Glenn's Gases currently doesn't have any cross-mod interactivity. What cross-mod interactivity could Glenn's Gases have with Railcraft?
The only gases this mod interacts with are the gases introduced in the mod. I don't know any other mods (up to date) that add gases. I'm working on making it possible and easy to make mods based on Glenn's Gases, but it's not completely ready yet. These mods would be perfectly compatible with all the features of Glenn's Gases.
Draco has a hazard mod that includes gasses.
... err, looks like the last vanilla version was 15x, and the mystcraft version was 162. Poking him for an update.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I don't know how much coding it would take to have the Dynamic Lights mod ignite the gases from your mod. Someone could be carying a torch that lights up the area or toss a torch into an area to light it up. Torches could actually become a weapon. http://www.minecraftforum.net/topic/184426-
Hey, Glenn. Any chance you can make your gas mod an API and not just a normal Minecraft mod? That way, if any mod developer would like to make a gas, they can use your gas code instead of having to make do with the Forge liquid API. For example, steam from Railcraft can behave like normal steam yet still be able to get piped the same way.
There also should be the option to make heavier dense gases that will sink instead of rise like normal gases. For example, Sulfur Hexaflouride (SF6) is far more dense than air. Therefore, it is heavier than air and should sink like in real life.
I found a... "small" bug. The gas furnace-- you can shift click into the "output" slot and then pull it out and it will give you LOTS of xp. Dunno if fixable, might need to look into that. Other than that, great mod!
I have already considered adding a connection with Dynamic Lights, but I don't want to add such a large mod as a dependency for mine. I could make ignition by holding an igniting item a configurable setting in the mod configuration, so that players both with or without the Dynamic Lights could enable it.
As for the rest: I'll have a look and see if any compatibility can be made.
Hey, Glenn. Any chance you can make your gas mod an API and not just a normal Minecraft mod? That way, if any mod developer would like to make a gas, they can use your gas code instead of having to make do with the Forge liquid API. For example, steam from Railcraft can behave like normal steam yet still be able to get piped the same way. There also should be the option to make heavier dense gases that will sink instead of rise like normal gases. For example, Sulfur Hexaflouride (SF6) is far more dense than air. Therefore, it is heavier than air and should sink like in real life.
I'm actually in the process of separating the framework Glenn's Gases is built on from the rest of the mod. Everything has been designed for extension; It is possible to create your own gases with lots of properties. Reactions between gases and other blocks has been very simplified too. The possibilities are there. Also, note that heavy gases actually exist in Glenn's Gases, you just probably haven't seen them!
I found a... "small" bug. The gas furnace-- you can shift click into the "output" slot and then pull it out and it will give you LOTS of xp. Dunno if fixable, might need to look into that. Other than that, great mod!
I'm aware there is a shift-clicking problem with the gas furnace. I'll get to fixing it soon, there apparently is a minor error happening.
Also, Glenn's Gases has been featured on Yogscast!
[media][media][/media[/media]]
Okay, a 1.6.2 version of the Mechanical Update public beta is now avaliable. I would make a 1.5.2 version right now if it wasn't for the fact that I need some sleep!
can i extract the gas using a pump? from build craft? does this mod work with the forge-buildcraft liquid api and dictionary?.
Also would it be possible to make the gasses potion effects?(mod compatability with enviro type suit item thingys? Ic2 rubber suit) or make it in a way that if a item protects from enviro damage it works with gas to?
If that is not the case
cross mod compatibility would be a great next step for the mod.
If you didn't know about the forge liquid api
Forge has a liquid api and it handles things like units and storage and transport of liquids(and gasses)
Railcraft adds steam but it lacks a presence as a block
Railcraft registered steam as a liquid, you can pipe it around and contain it and use it for stuff, but you can't place it, since this gass mod adds steam would be cool to use a build craft pump and a block breaker to build a steam generator using world mechanics to power railcraft steam engines.
I REALLY want to get into this mod, but the lack of crafting recipes is making it difficult to get far. I've looked everywhere, googled it, looked on the forums, nothing. If there was a guide that you could get when you crafted or found certain things, kind of like the tinkers construct "materials and you" book would be nice. Like, when and if you found a gas pocket, blew up because of a gas, or crafted a lantern, you would get a book dictating how to craft the next necessary item(s). Just a thought, given how this mod would have more potential than it already has, (which is a lot) if the recipes were given in-game.
