Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
This can usually be fixed by updating the video card drivers.
--- BEGIN ERROR REPORT 7fe0271 --------
Generated 5/4/13 10:34 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 457256080 bytes (436 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
LWJGL: 2.4.2
OpenGL: ~~ERROR~~ NullPointerException: null
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.NullPointerException)]
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:311)
at org.lwjgl.opengl.Display.create(Display.java:856)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:397)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ad6c25a5 ----------
It IS NOT the drivers. I have triple checked that fact. TP is default and The zip file is in the mods folder.
Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
This can usually be fixed by updating the video card drivers.
-snip
It IS NOT the drivers. I have triple checked that fact. TP is default and The zip file is in the mods folder.
Can you detail exactly how you installed this? It looks like it is something on your side, specifically the drivers, even if you insist it isn't. Perhaps this error is beyond my knowledge.
Here is exactly how you should be installing this mod:
-Start with a clean jar.
-Download the latest Forge, found in the link in the OP.
-Open the Forge zip, as well as the minecraft.jar.
-Drag all the contents from the Forge zip straight into the minecraft.jar and accept the movement.
-Once it is done initializing, delete the folder in the minecraft.jar named META-INF.
-Close the minecraft.jar and run Minecraft.
-Forge Modloader will set up some files, and after it has loaded, close down Minecraft.
-Go back into the .minecraft folder, and find the new folder that should have appeared called "mods."
-Download the latest BladeCraft Mod update and then drag that whole zip file, no need to open the zip, straight into that mods folder.
-Make sure you have no texture packs installed, or any other mods, just for this point, to make sure BladeCraft is running correctly.
-Start up Minecraft, and see what happens. If there is no problem, other mods and texture packs should work.
If this is exactly the way you installed the mod, I have no other answer, but the programmer of this mod may be able to help! Keep us posted!
Forge supplies a newer version of OpenGL for Minecraft than is supplied with vanilla Minecraft. This newer version requires updated Graphics drivers. You'll need to update your Graphics Cards drivers so that they support Pixel Format Acceleration, hence:
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
Alright everyone, there is a huge content update planned, however, I'm not sure when 1.6 is coming out, so either we may be updating before 1.6 or for 1.6.
Some things that are planned:
- Reduce item ID's by 100,000,000
- Add an info command, as well as an easy to use item spawn command (The Creative Inv won't have every combo anymore, so you'll need a method to choose which sword you want to spawn)
- We will also be updating stuff like durability and enchantability on Forged Swords
- Fixing the config file
- Hopefully a new block
- Hopefully a brand new item with it's own included mechanic
These are things planned, and probably won't be out for another week or two, so hold your horses! If you'd like to make a suggestion on anything quick before we get working, feel free, but hurry!
Thanks again for all your support so far!
Can't seem to download the mod. I've tried Firefox and IE but the link for the 1.5.1 MC version doesn't seem to like me. I click link, get sent to Adfly like usually, click the skip ad button and then get a "Dropbox - 404" error using both browsers. I download mods all day long doing the exact same method, through Adfly, so I'm pretty sure it's not on my end. However if I happen to be doing something wrong please let me know. If not another download link would be greatly appreciated, the mod looks great and I'd love to try it out, thanks.
Can't seem to download the mod. I've tried Firefox and IE but the link for the 1.5.1 MC version doesn't seem to like me. I click link, get sent to Adfly like usually, click the skip ad button and then get a "Dropbox - 404" error using both browsers. I download mods all day long doing the exact same method, through Adfly, so I'm pretty sure it's not on my end. However if I happen to be doing something wrong please let me know. If not another download link would be greatly appreciated, the mod looks great and I'd love to try it out, thanks.
Hmm, seems like it's broken on my end too! Thanks for pointing that out! Link should now be fixed!
Rollback Post to RevisionRollBack
Check out my YouTube channel! > SimplyThisGuy- where pixel art and gaming collide
Want to follow or tweet me? @thisguy1045
Hmm, seems like it's broken on my end too! Thanks for pointing that out! Link should now be fixed!
