1.7.10
1.7.2
Minestrappolation 3.0 - A Complete Vanilla Overahaul!
Poll: How should our mods be managed?
Ended Jul 21, 2014
Poll: Should we re-do vanilla stained clay textures?
Ended Sep 3, 2014
Heh, I know in each and every test the mod worked because my way of checking world gen was to dig to bedrock, make a pillar of Nukes and ignight so I have a nice big exposed crater to scope for ores.
I do have a server up I am currently playing on now that is not using mcpc and ores are there so far, I am now running a number of mods along side and I am not sure of any bugs as I have not play tested much. I am currently running:
Battle Towers
Minecrafft comes Alive
Aether II
rei's minimap
Bosscraft 2
Redpower world gen blocks 2.1b
I'll set up a dropbox to host my mods folder and PM you my IP and Ventrilo info.
O_o holy BALLSAUCE, that sounds like an intense combination of mods. I've been playing single player survival with Aether II and Minestrappolation, and it it super intense, so I'm pretty excited to try it out with all those other mods.
Well based on all the testing I've done, Aether II has zero problems with Minestrappolation, so you should be good to go on that front!
Also, is your server using a different version of Minestrappolation? I'm using the most recent version, obviously, but it keeps flagging an error for Extrapolated Decor whenever I try logging into your server.
I took a look at my mods list and decore is v 1.0 not sure how I ended up with that instead of 1.2 considering I didnt test much with that mod. I'll update it later as my girlfriend is in her zone and its easier to update her mods for her when she is at my place, which is not the case right now. So, if you want to tool around tonight use 1.0 until I can clear that up probably tomorrow evening.
If I smelt copper ore, I get... "tile.purpleGlowshroom.name" from the natura mod, which I can then use to craft as though it were a copper ingot. I don't think this is a case of block id mixxup, the above block has an id of 3275, while the copper ingot should have an id of 31683 according to the config. (+256 for where it would be in NEI, which instead seems to have nothing in said slot between the copper sword and the fire boots.)
:/ well, it's definitely some form of incompatibility between the two mods, since I know for sure that Copper smelting works just fine when playing the mod without anything else installed, although if the IDs are different I have no idea what's causing it. Does it crash when it does this, or does it just smelt the ore into a mushroom? Also, check if this happens with any other ores, because if so, Natura could be screwing some of our recipes up somehow...
Its well balanced (plating is very expensive tho) and I feel its still has a Vanilla feel to it.
Keep up the good work, and look forward to all the other pieces coming together as well.
Cheers,
TG
War doesn't decide who is right, just who is left...
Thanks! vanilla feel and good balance is exactly what we're aiming for, so it's good to hear we've accomplished that! As for the plating being too expensive, I'd have to agree, and a scaled recipe system is already planned for next version (ie; plating wood tools will only require 1 plating per tool, plating stone will require 2, etc.)
I'll try to cram in a bunch of bug hunting tomorrow so that we can hopefully work on some new features finally. Be sure to check the thread once in a while for progress updates!
It just smelts the ore into a mushroom. I can then craft the mushroom into swords, picks, bronze, whatever as though it were copper. I can also place it but it doesn't break into anything. How would an incopatability occur that would drastically change something that much?
Everything else worked fine, the only issue was that copper ingot was switched around. also the ingot didnt appear in nei, despite being where it should in the config.
I had my Igor go to test this but he said it didn't work. I'll do more in-depth testing myself now that I've got some free time with my computer. (In-depth testing being, if updating natura doesn't work, going through and removing mods until it does work and finding out where the issue is.) Edits will be thus occurring later with my results!
MY EDIT: For some reason, copper ingot and plutonium have an id of 3275 and 3260 (respectively) despite my config having them as 31683 and 31716 (again, respectively). All other item ids are working fine, it is only those two that have broken. Also natura was just overwriting blocks instead of bringing up id mismatch error, but main problem seems like the items arent where they should be.
Okay, awesome, good to know that it's not something we have to fix. We definitely have enough bugs to fix before next release, lol.
Huh... no idea why the config file wouldnt work for just those two... It's likely that it's still caused by Natura or one of the other mods, but we'll look and see if it actually is a problem on our end.
Turned off everything but nei and minestrapolation, was still wrong ids.
Updating natura didnt change anything, but moving natura's block id's did.
Huh... really? I could have sworn that was working when we last compiled... Are you trying to repair it with another tool, or the tool material?
Bars will generate in dungeon chests, but that is it.
Yeah, that is DEFINITELY because of ATG. Due to the way we have ores coded, they will only generate on the default world type, and thus ores will only generate in non-vanilla world types if the mod that adds them has support for modded world types (which we currently do not). We do plan to address this in the future, but given how many other bugs we have to fix, support for other mods is pretty low on our priorities list. I'll tell SoBio to add that to the OP, since it seems to be quite the frequently asked question.
Thanks! You (hopefully) shouldn't have to wait too long for the "more content" part, as progress on Extrapolated Mob Drops appears to be going extraordinarily well! If all goes well, expect a pretty large update in about a monthish.