It would help GREATLY if you would LISTEN for a change instead of asking the same thing again and again again, even though people HAVE been answering your questions.
Also, reading the original post would be beneficial for you. It's not THAT hard to do.
Don't know how to read or look? I'll even put a spoiler here showing you how to do it BUT YOU HAVE TO LISTEN.
OPEN THE SPOILER:
Face Color in the Eye Overlay 1 to replace the skin at Eye Replacement 1 with animated eyes. Color in the Eye Overlay 2 to replace the skin at Eye Replacement 2with animated eyes. Color in the Eye Overlay 3 to replace the skin at Eye Replacement 3with animated eyes. (AKA you can make 2x2 eyes or 2x3 eyes)
Color in the Eyebrows to give the player animated eyebrows above the eyes.
Color in the Mouth to give the player an animated mouth and teeth.
Awesome mod! I'm also using the improved first person mod and it works pretty well for the most part. In the improved first person mod, it switches the bow from the right hand to the left and allows you to look down the arrow. When I installed your mod the bow went back to the right hand and the now seems to go back into the players head. It's a small inconvenience but I thought you would like to know about the bug. Thanks.
@pieisnotpi:
Wonderful to know! At the time of the post, the last I had seen was that Forge and MCP were still in 1.7.1. Perhaps now we will see a few mods for 1.7.2 crop up. Hope is not yet lost!
@XanderTheNerd:
Any mod that changed the model of the player in any way will conflict with Animated player, no matter how small the change. For example, as in one of my earlier posts, trying to wear a backpack while using this mod causes the player to have large colored squares appear at seemingly random points on their model. This is because those mods are basing the new render on the default player model, while your client is being told to render a different player model. The result is that the rendering of the other mods is anchoring to the wrong places on the player model, and appear broken. If someone would make a mod that uses the Animated Player model, it would appear broken to someone not using this mod, but to those who do, it would appear perfectly normal. I plan to incorporate an option in the config of any mod I create that uses a new object render that allows you to switch between the default and the animated player models.
i want to make my skin fully compatible and id like to watch a video on how to do it in paint.net
GFY? There's a simple to understand section in the main post called "Custom Textures" and it will probably help you out.
Also, this mod is going to be COMPLETELY broken in 1.8, because in case anyone didn't know, the latest snapshot changed the way skins can work. More info here.
It will simply require a rewrite of positions for the various parts of the model, and some changes to accommodate the fact that limbs no longer mirror each other. This may actually provide a few more option for hippomaster to work with when updating the mod.
Yeah, probably won't be using this mod, since visiting the "file unlocker" website feels like walking around the Detroit ghetto at 04:00. The comments are all screaming fake, with notes like "be sure to use real info!"
Sure. Sure.
Quite a shame, really. It looks like a great mod on its own.
@Avacadolord: I'm not sure what you're referring to, since the download links that I have been using doesn't have anything to do with a "File Unlocker." As to the "minecraftprojects.com" that is hosting the file, it seems fairly innocuous, and I have been using the file that I downloaded from it for quite some time without any negative effects.
Don't know how to read or look? I'll even put a spoiler here showing you how to do it BUT YOU HAVE TO LISTEN.
OPEN THE SPOILER:
Face Color in the Eye Overlay 1 to replace the skin at Eye Replacement 1 with animated eyes. Color in the Eye Overlay 2 to replace the skin at Eye Replacement 2with animated eyes. Color in the Eye Overlay 3 to replace the skin at Eye Replacement 3with animated eyes. (AKA you can make 2x2 eyes or 2x3 eyes)
Color in the Eyebrows to give the player animated eyebrows above the eyes.
Color in the Mouth to give the player an animated mouth and teeth.
I AM SAYING I DONT KNOW HOW TO OKAY
Don't know how to read or look? I'll even put a spoiler here showing you how to do it BUT YOU HAVE TO LISTEN.
OPEN THE SPOILER:
Face
Color in the Eye Overlay 1 to replace the skin at Eye Replacement 1 with animated eyes.
Color in the Eye Overlay 2 to replace the skin at Eye Replacement 2 with animated eyes.
Color in the Eye Overlay 3 to replace the skin at Eye Replacement 3 with animated eyes.
(AKA you can make 2x2 eyes or 2x3 eyes)
Color in the Eyebrows to give the player animated eyebrows above the eyes.
Color in the Mouth to give the player an animated mouth and teeth.
ARM
LEG
Yes he is. He may not be actively working on it, but this mod is not abandoned.
To whoever said that Forge and MCP aren't updated, click those hyperlinks.
Wonderful to know! At the time of the post, the last I had seen was that Forge and MCP were still in 1.7.1. Perhaps now we will see a few mods for 1.7.2 crop up. Hope is not yet lost!
@XanderTheNerd:
Any mod that changed the model of the player in any way will conflict with Animated player, no matter how small the change. For example, as in one of my earlier posts, trying to wear a backpack while using this mod causes the player to have large colored squares appear at seemingly random points on their model. This is because those mods are basing the new render on the default player model, while your client is being told to render a different player model. The result is that the rendering of the other mods is anchoring to the wrong places on the player model, and appear broken. If someone would make a mod that uses the Animated Player model, it would appear broken to someone not using this mod, but to those who do, it would appear perfectly normal. I plan to incorporate an option in the config of any mod I create that uses a new object render that allows you to switch between the default and the animated player models.
GFY? There's a simple to understand section in the main post called "Custom Textures" and it will probably help you out.
Also, this mod is going to be COMPLETELY broken in 1.8, because in case anyone didn't know, the latest snapshot changed the way skins can work. More info here.
The comments are all screaming fake, with notes like "be sure to use real info!"
Sure. Sure.
Quite a shame, really. It looks like a great mod on its own.
If it is Monday, I'm sorry. I lied.
Right Click -> Open With -> Notepad
NOT HARD
Seriously? It's not that hard to do. -.-
Just do what this guy said. --v