Got it, just seemed that way :). However what I meant is that you press the button to make it start and stop attacking, not for every attack. Also, the the intention of crafting all the armor together, that way you can still wear armor and also the cloak and that's why it's so expensive ;). Also maybe you can also toggle it to absorb the life essence and instead of give it to you, substantially creating its wont infinite network that can absorb infinite amounts of life energy, evolving and absorbing and getting more powerful as a means to a network with infinite potential that you can absorb from. As it evolves you will become even more connected to it as you become one entity and gain infinite potential. The evolution phases should be unique with each being stronger than the last. The point of this cloak overall is to give someone infinite potential, almost enough power...almost.
Got it, just seemed that way . However what I meant is that you press the button to make it start and stop attacking, not for every attack. Also, the the intention of crafting all the armor together, that way you can still wear armor and also the cloak and that's why it's so expensive . Also maybe you can also toggle it to absorb the life essence and instead of give it to you, substantially creating its wont infinite network that can absorb infinite amounts of life energy, evolving and absorbing and getting more powerful as a means to a network with infinite potential that you can absorb from. As it evolves you will become even more connected to it as you become one entity and gain infinite potential. The evolution phases should be unique with each being stronger than the last. The point of this cloak overall is to give someone infinite potential, almost enough power...almost.
Hmm, seems like it might be something worth looking in to. The recipe will need to change a lot for it to be viable. At my current capabilities, it would need to be a piece of armour, and the rendering would take a bit of work. I'll keep it in mind, though, as I go higher in the "tech tree" of the mod. I'll want to have a bit more utility, first, in other categories.
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Got it, just seemed that way . However what I meant is that you press the button to make it start and stop attacking, not for every attack. Also, the the intention of crafting all the armor together, that way you can still wear armor and also the cloak and that's why it's so expensive . Also maybe you can also toggle it to absorb the life essence and instead of give it to you, substantially creating its wont infinite network that can absorb infinite amounts of life energy, evolving and absorbing and getting more powerful as a means to a network with infinite potential that you can absorb from. As it evolves you will become even more connected to it as you become one entity and gain infinite potential. The evolution phases should be unique with each being stronger than the last. The point of this cloak overall is to give someone infinite potential, almost enough power...almost.
This sounds like the perfect opportunity to work in a dark and insidious transformation. Perhaps, after a certain threshold, the armor will begin to gain an evil intelligence, and start to work against you-- siphoning a heart here and there when you've already been damaged, taking a little bit of any sacrifice that's separate from it's own, etc. As it grows more powerful it starts to become more and more daring, taking more life, more power. Perhaps, after it's absorbed enough power, it will suddenly and violently separate from the player, becoming an independent entity of pure malevolence, a dark spirit shaped like a ghostly demonic version of the player. Wherever it walks it would spread poisonous blight, and zombies and skeletons would rise from their graves in its wake.
Such great power should have a terrible drawback, after all. Having a powerful end-boss type mob be a direct result of player hubris would just be delicious. And, of course, should the armor be defeated, it should drop a suitably rare and powerful treasure.
((Another idea was to make the players themselves transform, but I dunno how you'd implement that. Plus, demonic alter egos.))
I dont understand why you guys insist on complicated stuff such as demon armor, why not start simple such as tools that use LP for their durability?
EDIT: oh and as for a complicated idea; necromancy. Zombie armies are cool. Maybe something like specifically sacrificing pigs and a certain amount of LP to spawn a zombie pigman. Although if its to complicated to implement registering a specific sacrifice for a specific recipe you could use something like placing raw pork chops into the altar.
I dont understand why you guys insist on complicated stuff such as demon armor, why not start simple such as tools that use LP for their durability?
EDIT: oh and as for a complicated idea; necromancy. Zombie armies are cool. Maybe something like specifically sacrificing pigs and a certain amount of LP to spawn a zombie pigman. Although if its to complicated to implement registering a specific sacrifice for a specific recipe you could use something like placing raw pork chops into the altar.