Awesome job man. I try to post any troubles I run into with mods and you're the first person to actually reply and fix the problem. The fix was very minor I assume but none the less great job, thanks. Looking forward to using the mod, installing right now!
Awesome job man. I try to post any troubles I run into with mods and you're the first person to actually reply and fix the problem. The fix was very minor I assume but none the less great job, thanks. Looking forward to using the mod, installing right now!
: D
Rollback Post to RevisionRollBack
Check out my YouTube channel! > SimplyThisGuy- where pixel art and gaming collide
Want to follow or tweet me? @thisguy1045
-----------------------
Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
This can usually be fixed by updating the video card drivers.
--- BEGIN ERROR REPORT 7fe0271 --------
Generated 5/4/13 10:34 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 457256080 bytes (436 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
LWJGL: 2.4.2
OpenGL: ~~ERROR~~ NullPointerException: null
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.NullPointerException)]
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:311)
at org.lwjgl.opengl.Display.create(Display.java:856)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:397)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ad6c25a5 ----------
It IS NOT the drivers. I have triple checked that fact. TP is default and The zip file is in the mods folder.
Thanks, and welcome to the forum!
Can you detail exactly how you installed this? It looks like it is something on your side, specifically the drivers, even if you insist it isn't. Perhaps this error is beyond my knowledge.
Here is exactly how you should be installing this mod:
-Start with a clean jar.
-Download the latest Forge, found in the link in the OP.
-Open the Forge zip, as well as the minecraft.jar.
-Drag all the contents from the Forge zip straight into the minecraft.jar and accept the movement.
-Once it is done initializing, delete the folder in the minecraft.jar named META-INF.
-Close the minecraft.jar and run Minecraft.
-Forge Modloader will set up some files, and after it has loaded, close down Minecraft.
-Go back into the .minecraft folder, and find the new folder that should have appeared called "mods."
-Download the latest BladeCraft Mod update and then drag that whole zip file, no need to open the zip, straight into that mods folder.
-Make sure you have no texture packs installed, or any other mods, just for this point, to make sure BladeCraft is running correctly.
-Start up Minecraft, and see what happens. If there is no problem, other mods and texture packs should work.
If this is exactly the way you installed the mod, I have no other answer, but the programmer of this mod may be able to help! Keep us posted!
Want to follow or tweet me? @thisguy1045
Are you using any other mods?
Want to follow or tweet me? @thisguy1045
Want to follow or tweet me? @thisguy1045
Want to follow or tweet me? @thisguy1045
Forge supplies a newer version of OpenGL for Minecraft than is supplied with vanilla Minecraft. This newer version requires updated Graphics drivers. You'll need to update your Graphics Cards drivers so that they support Pixel Format Acceleration, hence:
I have uploaded a mirror download link for 1.5.2 for those of you that are having problems with the first one!
Want to follow or tweet me? @thisguy1045
Downloadable for full background by the way. ^o^
Want to follow or tweet me? @thisguy1045
How'd you know? Anyways, they aren't legendary swords, but they have the same concept.
Want to follow or tweet me? @thisguy1045
Because i'm magic.
Some things that are planned:
- Reduce item ID's by 100,000,000
- Add an info command, as well as an easy to use item spawn command (The Creative Inv won't have every combo anymore, so you'll need a method to choose which sword you want to spawn)
- We will also be updating stuff like durability and enchantability on Forged Swords
- Fixing the config file
- Hopefully a new block
- Hopefully a brand new item with it's own included mechanic
These are things planned, and probably won't be out for another week or two, so hold your horses! If you'd like to make a suggestion on anything quick before we get working, feel free, but hurry!
Thanks again for all your support so far!
-TG
Want to follow or tweet me? @thisguy1045
Hmm, seems like it's broken on my end too! Thanks for pointing that out! Link should now be fixed!
Want to follow or tweet me? @thisguy1045
Awesome job man. I try to post any troubles I run into with mods and you're the first person to actually reply and fix the problem. The fix was very minor I assume but none the less great job, thanks. Looking forward to using the mod, installing right now!
: D
Want to follow or tweet me? @thisguy1045