The Meaning of Life, the Universe, and Everything.
Join Date:
4/26/2015
Posts:
52
Minecraft:
Pyroki
Member Details
I am working on a modpack. While I see that others have requested the same, I have not seen anything in your original post allowing me to add it without asking first. The pack will be non profit excluding for YouTube videos. Thank You ^^
Rollback Post to RevisionRollBack
Please check my About Me section to see the maps I have done/plan to finish.
Hey, I love the mod but for some strange reason, It's very finicky. Some times. I cannot get it to work. There are no crashes or error messages, just when I put even vanilla items in, either not all the possible combinations will show, or it will give me nothing. For example: Sometimes, I will put wool in the table, and get only two possible combinations, but sometimes will not include the vanilla string deconstruction. This sometimes fixes itself other times I will have to restart the entire thing in order to get it to work, and even then it will not work
It's a shame, I really enjoy this mod, but with the unreliability I've been considering removing it. Any ideas how to fix this?
Hey, I love the mod but for some strange reason, It's very finicky. Some times. I cannot get it to work. There are no crashes or error messages, just when I put even vanilla items in, either not all the possible combinations will show, or it will give me nothing. For example: Sometimes, I will put wool in the table, and get only two possible combinations, but sometimes will not include the vanilla string deconstruction. This sometimes fixes itself other times I will have to restart the entire thing in order to get it to work, and even then it will not work
It's a shame, I really enjoy this mod, but with the unreliability I've been considering removing it. Any ideas how to fix this?
(sorry for bump D:)
Personally, I have yet to have a problem except with turning the wool into string. However, I thought that was the creator's personal choice because I had like 3 or 4 other mods which would have made such a destruction a bit OP, since you can always shear sheep for the wool. In short, I figured that was something that was meant to be like that, and any other recipes have worked just fine.
Rollback Post to RevisionRollBack
Please check my About Me section to see the maps I have done/plan to finish.
I am working on a modpack. While I see that others have requested the same, I have not seen anything in your original post allowing me to add it without asking first. The pack will be non profit excluding for YouTube videos. Thank You ^^
Sure, just make sure you give credit, and provide a link back to the forum thread, or the CurseForge project page.
Strangely, the deconstruction table was deconstructing most mod items. Now, it's not deconstructing any mod items!
What happened, or what did I do to cause this?
Exactly the same for me; most times restarting the world (sometimes Minecraft if lagging at the same time seemed to fix it) other times breaking it and replacing works but suddenly.. nothing is working.
The Meaning of Life, the Universe, and Everything.
Location:
Texas
Join Date:
12/3/2010
Posts:
51
Minecraft:
Xehara
Xbox:
Xehara
Member Details
Just installed this mod. I first had it installed only with Forge Waypoint Mod for 1.8, but after trying to make a crafting table caused the game to crash I removed the Waypoint mod and only have this one installed. I was able to construct the table and place it, but when I try to deconstruct a furnace it consistently crashes. This is the error given:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
java.lang.NullPointerException: Updating screen events
at deconstruction.common.container.slot.SlotOutput.func_82870_a(SlotOutput.java:71)
at net.minecraft.inventory.Container.func_75144_a(Container.java:328)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:492)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:641)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:390)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1670)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at deconstruction.common.container.slot.SlotOutput.func_82870_a(SlotOutput.java:71)
at net.minecraft.inventory.Container.func_75144_a(Container.java:328)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:492)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:641)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:390)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 270690280 bytes (258 MB) / 558813184 bytes (532 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1543 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1543.jar)
UCHIJAAAA Forge{11.14.3.1543} [Minecraft Forge] (forge-1.8-11.14.3.1543.jar)
UCHIJAAAA deconstruction{2.3.0} [The Deconstruction Mod] ([MC1.8]deconstruction[v2.3.0].jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 347.52' Renderer: 'GeForce GTX 660/PCIe/SSE2'
Launched Version: 1.8-forge1.8-11.14.3.1543
LWJGL: 2.9.1
OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.52, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
So, I have no crashes or other issues... mod works great. There are two things I would like to know, or suggest:
1) Automation... While admittedly I haven't tried but once, it would be nice if there were clear input/output sides to allow for using the table in an automated fashion. For example, I have several dungeon mods on my server, so players tend to have lots of loot from various treasure chests. It would be nice if they could dump swords, armor, and other items they have no use for, in to a chest and have those items pumped in to the deconstruction table and be able to pump whatever resources are produced out. Certainly not necessary, as I think most of us have the mod for when people make mistakes and make the wrong thing, it's really useful early game for those reasons, but it would be cool.