Because every single mod that plans on being bigger than 50kb adds new tools at some point? Because it's fun to come up with unique and utterly insane ideas? Anything that pedestrian is unlikely to be something that hasn't been thought of by the mod author already. Besides, having a set of armor that eventually turns into an endgame-style boss would be horrible, but it'd also be pretty awesome, especially if it comes as a complete surprise.
Necromancy is pretty cool though. Even if it's been done before, it's not really been done that well. I've always preferred the more hands-on approach though-- crafting undead minions using rotten flesh and bones and maybe a few porkchops specifically for zombie pigmen, maybe use the same technique that vanilla golems and the wither uses. Assuming it appeals to the mod author, that is.
I, for one, like these types of conversations. Adding new types of mechanics is always a fun thing to discuss about, and as someone already said, I tend to already think of the simple items. The thing about tools that use Life Essence is that there are SO many other tools out there. Why would you go to the trouble of using mine, if you can use a mining laser, etc? That is why I added the Sigil of the Fast Miner, because you would be crazy not to use its Haste effect with your other tools.
I can only do so much with buff sigils, really, so adding crazy things like the Necro Armour would be something verry fun. Not just to code, but to use as well. I think a key to activate it (first only attacks once every 10 seconds, then accelerates) would be interesting, but starting simple is nice.
The summoning mobs is something I have been toying with, and I have other ritual ideas, but it will take a bit to implement.
BTW, managed to fix that SMP bug. Expect a release to fix it either today or tomorrow!
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
To answer your question about why somebody would go to the trouble of using tools from this mod; who is to say the person who installed this has other mods that add tools, or anything like the tools that use LP? I mean industrialcraft hasn't been updated in a long time and thats the only mod I can think of that has rechargeable tools of any kind. Well besides the normal repair mechanics but that requires you to craft another tool.
This sounds like the perfect opportunity to work in a dark and insidious transformation. Perhaps, after a certain threshold, the armor will begin to gain an evil intelligence, and start to work against you-- siphoning a heart here and there when you've already been damaged, taking a little bit of any sacrifice that's separate from it's own, etc. As it grows more powerful it starts to become more and more daring, taking more life, more power. Perhaps, after it's absorbed enough power, it will suddenly and violently separate from the player, becoming an independent entity of pure malevolence, a dark spirit shaped like a ghostly demonic version of the player. Wherever it walks it would spread poisonous blight, and zombies and skeletons would rise from their graves in its wake.
Such great power should have a terrible drawback, after all. Having a powerful end-boss type mob be a direct result of player hubris would just be delicious. And, of course, should the armor be defeated, it should drop a suitably rare and powerful treasure.
((Another idea was to make the players themselves transform, but I dunno how you'd implement that. Plus, demonic alter egos.))
Love it, perhaps after it dies its intelligent mind shatters, transferring into you giving access to new rituals and whatnot. However it's power still exists in the form of the Heart of Malevolence. To recreate it you must create a circle for the ritual and bathe the heart in the raw power of hell and the tears of lost souls, basically you need to build a circular structure of obsidian that you place the circle on, once you do that you must drop A STACK of ghast tears on it which will then proceed to float into the air and circle around the heart before the heart will rise and start beating slowly, this is a difficult process in the sense that you need to constantly feed it a lot of LP to keep the heart beating as the obsidian structure below it opens a portal into the nether and tentacles and fireballs will fly through the portal attempting to grab the heart, you must attack the tentacles with you sword, each one has 20 hearts. After that the severed tentacles will connect to each ghast tear and liquidize the tentacles into massive amounts of ghast tears that will then proceed to get pulled into the heart which will then explode outward, breaking all the blocks except for the structure, the heart will then start pulling you in and all nearby mobs as it pulls out the mobs life force and then will proceed to push it into you as well as start pushing into you, this is when you and your blob of infinite power actually become one being, gaining the power required to take the final step into the dark arts.
Well this is how I picture it though I still thinking on what the final thing should be. Hmmmmmmmm gimme a few hours and I shall be back!
To answer your question about why somebody would go to the trouble of using tools from this mod; who is to say the person who installed this has other mods that add tools, or anything like the tools that use LP? I mean industrialcraft hasn't been updated in a long time and thats the only mod I can think of that has rechargeable tools of any kind. Well besides the normal repair mechanics but that requires you to craft another tool.
