Hey. So hows it going? I got news. This is a mod that is awesome i do agree, but the thing is, I download the mod and the api's etc. (It was working fine 1-2 days ago) this is what came up:
---- Minecraft Crash Report ----
// Why did you do that?
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.valueOf(Unknown Source)
at net.aetherteam.mainmenu_api.MenuBaseConfig.loadConfig(MenuBaseConfig.java:59)
at net.aetherteam.mainmenu_api.MenuBaseLoaderWithSlider.func_73866_w_(MenuBaseLoaderWithSlider.java:96)
at net.minecraft.client.gui.GuiScreen.func_73872_a(SourceFile:94)
at net.minecraft.client.Minecraft.func_71373_a(Minecraft.java:720)
at net.aetherteam.mainmenu_api.client.MenuClientTickHandler.tickEnd(MenuClientTickHandler.java:37)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1956)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 25888352 bytes (24 MB) / 113360896 bytes (108 MB) up to 259522560 bytes (247 MB)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 7 mods loaded, 7 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
playercoreapi{0.1} [PlayerCoreAPI] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
threadedlighting{0.1} [Threaded Lighting] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Aether II{Alpha v1.0.1} [Aether II] (aether.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MainMenuAPI{1.0.0} [Main Menu API] (aether.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.6.2-
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 4400 GL version 4.2.0 - Build 10.18.10.3379, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Hey. So hows it going? I got news. This is a mod that is awesome i do agree, but the thing is, I download the mod and the api's etc. (It was working fine 1-2 days ago) this is what came up...
Delete the MenuAPI.properties file in your .minecraft/.aether folder.
Rollback Post to RevisionRollBack
Brandon Potts, Former Aether Community Manager
Questions about the Aether mod? Check out the FAQ!
Well you've already seen our "Golden Oak Grove"-like biome from one of our Facebook reveals and we also showed off another biome along side the Silver Dungeon ruins. There's plenty more to see, but you'll just have to wait and find out for yourself.
Oh wha-what happened to the dungeon after my glad visit? :/
Rollback Post to RevisionRollBack
Don't send me friend requests on xbox 360, i only wrote it there to know my gamertag.
Hey guys, I'm getting an error in-game when I open up the inventory; instead of the world staying in the background it flashes to a grey colour, and then back to normal when I exit. Is there anyways I can fix this?
(By the way, I have optifine installed)
Rollback Post to RevisionRollBack
I am a brony, Deal with it. My Favourite mods are: Tropicraft, Aether, Twilight Forest, And Sonic's Shaders.
Hey guys, I'm getting an error in-game when I open up the inventory; instead of the world staying in the background it flashes to a grey colour, and then back to normal when I exit. Is there anyways I can fix this?
(By the way, I have optifine installed)
I don't believe this is being caused by Optifine as it's been reported a lot, especially when the current update first released. Should be patched with the next update, but for now, maybe just don't spend so much time in your inventory.
Rollback Post to RevisionRollBack
Brandon Potts, Former Aether Community Manager
Questions about the Aether mod? Check out the FAQ!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/15/2013
Posts:
137
Minecraft:
Rustyminer28
Member Details
Just saying, but it's been almost a month since you said you were going to release the Mutation Update. I know how hard it is to mod, but seriously. The Aether Team is made up of professional modders, modellers and texturers who have had years of experience. Just a suggestion, but by 'soon', most people mean two to three days. At the most a week. I'm not trying to be critical, but brushing up on your skills of estimation would be helpful and would aid in avoiding more comments like "It's probably coming out before 2017",
"I hear that Pokémon will be running out of names by the time the update is released" and so on an forth.
Regards, ����
Rustyminer28
Just saying, but it's been almost a month since you said you were going to release the Mutation Update. I know how hard it is to mod, but seriously. The Aether Team is made up of professional modders, modellers and texturers who have had years of experience. Just a suggestion, but by 'soon', most people mean two to three days. At the most a week. I'm not trying to be critical, but brushing up on your skills of estimation would be helpful and would aid in avoiding more comments like "It's probably coming out before 2017",
"I hear that Pokémon will be running out of names by the time the update is released" and so on an forth.
Regards, ������
Rustyminer28
pokemon needs to stop trying, the new stuff is terrible.
Anyway, no longer off topic, the benefit to them taking time to finish is that next time there's a big update, if they say soon, nobody should complain when it takes a month.
pokemon needs to stop trying, the new stuff is terrible.
Anyway, no longer off topic, the benefit to them taking time to finish is that next time there's a big update, if they say soon, nobody should complain when it takes a month.
First of all, you've clearly not played X and Y yet because its the best they've ever done.
But on another note, haven't been following the mod for a while (for whatever reason I don't get the posts from the group in my feed), so for curiosities sake, what MC version is it in now?
---- Minecraft Crash Report ----
// Why did you do that?
Time: 3/24/14 8:16 PM
Description: Unexpected error
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.valueOf(Unknown Source)
at net.aetherteam.mainmenu_api.MenuBaseConfig.loadConfig(MenuBaseConfig.java:59)
at net.aetherteam.mainmenu_api.MenuBaseLoaderWithSlider.func_73866_w_(MenuBaseLoaderWithSlider.java:96)
at net.minecraft.client.gui.GuiScreen.func_73872_a(SourceFile:94)
at net.minecraft.client.Minecraft.func_71373_a(Minecraft.java:720)
at net.aetherteam.mainmenu_api.client.MenuClientTickHandler.tickEnd(MenuClientTickHandler.java:37)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1956)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 25888352 bytes (24 MB) / 113360896 bytes (108 MB) up to 259522560 bytes (247 MB)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 7 mods loaded, 7 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
playercoreapi{0.1} [PlayerCoreAPI] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
threadedlighting{0.1} [Threaded Lighting] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Aether II{Alpha v1.0.1} [Aether II] (aether.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MainMenuAPI{1.0.0} [Main Menu API] (aether.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.6.2-
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 4400 GL version 4.2.0 - Build 10.18.10.3379, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Delete the MenuAPI.properties file in your .minecraft/.aether folder.
Not yet, but coming soon.
So probably around late 2016? Q1 2017 at the latest?
url=http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2155858-hmm-give-us-a-use-give-a-use-to-other-villager]
No, see, I was making a joke that they're so slow that it will be another 2-3 years before this next update ever gets released.
Alas humor, much like a frog, dies when you dissect it.
HA! true.
I don't particularly care when it comes out, all I want is for it to come out. I'll be happy if it's released before 2015.
(By the way, I have optifine installed)
My Favourite mods are: Tropicraft, Aether, Twilight Forest, And Sonic's Shaders.
I don't believe this is being caused by Optifine as it's been reported a lot, especially when the current update first released. Should be patched with the next update, but for now, maybe just don't spend so much time in your inventory.
"I hear that Pokémon will be running out of names by the time the update is released" and so on an forth.
Regards, ����
Rustyminer28
pokemon needs to stop trying, the new stuff is terrible.
Anyway, no longer off topic, the benefit to them taking time to finish is that next time there's a big update, if they say soon, nobody should complain when it takes a month.
But on another note, haven't been following the mod for a while (for whatever reason I don't get the posts from the group in my feed), so for curiosities sake, what MC version is it in now?