2) It would also be extremely handy if there were a blacklist (an array in the config file would be adequate, I would think) of things that the mod can't deconstruct. This would have to be respected from the server side, of course, to be effective. But, as an example, the magical crops mod allows you to create a seed using (among other things) 4 of a given material. Let's say I use 4 gold ingots to make a seed. Each grown plant produces one "essence" and combining 9 of these essences gives you one of whatever material the seed was designed for. Out of the box there is a 10% chance to get a second seed when harvesting. The problem arises when the deconstruction table is involved. I can deconstruct a seed. So instead of having to harvest 9 grown plants to make one gold ingot, I need to harvest 10 (on average) to get 4. The ability to simply reject items in a blacklist that's set in the configuration file would resolve this issue, and several others that I'm sure exist with other mods.
Awesome mod! But there's no way to have it deconstruct everything at once? I hate clicking and clicking and clicking. Just 1 click to deconstruct would be PERFECT!
Awesome mod! But there's no way to have it deconstruct everything at once? I hate clicking and clicking and clicking. Just 1 click to deconstruct would be PERFECT!
I have wished for this functionality, and I'm sure it's doable. The only thing to think about though is that sometimes putting a large enough stack of certain items in there might overflow the receiving inventory (yours) and a lot of times when you get to the last couple of items they're not enough to produce the whole recipe output. But still, these are things that I think most of us would be willing to accept for shift-click functionality.
The only other feature that I need this mod to have is the ability to work with various pipes. Doesn't really even need to be configurable that much, if I can pipe in to the top, or the back or the wherever and out the bottom or front or something ... that'd be fantastic.
Mod tolds me that a new release is for 1.7.10 out.. i got the newest file from curse.. where to find the "NEWEST" file? Or how to turn off the message?
A new version just went up today. All the downloads should be fixed now.
Love the mod but one Question some of the "easy" recipes dont show up like helmets or gold swords. Is this an issue with loading or is there a recipe section of the mod that it has to be added too?
I am working on a modpack. While I see that others have requested the same, I have not seen anything in your original post allowing me to add it without asking first. The pack will be non profit excluding for YouTube videos. Thank You ^^
Hey, I love the mod but for some strange reason, It's very finicky. Some times. I cannot get it to work. There are no crashes or error messages, just when I put even vanilla items in, either not all the possible combinations will show, or it will give me nothing. For example: Sometimes, I will put wool in the table, and get only two possible combinations, but sometimes will not include the vanilla string deconstruction. This sometimes fixes itself other times I will have to restart the entire thing in order to get it to work, and even then it will not work
It's a shame, I really enjoy this mod, but with the unreliability I've been considering removing it. Any ideas how to fix this?
(sorry for bump D:)
Personally, I have yet to have a problem except with turning the wool into string. However, I thought that was the creator's personal choice because I had like 3 or 4 other mods which would have made such a destruction a bit OP, since you can always shear sheep for the wool. In short, I figured that was something that was meant to be like that, and any other recipes have worked just fine.
Sure, just make sure you give credit, and provide a link back to the forum thread, or the CurseForge project page.
Strangely, the deconstruction table was deconstructing most mod items. Now, it's not deconstructing any mod items!
What happened, or what did I do to cause this?