EDIT: IF there is a place to find the recipes, would someone specify, or give a link?
Wow This is really cool, What would be even more cool if you or someone else could make a mod that adds gas engine to Buildcraft and this allowing to generate electricity.
Just noticed the mechanical update is here now i can count this as a "tech" mod i really like it for when i'm playing with the feed the beast type mods like IC2 i really enjoy this mod
Will the mechanical part of the mod gets extended to a point where we can make steam engines to use pressure to get mechanical energy with cogs and stuff for other stuff like Elevators or different machines? I mean I like to build crazy machines, but pretty much all mods are using electrical energy, which is way too modern for me.
You are thinking like me I would love to get a more old type of power then from IC2 solars and buildcraft engins. I know there is railcraft steam power but it's really hard to get started also i just like to store that steam because it surprises me that it's in the liquid dictionary.
I like this Mod. There not many things you can think of to add to minecraft. But gases, is one most forget. Like how it flows. And not knowing, where it lies. LOL One issue, I'm wondering is about the lantern. Why does it just destroy, when you right -click on it. I mean, you should be able to pick-up the thing right? It that a bug? No, I don't have NEI install. nor am I in creative Mode,
.
I will get some crafting recipes up later today. I didn't have the resources to create graphics at the time of The Mechanical Update's release, but now I do.
Also, I will have a look at what compatibility I can provide, but I really don't want to make a huge set of mods a prerequisite for mine. I might release some "bridge" mods that you can install to add compatibility.
About right clicking the lantern: You're supposed to right click it with items to put them inside the lantern, therefore it will not pop off when right clicked.
I will get some crafting recipes up later today. I didn't have the resources to create graphics at the time of The Mechanical Update's release, but now I do.
Also, I will have a look at what compatibility I can provide, but I really don't want to make a huge set of mods a prerequisite for mine. I might release some "bridge" mods that you can install to add compatibility.
About right clicking the lantern: You're supposed to right click it with items to put them inside the lantern, therefore it will not pop off when right clicked.
Oh I see. It a one time used item. place it in the world. place torch inside, give off light. Kinda wish, you could get them back. Oh well atleast you can get 4 piece of iron. Thou putting gas, does make good sense. But make sure where you place, is where you want it.
I REALLY want to get into this mod, but the lack of crafting recipes is making it difficult to get far. I've looked everywhere, googled it, looked on the forums, nothing. If there was a guide that you could get when you crafted or found certain things, kind of like the tinkers construct "materials and you" book would be nice. Like, when and if you found a gas pocket, blew up because of a gas, or crafted a lantern, you would get a book dictating how to craft the next necessary item(s). Just a thought, given how this mod would have more potential than it already has, (which is a lot) if the recipes were given in-game.
EDIT: IF there is a place to find the recipes, would someone specify, or give a link?
Sorry about the delayed recipe images!
The Mechanical Update Public Beta v2 (1.4.1) is here! You can find the changelist on the front page of the thread.
There are also some sad news for some. I will no longer support the 1.5.2 version of Glenn's Gases. I feel 1.5.2 is so outdated that supporting it is pointless. It was released 6 months ago, and most players should have moved on. I also managed to make a file copying mishap, which resulted in a loss of some core source code in the 1.5.2 version. It is not beyond repair, but I no longer see the purpose of supporting it.
Hey! I'm trying to set up a server for me and my friends to play on, but I keep getting a server error! http://pastebin.com/Ar8DvhE5
Sorry! Glenn's Gases isn't avaliable for SMP just yet! I think it's a standard naming convention to put [SMP] in the title for multiplayer mods, so I didn't put [SSP] in it. Sorry if it was unclear.
WITH 3D FILTERS!!! lol id enjoy seeing with the mechanical update gasses that will suffocate you and make working in some areas impossible but a unique tool would be the gas mask. it wouldnt be free though it would be cool if it adds a darker tint to your screen and you need to make expensive filters with charcoal to work under certain conditions
I know that neurotoxin has been brought up multiple times but weaponized gases generally!
Mustard and chlorine gas would be awesome and Most importantly! A gas distribution block. Unless I'm pumping from loose gas straight into a room I can't pump to a place only from a place into a tank and I would love to make a poison airlock to kill off unwanted visitors.
And maybe (if i haven't ordered too much) some non-lethal but nasty gases? With weakness and slowness effects etc. Something to use to really take the fight out of someone without killing them.