Industrialcraft has updated fairly recently? I mean, technically it was all beta, but it has. Also, there's plenty of other mods with rechargeable tools, like Applied Energistics and some of the UE mods, not to mention a few of those with redstone-powered tools.
Industrialcraft has updated fairly recently? I mean, technically it was all beta, but it has. Also, there's plenty of other mods with rechargeable tools, like Applied Energistics and some of the UE mods, not to mention a few of those with redstone-powered tools.
Industrialcraft updated to 1.4.5 in early december of last year according to the official forums. Buildcraft has not updated for powering Applied energistics and universal electricity cannot generate power yet since mekanism has not been updated nor have the basic components come back with the coal generator. Plus, you couldn't recharge them using your hearts or killing other animals, Its recharging them with electricity, solar panels, nuclear reactors, and coal, not blood.
Edit: ok industrialcraft has gone into beta for 1.5.2 but thats still a version away.
Blood Magic v0.2.2 is now out! See the changelog for more details! This update should fix all SMP issues that were being experienced, so let me know if this works. I tested it on a LAN server, with both a client and a server user, and it seems to work perfectly.
Also, make sure to look up the "Divination Sigil," since it will be needed to ... prevent you from pulling out your hair.
EDIT: On the current topic at hand, I may add in some tools, however I feel like I'd rather empower the PLAYER instead of his tools. With the buff sigils, you are instead powering up the player to be quicker - not something done when you stick a blood-thirsty pickaxe in his hand.
Updated the mod with a fix to the Water Sigil (thanks for pointing that out, Tyro) as well as a few more spotlights. I am working on something a little more fun, but also a bit more involving, so the release will be quite interesting. Friday is a good bet for v0.2.3.
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Hey guys, I am currently adding a few rituals right now, and would like your ideas on a few initial rituals to have. Obviously, the more creative the better, but it is also good to have some simple, useful ones for the player. Post them here, and I'll start to add them in if they fit!
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
You could craft tools and armor out of hardened blood, and I know that it sounds generic but its special ability is when you left click with it it will liquidize into you and can be resummoned by assigning a button to resummon _. Great for a hostage situation
You could craft tools and armor out of hardened blood, and I know that it sounds generic but its special ability is when you left click with it it will liquidize into you and can be resummoned by assigning a button to resummon _. Great for a hostage situation
Would be interesting to have a summon like that, though I don't think just a simple tool would/should be enough to do something like that. At the very least, it should have a ritual of some sort!
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
This looks quite cool. Looking forward to messing around with it.
Suggestions, hm... Maybe a water-breathing sigil? Also, a ritual to keep hostile mobs away from build sites would be pretty cool. Have it be something that slowly wears down, so you have to feed into it, but it lets you, oh, build things at night without zombies mobbing you. (Can you tell I'm not happy with that change?)
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[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
Hmm, seems like it might be something worth looking in to. The recipe will need to change a lot for it to be viable. At my current capabilities, it would need to be a piece of armour, and the rendering would take a bit of work. I'll keep it in mind, though, as I go higher in the "tech tree" of the mod. I'll want to have a bit more utility, first, in other categories.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
This sounds like the perfect opportunity to work in a dark and insidious transformation. Perhaps, after a certain threshold, the armor will begin to gain an evil intelligence, and start to work against you-- siphoning a heart here and there when you've already been damaged, taking a little bit of any sacrifice that's separate from it's own, etc. As it grows more powerful it starts to become more and more daring, taking more life, more power. Perhaps, after it's absorbed enough power, it will suddenly and violently separate from the player, becoming an independent entity of pure malevolence, a dark spirit shaped like a ghostly demonic version of the player. Wherever it walks it would spread poisonous blight, and zombies and skeletons would rise from their graves in its wake.
Such great power should have a terrible drawback, after all. Having a powerful end-boss type mob be a direct result of player hubris would just be delicious. And, of course, should the armor be defeated, it should drop a suitably rare and powerful treasure.
((Another idea was to make the players themselves transform, but I dunno how you'd implement that. Plus, demonic alter egos.))
