Hi again! I haven't been around since 1.6.4 or so, and I love to see progress on this mod. I actually came here to talk about something funny. I was on minecraft and a splash came on the screen that made me spit out my drink. Are you ready? Here it is:
"More productive than @DevAether"
#MOJANGISSAVAGE
Other than that, I can't wait to see the re-write and future updates of the mod! Keep up the good work.
Hi again! I haven't been around since 1.6.4 or so, and I love to see progress on this mod. I actually came here to talk about something funny. I was on minecraft and a splash came on the screen that made me spit out my drink. Are you ready? Here it is:
"More productive than @DevAether"
#MOJANGISSAVAGE
Other than that, I can't wait to see the re-write and future updates of the mod! Keep up the good work.
Pics or it didn't happen.
But seriously, come at us, Mojerks.
.. That was mean I'm sorry.
Rollback Post to RevisionRollBack
Brandon Potts, Former Aether Community Manager
Questions about the Aether mod? Check out the FAQ!
Right now we're completely focused on rewriting the mod from scratch for 1.8.9. We have not planned anything for 1.9 and won't be considering it until our 1.8.9 release is out the door.
Rollback Post to RevisionRollBack
Brandon Potts, Former Aether Community Manager
Questions about the Aether mod? Check out the FAQ!
for 1.8.9, do you think you guys could use the baubles system instead of your own? the little button at the top of the screen is a bit annoying when you've got mods like nei installed
for 1.8.9, do you think you guys could use the baubles system instead of your own? the little button at the top of the screen is a bit annoying when you've got mods like nei installed
Unfortunately, the Baubles API just doesn't support what we're doing. The tab system is used for multiple things including the accessories inventory (which displays coins, etc, along with tons of other slots), our donator menu, and the tabs in the chat for parties and such.
Rollback Post to RevisionRollBack
Brandon Potts, Former Aether Community Manager
Questions about the Aether mod? Check out the FAQ!
Unfortunately, the Baubles API just doesn't support what we're doing. The tab system is used for multiple things including the accessories inventory (which displays coins, etc, along with tons of other slots), our donator menu, and the tabs in the chat for parties and such.
ah, then couldn't you guys do something similar to what tinkers construct does with its tab system?
ah, then couldn't you guys do something similar to what tinkers construct does with its tab system?
I've mentioned it to one of our developers on 1.8.9 and we're looking into both Baubles and Tinkers compatibility. Thanks for reminding us about this, it's something we've always brought up but only in passing.
well, i dont mind doing that ill ask for permission first, but how easy would that be?
Not sure.
Edit: Not sure what you mean though. Permission? It's a clientside thing so you'd have to distribute a modified version of the mod to all of your players and it wouldn't appear on our Cloud Network server listings.
well, i dont mind doing that ill ask for permission first, but how easy would that be?
...it wouldn't be. Seriously, it just isn't worth it if that's all you're doing. If you're going to go to that extent, you may as well just start making your own mods. But, just to clarify a bit...
The dungeon dimension implements a custom dimension type that dynamically spawns a structure, and only that structure. I imagine a simple way to do this would be to have the structure consistently generate at certain coordinates, and have the dimension spawn only air blocks naturally, but that's likely far too rudimentary for how complex their dungeon type is. So judging by that fact, their dimension is probably hooking into and around a lot of things.
Now, to create that sky type, they would have to call on the cave world sky type, similarly to the Nether. This creates a sky that's a single, solid color, unaffected by a day/night cycle. With that sky type, it's fairly easy to set what the color of it is. Normally, it would therefore be easy to modify it as well. The problem is...I can't be sure if the Aether team hasn't modified it in some way, or calls on it in an odd fashion. In fact, they may have even called on it through a derivative method, which would complicate things even further. So it could be very hit-and-miss trying to get a change to sky color to work. And that's assuming that they're even using the method I predicted here.
Edit: Not sure what you mean though. Permission? It's a clientside thing so you'd have to distribute a modified version of the mod to all of your players and it wouldn't appear on our Cloud Network server listings.
Permission as in asking you, the Aether team, permission to modify and distribute your mod files. Don't think they realize they'd need the source code to do what they want, though...