With this mod (2.2.5, forge 1291) after creating any Energy Cell (Thermal Expansion 4.0.1) it turns to creative energy cell (in survival)
Update: actually the bug was caused by TF2 Dispenser, sorry for disinformation
I just saw this post. Thanks for the permissions ^^
This mod won't deconstruct wool into string
Exactly the same for me; most times restarting the world (sometimes Minecraft if lagging at the same time seemed to fix it) other times breaking it and replacing works but suddenly.. nothing is working.
Just installed this mod. I first had it installed only with Forge Waypoint Mod for 1.8, but after trying to make a crafting table caused the game to crash I removed the Waypoint mod and only have this one installed. I was able to construct the table and place it, but when I try to deconstruct a furnace it consistently crashes. This is the error given:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 11/3/15 9:44 PM
Description: Updating screen events
java.lang.NullPointerException: Updating screen events
at deconstruction.common.container.slot.SlotOutput.func_82870_a(SlotOutput.java:71)
at net.minecraft.inventory.Container.func_75144_a(Container.java:328)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:492)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:641)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:390)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1670)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at deconstruction.common.container.slot.SlotOutput.func_82870_a(SlotOutput.java:71)
at net.minecraft.inventory.Container.func_75144_a(Container.java:328)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:492)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:641)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:390)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
-- Affected screen --
Details:
Screen name: deconstruction.client.gui.GuiDeconstructionTable
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Xehara'/422, l='MpServer', x=160.82, y=64.00, z=78.46]]
Chunk stats: MultiplayerChunkCache: 625, 625
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 164.00,64.00,60.00 - World: (164,64,60), Chunk: (at 4,4,12 in 10,3; contains blocks 160,0,48 to 175,255,63), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 637665 game time, 657614 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 105 total; [EntityChicken['Chicken'/256, l='MpServer', x=191.47, y=67.66, z=139.19], EntityItem['item.item.egg'/257, l='MpServer', x=190.94, y=67.00, z=139.13], EntityZombie['Zombie'/265, l='MpServer', x=203.44, y=16.00, z=1.78], EntityBat['Bat'/266, l='MpServer', x=197.41, y=27.10, z=15.94], EntityHorse['Donkey'/267, l='MpServer', x=195.28, y=69.00, z=14.25], EntityHorse['Horse'/268, l='MpServer', x=205.53, y=71.00, z=10.81], EntitySkeleton['Skeleton'/269, l='MpServer', x=192.50, y=22.00, z=26.50], EntityCreeper['Creeper'/270, l='MpServer', x=193.69, y=28.00, z=16.59], EntitySkeleton['Skeleton'/271, l='MpServer', x=192.16, y=12.00, z=42.38], EntityChicken['Chicken'/272, l='MpServer', x=195.34, y=70.00, z=44.34], EntitySkeleton['Skeleton'/273, l='MpServer', x=204.50, y=20.00, z=61.50], EntityHorse['Donkey'/274, l='MpServer', x=207.25, y=69.00, z=55.13], EntityHorse['Horse'/275, l='MpServer', x=192.13, y=68.00, z=52.97], EntityHorse['Donkey'/276, l='MpServer', x=207.81, y=70.00, z=49.81], EntityChicken['Chicken'/278, l='MpServer', x=203.50, y=69.00, z=147.31], EntityBat['Bat'/283, l='MpServer', x=212.41, y=32.16, z=7.47], EntityBat['Bat'/284, l