Time: 4/13/13 1:32 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:446)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 459830464 bytes (438 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.21.652 Minecraft Forge 7.7.1.652 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
AnimatedPlayer [Animated Player Mod] (AnimatedPlayer) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Intel Cantiga GL version 2.0.0 - Build 7.15.10.1637, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
If someone could help me figure out how to get this to work right, please help soon! I am dreaming of using this mod but I can't get it to work... I've tried every version of Minecraft Forge and Forge Modloader for 1.5.1, but nothing works. I even tried manually figuring out where each .jar file would go in the .minecraft folder, bin, resources, minecraft.jar, etc. I've tried everything I can think of, and I really want to get this amazing mod to not crash. I've Googled every possible solution, but nothing is working.
My crash report was pasted on Page 7, a few hours back. It would crash whenever I would launch Minecraft.
Step 1) Download NEWEST version of forge
step 2 ) Install forge
Step 3) Download this mod
Step 4 ) Put the .zip folder you downloaded from here and put it in the MODS folder in the .minecrat thingy
DONE
PROFIT
HOLE. LEE. CRAP. Are you a wizard or something?
I read what you said, thought "that's the exact first thing I tried, but I might as well try again..." I tried, it worked. What on earth! Lol thanks for the help, I guess... xD Your a magician. You have a new fan
Rollback Post to RevisionRollBack
Or so that's what they call me. I honestly like video games, not some petty crafting junk. Mwahah.
I can reproduce this, but only if I look at myself at certain angles. Although mine is not so much stacky as it is a warped model.
Well, it doesn't always stack like that, but that is usually the case; and always after taking a hit from an arrow. It once inverted nearby mobs; there was once literally an upside down zombie walking towards me.
This can't be made. Reasons:
1. You can make ragdolls in Minecraft, but this would break compatibility with everything.
2. Making Ragdolls physics could be years of programming
3. Useless. In SSP you couldn't see the player, and in SMP, dead player disappears right after death.
in one mod somebody make it so mob deaths are like ragdoll and is still being updating no reason it wouldn't work with player deaths.
When you use this mod with smart moving, can you still see smart moving's climbing animation?
No, if you read the first page of comments someone asked the same question. I stopped using smart moving long time ago, it's incompatible with half the mods available.
Great job with the mod so far! I just want to know if you are going to add the ladder climbing animation, and possible even a sprint/jump animation because it looks really strange. Also the mod better first person,that hasn't updated to 1.5 yet, do you think it will work with this considering it renders the third person into the first person view? (I guess I sould just wait for it to update but im wondering if you knew anything about it)
For example:
Will the pointy parts of my Optimus Prime skin's head render on the model?
Thank you.:)
Crash:---- Minecraft Crash Report ----
// You're mean.
Time: 4/13/13 1:32 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:407)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:446)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 459830464 bytes (438 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.21.652 Minecraft Forge 7.7.1.652 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
AnimatedPlayer [Animated Player Mod] (AnimatedPlayer) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Intel Cantiga GL version 2.0.0 - Build 7.15.10.1637, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
My crash report was pasted on Page 7, a few hours back. It would crash whenever I would launch Minecraft.
Help would be extremely appreciated!
-Seanerzat
Or so that's what they call me. I honestly like video games, not some petty crafting junk. Mwahah.
HOLE. LEE. CRAP. Are you a wizard or something?
I read what you said, thought "that's the exact first thing I tried, but I might as well try again..." I tried, it worked. What on earth! Lol thanks for the help, I guess... xD Your a magician. You have a new fan
Or so that's what they call me. I honestly like video games, not some petty crafting junk. Mwahah.
http://imageshack.us/photo/my-images/824/20130413165224.png/
http://imageshack.us/photo/my-images/59/20130413165203.png/
http://imageshack.us/photo/my-images/805/20130413165239.png/
http://imageshack.us/photo/my-images/818/20130413165210.png/
http://imageshack.us/photo/my-images/688/20130413165146.png/
This occurs when damage is taken from an arrow.
And the longer it lasts, the more entities are stacked into one. It's only fixed upon log out.
I can reproduce this, but only if I look at myself at certain angles. Although mine is not so much stacky as it is a warped model.
Well, it doesn't always stack like that, but that is usually the case; and always after taking a hit from an arrow. It once inverted nearby mobs; there was once literally an upside down zombie walking towards me.
in one mod somebody make it so mob deaths are like ragdoll and is still being updating no reason it wouldn't work with player deaths.
im also having the bug where everyone on a server is in the flying position when walking
edit: new bug
capes do not stay attached to the players neck
Dedicated Creative Server: mc.xemcorp.com Website & info at: xemcorp.com (click)
I think you're talking about "mob Amputation" and "mob dismemberment" by iChun: http://ichun.us/mods/
No, if you read the first page of comments someone asked the same question. I stopped using smart moving long time ago, it's incompatible with half the mods available.