Edit: Rats, thought this would merge with my last reply...hope you guys don't mind the accidental double post, but if you do, I'll gladly PM a mod to have it removed.
...it wouldn't be. Seriously, it just isn't worth it if that's all you're doing....... etc.
im not sure you clearly understand what im trying to do. all i was looking to do was change the texture of the sky from black to blue or something like that
im not sure you clearly understand what im trying to do. all i was looking to do was change the texture of the sky from black to blue or something like that
if you read the entire conversation. we are talking about a mod sky. that is in a different dimension. a resource back for what im looking for doesn't exist
if you read the entire conversation. we are talking about a mod sky. that is in a different dimension. a resource back for what im looking for doesn't exist
Hi again! I haven't been around since 1.6.4 or so, and I love to see progress on this mod. I actually came here to talk about something funny. I was on minecraft and a splash came on the screen that made me spit out my drink. Are you ready? Here it is:
"More productive than @DevAether"
#MOJANGISSAVAGE
Other than that, I can't wait to see the re-write and future updates of the mod! Keep up the good work.
Pics or it didn't happen.
But seriously, come at us, Mojerks.
.. That was mean I'm sorry.
updated for 1.9????
It Happened.
was about to get my camera XD
Right now we're completely focused on rewriting the mod from scratch for 1.8.9. We have not planned anything for 1.9 and won't be considering it until our 1.8.9 release is out the door.
I don't think 1.9 with all of the things they did is worthy of being modded.
Is there a way to edit the black sky in the Aether Dungeon dimension? i intend on allowing players to clear bedrock and build in that dimension
Not without editing the mod files, no.
for 1.8.9, do you think you guys could use the baubles system instead of your own? the little button at the top of the screen is a bit annoying when you've got mods like nei installed
Unfortunately, the Baubles API just doesn't support what we're doing. The tab system is used for multiple things including the accessories inventory (which displays coins, etc, along with tons of other slots), our donator menu, and the tabs in the chat for parties and such.
ah, then couldn't you guys do something similar to what tinkers construct does with its tab system?
well, i dont mind doing that ill ask for permission first, but how easy would that be?
I've mentioned it to one of our developers on 1.8.9 and we're looking into both Baubles and Tinkers compatibility. Thanks for reminding us about this, it's something we've always brought up but only in passing.
Not sure.
Edit: Not sure what you mean though. Permission? It's a clientside thing so you'd have to distribute a modified version of the mod to all of your players and it wouldn't appear on our Cloud Network server listings.
...it wouldn't be. Seriously, it just isn't worth it if that's all you're doing. If you're going to go to that extent, you may as well just start making your own mods. But, just to clarify a bit...
The dungeon dimension implements a custom dimension type that dynamically spawns a structure, and only that structure. I imagine a simple way to do this would be to have the structure consistently generate at certain coordinates, and have the dimension spawn only air blocks naturally, but that's likely far too rudimentary for how complex their dungeon type is. So judging by that fact, their dimension is probably hooking into and around a lot of things.
Now, to create that sky type, they would have to call on the cave world sky type, similarly to the Nether. This creates a sky that's a single, solid color, unaffected by a day/night cycle. With that sky type, it's fairly easy to set what the color of it is. Normally, it would therefore be easy to modify it as well. The problem is...I can't be sure if the Aether team hasn't modified it in some way, or calls on it in an odd fashion. In fact, they may have even called on it through a derivative method, which would complicate things even further. So it could be very hit-and-miss trying to get a change to sky color to work. And that's assuming that they're even using the method I predicted here.
Permission as in asking you, the Aether team, permission to modify and distribute your mod files. Don't think they realize they'd need the source code to do what they want, though...
Edit: Rats, thought this would merge with my last reply...hope you guys don't mind the accidental double post, but if you do, I'll gladly PM a mod to have it removed.
im not sure you clearly understand what im trying to do. all i was looking to do was change the texture of the sky from black to blue or something like that
use a resource pack
if you read the entire conversation. we are talking about a mod sky. that is in a different dimension. a resource back for what im looking for doesn't exist
NVM doesn't work