Two Ideas for things to add to the mod, one of which plays off of the other:
Summons: make some summon abilities that can be unlocked for us to use
Unity Marks: a system that would be similar to trinity marks from KH 1, using the summons so that it can still be used in single player. Each color Unity mark would correspond to a specific summon, in order to activate the mark and get it's reward the player would have to target the mark and then use the correct summon on it
Oh I can't wait to see some Heartless (and maybe Nobodies) from this mod. I can just imagine going along and spotting some Soldiers and Shadows lurking around. Always a favorite mod of mine. I have been gone awhile and would like to know if this still requires the Render Player API like the 1710 version?
Oh I can't wait to see some Heartless (and maybe Nobodies) from this mod. I can just imagine going along and spotting some Soldiers and Shadows lurking around. Always a favorite mod of mine. I have been gone awhile and would like to know if this still requires the Render Player API like the 1710 version?
Ok, since I don't have a Github account to post it there, maybe some one can do it for me. There is an issue with the Synthesis Material Bag. If you already have a particular material in the bag and then Shift+Left Click the same material from your inventory to move to the bag, the ones from your inventory disappear along with all but 1 of that material in the bag. I had the Large Synth bag and tried this with a few different materials and the same thing happened with all of them.
How do you Unlock a chest when it says it's locked with another keyblade? I made a better keyblade and went to open the chests I have materials stored in and I somehow locked it with the one I had before. I really would hate to have to switch keyblades around just to open these things.
Is this mod dead? If not can we at least see a preview so we know that its alive and being worked on?
It's definitely not dead:
https://minecraft.curseforge.com/projects/kingdom-keys-re-coded
https://github.com/Wehavecookies56/Kingdom-Keys-Re-Coded
https://discord.gg/0zi76zYpsj7DM9zp
教えて教えてよその仕組みを。
Ok good to know. I was expecting pictures but ok. I dont know what the other two links are for though...
First one is Curse page.
Second one is the code SRC so you can see the activity.
Third one is our discord where we post some things way before we make an official build.
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どうぞ https://mega.nz/#!SoJHhYwZ!cODwGiOeP7NcDo4zxk6BzqmiP95x2DmFl3UjsVlREeY
教えて教えてよその仕組みを。
Two Ideas for things to add to the mod, one of which plays off of the other:
Oh I can't wait to see some Heartless (and maybe Nobodies) from this mod. I can just imagine going along and spotting some Soldiers and Shadows lurking around. Always a favorite mod of mine. I have been gone awhile and would like to know if this still requires the Render Player API like the 1710 version?
No it does not.
Sweet, thanks for the answer. One less thing to have to download.
Ok, since I don't have a Github account to post it there, maybe some one can do it for me. There is an issue with the Synthesis Material Bag. If you already have a particular material in the bag and then Shift+Left Click the same material from your inventory to move to the bag, the ones from your inventory disappear along with all but 1 of that material in the bag. I had the Large Synth bag and tried this with a few different materials and the same thing happened with all of them.
How do you Unlock a chest when it says it's locked with another keyblade? I made a better keyblade and went to open the chests I have materials stored in and I somehow locked it with the one I had before. I really would hate to have to switch keyblades around just to open these things.
I wish someone would make a server with this mod I would really love that for the fun of it then solo play