Way, I remember at one point you said there was a "Secret" potion effect. Looking at the list I made a few posts up, there are three possibilities.
A.I have already found it.
B. It requires very special condition. (More then one item, specific tear of orb, something strange)
C. Requires another mod.
I think the effect you were talking about was "Drowning".
First and foremost, I've really been enjoying this mod. I like the LF balance to nearly everything you do. The sigils are great.. unless you lose them as many times as I have. Now that I've buttered you up :D, if I could make one suggestion? A sigil of light. I hate always carrying torches around with me and would love to see a sigil that added light around me equal to a torch. I think the LF drain would keep it balanced and not perma-on like many other options.
Again, love the mod and hope to see even more out of it in the future.
First and foremost, I've really been enjoying this mod. I like the LF balance to nearly everything you do. The sigils are great.. unless you lose them as many times as I have. Now that I've buttered you up , if I could make one suggestion? A sigil of light. I hate always carrying torches around with me and would love to see a sigil that added light around me equal to a torch. I think the LF drain would keep it balanced and not perma-on like many other options.
Again, love the mod and hope to see even more out of it in the future.
Your words speak more of honey and wine then of butter and toast...
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Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Might as well document this discovery here, since the main post never mention this new item. The weak binding agent seems like it has a 100%(or some where close) chance of success on the first effect, but has 0% (or something very low) on any further additions.
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Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I may have found a duplication exploit. If you telepose a jar of essentia they do move but an extra one pops out on both ends as an item.
Thanks for letting us know, I have sent an issue report to the thaumcraft devs. It acts like it is on there side, as teleposers are designed to move tile entities.
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Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I may have found a duplication exploit. If you telepose a jar of essentia they do move but an extra one pops out on both ends as an item.
Thanks for letting us know. It appears that both DC and now TC4 has this issue. I'll have to test it with a few other mods. If it is, indeed, just those two, I can assume that it is on their end. However, if it happens with too many others I will need to find a fix here.
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Thanks for letting us know. It appears that both DC and now TC4 has this issue. I'll have to test it with a few other mods. If it is, indeed, just those two, I can assume that it is on their end. However, if it happens with too many others I will need to find a fix here.
Thanks for letting us know. It appears that both DC and now TC4 has this issue. I'll have to test it with a few other mods. If it is, indeed, just those two, I can assume that it is on their end. However, if it happens with too many others I will need to find a fix here.
Heard back from the TC devs, it is on your end. Vazkii plans on talking to you about it if he every catches you around.
Now then, I need to get back to my latest project...
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Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Hey,One discovery,if use the Hopper add something into the Blood Altar,then...(I don't know how describe it in English.So look at the picture.)
See,There is 10 Stone in the Blood Altar!
Its already known but instead of Hoppers you can fully automate the Blood Altar with Translocaters
Liquid Translocators aren't working on my blood altar. I have a seared tank with four buckets of blood, and translocators pumping to the altar. It will take a bucket worth out of the tank, and then stops pumping forever until I break and replace the altar, at which point the bucket of blood just vanishes into the aether.
Do I need a rune of dislocation before I can pump blood in and out of the altar? It's a tier 2 altar.
Guess what... MOAR GALACTICRAFT BUGS! The latest galacticraft update (from 2.0.7 to 2.0.8) broke the dagger of sacrifice, so now both the knife and the dagger are broken in terms of compatibility with galacticraft. Sucks for users, but may prove to be helpful in troubleshooting.EDIT: Forgot to say how it was actually broken, which would be important. It doesn't insta-kill mobs, passive or aggressive, and even if you do kill them with the dagger, it doesn't put blood in the altar or release particles.
Turns out it wasn't the galacticraft update that broke it... Stay tuned for further developments.
I am having problems activating the well of suffering and i am not sure what i am doing wrong. I have placed the well of suffereing directly above my tier 5 altar, the dusk ritual stones on top of the glowstone. and I cannot activate it. I have LP (around 34000). Can someone please help. Would being in creative (its a test world) be a problem?
A creative test world isn't your problem, the well needs 50000 LE to start. Use the orb of testing to add LE to your networkand see if it works.
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Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Ahhh, It's good to be back. Sorry I wasn't here much yesterday, had an ice storm that caused a power outage. Here no power = no internet connection.
I also found that a similar bug happens when the dislocater is used on a jar, but my power died before I could post it. You mentioned DC Way, could it have to do with the way forge handles tile entities of this type?
Turns out it wasn't the galacticraft update that broke it... Stay tuned for further developments.
It's just in, a shocking new piece of information. Galacticraft was not the culprit, IT WAS BLOOD MAGIC! That's right, you heard it here first folks, from blood magic version 0.6.4 to version 0.6.5, regardless of galacticraft version, the dagger of sacrifice stops working, no particles, no blood, no insta-kill, nothing. Several eye witnesses at the scene were traumatized in the finding of this information, but I am told they will make a full recovery.
Well it should work without dislocation runes, just veeeeeeery slowly, you need a divination sigil to tell any difference.
Yeah, I've been using a divination rune - it's not working at all. It's almost like the altar is waiting for an event to tell it that something put liquid in it's buffer, but that's not happening.
A.I have already found it.
B. It requires very special condition. (More then one item, specific tear of orb, something strange)
C. Requires another mod.
I think the effect you were talking about was "Drowning".
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Again, love the mod and hope to see even more out of it in the future.
Your words speak more of honey and wine then of butter and toast...
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Thanks for letting us know. It appears that both DC and now TC4 has this issue. I'll have to test it with a few other mods. If it is, indeed, just those two, I can assume that it is on their end. However, if it happens with too many others I will need to find a fix here.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
See,There is 10 Stone in the Blood Altar!
Now then, I need to get back to my latest project...
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Tested Vazkii's Dislocator, and it has the same issue. I think it's on TC4's end.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Its already known but instead of Hoppers you can fully automate the Blood Altar with Translocaters
Do I need a rune of dislocation before I can pump blood in and out of the altar? It's a tier 2 altar.
Guess what... MOAR GALACTICRAFT BUGS! The latest galacticraft update (from 2.0.7 to 2.0.8) broke the dagger of sacrifice, so now both the knife and the dagger are broken in terms of compatibility with galacticraft. Sucks for users, but may prove to be helpful in troubleshooting.EDIT: Forgot to say how it was actually broken, which would be important. It doesn't insta-kill mobs, passive or aggressive, and even if you do kill them with the dagger, it doesn't put blood in the altar or release particles.Turns out it wasn't the galacticraft update that broke it... Stay tuned for further developments.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I also found that a similar bug happens when the dislocater is used on a jar, but my power died before I could post it. You mentioned DC Way, could it have to do with the way forge handles tile entities of this type?
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
It's just in, a shocking new piece of information. Galacticraft was not the culprit, IT WAS BLOOD MAGIC! That's right, you heard it here first folks, from blood magic version 0.6.4 to version 0.6.5, regardless of galacticraft version, the dagger of sacrifice stops working, no particles, no blood, no insta-kill, nothing. Several eye witnesses at the scene were traumatized in the finding of this information, but I am told they will make a full recovery.
Yeah, I've been using a divination rune - it's not working at all. It's almost like the altar is waiting for an event to tell it that something put liquid in it's buffer, but that's not happening.