='MpServer', x=213.38, y=31.00, z=7.78], EntityHorse['Horse'/285, l='MpServer', x=223.66, y=70.00, z=24.69], EntityHorse['Horse'/286, l='MpServer', x=210.13, y=71.00, z=24.91], EntityHorse['Horse'/287, l='MpServer', x=222.28, y=70.00, z=26.47], EntityItem['item.item.egg'/288, l='MpServer', x=216.50, y=70.00, z=42.19], EntityChicken['Chicken'/289, l='MpServer', x=216.25, y=70.00, z=42.53], EntityEnderman['Enderman'/290, l='MpServer', x=210.50, y=34.00, z=71.50], EntitySpider['Spider'/291, l='MpServer', x=215.69, y=49.09, z=106.69], EntityZombie['Zombie'/292, l='MpServer', x=217.22, y=49.00, z=128.28], EntityZombie['Zombie'/293, l='MpServer', x=212.69, y=50.00, z=129.53], EntityCreeper['Creeper'/294, l='MpServer', x=214.50, y=45.00, z=146.50], EntityChicken['Chicken'/295, l='MpServer', x=210.34, y=77.00, z=150.38], EntityChicken['Chicken'/297, l='MpServer', x=213.66, y=70.00, z=151.63], EntityZombie['Zombie'/307, l='MpServer', x=225.09, y=13.00, z=18.69], EntityHorse['Horse'/308, l='MpServer', x=228.63, y=70.00, z=26.38], EntityHorse['Horse'/309, l='MpServer', x=239.69, y=68.00, z=36.28], EntitySkeleton['Skeleton'/310, l='MpServer', x=233.28, y=27.00, z=93.63], EntityCreeper['Creeper'/311, l='MpServer', x=237.03, y=20.00, z=116.41], EntitySkeleton['Skeleton'/312, l='MpServer', x=225.50, y=41.00, z=130.50], EntityCreeper['Creeper'/313, l='MpServer', x=224.50, y=41.00, z=137.50], EntitySpider['Spider'/122, l='MpServer', x=95.69, y=42.00, z=129.88], EntityBat['Bat'/130, l='MpServer', x=112.31, y=25.06, z=40.09], EntityBat['Bat'/131, l='MpServer', x=103.34, y=26.63, z=65.13], EntityBat['Bat'/132, l='MpServer', x=103.56, y=23.13, z=50.25], EntityBat['Bat'/133, l='MpServer', x=106.50, y=23.00, z=61.56], EntityZombie['Zombie'/134, l='MpServer', x=99.91, y=27.00, z=74.44], EntityBat['Bat'/135, l='MpServer', x=105.25, y=21.10, z=95.75], EntityCreeper['Creeper'/136, l='MpServer', x=109.50, y=29.00, z=92.50], EntityBat['Bat'/137, l='MpServer', x=109.66, y=26.10, z=105.69], EntityBat['Bat'/138, l='MpServer', x=108.66, y=51.10, z=116.56], EntityItem['item.item.dyePowder.black'/1936, l='MpServer', x=131.37, y=38.61, z=131.75], EntityZombie['Zombie'/147, l='MpServer', x=116.91, y=43.00, z=89.69], EntityHorse['Donkey'/148, l='MpServer', x=121.66, y=89.00, z=94.16], EntityCreeper['Creeper'/149, l='MpServer', x=117.50, y=28.00, z=97.50], EntityZombie['Zombie'/150, l='MpServer', x=124.69, y=20.00, z=104.66], EntitySkeleton['Skeleton'/151, l='MpServer', x=118.50, y=28.00, z=100.50], EntityZombie['Zombie'/152, l='MpServer', x=133.25, y=38.00, z=102.69], EntityItem['item.item.dyePowder.black'/153, l='MpServer', x=127.53, y=45.00, z=132.56], EntityRabbit['Rabbit'/165, l='MpServer', x=128.88, y=74.00, z=2.41], EntityCreeper['Creeper'/168, l='MpServer', x=129.59, y=14.00, z=7.00], EntityCreeper['Creeper'/169, l='MpServer', x=123.91, y=14.00, z=8.25], EntityCow['Cow'/170, l='MpServer', x=140.88, y=87.00, z=31.00], EntityHorse['Donkey'/171, l='MpServer', x=131.09, y=85.00, z=45.19], EntityZombie['Zombie'/172, l='MpServer', x=141.50, y=18.00, z=60.50], EntityZombie['Zombie'/173, l='MpServer', x=142.50, y=25.00, z=112.50], EntityBat['Bat'/174, l='MpServer', x=151.88, y=16.97, z=132.53], EntityItem['item.item.dyePowder.black'/175, l='MpServer', x=128.16, y=40.00, z=133.84], EntityItem['item.item.dyePowder.black'/176, l='MpServer', x=133.28, y=37.00, z=133.31], EntityItem['item.item.dyePowder.black'/177, l='MpServer', x=128.13, y=39.00, z=130.56], EntityItem['item.item.dyePowder.black'/178, l='MpServer', x=131.69, y=37