Hello guys, sorry for being so inactive but i was very busy with school. Tomorrow I'm writing my last test and I will be able to update my mod and fix your bugs. And I will privide new content, too.
I reacently installed this Mod. Couldnt Test all of the Blocks yet, but I like it so far (The Breaker is great)
Can I Suggest a Furnace-Like block?
Something that smelts/cooks (Redstone instead of Coal powered, but with more cooking/smelting time, so it isnt too OP) stuff I put in there with Hoppers or Ducts from another Mod, and then I could pull out the result with a Hopper and send it into a Chest/the Autocrafter. This could give me a construction that gives me infinite stonebricks from a Cobblestone-Generator. (From the Breaker with a Hopper to the Furnace creating stone and then to the Crafter creating Stonebricks.)
This is the first and so far only Automation Mod I came across that doesnt add tons of Crap that looks stupid and doesnt feel like it doesnt belong in Minecraft like I want to play it. I dont want a Mod that requires a doctor degree in mecanics and physics to use it, or that forces me to use it once I install it. (Yes, there are mods that simply disable vanilla gameplay or have features that make Minecraft almost unplayable if the other features are unused. I Saw on Youtube somone playing a Modpack (Feed the Beast) with Thaumcraft on it, and the Taint grew at teir meat castle and even Nukes couldnt stop it. Those Guys are SSundee and Lancy, by the way. This makes me never want to install Thaumcraft.)
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Sadly I have to admit that I dont know exactly how long it will take to update my mod. The 1.8 Update was the worst that happend to minecraft so far. The new block system, that is forcing you to use json files for your blocks is static and not really suited for modding. It's so crappy that even the developers of minecraft have to use hacks for complicated stuff like fluids. For the blocks that are currently in he game new system should work fine, but I may have to cancel many of my future plans for the mod. In addition to that the new system is a horror to debug, I'm still trying to figure why minecraft ignores my model files and dont display the blocks in the world or the inventory. If anyone is interested, I have a new Repository on Github for the Update so feel free to take a look.
Hi, This mod (the 1.7.10 beta) does not work on servers. It crashes the dedicated server itself. I dont have a log but Its similiar to the ones posted before. So my server decided to use the 1.7.2 one. This one works but for some reason the server crashes when we try to open the auto crafting table. If you could look into this and get back to me that would be great. We would really love to use the 1.7.10 one but if you could fix the auto crafting table in the 1.7.2 one we would be happy as well. Thank you very much
Im sorry but I wont fix bugs in old Versions, but they wont be there in the new Version. But this mod is Open source, so if you can program you can fix it yourself and create a pull request.
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goldsword44
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The exact crash is below and is caused by the mod assuming it's in a single player enviroment and making direct calls to client side scripts
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/resources/I18n
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/resources/I18n
at com.supermanitu.advanceddispensers.main.AdvancedDispensersMod.isActualVersion(AdvancedDispensersMod.java:181)
at com.supermanitu.advanceddispensers.main.AdvancedDispensersMod.preInit(AdvancedDispensersMod.java:80)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.resources.I18n
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 35 more
Hello Manitu. I have long sought mod like this, mod which has breaker and placer) This is very convenient when one fashion has everything you need. Can I offer you add in your mod something? I want penetrate you some ideas, to make the mod even more valuable. Maybe you will add something.
Hello guys, sorry for being so inactive but i was very busy with school. Tomorrow I'm writing my last test and I will be able to update my mod and fix your bugs. And I will privide new content, too.
read the faq
I reacently installed this Mod. Couldnt Test all of the Blocks yet, but I like it so far (The Breaker is great)
Can I Suggest a Furnace-Like block?
Something that smelts/cooks (Redstone instead of Coal powered, but with more cooking/smelting time, so it isnt too OP) stuff I put in there with Hoppers or Ducts from another Mod, and then I could pull out the result with a Hopper and send it into a Chest/the Autocrafter. This could give me a construction that gives me infinite stonebricks from a Cobblestone-Generator. (From the Breaker with a Hopper to the Furnace creating stone and then to the Crafter creating Stonebricks.)
This is the first and so far only Automation Mod I came across that doesnt add tons of Crap that looks stupid and doesnt feel like it doesnt belong in Minecraft like I want to play it. I dont want a Mod that requires a doctor degree in mecanics and physics to use it, or that forces me to use it once I install it. (Yes, there are mods that simply disable vanilla gameplay or have features that make Minecraft almost unplayable if the other features are unused. I Saw on Youtube somone playing a Modpack (Feed the Beast) with Thaumcraft on it, and the Taint grew at teir meat castle and even Nukes couldnt stop it. Those Guys are SSundee and Lancy, by the way. This makes me never want to install Thaumcraft.)
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Sadly I have to admit that I dont know exactly how long it will take to update my mod. The 1.8 Update was the worst that happend to minecraft so far. The new block system, that is forcing you to use json files for your blocks is static and not really suited for modding. It's so crappy that even the developers of minecraft have to use hacks for complicated stuff like fluids. For the blocks that are currently in he game new system should work fine, but I may have to cancel many of my future plans for the mod. In addition to that the new system is a horror to debug, I'm still trying to figure why minecraft ignores my model files and dont display the blocks in the world or the inventory. If anyone is interested, I have a new Repository on Github for the Update so feel free to take a look.
Good new for you!
A friend made me updating my mod again. Currently I'm on it, but it may take a little while because I have to rewrite everything from scratch.
At the moment I have the breaker back in without function, but with tiers and directions.
Hi, This mod (the 1.7.10 beta) does not work on servers. It crashes the dedicated server itself. I dont have a log but Its similiar to the ones posted before. So my server decided to use the 1.7.2 one. This one works but for some reason the server crashes when we try to open the auto crafting table. If you could look into this and get back to me that would be great. We would really love to use the 1.7.10 one but if you could fix the auto crafting table in the 1.7.2 one we would be happy as well. Thank you very much
Not yet still waiting on the OP to reply or someone with a fix.
Im sorry but I wont fix bugs in old Versions, but they wont be there in the new Version. But this mod is Open source, so if you can program you can fix it yourself and create a pull request.
Ok so what about the issue where your newest version dosen't work on servers. It just stops the server from fully booting up at all......
The exact crash is below and is caused by the mod assuming it's in a single player enviroment and making direct calls to client side scripts
Hello my fellow friends, finally the port of my mod to Minecraft 1.8 is done!
It has all the features of 1.7, but less bugs
Edited first post and fixed Download
Hello Manitu. I have long sought mod like this, mod which has breaker and placer) This is very convenient when one fashion has everything you need. Can I offer you add in your mod something? I want penetrate you some ideas, to make the mod even more valuable. Maybe you will add something.
deconstruction-table
You can disassemble items.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288946-1-8-1-7-10-1-7-2-1-6-4-1-5-2-forge-deconstruction
super-crafting-frame-mod
Panels that create items by pressing away original items
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290201-edgarallens-mods-super-crafting-frame
peaceful pack
Mod add flax and ore bones.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1274333-1-8-1-peaceful-pack-v5-2#flax
And I can't run this mod on my KCauldron server 1.7.10
Could you please provide the latest version and an official picture for you mod? It's for the Minecraft Modpedia. I want information for this page.