Out of curiosity, how come the older versions were removed? : D
They aren't "removed". You can still download them from my website.
If you are asking why it's the second remake: first remake was cuz I changed the concept of the mod. second cuz I remade the mod codewise (you learn quite a few new things in 5 years :'D)
Not sure if it's been asked before, but could there be an option to change which corner the HUD is in? I would personally prefer it to be in the lower left since it's what I am used to in video games and the Discord overlay icon is preventing me from seeing my levels when it is in the upper left. I know there is a setting with the hotbar merged with the rest of the HUD elements, but to me that looks too cluttered. Another cool feature would be to be able to have this option, but with the hotbar on the right, opposite of the HUD. Thank you!
Not sure if it's been asked before, but could there be an option to change which corner the HUD is in? I would personally prefer it to be in the lower left since it's what I am used to in video games and the Discord overlay icon is preventing me from seeing my levels when it is in the upper left. I know there is a setting with the hotbar merged with the rest of the HUD elements, but to me that looks too cluttered. Another cool feature would be to be able to have this option, but with the hotbar on the right, opposite of the HUD. Thank you!
Free placement of the hud elemnts will be possible with the next few versions.
I'll however not release some half-assed version of it so it takes a while to refine it.
3.6 will include the attack indicator & a few minor features.
Free placement is planned for 3.7
Great mod I love the bar and how they tell you how much HP you actually have but I checked to see if It would add health when adding absorption and It doesn't add a small amount of yellow to the bar to tell you you have absorption to use I think you should add that to make the mod much better in my opinion.
If you have absoprtion it should show as a yellow/orange extension of the health bar.
If it's not showing, check if you have accidently disabled it.
If not, please tell me your mod version (and minecraft version) and the
manner in which you get that absorption (maybe thers another mechanic
involved?)
Update 3.6 oput now. now including the new entity inspect (damage indicator) element.
Please give me feedback on it so I can improve it!
Time to install and test for you
EDIT: Ok, entity rendering does not seem to be working, tried looking at several different types of mobs, both peaceful and hostile, no window displays when looking at them.
Definitely looking forward to this working & being able to re-position elements at will.
EDIT: Ok, entity rendering does not seem to be working, tried looking at several different types of mobs, both peaceful and hostile, no window displays when looking at them.
Definitely looking forward to this working & being able to re-position elements at will.
Entites are not rendering? which minecraft version are you using?
Yhea I cant find a way to enable it my mod version is 3.4 and my minecraft version is 1.11.2 and I got the absorption from an golden apple
Ah. Absorption support was added in 3.5 so please update to at least that version to use that feature (I recommend updating to 3.6.2 since every version included bugfixes)
So tested, and the mob pic does come up now, awesome work!
Now to just wait for the ability to manually re-arrange all the pieces
Glad you like it.
Free position will still take a while tho. I first have to create a new settings/config version and then modify the code of each element to allow the free positioning. I'm still at the stage with the config
This mod is a breath of fresh air for Minecrafts shitty HUD. I'm using it on 1.7.10 and I love it. Except... except I cant use it with Xaeros Minimap. Or Mount & Blade Battlegear 2. They both are unable to show up when RPG HUD is on. Are you aware of this? Has someone brought this up before? If not, any chance you can look into fixing it? 'Cause as nice as this mod is, not being able to use Xaeros Minimap is a deal breaker.
I tried toggling a bunch of stuff on and off on both mods too before posting this, as well as updating all my stuff, just to make sure it wasn't an easy fix I was missing.
They aren't "removed". You can still download them from my website.
If you are asking why it's the second remake: first remake was cuz I changed the concept of the mod. second cuz I remade the mod codewise (you learn quite a few new things in 5 years :'D)
Version 3.5.2 out.
- fixed spectator HUD
Side note: The 3.6 version will include a 1.7.10 release!
Not sure if it's been asked before, but could there be an option to change which corner the HUD is in? I would personally prefer it to be in the lower left since it's what I am used to in video games and the Discord overlay icon is preventing me from seeing my levels when it is in the upper left. I know there is a setting with the hotbar merged with the rest of the HUD elements, but to me that looks too cluttered. Another cool feature would be to be able to have this option, but with the hotbar on the right, opposite of the HUD. Thank you!
Whoops, I just now saw that it was mentioned before
Free placement of the hud elemnts will be possible with the next few versions.
I'll however not release some half-assed version of it so it takes a while to refine it.
3.6 will include the attack indicator & a few minor features.
Free placement is planned for 3.7
I understand. Thank you for the hard work.
If you have absoprtion it should show as a yellow/orange extension of the health bar.
If it's not showing, check if you have accidently disabled it.
If not, please tell me your mod version (and minecraft version) and the
manner in which you get that absorption (maybe thers another mechanic
involved?)
Update 3.6 oput now. now including the new entity inspect (damage indicator) element.
Please give me feedback on it so I can improve it!
Time to install and test for you
EDIT: Ok, entity rendering does not seem to be working, tried looking at several different types of mobs, both peaceful and hostile, no window displays when looking at them.
Definitely looking forward to this working & being able to re-position elements at will.
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Entites are not rendering? which minecraft version are you using?
1.10.2 currently with forge 2239. Everything else works as expected just entities are not rendering the picture box when I look at them.
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
I'll look into it once I got the time (might be a few days :/ - gotta earn my bread after all)
3.6.1 out now.
Changelog:
- added option to toggle the coordinates display of the compass.
- (for 1.10.2, 1.9.4 and 1.8.9): fixed entity inspect not showing up
Will give it all a whirl today when I get home from work and let ya know
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
3.6.2 out now.
Changelog:
- fixed crash when holding food in offhand and no item in mainhand
Ah. Absorption support was added in 3.5 so please update to at least that version to use that feature (I recommend updating to 3.6.2 since every version included bugfixes)
So tested, and the mob pic does come up now, awesome work!
Now to just wait for the ability to manually re-arrange all the pieces
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Glad you like it.
Free position will still take a while tho. I first have to create a new settings/config version and then modify the code of each element to allow the free positioning. I'm still at the stage with the config
This mod is a breath of fresh air for Minecrafts shitty HUD. I'm using it on 1.7.10 and I love it. Except... except I cant use it with Xaeros Minimap. Or Mount & Blade Battlegear 2. They both are unable to show up when RPG HUD is on. Are you aware of this? Has someone brought this up before? If not, any chance you can look into fixing it? 'Cause as nice as this mod is, not being able to use Xaeros Minimap is a deal breaker.
I tried toggling a bunch of stuff on and off on both mods too before posting this, as well as updating all my stuff, just to make sure it wasn't an easy fix I was missing.
That's because you use a version that I don't provide support for anymore. The 1.7.10 versions are old. Like really old.
To have that fixed you'll have to wait for me to backport the renake version to 1.7.10.
And that will still take a while.