.00, z=135.66], EntitySquid['Squid'/179, l='MpServer', x=129.47, y=37.19, z=136.50], EntityItem['item.item.dyePowder.black'/180, l='MpServer', x=129.28, y=39.00, z=131.50], EntityItem['item.item.dyePowder.black'/181, l='MpServer', x=131.38, y=37.00, z=132.59], EntityItem['item.item.dyePowder.black'/182, l='MpServer', x=131.78, y=37.00, z=133.75], EntityItem['item.item.dyePowder.black'/183, l='MpServer', x=132.16, y=35.00, z=135.47], EntityCreeper['Creeper'/194, l='MpServer', x=149.31, y=27.00, z=-0.09], EntityZombie['Zombie'/196, l='MpServer', x=147.47, y=17.00, z=7.50], EntitySkeleton['Skeleton'/197, l='MpServer', x=151.50, y=53.00, z=11.50], EntityZombie['Zombie'/199, l='MpServer', x=147.16, y=28.00, z=43.47], EntityItem['item.item.egg'/200, l='MpServer', x=157.63, y=79.00, z=33.88], EntityZombie['Zombie'/201, l='MpServer', x=148.50, y=25.00, z=114.03], EntitySkeleton['Skeleton'/202, l='MpServer', x=147.50, y=22.00, z=125.50], EntityCreeper['Creeper'/203, l='MpServer', x=154.50, y=25.00, z=145.50], EntityPlayerSP['Xehara'/422, l='MpServer', x=160.82, y=64.00, z=78.46], EntitySquid['Squid'/1236, l='MpServer', x=128.29, y=39.59, z=131.68], EntityZombie['Zombie'/218, l='MpServer', x=164.50, y=17.00, z=3.50], EntitySkeleton['Skeleton'/219, l='MpServer', x=167.50, y=42.00, z=12.50], EntityChicken['Chicken'/220, l='MpServer', x=165.38, y=74.00, z=23.69], EntitySkeleton['Skeleton'/221, l='MpServer', x=169.50, y=22.00, z=37.50], EntitySkeleton['Skeleton'/222, l='MpServer', x=175.50, y=23.00, z=37.50], EntitySkeleton['Skeleton'/223, l='MpServer', x=167.56, y=22.00, z=49.09], EntityItem['item.item.egg'/225, l='MpServer', x=164.41, y=71.00, z=86.25], EntityItem['item.item.egg'/226, l='MpServer', x=166.41, y=71.00, z=85.75], EntityChicken['Chicken'/227, l='MpServer', x=166.50, y=71.00, z=87.31], EntityChicken['Chicken'/228, l='MpServer', x=164.47, y=71.00, z=85.81], EntityZombie['Zombie'/240, l='MpServer', x=188.97, y=15.00, z=11.41], EntityCreeper['Creeper'/241, l='MpServer', x=187.69, y=46.56, z=6.69], EntityBat['Bat'/244, l='MpServer', x=187.75, y=14.10, z=19.59], EntitySkeleton['Skeleton'/245, l='MpServer', x=183.66, y=26.00, z=27.81], EntitySkeleton['Skeleton'/246, l='MpServer', x=183.50, y=28.00, z=22.50], EntityBat['Bat'/247, l='MpServer', x=192.69, y=22.81, z=18.84], EntityCreeper['Creeper'/248, l='MpServer', x=179.13, y=19.00, z=23.50], EntityCreeper['Creeper'/249, l='MpServer', x=171.56, y=18.92, z=22.47], EntityCreeper['Creeper'/250, l='MpServer', x=178.53, y=19.00, z=22.50], EntityZombie['Zombie'/251, l='MpServer', x=185.59, y=27.00, z=21.97], EntityBat['Bat'/252, l='MpServer', x=187.25, y=23.10, z=45.44], EntitySkeleton['Skeleton'/253, l='MpServer', x=182.50, y=23.00, z=41.50], EntityItem['item.item.egg'/254, l='MpServer', x=190.63, y=69.00, z=37.28], EntityZombie['Zombie'/255, l='MpServer', x=174.94, y=30.00, z=88.44]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:367)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 270690280 bytes (258 MB) / 558813184 bytes (532 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1543 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1543.jar)
UCHIJAAAA Forge{11.14.3.1543} [Minecraft Forge] (forge-1.8-11.14.3.1543.jar)
UCHIJAAAA deconstruction{2.3.0} [The Deconstruction Mod] ([MC1.8]deconstruction[v2.3.0].jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 347.52' Renderer: 'GeForce GTX 660/PCIe/SSE2'
Launched Version: 1.8-forge1.8-11.14.3.1543
LWJGL: 2.9.1
OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.52, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
