The next version (3.7) will allow for free placement and resizing of all elements (even some vanilla ones). If there is any other feature you'd like to see, feel free to tell me. And please. if you find a bug (there are most likely some really bad ones somewhere). Please report it. otherwise I can't fix it
Ah. I see. Godspeed on your endeavors then. I wish I was using 1.10 too, but some key mods like twilight forest haven't updated yet, so I'm holding back. Oh well.
Ah. I see. Godspeed on your endeavors then. I wish I was using 1.10 too, but some key mods like twilight forest haven't updated yet, so I'm holding back. Oh well.
The backport is planned to happen with 3.7 - unless there are some critical problems that'd delay that update for more than 1-2days.
Think you could add a option to resize it with out relying on the GUI scale settings? Because it's either to small to see in the top right/corner/etc when i have it on medium, the optimum setting, But i have to set i on like auto and it gets all in my face when i goto my inventory you know? Just a suggestion ;P
Think you could add a option to resize it with out relying on the GUI scale settings? Because it's either to small to see in the top right/corner/etc when i have it on medium, the optimum setting, But i have to set i on like auto and it gets all in my face when i goto my inventory you know? Just a suggestion ;P
There will be rescaling coming along with free positioning with version 3.7
Hey I commented a while ago about absorption but now I'm here for a different bug I guess
Its hardcore mode
There's no difference to the health bar
If you would be so kind to add a different colour for the hardcore mode that would me nice
Thanks
if you want to suggest features it'S easier for me to keep track of them if you put a suggestion in the Issues page of this mods github page (link should be on the curse page).
A different color is definitly doable without much problems, so I'll add it soon.
For years, ever since I started watching Syndicate's Minecraft Project, I've always wanted a HUD mod that made the same overall change as his, but I've never able to find it. I think I'm happy I stumbled across this mod, and as soon as I have Minecraft (should be a couple weeks), I'll be trying out this mod because it's even better than what I was looking for!
The Meaning of Life, the Universe, and Everything.
Location:
Behind a computer
Join Date:
5/18/2013
Posts:
272
Location:
Germany, near Hamburg
Minecraft:
KurodaAkira
PSN:
KurodaAkira
Discord:
KurodaAkira#1337
PMC:
KurodaAkira
Member Details
The 1.12 version is out.
But it is simply a 1.12 port of the latest 1.11 version. So there are NO new features included (or bugfixes for that matter).
The new features and bugfixes will come with an update for every MC version this mod currently supports (that'll include 1.12)
Those features are still work in progress. and maybe 60% done. Please be patient I will release it at some point but am currently so busy I barely have time for my hobbies (including modding)
The Meaning of Life, the Universe, and Everything.
Location:
Behind a computer
Join Date:
5/18/2013
Posts:
272
Location:
Germany, near Hamburg
Minecraft:
KurodaAkira
PSN:
KurodaAkira
Discord:
KurodaAkira#1337
PMC:
KurodaAkira
Member Details
I'd tell you a lie if I would give you an ETA.
I am working on it (know how I'll do it simply need the time to implement it).
Unfortunatly I only have a few hours of free time every week (adult life >.>) and I do have other hobbies as well.
Plus I personally don't play minecraft at the moment so I'm only modding it (I do some testing of course).
So honestly I can't tell you. Modding Minecraft is a hobby for me and makes me maybe 20bucks a year so I will have to cut it short to earn my meals.
I WILL however implement this. Besides bugfixes free placement and rescaling are my top priorities for this mod.
I'm sorry I can't really give you a definite answer. I might find the time to do it in one go and finish it next week (highly unlikely) or will spend another 6months 'til I finish it (don't think it'll take quiet that long). If you want somewhat of an answer I can tell you that I think the most likely timespan is 1-3months from now but that is not an ETA. Don't quote me on it.
TO make them moveable I have to redesign the way I render stuff on the screen. SO it's quite a bit of work. There's progress but it's still far from finished
Hi so the vanilla hearts are still there no matter what hud I was in I believe tinkers' construct 2 may be the issue due to the heart containers using the vanilla hearts.
For sure, I understand it's just there isn't a single public mod that has that feature. Thanks anyways!~
There is (or was) actually. And I know how to do it. But the elements each are several render objects. And I have to sync them all to two coordinates per element (which is still a lot). Then also keep in mind that for example the health bar is always on a fixed position relative to the player widget (for every hud but the modern one). I also have to keep those relations intact.
Hi so the vanilla hearts are still there no matter what hud I was in I believe tinkers' construct 2 may be the issue due to the heart containers using the vanilla hearts.
