
#
Vanilla.MushroomIslandShore~monster:
Vanilla.MushroomIslandShore~creature:
Vanilla.MushroomIslandShore~ambient:Bat(10-8-8)
Vanilla.MushroomIslandShore~waterCreature:
#
Vanilla.Ocean~monster:
Vanilla.Ocean~creature:
Vanilla.Ocean~ambient:Bat(10-8-8)
Vanilla.Ocean~waterCreature:Squid(10-4-4)
#
Vanilla.Plains~monster:
Vanilla.Plains~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Zombie(10-4-6)
Vanilla.Plains~ambient:Bat(10-8-8)
Vanilla.Plains~waterCreature:Squid(10-4-4)
#
Vanilla.River~monster:
Vanilla.River~creature:
Vanilla.River~ambient:Bat(10-8-8)
Vanilla.River~waterCreature:Squid(10-4-4)
#
Vanilla.Sky~monster:
Vanilla.Sky~creature:
Vanilla.Sky~ambient:
Vanilla.Sky~waterCreature:
#
Vanilla.Swampland~monster:
Vanilla.Swampland~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Zombie(10-4-6)
Vanilla.Swampland~ambient:Bat(10-8-8)
Vanilla.Swampland~waterCreature:Squid(10-4-4)
#
Vanilla.Taiga~monster:
Vanilla.Taiga~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Wolf(8-4-4),Zombie(10-4-6)
Vanilla.Taiga~ambient:Bat(10-8-8)
Vanilla.Taiga~waterCreature:Squid(10-4-4)
#
Vanilla.TaigaHills~monster:
Vanilla.TaigaHills~creature:Sheep(12-4-4),Pig(10-4-4),Chicken(10-4-4),Cow(8-4-4),Wolf(8-4-4),Zombie(10-4-6)
Vanilla.TaigaHills~ambient:Bat(10-8-8)
Vanilla.TaigaHills~waterCreature:Squid(10-4-4)
#
Anyways, amazing mod. I love screwing with my game with the mod!
What is Zombiecraft?
Personal Post
Community Post
Trying to get this to work with Mo'Creatures with no luck. They're just don't appear, except if I put the global setting 'creatures' cap up to 200, which causes AWFUL lag. (with very few creatures appearing.).
Project Zulu creatures spawn quite fine though.
I've disabled Dr Zhark's CMS, yes.
Has anyone maybe got a nice Mo Creature setup going, with spawns that make sense, more or less. (Snakes in the desert, BigCats in Jungles, etc)... And if so, would you mind passing them to me ^^
Edit: Forgot to mention, I'm using 1.6.4
", cursive">==== Modded Minecraft Let's Plays | Fractals in Minecraft ====
I'm now trying to configure MSC2 in Forge to eliminate spiders. I've got them stopped from spawning naturally except dungeon spawners still create them. Frustratingly, I can't seem to turn them off completely there. Do I have to get a second mod to do that? Does anyone have a recommendation for one that will play nicely with Forge?
Sadly, I do not know of any mod that allows the disabling of spiders from dungeon spawners. Short of running your entire world through a third-party program (MCEdit for example) to remove/replace the spawners, but even then I'm pretty sure that new chunks could still contain them. It's one of the advantages plugins seem to have over mods.
I'm not too up on the subject, but MCPC+ allows for some combination of Forge and plugins. It *might* be your solution to having the spawn control you're looking for and still use Forge.
It seems to spawn water animals just fine, however land creatures refuse to spawn.
I wrote my own Forge mod for it. (Yeah!) The code isn't the cleanest -- I disabled the spawner by removing the stringToClass lookup entries for Spider and CaveSpider. That's a "rude" way of doing it, but it does the job.
I haven't packaged up the mod for release yet, as I have no idea the side effects on other mods and how much stuff this could break out in the wild. But it did work for my case!
That is impressive! If you ever think about working it into a public mod sometime, I'm sure it would be appreciated.
I wrote a mod that adds or removes any monster spawner from the list of dungeon spawners. If you were really insane, you could add a BigGolem spawner to the list of available spawners and Minecraft will create vanilla dungeons with BigGolem spawners in them. Unfortunately, my mod can't remove hard-coded structure spawners, like the spider spawners in Twilight Forest that are found in the mazes (I think?).
I posted a while back if anybody would be interested in this mod and I got 1 no response and nothing else, so I never released it. I haven't upgraded to 1.6.x yet, so it's only known good for 1.5.x. I've heard that 1.6.x screwed things up for a lot of modders, so it may not work with 1.6.x without changes. I'm upgrading to 1.6.x sometime in the near future (I hope).
To be honest, I'm not sure I would want to release this functionality only because I don't want to support it within the MC community. I just don't have the time for that.
Hmmm...Davidee, maybe you would like to incorporate my code into MSC2?