But it's your mod go nuts! just keep going because this is swiftly becoming my favourite mod
Improptu support man here. You can do it already, as some gases are deadly if you're trapped in them (namely void gas).
Draco has a hazard mod that includes gasses.
... err, looks like the last vanilla version was 15x, and the mystcraft version was 162. Poking him for an update.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
http://www.minecraftforum.net/topic/184426-
If you did this, you might want to consider adding the Lantern Mod as well.
http://www.minecraftforum.net/topic/1657208-
---
Additional mods that have some type of gas in their mod.
Mekanism can create hydrogen and oxygen from a Electrolytic Separator.
http://www.minecraftforum.net/topic/1361286-
Mariculture adds natural gas.
http://www.minecraftforum.net/topic/2049315-
Emasher's Gascraft adds multiple gases.
http://www.minecraftforum.net/topic/1568267-
From their wiki:
"GasCraft adds 6 gases to the game. Each gas is a forge compatible liquid, and can also be placed in the world in block form."
http://emashersmods.wikispaces.com/Gases
Galacticraft can bottle oxygen.
http://www.minecraftforum.net/topic/1687830-
There also should be the option to make heavier dense gases that will sink instead of rise like normal gases. For example, Sulfur Hexaflouride (SF6) is far more dense than air. Therefore, it is heavier than air and should sink like in real life.
I have already considered adding a connection with Dynamic Lights, but I don't want to add such a large mod as a dependency for mine. I could make ignition by holding an igniting item a configurable setting in the mod configuration, so that players both with or without the Dynamic Lights could enable it.
As for the rest: I'll have a look and see if any compatibility can be made.
I'm actually in the process of separating the framework Glenn's Gases is built on from the rest of the mod. Everything has been designed for extension; It is possible to create your own gases with lots of properties. Reactions between gases and other blocks has been very simplified too. The possibilities are there. Also, note that heavy gases actually exist in Glenn's Gases, you just probably haven't seen them!
I'm aware there is a shift-clicking problem with the gas furnace. I'll get to fixing it soon, there apparently is a minor error happening.
Also, Glenn's Gases has been featured on Yogscast!
[media][media][/media[/media]]
Also would it be possible to make the gasses potion effects?(mod compatability with enviro type suit item thingys? Ic2 rubber suit) or make it in a way that if a item protects from enviro damage it works with gas to?
If that is not the case
cross mod compatibility would be a great next step for the mod.
If you didn't know about the forge liquid api
Forge has a liquid api and it handles things like units and storage and transport of liquids(and gasses)
Railcraft adds steam but it lacks a presence as a block
Railcraft registered steam as a liquid, you can pipe it around and contain it and use it for stuff, but you can't place it, since this gass mod adds steam would be cool to use a build craft pump and a block breaker to build a steam generator using world mechanics to power railcraft steam engines.
Heres hopeing you already know about the api.
EDIT: IF there is a place to find the recipes, would someone specify, or give a link?
.
Also, I will have a look at what compatibility I can provide, but I really don't want to make a huge set of mods a prerequisite for mine. I might release some "bridge" mods that you can install to add compatibility.
About right clicking the lantern: You're supposed to right click it with items to put them inside the lantern, therefore it will not pop off when right clicked.
Oh I see. It a one time used item. place it in the world. place torch inside, give off light. Kinda wish, you could get them back. Oh well atleast you can get 4 piece of iron. Thou putting gas, does make good sense. But make sure where you place, is where you want it.
Sorry about the delayed recipe images!
The Mechanical Update Public Beta v2 (1.4.1) is here! You can find the changelist on the front page of the thread.
There are also some sad news for some. I will no longer support the 1.5.2 version of Glenn's Gases. I feel 1.5.2 is so outdated that supporting it is pointless. It was released 6 months ago, and most players should have moved on. I also managed to make a file copying mishap, which resulted in a loss of some core source code in the 1.5.2 version. It is not beyond repair, but I no longer see the purpose of supporting it.
Sorry! Glenn's Gases isn't avaliable for SMP just yet! I think it's a standard naming convention to put [SMP] in the title for multiplayer mods, so I didn't put [SSP] in it. Sorry if it was unclear.
Improptu support man here. You can do it already, as some gases are deadly if you're trapped in them (namely void gas).
I do my work at Bitbucket, supporting Glenn's Gases when I'm not on Steam. You can email me at "[email protected]"
minecraft didnt even open!