EDIT: oh and as for a complicated idea; necromancy. Zombie armies are cool. Maybe something like specifically sacrificing pigs and a certain amount of LP to spawn a zombie pigman. Although if its to complicated to implement registering a specific sacrifice for a specific recipe you could use something like placing raw pork chops into the altar.
Because every single mod that plans on being bigger than 50kb adds new tools at some point? Because it's fun to come up with unique and utterly insane ideas? Anything that pedestrian is unlikely to be something that hasn't been thought of by the mod author already. Besides, having a set of armor that eventually turns into an endgame-style boss would be horrible, but it'd also be pretty awesome, especially if it comes as a complete surprise.
Necromancy is pretty cool though. Even if it's been done before, it's not really been done that well. I've always preferred the more hands-on approach though-- crafting undead minions using rotten flesh and bones and maybe a few porkchops specifically for zombie pigmen, maybe use the same technique that vanilla golems and the wither uses. Assuming it appeals to the mod author, that is.
I can only do so much with buff sigils, really, so adding crazy things like the Necro Armour would be something verry fun. Not just to code, but to use as well. I think a key to activate it (first only attacks once every 10 seconds, then accelerates) would be interesting, but starting simple is nice.
The summoning mobs is something I have been toying with, and I have other ritual ideas, but it will take a bit to implement.
BTW, managed to fix that SMP bug. Expect a release to fix it either today or tomorrow!
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Love it, perhaps after it dies its intelligent mind shatters, transferring into you giving access to new rituals and whatnot. However it's power still exists in the form of the Heart of Malevolence. To recreate it you must create a circle for the ritual and bathe the heart in the raw power of hell and the tears of lost souls, basically you need to build a circular structure of obsidian that you place the circle on, once you do that you must drop A STACK of ghast tears on it which will then proceed to float into the air and circle around the heart before the heart will rise and start beating slowly, this is a difficult process in the sense that you need to constantly feed it a lot of LP to keep the heart beating as the obsidian structure below it opens a portal into the nether and tentacles and fireballs will fly through the portal attempting to grab the heart, you must attack the tentacles with you sword, each one has 20 hearts. After that the severed tentacles will connect to each ghast tear and liquidize the tentacles into massive amounts of ghast tears that will then proceed to get pulled into the heart which will then explode outward, breaking all the blocks except for the structure, the heart will then start pulling you in and all nearby mobs as it pulls out the mobs life force and then will proceed to push it into you as well as start pushing into you, this is when you and your blob of infinite power actually become one being, gaining the power required to take the final step into the dark arts.
Well this is how I picture it though I still thinking on what the final thing should be. Hmmmmmmmm gimme a few hours and I shall be back!
Industrialcraft has updated fairly recently? I mean, technically it was all beta, but it has. Also, there's plenty of other mods with rechargeable tools, like Applied Energistics and some of the UE mods, not to mention a few of those with redstone-powered tools.
Industrialcraft updated to 1.4.5 in early december of last year according to the official forums.Buildcraft has not updated for powering Applied energistics and universal electricity cannot generate power yet since mekanism has not been updated nor have the basic components come back with the coal generator. Plus, you couldn't recharge them using your hearts or killing other animals, Its recharging them with electricity, solar panels, nuclear reactors, and coal, not blood.Edit: ok industrialcraft has gone into beta for 1.5.2 but thats still a version away.
Also, make sure to look up the "Divination Sigil," since it will be needed to ... prevent you from pulling out your hair.
EDIT: On the current topic at hand, I may add in some tools, however I feel like I'd rather empower the PLAYER instead of his tools. With the buff sigils, you are instead powering up the player to be quicker - not something done when you stick a blood-thirsty pickaxe in his hand.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Stupid link... Should be fixed now.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Would be interesting to have a summon like that, though I don't think just a simple tool would/should be enough to do something like that. At the very least, it should have a ritual of some sort!
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Suggestions, hm... Maybe a water-breathing sigil? Also, a ritual to keep hostile mobs away from build sites would be pretty cool. Have it be something that slowly wears down, so you have to feed into it, but it lets you, oh, build things at night without zombies mobbing you. (Can you tell I'm not happy with that change?)