I hate to ask this, but if many consider "Herobrine" to be a removed mob, would it belong in this mod? All it would be is just Monster but with white eyes.
I hate to ask this, but if many consider "Herobrine" to be a removed mob, would it belong in this mod? All it would be is just Monster but with white eyes.
Did you add the Giant Spawn Item? (The Herobrine mob is optional.)
EDIT: Also, is there a download for that awesome-looking dragon thing?
EDIT EDIT: Boat? o_o
I asked someone if they could take a shot at rigging the model, i hope they will
I'm working on the dragon thing right now, the projectile will either be a lazer, or a 'plasma orb', since i've already got the coding for the plasma ball, i might use that.
The boat is just a temp texture, i want to make my own soon
as for the giant, i want to make a texture for it, i would like it not just to be a zombie head, but it might have to be, right now the texture for it, is a boat
Just out of curiosity, would it be possible to use the .md3 files from Star Wars Jedi Knight 2? Just curious. It would be kind of cool to have like a R2D2 or something as a Minecraft mob.
Just out of curiosity, would it be possible to use the .md3 files from Star Wars Jedi Knight 2? Just curious. It would be kind of cool to have like a R2D2 or something as a Minecraft mob.
Congrats on 1337 post , and yes, it should be possible, are they split into multiple parts like Quake 3 models?
Just out of curiosity, would it be possible to use the .md3 files from Star Wars Jedi Knight 2? Just curious. It would be kind of cool to have like a R2D2 or something as a Minecraft mob.
Yes, it's possible. But for that Fourwad wil need to implement MD3 tag support. (Since it's very likely that their models are separated, like in Quake 3 models on which I tested that) I did some work on that, but every tag is described manually, and attached models are not animated.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Maybe
i'm working on a new mod, it's called the 'EnderDragon Head Gun Lazer'
i'm having a bit of trouble making the lazer, but the rest it good, 75% complete
i also want to start work on the forge version of the human
(http://art.ngfiles.c...op-da-whoop.jpg)
The dragon mod is serious
Okay, now we're definitely off-topic.
*cough*
Did you add the Giant Spawn Item? (The Herobrine mob is optional.)
EDIT: Also, is there a download for that awesome-looking dragon thing?
EDIT EDIT: Boat? o_o
I asked someone if they could take a shot at rigging the model, i hope they will
I'm working on the dragon thing right now, the projectile will either be a lazer, or a 'plasma orb', since i've already got the coding for the plasma ball, i might use that.
The boat is just a temp texture, i want to make my own soon
as for the giant, i want to make a texture for it, i would like it not just to be a zombie head, but it might have to be, right now the texture for it, is a boat
Thanks
Yeah, i'm not good at rigging and animations, i'd like to get a friend or perhaps pay someone to rig the models for me.
I'll update asap.
Just out of curiosity, would it be possible to use the .md3 files from Star Wars Jedi Knight 2? Just curious. It would be kind of cool to have like a R2D2 or something as a Minecraft mob.
Congrats on 1337 post , and yes, it should be possible, are they split into multiple parts like Quake 3 models?