Hey Andrew? I just wanted to let you know that, if you need help with playtesting and squishing any bugs, just drop me a message and I'll be glad to help in any way I can.
Technic pack build server is down. Please provide a mirror link next time. Also, IMO your build script is absolutely terrible. It fails on thaumcraft api, and I had to patch it to use a 1.5 version of MPS (WHAT A SURPRISE!!!!! NOT!). I'm not sure if it getting 100 compile errors is my fault.
just a little problem with the version of your addon, advise release can no longer download and it's a bit of a hassle to play with the latest version of the mods without being able to have the energy, if you are traivaille is top but if there is another page link please and the other mods I do not want to not put the mods with MFSU because it is too complicated for me and the addon and less complicated just takes a then the thing that you have time try to work on
yo perhaps i'm just being a derp, but i can't seem to find any way to change the colors of the armor or any other aesthetic. i'm probably just overlooking something really obvious, but help would be greatly appreciated
Man I love your Mod, this is exactly what I'm majoring in. I'm going to donate as soon as I get this job, because this is an amazing mod that you actually put quality effort into. Iron man mods have nothing on this, your light years ahead. I've been looking for a good exoskeleton mech suit mod like this for awhile. Thank you and I wish you continued success.
Okay so there are two modules that I feel are missing from the power tool:
-fishing rod
-shield for melee blocking
I'd also like to see an electric lasso in 1.6 or some sort of lasso storage device for the tool, but I can't help but wonder if it were electric, could the lasso and fishing rod be doubled into a single tool?
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Not to put undue pressure on you Andrew, but is there any news on an update? I'm really looking forward to having the full suite of powersuit addons back in action again, particularly the power charging modules.
OK thanks, and excuse me for the really long text without "spoiler".
And one more question, without MPSA, how do I recherge the battery (in the chestplate) cause put it in a MFSU or Batbox doesn't work, and i haven't the kinetic generator or solar generator (cause i don't have MPSA)
So, how do I rechage it, is there something to change in the config, or a special block / item?
It should work in the MFE/MFSU. MPS armour don't have a "damage bar" like IC2's items/armour, you'll want to pay attention to the numbers inside of the tooltip (words under the item name).
You guys know that Modular Power Suits is made by MachineMuse, and not Andrew, right? Andrew makes Modular Power Suits Addons, which is a companion mod. Also, MPS is officially only available for 1.5.2 just now, but builds of an unreleased, potentially bugged 1.6.2 version are available via MachineMuse's Jenkins pages.
Andrew's been pretty quiet, so he's either waiting for MachineMuse to release a stable build before updating to 1.6.2, or he's just preoccupied with other things right now.
Hope this clarifies some misconceptions that I see popping up now and again in this thread for people.
You guys know that Modular Power Suits is made by MachineMuse, and not Andrew, right? Andrew makes Modular Power Suits Addons, which is a companion mod. Also, MPS is officially only available for 1.5.2 just now, but builds of an unreleased, potentially bugged 1.6.2 version are available via MachineMuse's Jenkins pages.
Andrew's been pretty quiet, so he's either waiting for MachineMuse to release a stable build before updating to 1.6.2, or he's just preoccupied with other things right now.
Hope this clarifies some misconceptions that I see popping up now and again in this thread for people.
that is allmost correct as to the stable builds i mean right now power suits is 100% stable for 1.6.2 i would imagin he is awaiting the full implimentation of her new SubAPI she is making that is another addon that is required allmost like a core mod before working on the next release
MachineMuse hasn't updated her website or her thread for 1.6.2. So she hasn't actually released an update yet, or at least she isn't advertising it publicly. The recent Jenkins builds are pretty stable, it's true, and I am using them myself, but that's beside the point I was trying to make.
Aside from that, yeah, that makes sense, though Andrew did say he started on an update a week or two ago. He's not said anything since then that I've seen.
The recent Jenkins builds are pretty stable, it's true, and I am using them myself, but that's beside the point I was trying to make.
There's a small problem here: since I posted this, Jenkins repos makes available only the latest 6 builds, but 1 of them is successful and crashes for "ticking entity". Since the repos was renamed, download links are broken.
There's a small problem here: since I posted this, Jenkins repos makes available only the latest 6 builds, but 1 of them is successful and crashes for "ticking entity". Since the repos was renamed, download links are broken.
that is because the 1 working build here requires her new mod so you need both
Ok...thanks. I kind of feel like an idiot, but kind of not, because I thought of that, but I couldn't figure out what version of MPS I was using.
http://i.imgur.com/s5Xsq5k.png (MCF hates big images and text )
Thanks.
(never used it)
-fishing rod
-shield for melee blocking
I'd also like to see an electric lasso in 1.6 or some sort of lasso storage device for the tool, but I can't help but wonder if it were electric, could the lasso and fishing rod be doubled into a single tool?
It should work in the MFE/MFSU. MPS armour don't have a "damage bar" like IC2's items/armour, you'll want to pay attention to the numbers inside of the tooltip (words under the item name).
Andrew's been pretty quiet, so he's either waiting for MachineMuse to release a stable build before updating to 1.6.2, or he's just preoccupied with other things right now.
Hope this clarifies some misconceptions that I see popping up now and again in this thread for people.
MachineMuse hasn't updated her website or her thread for 1.6.2. So she hasn't actually released an update yet, or at least she isn't advertising it publicly. The recent Jenkins builds are pretty stable, it's true, and I am using them myself, but that's beside the point I was trying to make.
Aside from that, yeah, that makes sense, though Andrew did say he started on an update a week or two ago. He's not said anything since then that I've seen.
There's a small problem here: since I posted this, Jenkins repos makes available only the latest 6 builds, but 1 of them is successful and crashes for "ticking entity". Since the repos was renamed, download links are broken.
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http://build.technicpack.net/job/ModularPowersuits/ <
and
http://build.technicpack.net/job/Numina/ <
installed for it to run now i think its a new compatability API or somthing along them lines looking at how it works/is coded