So, I have no crashes or other issues... mod works great. There are two things I would like to know, or suggest:
1) Automation... While admittedly I haven't tried but once, it would be nice if there were clear input/output sides to allow for using the table in an automated fashion. For example, I have several dungeon mods on my server, so players tend to have lots of loot from various treasure chests. It would be nice if they could dump swords, armor, and other items they have no use for, in to a chest and have those items pumped in to the deconstruction table and be able to pump whatever resources are produced out. Certainly not necessary, as I think most of us have the mod for when people make mistakes and make the wrong thing, it's really useful early game for those reasons, but it would be cool.
2) It would also be extremely handy if there were a blacklist (an array in the config file would be adequate, I would think) of things that the mod can't deconstruct. This would have to be respected from the server side, of course, to be effective. But, as an example, the magical crops mod allows you to create a seed using (among other things) 4 of a given material. Let's say I use 4 gold ingots to make a seed. Each grown plant produces one "essence" and combining 9 of these essences gives you one of whatever material the seed was designed for. Out of the box there is a 10% chance to get a second seed when harvesting. The problem arises when the deconstruction table is involved. I can deconstruct a seed. So instead of having to harvest 9 grown plants to make one gold ingot, I need to harvest 10 (on average) to get 4. The ability to simply reject items in a blacklist that's set in the configuration file would resolve this issue, and several others that I'm sure exist with other mods.
Thanks for the great work!
Awesome mod! But there's no way to have it deconstruct everything at once? I hate clicking and clicking and clicking. Just 1 click to deconstruct would be PERFECT!
I have wished for this functionality, and I'm sure it's doable. The only thing to think about though is that sometimes putting a large enough stack of certain items in there might overflow the receiving inventory (yours) and a lot of times when you get to the last couple of items they're not enough to produce the whole recipe output. But still, these are things that I think most of us would be willing to accept for shift-click functionality.
The only other feature that I need this mod to have is the ability to work with various pipes. Doesn't really even need to be configurable that much, if I can pipe in to the top, or the back or the wherever and out the bottom or front or something ... that'd be fantastic.
A new version just went up today. All the downloads should be fixed now.
yep! just make sure that you give credit and a link back to either the minecraft forum page, or the Curse forge page.
links for convienence:
Link Removed <---- Minecraft Forum
Link Removed <---- CurseForge
auto input / output with hopper would be nicer:D
with the latest build it wont let me deconstruct a single thing. it wont even register it as a built item
Love the mod but one Question some of the "easy" recipes dont show up like helmets or gold swords. Is this an issue with loading or is there a recipe section of the mod that it has to be added too?
Will there be an update for 1.10?
Also, have you considered allowing hoppers to feed in items and pull out the resulting materials?
do you want update it to 1.8.9?