I've released a new Version of the mod, currently with less bugfixes, but I've improved the Git branching and I've created a Version for 1.7.10 (which has the same content as the 1.7.2 Version).
@Yoshidude
Yeah, the two Version are quite similar
@all
Published a new release: Beta7 now with tons of Bugfixes:
- no crash when putting false material in the input slots
- no merge bug any more in the autocrafting
- no self destruction in the breaker
Not fixed:
- double items with shift left click in autocrafting table
Hello, I'm back with good news: In near future, I will release the User!!!!!
Alpha footage:
How long exactly were you planning to release it, or, could you possibly release the alpha for testing?
so, will this also interact with things in front of it, like the autonomous activator, if not, I would be pleased if you could do that.
@hisorange
this bug should be fixed now in the b7-Version
@Yoshidude
The problem at the moment is, that only one of two methods important for the user is working properly, so only about 50% of the items work at the moment. I've also planned to interact with blocks and entities in front of the user, but this isn't working at this point of time.
@allThe new bugtracker is online: issues.wasdgames.de (dont ask for the name of this site). The rest of the site ist still under construction, and I dont think I will finish my work on the site in the next time. If you find a bug in my Mod or have a feature request, please check the bugtracker if it's aready open. If not please open a new ticket, I'll go for it.
i have a question...why does the Silk Touch Breaker picks up lava and water source and moving BLOCKS... This is a bug that breaks any Smooth-Stone generator i have tried to build...the Breaker picks up more Lava and Water blocks than stone...
I'm happy to announce a new feature, especially for server-owner. A Blocks-Per-Player-Config-Option! With this config you can decide how many Blocks of a kind a User can have. If he has more than this amount he gets a chat-message and he have to destroy Blocks first to build new ones.
This feature got finished today, so it will be included in the next release, which will come in a few days, when I tested the whole thing on multiplayer (it worked quite good in singleplayer)
If you have any Bugs or suggestions, read the Post above. Thanks.
I've worked very hard on my mod the last days, so only two bugs are left!! All other Bugs were fixed. For this week I'm fixing last issues with the user and I hope I can release the next Version at the End of this week!!
(insert cringy dubstep minecraft intro here)
(insert cringy dubstep minecraft intro here)
Yeah, the two Version are quite similar
@all
Published a new release: Beta7 now with tons of Bugfixes:
- no crash when putting false material in the input slots
- no merge bug any more in the autocrafting
- no self destruction in the breaker
Not fixed:
- double items with shift left click in autocrafting table
(insert cringy dubstep minecraft intro here)
Yeah thats right, it also works with buildcraft/P:R pipes
(insert cringy dubstep minecraft intro here)
In the future I'm going to implement a system similar to redpowers frames, so you can build a drill easily.
Alpha footage:
How long exactly were you planning to release it, or, could you possibly release the alpha for testing?
so, will this also interact with things in front of it, like the autonomous activator, if not, I would be pleased if you could do that.
(insert cringy dubstep minecraft intro here)
this bug should be fixed now in the b7-Version
@Yoshidude
The problem at the moment is, that only one of two methods important for the user is working properly, so only about 50% of the items work at the moment. I've also planned to interact with blocks and entities in front of the user, but this isn't working at this point of time.
@allThe new bugtracker is online: issues.wasdgames.de (dont ask for the name of this site). The rest of the site ist still under construction, and I dont think I will finish my work on the site in the next time. If you find a bug in my Mod or have a feature request, please check the bugtracker if it's aready open. If not please open a new ticket, I'll go for it.
(insert cringy dubstep minecraft intro here)
please help!
This feature got finished today, so it will be included in the next release, which will come in a few days, when I tested the whole thing on multiplayer (it worked quite good in singleplayer)
If you have any Bugs or suggestions, read the Post above. Thanks.