This is a known issue that can't really be "resolved" on my end. YOu can however disable any render events that use the health event (which will disable the hearts. But it might also disable any other mod that uses that event. To do so go to Settings -> Health -> Prevent Event
The next version (3.7) will allow for free placement and resizing of all elements (even some vanilla ones). If there is any other feature you'd like to see, feel free to tell me. And please. if you find a bug (there are most likely some really bad ones somewhere). Please report it. otherwise I can't fix it
Ah. I see. Godspeed on your endeavors then. I wish I was using 1.10 too, but some key mods like twilight forest haven't updated yet, so I'm holding back. Oh well.
The backport is planned to happen with 3.7 - unless there are some critical problems that'd delay that update for more than 1-2days.
Version 3.6.3 is out now!
This is somewhat of a beta version, as I completly redid the settings/config system.
Please report any bugs you find over at my github repository! (I fix almost every bug reported there asap).
So this is the changelog:
- shiny new settings system
- added notification system
- added durability bar to details
Think you could add a option to resize it with out relying on the GUI scale settings? Because it's either to small to see in the top right/corner/etc when i have it on medium, the optimum setting, But i have to set i on like auto and it gets all in my face when i goto my inventory you know? Just a suggestion ;P
There will be rescaling coming along with free positioning with version 3.7
if you want to suggest features it'S easier for me to keep track of them if you put a suggestion in the Issues page of this mods github page (link should be on the curse page).
A different color is definitly doable without much problems, so I'll add it soon.
For years, ever since I started watching Syndicate's Minecraft Project, I've always wanted a HUD mod that made the same overall change as his, but I've never able to find it. I think I'm happy I stumbled across this mod, and as soon as I have Minecraft (should be a couple weeks), I'll be trying out this mod because it's even better than what I was looking for!
I tip my hat to you, good sir.
please make it for 1.12 this is best mod ever i seen!
The 1.12 version is out.
But it is simply a 1.12 port of the latest 1.11 version. So there are NO new features included (or bugfixes for that matter).
The new features and bugfixes will come with an update for every MC version this mod currently supports (that'll include 1.12)
Those features are still work in progress. and maybe 60% done. Please be patient I will release it at some point but am currently so busy I barely have time for my hobbies (including modding)
The 3.6.4 version is out!
(Purely bugfixes).
Changelog:
- fixed entityinspect bug
- fixed missplaced chat link bug
- fixed elytra durability display
- fixed settings tooltips
ALSO: I've made a discord server for myself. If you'd like to discuss the mod (suggestions, feedback, questions etc), feel free to join me there:
https://discord.gg/Dem3rGg
When will there be an update with the option to freely move the elements of the HUD around?
I'd tell you a lie if I would give you an ETA.
I am working on it (know how I'll do it simply need the time to implement it).
Unfortunatly I only have a few hours of free time every week (adult life >.>) and I do have other hobbies as well.
Plus I personally don't play minecraft at the moment so I'm only modding it (I do some testing of course).
So honestly I can't tell you. Modding Minecraft is a hobby for me and makes me maybe 20bucks a year so I will have to cut it short to earn my meals.
I WILL however implement this. Besides bugfixes free placement and rescaling are my top priorities for this mod.
I'm sorry I can't really give you a definite answer. I might find the time to do it in one go and finish it next week (highly unlikely) or will spend another 6months 'til I finish it (don't think it'll take quiet that long). If you want somewhat of an answer I can tell you that I think the most likely timespan is 1-3months from now but that is not an ETA. Don't quote me on it.
No problem, thank's for replying and I look forward to seeing it done! I'll keep my eyes peeled
Any progress on making the elements movable?
TO make them moveable I have to redesign the way I render stuff on the screen. SO it's quite a bit of work. There's progress but it's still far from finished
For sure, I understand it's just there isn't a single public mod that has that feature. Thanks anyways!~
Hi so the vanilla hearts are still there no matter what hud I was in I believe tinkers' construct 2 may be the issue due to the heart containers using the vanilla hearts.
There is (or was) actually. And I know how to do it. But the elements each are several render objects. And I have to sync them all to two coordinates per element (which is still a lot). Then also keep in mind that for example the health bar is always on a fixed position relative to the player widget (for every hud but the modern one). I also have to keep those relations intact.
This is a known issue that can't really be "resolved" on my end. YOu can however disable any render events that use the health event (which will disable the hearts. But it might also disable any other mod that uses that event. To do so go to Settings -> Health -> Prevent Event
The 3.6.5 version is out now. It contains several bugfixes and an initial port to MC-1.9 (per request of a user on my discord)